JP2019146767A5 - - Google Patents
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- JP2019146767A5 JP2019146767A5 JP2018033460A JP2018033460A JP2019146767A5 JP 2019146767 A5 JP2019146767 A5 JP 2019146767A5 JP 2018033460 A JP2018033460 A JP 2018033460A JP 2018033460 A JP2018033460 A JP 2018033460A JP 2019146767 A5 JP2019146767 A5 JP 2019146767A5
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Description
本発明は、所定条件が成立したことに伴い、遊技者に有益となる特別遊技の抽選を行う遊技制御手段と、前記遊技制御手段が行う制御に関する設定値を設定または確認するために操作される設定操作手段と、を備える遊技機であって、前記遊技制御手段は、前記遊技機への電源投入時に実行される電源投入時処理と、所定の周期毎に実行される定期処理とを実行し、前記設定操作手段が操作された状態で前記遊技機への電源が投入された場合に、前記電源投入時処理において、前記設定操作手段の操作状態に応じて、第1状態または前記第1状態とは異なる第2状態に対応する処理を実行し、前記定期処理は、通常遊技に関する通常遊技処理と、前記第1状態または前記第2状態に関する処理と、を実行可能とし、前記通常遊技処理は、複数の処理によって構成され、前記複数の処理のうち特定の処理は、前記通常遊技と前記第1状態または前記第2状態とで共通に実行されうる処理であることを特徴とする遊技機(例えば、段落1153〜段落2004、図129〜図212などを参照)。
The present invention is operated to set or confirm a game control means for drawing a special game that is beneficial to the player and a set value related to the control performed by the game control means when a predetermined condition is satisfied. A game machine including a setting operation means, wherein the game control means executes a power-on process executed when the power is turned on to the game machine and a periodic process executed at predetermined intervals. When the power to the game machine is turned on while the setting operating means is being operated, in the power-on processing, the first state or the first state is determined according to the operating state of the setting operating means. executes a process corresponding to a different second state with the periodic processing, the normal game processing associated with the normal game, and processing related to the first state or the second state, and can execute the normal The game process is composed of a plurality of processes, and the specific process among the plurality of processes is a process that can be executed in common between the normal game and the first state or the second state. Game machines (see, for example, paragraphs 1153 to 2004, FIGS. 129 to 212, and the like).
Claims (2)
前記遊技制御手段が行う制御に関する設定値を設定または確認するために操作される設定操作手段と、
を備える遊技機であって、
前記遊技制御手段は、
前記遊技機への電源投入時に実行される電源投入時処理と、所定の周期毎に実行される定期処理とを実行し、
前記設定操作手段が操作された状態で前記遊技機への電源が投入された場合に、前記電源投入時処理において、前記設定操作手段の操作状態に応じて、第1状態または前記第1状態とは異なる第2状態に対応する処理を実行し、
前記定期処理は、通常遊技に関する通常遊技処理と、前記第1状態または前記第2状態に関する処理と、を実行可能とし、
前記通常遊技処理は、複数の処理によって構成され、前記複数の処理のうち特定の処理は、前記通常遊技と前記第1状態または前記第2状態とで共通に実行されうる処理であることを特徴とする遊技機。
A game control means for drawing a special game that is beneficial to the player when the predetermined conditions are met.
A setting operation means operated to set or confirm a setting value related to control performed by the game control means
It is a game machine equipped with
The game control means
The power-on processing executed when the power is turned on to the game machine and the periodic processing executed at predetermined intervals are executed.
When the power to the gaming machine is turned on while the setting operating means is being operated, in the power-on processing, depending on the operating state of the setting operating means, the first state or the first state Performs processing corresponding to a different second state ,
The periodic process, the normal game processing associated with the normal game, and processing related to the first state or the second state, and can execute,
The normal game process is composed of a plurality of processes, and a specific process among the plurality of processes is a process that can be executed in common between the normal game and the first state or the second state. A game machine to be.
前記第1状態は、前記設定値を変更可能な設定変更状態であり、The first state is a setting change state in which the set value can be changed.
前記第2状態は、前記設定値を変更不能な設定確認状態であるThe second state is a setting confirmation state in which the set value cannot be changed.
ことを特徴とする遊技機。A game machine characterized by that.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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JP2018033460A JP7120593B2 (en) | 2018-02-27 | 2018-02-27 | game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2018033460A JP7120593B2 (en) | 2018-02-27 | 2018-02-27 | game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2019146767A JP2019146767A (en) | 2019-09-05 |
JP2019146767A5 true JP2019146767A5 (en) | 2021-01-21 |
JP7120593B2 JP7120593B2 (en) | 2022-08-17 |
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2018033460A Active JP7120593B2 (en) | 2018-02-27 | 2018-02-27 | game machine |
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JP (1) | JP7120593B2 (en) |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
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JP6583628B2 (en) * | 2015-12-11 | 2019-10-02 | 株式会社大都技研 | Amusement stand |
JP6748627B2 (en) * | 2017-11-30 | 2020-09-02 | 株式会社ソフイア | Amusement machine |
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2018
- 2018-02-27 JP JP2018033460A patent/JP7120593B2/en active Active