JP2019118696A5 - - Google Patents
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- JP2019118696A5 JP2019118696A5 JP2018001805A JP2018001805A JP2019118696A5 JP 2019118696 A5 JP2019118696 A5 JP 2019118696A5 JP 2018001805 A JP2018001805 A JP 2018001805A JP 2018001805 A JP2018001805 A JP 2018001805A JP 2019118696 A5 JP2019118696 A5 JP 2019118696A5
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- mode
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- identification information
- hit
- displayed
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- 238000001514 detection method Methods 0.000 claims description 2
- 238000010304 firing Methods 0.000 claims description 2
Description
上述した課題の少なくとも一部を解決するために、本発明の遊技機は次の構成を採用した。すなわち、
遊技盤に形成された遊技領域に向けて遊技球を発射することによって遊技を行う遊技機において、
前記遊技球が所定の検知手段で検知されたことに基づいて識別情報を変動表示させ、該識別情報を遊技者の利益が異なる複数の当り態様の何れか、あるいは外れ態様で停止表示させる識別情報表示手段と、
前記識別情報の変動表示に伴って、当該識別情報の停止表示時の態様を示唆する第1演出および第2演出を同時に進行させることが可能な演出実行手段と
を備え、
前記第1演出と前記第2演出とで先に終了する前記第1演出で示唆した態様、および後から終了する前記第2演出で示唆した態様のうち、一方が前記当り態様で他方が前記外れ態様であれば、当該当り態様で前記識別情報を停止表示させ、両方が前記当り態様であれば、当該両方の何れか遊技者の利益が大きい方の前記当り態様で前記識別情報を停止表示させ、
前記第1演出で示唆した態様が、前記複数の当り態様のうち遊技者の利益が最大である最大当り態様を除く何れかの前記当り態様である場合には、前記第2演出で前記第1演出よりも遊技者の利益が大きい前記当り態様を示唆することが可能である
ことを特徴とする。
また、上述した本発明の遊技機では、
前記第1演出で示唆した態様が、前記最大当り態様である場合には、前記第2演出を途中で終了し、前記最大当り態様で前記識別情報を停止表示させる
こととしてもよい。
In order to solve at least a part of the above-mentioned problems, the gaming machine of the present invention adopts the following configuration. That is,
In a game machine that plays a game by firing a game ball toward the game area formed on the game board
Identification information in which the identification information is variablely displayed based on the fact that the game ball is detected by a predetermined detection means, and the identification information is stopped and displayed in one of a plurality of hit modes in which the interests of the player are different, or in a deviated mode. Display means and
Along with the variable display of the identification information, the effect execution means capable of simultaneously advancing the first effect and the second effect suggesting the mode when the identification information is stopped and displayed is provided .
Of the mode suggested in the first effect that ends first in the first effect and the second effect, and the mode suggested in the second effect that ends later, one is the hit mode and the other is the disengagement. If it is a mode, the identification information is stopped and displayed in the hit mode, and if both are in the hit mode, the identification information is stopped and displayed in the hit mode in which the player has the greater benefit. ,
When the mode suggested in the first effect is any of the above-mentioned hit modes other than the maximum hit mode in which the player's profit is maximum among the plurality of hit modes, the first effect is described in the second effect. It is characterized in that it is possible to suggest the above-mentioned hitting mode in which the benefit of the player is greater than that of the production .
Further, in the game machine of the present invention described above,
When the mode suggested in the first effect is the maximum hit mode, the second effect is terminated in the middle, and the identification information is stopped and displayed in the maximum hit mode.
It may be that.
Claims (2)
前記遊技球が所定の検知手段で検知されたことに基づいて識別情報を変動表示させ、該識別情報を遊技者の利益が異なる複数の当り態様の何れか、あるいは外れ態様で停止表示させる識別情報表示手段と、
前記識別情報の変動表示に伴って、当該識別情報の停止表示時の態様を示唆する第1演出および第2演出を同時に進行させることが可能な演出実行手段と
を備え、
前記第1演出と前記第2演出とで先に終了する前記第1演出で示唆した態様、および後から終了する前記第2演出で示唆した態様のうち、一方が前記当り態様で他方が前記外れ態様であれば、当該当り態様で前記識別情報を停止表示させ、両方が前記当り態様であれば、当該両方の何れか遊技者の利益が大きい方の前記当り態様で前記識別情報を停止表示させ、
前記第1演出で示唆した態様が、前記複数の当り態様のうち遊技者の利益が最大である最大当り態様を除く何れかの前記当り態様である場合には、前記第2演出で前記第1演出よりも遊技者の利益が大きい前記当り態様を示唆することが可能である
ことを特徴とする遊技機。 In a game machine that plays a game by firing a game ball toward the game area formed on the game board
Identification information in which the identification information is variablely displayed based on the fact that the game ball is detected by a predetermined detection means, and the identification information is stopped and displayed in one of a plurality of hit modes in which the interests of the player are different, or in a deviated mode. Display means and
Along with the variable display of the identification information, the effect execution means capable of simultaneously advancing the first effect and the second effect suggesting the mode when the identification information is stopped and displayed is provided .
Of the mode suggested in the first effect that ends first in the first effect and the second effect, and the mode suggested in the second effect that ends later, one is the hit mode and the other is the disengagement. If it is a mode, the identification information is stopped and displayed in the hit mode, and if both are in the hit mode, the identification information is stopped and displayed in the hit mode in which the player has the greater benefit. ,
When the mode suggested in the first effect is any of the above-mentioned hit modes other than the maximum hit mode in which the player's profit is maximum among the plurality of hit modes, the first effect is described in the second effect. A gaming machine characterized in that it is possible to suggest the above-mentioned hitting mode in which the profit of the player is greater than the production .
前記第1演出で示唆した態様が、前記最大当り態様である場合には、前記第2演出を途中で終了し、前記最大当り態様で前記識別情報を停止表示させる When the mode suggested in the first effect is the maximum hit mode, the second effect is terminated in the middle, and the identification information is stopped and displayed in the maximum hit mode.
ことを特徴とする遊技機。 A game machine characterized by that.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2018001805A JP7246058B2 (en) | 2018-01-10 | 2018-01-10 | game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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JP2018001805A JP7246058B2 (en) | 2018-01-10 | 2018-01-10 | game machine |
Publications (3)
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JP2019118696A JP2019118696A (en) | 2019-07-22 |
JP2019118696A5 true JP2019118696A5 (en) | 2021-02-18 |
JP7246058B2 JP7246058B2 (en) | 2023-03-27 |
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JP2018001805A Active JP7246058B2 (en) | 2018-01-10 | 2018-01-10 | game machine |
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DE112020003042T5 (en) | 2019-06-26 | 2022-05-05 | Hitachi Astemo, Ltd. | shock absorber |
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JP2012110578A (en) * | 2010-11-26 | 2012-06-14 | Sammy Corp | Pinball game machine |
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