JP2019213702A5 - - Google Patents

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Publication number
JP2019213702A5
JP2019213702A5 JP2018112659A JP2018112659A JP2019213702A5 JP 2019213702 A5 JP2019213702 A5 JP 2019213702A5 JP 2018112659 A JP2018112659 A JP 2018112659A JP 2018112659 A JP2018112659 A JP 2018112659A JP 2019213702 A5 JP2019213702 A5 JP 2019213702A5
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Japan
Prior art keywords
effect
specific
selection
mode
executing
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JP2018112659A
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Japanese (ja)
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JP2019213702A (en
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Priority to JP2018112659A priority Critical patent/JP2019213702A/en
Priority claimed from JP2018112659A external-priority patent/JP2019213702A/en
Publication of JP2019213702A publication Critical patent/JP2019213702A/en
Publication of JP2019213702A5 publication Critical patent/JP2019213702A5/ja
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Description

前記課題を解決するために、本発明の手段1の遊技機は、
遊技を行うことが可能な遊技機(例えば、パチンコ遊技機1)であって、
種類の異なる複数の演出の各々に対応する項目(例えば、第1項目や第2項目)を遊技者が選択可能に表示して、演出の選択を受付け可能な演出選択手段(例えば、演出制御用CPU120が111SGS435や111SGS466、111SGS467にて第1選択画面や第2選択画面を表示する部分など)と、
前記演出選択手段にて受付けた演出を実行可能な演出実行手段(例えば、演出制御用CPU120が111SGS305の予告演出処理においてバトル予告やSU予告を実行する部分など)と、
特定演出を実行可能な特定演出実行手段(例えば、演出制御用CPU120が第1選択演出を実行する部分)と、
を備え、
前記特定演出が第1態様で実行された場合と前記特定演出が第2態様で実行された場合とで、前記演出選択手段が項目の選択を受付ける際の表示態様が異なり(例えば、演出制御用CPU120が、SU予告の第1選択演出にてキャラクタAの選択を受付けた場合、第2選択画面においてパターンXの第2項目を初期選択状態とし、第1選択演出にてキャラクタBの選択を受付けた場合、第2選択画面においてパターンYの第2項目を初期選択状態とし、第1選択演出にてキャラクタCの選択を受付けた場合、第2選択画面においてパターンZの第2項目を初期選択状態とする部分。予告演出処理における111SGS460〜111SGS466の処理を実行する部分)、
さらに、
遊技媒体が特定領域を通過したことに基づいて、設定値に応じた特定制御を実行可能な特定制御手段と、
前記設定値を変更可能な設定変更モードに制御可能な設定変更モード制御手段と、
を備え、
前記設定変更モードに制御されているときは、遊技媒体が前記特定領域を通過しても前記特定制御が実行されない
ことを特徴としている。
この特徴によれば、特定演出の態様に応じて項目の表示態様が変わるため、興趣が向上する。また、設定値が変更される可能性があるときに特定制御が実行されてしまうことを防止することができる。
In order to solve the above-mentioned problem, a gaming machine according to a first aspect of the present invention includes:
A gaming machine capable of performing a game (for example, a pachinko gaming machine 1),
An effect selection means (for example, for effect control) which displays a selection item (for example, a first item or a second item) corresponding to each of the plurality of effects of different types so that the player can select the effect. A portion in which the CPU 120 displays the first selection screen or the second selection screen in 111SGS435, 111SGS466, or 111SGS467);
Effect executing means capable of executing the effect received by the effect selecting means (for example, a part in which effect control CPU 120 executes a battle notice or an SU notice in the notice effect processing of 111SGS305);
A specific effect execution means capable of executing a specific effect (for example, a portion where the effect control CPU 120 executes the first selected effect);
With
The display mode when the effect selecting means receives the selection of an item differs between the case where the specific effect is executed in the first mode and the case where the specific effect is executed in the second mode (for example, for the effect control). When the CPU 120 receives the selection of the character A in the first selection effect of the SU notice, the second item of the pattern X is set to the initial selection state on the second selection screen, and the selection of the character B is received in the first selection effect. The second item of the pattern Y is set to the initial selection state on the second selection screen, and if the selection of the character C is accepted in the first selection effect, the second item of the pattern Z is set to the initial selection state on the second selection screen. The part that executes the processing of 111SGS460 to 111SGS466 in the notice effect processing)
further,
A specific control unit capable of executing specific control according to a set value based on that the game medium has passed through the specific area;
Setting change mode control means controllable to a setting change mode capable of changing the set value,
With
When being controlled to the setting change mode, the specific control is not executed even when the game medium passes through the specific area .
According to this feature, the display mode of the items changes according to the mode of the specific effect, so that interest is improved. Further, it is possible to prevent the specific control from being executed when there is a possibility that the set value is changed .

Claims (1)

遊技を行うことが可能な遊技機であって、
種類の異なる複数の演出の各々に対応する項目を遊技者が選択可能に表示して、演出の選択を受付け可能な演出選択手段と、
前記演出選択手段にて受付けた演出を実行可能な演出実行手段と、
特定演出を実行可能な特定演出実行手段と、
を備え、
前記特定演出が第1態様で実行された場合と前記特定演出が第2態様で実行された場合とで、前記演出選択手段が項目の選択を受付ける際の表示態様が異なり、
さらに、
遊技媒体が特定領域を通過したことに基づいて、設定値に応じた特定制御を実行可能な特定制御手段と、
前記設定値を変更可能な設定変更モードに制御可能な設定変更モード制御手段と、
を備え、
前記設定変更モードに制御されているときは、遊技媒体が前記特定領域を通過しても前記特定制御が実行されない
ことを特徴とする遊技機。
A gaming machine capable of playing games,
An effect selection means for displaying an item corresponding to each of a plurality of effects of different types so that the player can select the effect, and accepting selection of an effect;
Effect performing means capable of executing the effect accepted by the effect selecting means,
A specific effect execution means capable of executing a specific effect,
With
In the case where the specific effect is executed in the first mode and the case where the specific effect is executed in the second mode, the display mode when the effect selecting means receives the selection of an item is different,
further,
A specific control unit capable of executing specific control according to a set value based on that the game medium has passed through the specific area;
Setting change mode control means controllable to a setting change mode capable of changing the set value,
With
When the setting change mode is controlled, the specific control is not executed even if the game medium passes through the specific area.
A gaming machine characterized by that:
JP2018112659A 2018-06-13 2018-06-13 Game machine Withdrawn JP2019213702A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2018112659A JP2019213702A (en) 2018-06-13 2018-06-13 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2018112659A JP2019213702A (en) 2018-06-13 2018-06-13 Game machine

Related Child Applications (1)

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JP2020162836A Division JP7128869B2 (en) 2020-09-29 2020-09-29 game machine

Publications (2)

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JP2019213702A JP2019213702A (en) 2019-12-19
JP2019213702A5 true JP2019213702A5 (en) 2020-02-06

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JP2018112659A Withdrawn JP2019213702A (en) 2018-06-13 2018-06-13 Game machine

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JP (1) JP2019213702A (en)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7366954B2 (en) * 2021-03-24 2023-10-23 株式会社三共 gaming machine
JP7366956B2 (en) * 2021-03-24 2023-10-23 株式会社三共 gaming machine
JP7366955B2 (en) * 2021-03-24 2023-10-23 株式会社三共 gaming machine
JP7366957B2 (en) * 2021-03-24 2023-10-23 株式会社三共 gaming machine

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5775377B2 (en) * 2011-06-23 2015-09-09 株式会社平和 Game machine
JP6086506B2 (en) * 2015-04-15 2017-03-01 株式会社サンセイアールアンドディ Game machine

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