JP2020032088A5 - - Google Patents

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Publication number
JP2020032088A5
JP2020032088A5 JP2018163293A JP2018163293A JP2020032088A5 JP 2020032088 A5 JP2020032088 A5 JP 2020032088A5 JP 2018163293 A JP2018163293 A JP 2018163293A JP 2018163293 A JP2018163293 A JP 2018163293A JP 2020032088 A5 JP2020032088 A5 JP 2020032088A5
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Japan
Prior art keywords
advantageous section
section
advantageous
state
normal section
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JP2018163293A
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Japanese (ja)
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JP2020032088A (en
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Priority to JP2018163293A priority Critical patent/JP2020032088A/en
Priority claimed from JP2018163293A external-priority patent/JP2020032088A/en
Publication of JP2020032088A publication Critical patent/JP2020032088A/en
Publication of JP2020032088A5 publication Critical patent/JP2020032088A5/ja
Priority to JP2022016041A priority patent/JP7224072B2/en
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Description

このようなAT機能を有する遊技機として、例えば、特許文献1には、遊技者が有利となるような情報を報知可能な有利区間と、当該情報を報知しない非有利区間(通常区間)とを設け、有利区間が長期間にわたり継続した場合に(例えば、差枚数が2400枚を超える場合に)、残りのゲーム数に関わらず強制的に有利区間を終了させるリミット処理を行う遊技機が開示されている。このような遊技機によれば、有利区間中に遊技者が得る利益を一定の範囲に収めることができるため、遊技の射幸性が徒に高まってしまうことを抑制することができる。 As a gaming machine having such an AT function, for example, in Patent Document 1, an advantageous section capable of notifying information that is advantageous to the player and a non-advantageous section (normal section) not notifying the information are provided. Disclosed is a gaming machine that performs limit processing for forcibly ending the advantageous section regardless of the number of remaining games when the advantageous section continues for a long period of time (for example, when the difference number exceeds 2400). ing. According to such a gaming machine, since the profit obtained by the player during the advantageous section can be kept within a certain range, it is possible to prevent the gambling of the game from being unnecessarily increased.

本発明に係る遊技機は、複数の識別情報を変動表示可能な可変表示部と、所定の契機に基づいて当籤役を決定可能な役決定手段と、前記可変表示部の変動表示を停止させるための停止操作を検出可能な停止操作検出手段と、前記役決定手段により決定された当籤役と前記停止操作検出手段により検出された停止操作態様に応じて前記可変表示部の変動表示を停止可能な停止制御手段と、を備え、遊技を行う遊技状態として、遊技者にとって有利な情報を報知不能な通常区間と、遊技者にとって有利な情報を報知可能な有利区間と、を有し、前記有利区間は、遊技者にとって有利な情報を報知することで遊技価値が増加する第1状態と、前記第1状態よりも不利な第2状態とを少なくとも含むものであり、前記通常区間において移行条件を満たすと、前記通常区間から前記有利区間に移行させる状態制御手段と、前記有利区間に関する数値を計数可能な計数手段と、前記計数手段が計数する前記数値がリミット閾値に達すると、前記有利区間を継続可能な残り期間に関わらず前記有利区間を終了して、前記通常区間に移行させるリミット手段と、を更に備え、前記計数手段は、前記有利区間の終了時に計数している前記数値を初期化し、前記状態制御手段は、前記通常区間において前記役決定手段による決定が特定の決定結果である場合、遊技状態を前記有利区間に移行することなく前記通常区間のまま維持し、前記役決定手段により決定可能な当籤役には、遊技価値の付与に係る小役が含まれ、前記状態制御手段は、前記通常区間、かつ、前記通常区間から前記有利区間に移行させる旨を決定可能な遊技状態では、当該遊技状態において当籤役として決定可能な前記複数の小役のうちの何れが当籤役として決定された場合であっても、必ず、前記通常区間から前記有利区間に遊技状態を移行し、前記有利区間の終了時に遊技操作を所定時間受け付けない操作無効状態に制御可能な操作無効手段を更に備えることを特徴とする。 The gaming machine according to the present invention has a variable display unit capable of variablely displaying a plurality of identification information, a combination determining means capable of determining a winning combination based on a predetermined opportunity, and a variable display of the variable display unit. It is possible to stop the variable display of the variable display unit according to the stop operation detecting means capable of detecting the stop operation of the above, the winning combination determined by the combination determining means, and the stop operation mode detected by the stop operation detecting means. The advantageous section is provided with a stop control means, and has a normal section in which information advantageous to the player cannot be notified and an advantageous section in which information advantageous to the player can be notified as a gaming state in which the game is performed. Includes at least a first state in which the game value increases by notifying information that is advantageous to the player and a second state that is more disadvantageous than the first state, and satisfies the transition condition in the normal section. The state control means for shifting from the normal section to the advantageous section, the counting means capable of counting the numerical value related to the advantageous section, and when the numerical value counted by the counting means reaches the limit threshold value, the advantageous section is continued. Further provided with a limit means for ending the advantageous section and shifting to the normal section regardless of the remaining possible period, the counting means initializes the numerical value counted at the end of the advantageous section. When the determination by the combination determining means is a specific determination result in the normal section, the state control means maintains the gaming state as the normal section without shifting to the advantageous section, and determines by the combination determining means. Possible winning combinations include a small winning combination related to the granting of game value, and in a gaming state in which the state control means can determine that the normal section is to be transferred to the advantageous section. Regardless of which of the plurality of small winning combinations that can be determined as the winning combination in the gaming state is determined as the winning combination, the gaming state is always shifted from the normal section to the advantageous section, and the advantageous section is always selected. It is further provided with an operation invalidation means capable of controlling the operation invalid state in which the game operation is not accepted for a predetermined time at the end of the section .

Claims (1)

複数の識別情報を変動表示可能な可変表示部と、
所定の契機に基づいて当籤役を決定可能な役決定手段と、
前記可変表示部の変動表示を停止させるための停止操作を検出可能な停止操作検出手段と、
前記役決定手段により決定された当籤役と前記停止操作検出手段により検出された停止操作態様に応じて前記可変表示部の変動表示を停止可能な停止制御手段と、
を備え、
遊技を行う遊技状態として、遊技者にとって有利な情報を報知不能な通常区間と、遊技者にとって有利な情報を報知可能な有利区間と、を有し、
前記有利区間は、遊技者にとって有利な情報を報知することで遊技価値が増加する第1状態と、前記第1状態よりも不利な第2状態とを少なくとも含むものであり、
前記通常区間において移行条件を満たすと、前記通常区間から前記有利区間に移行させる状態制御手段と、
前記有利区間に関する数値を計数可能な計数手段と、
前記計数手段が計数する前記数値がリミット閾値に達すると、前記有利区間を継続可能な残り期間に関わらず前記有利区間を終了して、前記通常区間に移行させるリミット手段と、
を更に備え、
前記計数手段は、前記有利区間の終了時に計数している前記数値を初期化し、
前記状態制御手段は、前記通常区間において前記役決定手段による決定が特定の決定結果である場合、遊技状態を前記有利区間に移行することなく前記通常区間のまま維持し、
前記役決定手段により決定可能な当籤役には、遊技価値の付与に係る小役が含まれ、
前記状態制御手段は、前記通常区間、かつ、前記通常区間から前記有利区間に移行させる旨を決定可能な遊技状態では、当該遊技状態において当籤役として決定可能な前記複数の小役のうちの何れが当籤役として決定された場合であっても、必ず、前記通常区間から前記有利区間に遊技状態を移行し、
前記有利区間の終了時に遊技操作を所定時間受け付けない操作無効状態に制御可能な操作無効手段を更に備える
ことを特徴とする遊技機。
A variable display unit that can display multiple identification information in a variable manner,
A combination-determining means that can determine the winning combination based on a predetermined opportunity,
A stop operation detecting means capable of detecting a stop operation for stopping the variable display of the variable display unit, and
A winning combination determined by the combination determining means, a stop control means capable of stopping the variable display of the variable display unit according to the stop operation mode detected by the stop operation detecting means, and a stop control means.
With
The gaming state in which the game is performed includes a normal section in which information advantageous to the player cannot be notified and an advantageous section in which information advantageous to the player can be notified.
The advantageous section includes at least a first state in which the game value is increased by notifying information that is advantageous to the player, and a second state that is more disadvantageous than the first state.
When the transition condition is satisfied in the normal section, the state control means for shifting from the normal section to the advantageous section and
A counting means capable of counting numerical values related to the advantageous section, and
When the numerical value counted by the counting means reaches the limit threshold value, the limit means for ending the advantageous section and shifting to the normal section regardless of the remaining period during which the advantageous section can be continued.
Further prepare
The counting means initializes the numerical value counted at the end of the advantageous section.
When the determination by the combination determining means is a specific determination result in the normal section, the state control means maintains the gaming state as the normal section without shifting to the advantageous section.
The winning combination that can be determined by the combination determining means includes a small combination related to the addition of game value.
In the gaming state in which the state control means can determine the transition from the normal section to the advantageous section in the normal section, any of the plurality of small winning combinations that can be determined as the winning combination in the gaming state. Is determined as the winning combination, but the gaming state is always shifted from the normal section to the advantageous section.
A gaming machine further comprising an operation invalidating means capable of controlling an operation invalid state in which a game operation is not accepted for a predetermined time at the end of the advantageous section.
JP2018163293A 2018-08-31 2018-08-31 Game machine Pending JP2020032088A (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2018163293A JP2020032088A (en) 2018-08-31 2018-08-31 Game machine
JP2022016041A JP7224072B2 (en) 2018-08-31 2022-02-04 game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2018163293A JP2020032088A (en) 2018-08-31 2018-08-31 Game machine

Related Child Applications (1)

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JP2022016041A Division JP7224072B2 (en) 2018-08-31 2022-02-04 game machine

Publications (2)

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JP2020032088A JP2020032088A (en) 2020-03-05
JP2020032088A5 true JP2020032088A5 (en) 2021-05-20

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JP2018163293A Pending JP2020032088A (en) 2018-08-31 2018-08-31 Game machine

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6905494B2 (en) * 2018-08-31 2021-07-21 株式会社ユニバーサルエンターテインメント Pachinko machine

Family Cites Families (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2017113396A (en) * 2015-12-25 2017-06-29 株式会社三共 Slot machine
JP6534220B2 (en) * 2016-05-20 2019-06-26 株式会社オリンピア Gaming machine
JP6889898B2 (en) * 2016-06-15 2021-06-18 株式会社オリンピア Pachinko machine
JP2018042733A (en) * 2016-09-14 2018-03-22 株式会社三共 Slot machine
JP6928226B2 (en) * 2016-10-26 2021-09-01 サミー株式会社 Slot machine
JP2018108263A (en) * 2016-12-31 2018-07-12 株式会社Booom Game machine
JP6338309B1 (en) * 2017-09-12 2018-06-06 株式会社北電子 Game machine
JP2020010896A (en) * 2018-07-19 2020-01-23 サミー株式会社 Game machine

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