JP2019093015A5 - - Google Patents

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JP2019093015A5
JP2019093015A5 JP2017227319A JP2017227319A JP2019093015A5 JP 2019093015 A5 JP2019093015 A5 JP 2019093015A5 JP 2017227319 A JP2017227319 A JP 2017227319A JP 2017227319 A JP2017227319 A JP 2017227319A JP 2019093015 A5 JP2019093015 A5 JP 2019093015A5
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game
program
abnormality
progress
error state
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JP2017227319A
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JP2019093015A (en
JP7027134B2 (en
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Description

(A) 遊技を行うことが可能な遊技機であって、
プログラムを記憶可能な記憶領域を有する記憶手段と、
前記記憶手段に記憶されたプログラムに基づいて制御を行う制御手段と、を備え、
前記制御手段は、
遊技の進行に関連する遊技処理を実行する遊技処理実行手段と、
前記遊技処理に、周期的に割込んで実行する割込処理を実行する割込実行手段と、
前記遊技処理を遅延期間に亘って遅延させる遅延制御を実行する遅延制御手段と、を含み、
前記遅延制御手段は、前記割込処理で更新される値に基づいて前記遅延期間を計時し、
前記制御手段は、
異常が生じているか否かを判定する異常判定手段と、
前記異常判定手段により異常が生じていると判定されたことに基づいて遊技の進行を不能化するエラー状態に移行可能なエラー状態移行手段と、
前記エラー状態に移行させるか否かの判定を、前記遅延期間では実行せずに前記遅延期間が経過したときに実行する移行判定手段と、をさらに含み、
前記記憶手段の記憶領域は、
遊技の進行に係る遊技プログラムが記憶される遊技プログラム領域と、
前記遊技プログラムによって呼び出されるプログラムであり、遊技の進行に係わらない非遊技プログラムが記憶される非遊技プログラム領域と、を含み、
前記異常判定手段は、前記非遊技プログラムにおいて異常が生じているか否かの判定を行う。
(1) 遊技を行うことが可能な遊技機(例えば、スロットマシン1)であって、
遊技の進行に関連する遊技処理(例えば、図11のメイン処理)を実行する遊技処理実行手段(例えば、メイン制御部41)と、
前記遊技処理に、周期的に割込んで実行する割込処理(例えば、図23のタイマ割込み処理)を実行する割込実行手段(例えば、メイン制御部41)と、
前記遊技処理を遅延期間に亘って遅延させる遅延制御(例えば、フリーズ制御であり、図17のSv3〜Sv5の処理を繰返し実行する制御)を実行する遅延制御手段(例えば、メイン制御部41)とを備え、
前記遅延制御手段は、前記割込処理で更新される値(例えば、図23のSj18に示す分岐用カウンタ)に基づいて前記遅延期間を計時し、
前記遊技機は、遊技の進行を不能化するエラー状態に移行させるか否かの判定(例えば、図17のSv7の処理)を、前記遅延期間では実行せずに前記遅延期間が経過したときに実行する判定手段(例えば、Sv7の処理を、Sv3〜Sv5の処理が繰り返されている期間では実行せずに、Sv5でYESと判定された後に実行する)をさらに備える。
(A) A gaming machine capable of playing games
A storage means having a storage area that can store a program,
A control means for performing control based on a program stored in the storage means is provided.
The control means
A game processing execution means for executing a game processing related to the progress of the game,
An interrupt execution means for executing an interrupt process that periodically interrupts and executes the game process,
A delay control means for executing delay control for delaying the game process over a delay period, and the like.
The delay control means measures the delay period based on the value updated in the interrupt process.
The control means
Abnormality determination means for determining whether or not an abnormality has occurred, and
An error state transition means capable of shifting to an error state that disables the progress of the game based on the determination that an abnormality has occurred by the abnormality determination means, and an error state transition means.
Further including a transition determination means for determining whether or not to shift to the error state, which is not executed in the delay period but is executed when the delay period elapses.
The storage area of the storage means is
A game program area in which game programs related to the progress of the game are stored, and
A program called by the game program, including a non-game program area in which a non-game program not related to the progress of the game is stored.
The abnormality determination means determines whether or not an abnormality has occurred in the non-game program.
(1) A gaming machine (for example, a slot machine 1) capable of playing a game.
A game processing execution means (for example, the main control unit 41) that executes a game processing (for example, the main processing of FIG. 11) related to the progress of the game, and
An interrupt execution means (for example, the main control unit 41) that executes an interrupt process (for example, the timer interrupt process of FIG. 23) that is periodically interrupted and executed in the game process.
With a delay control means (for example, main control unit 41) that executes delay control for delaying the game process over a delay period (for example, freeze control and control for repeatedly executing the processes of Sv3 to Sv5 in FIG. 17). With
The delay control means measures the delay period based on the value updated in the interrupt process (for example, the branch counter shown in Sj18 of FIG. 23).
When the delay period elapses, the gaming machine does not perform the determination of whether or not to shift to the error state that disables the progress of the game (for example, the process of Sv7 in FIG. 17). Further provided is a determination means to be executed (for example, the processing of Sv7 is not executed during the period in which the processing of Sv3 to Sv5 is repeated, but is executed after it is determined to be YES in Sv5).

Claims (1)

遊技を行うことが可能な遊技機であって、
プログラムを記憶可能な記憶領域を有する記憶手段と、
前記記憶手段に記憶されたプログラムに基づいて制御を行う制御手段と、を備え、
前記制御手段は、
遊技の進行に関連する遊技処理を実行する遊技処理実行手段と、
前記遊技処理に、周期的に割込んで実行する割込処理を実行する割込実行手段と、
前記遊技処理を遅延期間に亘って遅延させる遅延制御を実行する遅延制御手段と、を含み、
前記遅延制御手段は、前記割込処理で更新される値に基づいて前記遅延期間を計時し、
前記制御手段は、
異常が生じているか否かを判定する異常判定手段と、
前記異常判定手段により異常が生じていると判定されたことに基づいて遊技の進行を不能化するエラー状態に移行可能なエラー状態移行手段と、
前記エラー状態に移行させるか否かの判定を、前記遅延期間では実行せずに前記遅延期間が経過したときに実行する移行判定手段と、をさらに含み、
前記記憶手段の記憶領域は、
遊技の進行に係る遊技プログラムが記憶される遊技プログラム領域と、
前記遊技プログラムによって呼び出されるプログラムであり、遊技の進行に係わらない非遊技プログラムが記憶される非遊技プログラム領域と、を含み、
前記異常判定手段は、前記非遊技プログラムにおいて異常が生じているか否かの判定を行う、遊技機。
It is a game machine that can play games
A storage means having a storage area that can store a program,
A control means for performing control based on a program stored in the storage means is provided.
The control means
A game processing execution means for executing a game processing related to the progress of the game,
An interrupt execution means for executing an interrupt process that periodically interrupts and executes the game process,
A delay control means for executing delay control for delaying the game process over a delay period , and the like.
The delay control means measures the delay period based on the value updated in the interrupt process.
The control means
Abnormality determination means for determining whether or not an abnormality has occurred, and
An error state transition means capable of shifting to an error state that disables the progress of the game based on the determination that an abnormality has occurred by the abnormality determination means, and an error state transition means.
The determination of whether to transition to the error state, further comprises: a shift determination means to be executed when the delay period without running has elapsed by the delay period,
The storage area of the storage means is
A game program area in which game programs related to the progress of the game are stored, and
A program called by the game program, including a non-game program area in which a non-game program not related to the progress of the game is stored.
The abnormality determining means is a gaming machine that determines whether or not an abnormality has occurred in the non-gaming program.
JP2017227319A 2017-11-28 2017-11-28 Pachinko machine Active JP7027134B2 (en)

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JP2017227319A JP7027134B2 (en) 2017-11-28 2017-11-28 Pachinko machine

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JP2019093015A JP2019093015A (en) 2019-06-20
JP2019093015A5 true JP2019093015A5 (en) 2021-04-08
JP7027134B2 JP7027134B2 (en) 2022-03-01

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Publication number Priority date Publication date Assignee Title
JP6854545B1 (en) * 2020-02-13 2021-04-07 山佐株式会社 Game machine

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JP6283600B2 (en) * 2014-11-26 2018-02-21 株式会社三共 Slot machine
JP6586033B2 (en) * 2016-03-07 2019-10-02 株式会社三共 Game machine
JP2017119167A (en) * 2017-04-03 2017-07-06 株式会社三共 Slot machine

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