JP2019208779A5 - - Google Patents

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Publication number
JP2019208779A5
JP2019208779A5 JP2018106594A JP2018106594A JP2019208779A5 JP 2019208779 A5 JP2019208779 A5 JP 2019208779A5 JP 2018106594 A JP2018106594 A JP 2018106594A JP 2018106594 A JP2018106594 A JP 2018106594A JP 2019208779 A5 JP2019208779 A5 JP 2019208779A5
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Japan
Prior art keywords
control means
input
circuit
output
wiring pattern
Prior art date
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Pending
Application number
JP2018106594A
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Japanese (ja)
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JP2019208779A (en
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Priority to JP2018106594A priority Critical patent/JP2019208779A/en
Priority claimed from JP2018106594A external-priority patent/JP2019208779A/en
Publication of JP2019208779A publication Critical patent/JP2019208779A/en
Publication of JP2019208779A5 publication Critical patent/JP2019208779A5/ja
Priority to JP2023024814A priority patent/JP7404573B2/en
Pending legal-status Critical Current

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Description

前記課題を解決するために、本発明の手段1の遊技機は、
遊技が可能な遊技機であって、
制御手段(遊技制御用マイクロコンピュータ)と、前記制御手段(遊技制御用マイクロコンピュータ)の制御に用いられる電子部品(入力部品)からの入力信号に基づく入力データを前記制御手段(遊技制御用マイクロコンピュータ)に伝送する入力回路と、前記制御手段(遊技制御用マイクロコンピュータ)から伝送された出力データに基づいて電子部品(出力部品)に対して出力信号を出力する出力回路と、が実装されるとともに、第1面と第2面に配線パターンが形成された基板(遊技制御基板)を備え、
前記入力回路及び前記出力回路に、型式を示す文字情報が記載されており、
前記入力回路と前記出力回路とは、前記文字情報の向きが異なるように、前記基板に実装され、
前記配線パターンは、前記入力回路からの入力データの前記制御手段(遊技制御用マイクロコンピュータ)への伝送及び前記制御手段(遊技制御用マイクロコンピュータ)から
の出力データの前記出力回路への伝送に共用されるデータバスを含み、
前記制御手段(遊技制御用マイクロコンピュータ)の制御に用いられる第1電子部品(第1入力部品)からの入力信号に基づく入力データを前記制御手段(遊技制御用マイクロコンピュータ)に伝送する第1入力回路(第1入力回路)と、前記制御手段(遊技制御用マイクロコンピュータ)の制御に用いられる第2電子部品(第2入力部品)からの入力信号に基づく入力データを前記制御手段(遊技制御用マイクロコンピュータ)に伝送する第2入力回路(第2入力回路)と、前記制御手段(遊技制御用マイクロコンピュータ)から伝送された出力データに基づいて第3電子部品(第1出力部品、第2出力部品)に対して出力信号を出力する出力回路(第1出力回路、第2出力回路)と、を含み、
前記第1入力回路(第1入力回路)及び前記出力回路(第1出力回路、第2出力回路)は、前記データバスを介して前記制御手段(遊技制御用マイクロコンピュータ)に接続され、
前記第2入力回路(第2入力回路)は、前記データバスを介さずに前記制御手段(遊技制御用マイクロコンピュータ)に接続され
前記第1面に形成される配線パターンは、第1方向に延びる配線パターンの割合が前記第1方向と異なる第2方向に延びる配線パターンの割合よりも多く、
前記第2面に形成される配線パターンは、前記第2方向に延びる配線パターンの割合が前記第1方向に延びる配線パターンの割合よりも多い、
ことを特徴としている。
この特徴によれば、第2電子部品からの入力信号に基づく入力データは、他の入力回路からの入力データや出力回路への出力データが伝送されるデータバスを介さずに制御手段に伝送されるので、重要な入力信号に基づく入力データを他の入力回路からの入力データや出力回路への出力データの影響を受けることなく、制御手段に伝送することができる。
In order to solve the above-mentioned problems, the gaming machine of the means 1 of the present invention is
It is a gaming machine that can play games,
The control means (microcomputer for game control) and the control means (microcomputer for game control) input data based on the input signals from the control means (microcomputer for game control) and the electronic component (input component) used for controlling the control means (microcomputer for game control). ), And an output circuit that outputs an output signal to an electronic component (output component) based on the output data transmitted from the control means (microcomputer for game control). , A board (game control board) in which a wiring pattern is formed on the first and second surfaces is provided.
Character information indicating the model is described in the input circuit and the output circuit.
The input circuit and the output circuit are mounted on the board so that the direction of the character information is different.
The wiring pattern is shared for transmission of input data from the input circuit to the control means (game control microcomputer) and transmission of output data from the control means (game control microcomputer) to the output circuit. Including the data bus to be
A first input for transmitting input data based on an input signal from a first electronic component (first input component) used for controlling the control means (game control microcomputer) to the control means (game control microcomputer). Input data based on input signals from the circuit (first input circuit) and the second electronic component (second input component) used for controlling the control means (game control microcomputer) is used for the control means (game control). A third electronic component (first output component, second output) based on the second input circuit (second input circuit) transmitted to the (microcomputer) and the output data transmitted from the control means (game control microcomputer). Includes an output circuit (first output circuit, second output circuit) that outputs an output signal to the component).
The first input circuit (first input circuit) and the output circuit (first output circuit, second output circuit) are connected to the control means (game control microcomputer) via the data bus.
The second input circuit (second input circuit) is connected to the control means (microcomputer for game control) without going through the data bus .
In the wiring pattern formed on the first surface, the proportion of the wiring pattern extending in the first direction is larger than the proportion of the wiring pattern extending in the second direction different from the first direction.
In the wiring pattern formed on the second surface, the proportion of the wiring pattern extending in the second direction is larger than the proportion of the wiring pattern extending in the first direction.
It is characterized by that.
According to this feature, the input data based on the input signal from the second electronic component is transmitted to the control means without going through the data bus to which the input data from another input circuit and the output data to the output circuit are transmitted. Therefore, the input data based on the important input signal can be transmitted to the control means without being affected by the input data from other input circuits and the output data to the output circuit.

Claims (1)

遊技が可能な遊技機であって、
制御手段と、前記制御手段の制御に用いられる電子部品からの入力信号に基づく入力データを前記制御手段に伝送する入力回路と、前記制御手段から伝送された出力データに基づいて電子部品に対して出力信号を出力する出力回路と、が実装されるとともに、第1面と第2面に配線パターンが形成された基板を備え、
前記入力回路及び前記出力回路に、型式を示す文字情報が記載されており、
前記入力回路と前記出力回路とは、前記文字情報の向きが異なるように、前記基板に実装され、
前記配線パターンは、前記入力回路からの入力データの前記制御手段への伝送及び前記制御手段からの出力データの前記出力回路への伝送に共用されるデータバスを含み、
前記制御手段の制御に用いられる第1電子部品からの入力信号に基づく入力データを前記制御手段に伝送する第1入力回路と、前記制御手段の制御に用いられる第2電子部品からの入力信号に基づく入力データを前記制御手段に伝送する第2入力回路と、前記制御手段から伝送された出力データに基づいて第3電子部品に対して出力信号を出力する出力回路と、とを含み、
前記第1入力回路及び前記出力回路は、前記データバスを介して前記制御手段に接続され、
前記第2入力回路は、前記データバスを介さずに前記制御手段に接続され
前記第1面に形成される配線パターンは、第1方向に延びる配線パターンの割合が前記第1方向と異なる第2方向に延びる配線パターンの割合よりも多く、
前記第2面に形成される配線パターンは、前記第2方向に延びる配線パターンの割合が前記第1方向に延びる配線パターンの割合よりも多い、
ことを特徴とする遊技機。
It is a gaming machine that can play games,
For the control means, the input circuit for transmitting the input data based on the input signal from the electronic component used for controlling the control means to the control means, and the electronic component based on the output data transmitted from the control means. An output circuit that outputs an output signal and a board on which wiring patterns are formed on the first and second surfaces are provided.
Character information indicating the model is described in the input circuit and the output circuit.
The input circuit and the output circuit are mounted on the board so that the direction of the character information is different.
The wiring pattern includes a data bus shared for transmission of input data from the input circuit to the control means and transmission of output data from the control means to the output circuit.
The first input circuit that transmits input data based on the input signal from the first electronic component used for controlling the control means to the control means and the input signal from the second electronic component used for controlling the control means. A second input circuit for transmitting the input data based on the control means to the control means, and an output circuit for outputting an output signal to the third electronic component based on the output data transmitted from the control means.
The first input circuit and the output circuit are connected to the control means via the data bus.
The second input circuit is connected to the control means without going through the data bus .
In the wiring pattern formed on the first surface, the proportion of the wiring pattern extending in the first direction is larger than the proportion of the wiring pattern extending in the second direction different from the first direction.
In the wiring pattern formed on the second surface, the proportion of the wiring pattern extending in the second direction is larger than the proportion of the wiring pattern extending in the first direction.
A gaming machine characterized by that.
JP2018106594A 2018-06-04 2018-06-04 Game machine Pending JP2019208779A (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2018106594A JP2019208779A (en) 2018-06-04 2018-06-04 Game machine
JP2023024814A JP7404573B2 (en) 2018-06-04 2023-02-21 gaming machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2018106594A JP2019208779A (en) 2018-06-04 2018-06-04 Game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2023024814A Division JP7404573B2 (en) 2018-06-04 2023-02-21 gaming machine

Publications (2)

Publication Number Publication Date
JP2019208779A JP2019208779A (en) 2019-12-12
JP2019208779A5 true JP2019208779A5 (en) 2021-08-19

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Family Applications (2)

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JP2018106594A Pending JP2019208779A (en) 2018-06-04 2018-06-04 Game machine
JP2023024814A Active JP7404573B2 (en) 2018-06-04 2023-02-21 gaming machine

Family Applications After (1)

Application Number Title Priority Date Filing Date
JP2023024814A Active JP7404573B2 (en) 2018-06-04 2023-02-21 gaming machine

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Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006068252A (en) 2004-09-01 2006-03-16 Daiman:Kk Game machine
JP6101901B2 (en) 2013-12-17 2017-03-29 株式会社ソフイア Game machine
JP2018000359A (en) 2016-06-29 2018-01-11 株式会社大一商会 Game machine

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