JP2019076508A5 - - Google Patents

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JP2019076508A5
JP2019076508A5 JP2017206666A JP2017206666A JP2019076508A5 JP 2019076508 A5 JP2019076508 A5 JP 2019076508A5 JP 2017206666 A JP2017206666 A JP 2017206666A JP 2017206666 A JP2017206666 A JP 2017206666A JP 2019076508 A5 JP2019076508 A5 JP 2019076508A5
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game
touch detection
output
winning opening
triggered
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JP6735018B2 (en
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上記課題を解決するために本発明は、遊技領域に遊技球を発射し、前記遊技領域に形成された始動入賞口(第1始動入賞口、第2始動入賞口など)に遊技球が入球したことを契機に図柄ゲームとして図柄(特別図柄など)を変動表示させた後に停止表示させ、停止表示した図柄が所定の表示態様である場合に遊技者に利益を付与可能な特別遊技を行うぱちんこ遊技機であって、
前記図柄ゲームを含む遊技の進行を制御する主制御手段(メイン基板など)と、
前記主制御手段と通信可能に接続され、前記主制御手段から送信される送信情報(メインコマンドなど)に応じた制御処理を行う副制御手段(サブメイン基板など)と、
前記副制御手段の制御の下で演出の出力を行う演出出力手段(演出表示装置、スピーカ、各種LEDなど)と、
遊技者の接触を検出するタッチ検出手段(タッチスイッチなど)と、
遊技者の回転操作を検出する回転操作検出手段(発射強度ボリュームなど)と、
遊技者による遊技上の環境設定を可能とする環境設定手段と、を備え、
前記演出には、前記タッチ検出手段による遊技者の接触の検出であるタッチ検出を契機として出力されるもの(タッチ演出など)があり、
前記ぱちんこ遊技機の状態として、前記図柄ゲームと前記特別遊技とのいずれも実行されていない状態である遊技待機状態(「B1:遊技待機状態(通常デモ表示)」など)と、前記図柄ゲームと前記特別遊技とのいずれかが実行されている状態である遊技実行中状態(「B2:遊技中状態」など)とを有し、
前記遊技待機状態には、前記副制御手段による演出の出力内容が異なる複数種類の遊技待機状態(「B11:遊技待機A(通常デモ表示)」〜「B14:遊技待機(節電中)」など)を含み、
前記複数種類の遊技待機状態のうちいずれの遊技待機状態であるかに応じて、前記タッチ検出を契機として演出が出力されるか否か、および/又は、前記タッチ検出を契機として出力される演出が異なり得るよう構成され、
前記始動入賞口として、第1始動入賞口と、第2始動入賞口が設けられ、
前記第2始動入賞口には開閉部材が取り付けられ、
前記遊技領域に、遊技球が入球可能な作動口が設けられ、
前記作動口に遊技球が入球したことを契機に開閉部材が駆動することで、前記第2始動入賞口への遊技球の入球が容易となるよう構成され、
電源投入前から前記タッチ検出手段への接触が行われたまま電源復帰した状況では前記タッチ検出を契機とした演出が出力されず、
前記タッチ検出を契機とした演出の出力中において、前記第1始動入賞口又は前記第2始動入賞口へ遊技球が入球すると、出力中の前記タッチ検出を契機とした演出を中断するが、前記作動口へ遊技球が入球しても、出力中の前記タッチ検出を契機とした演出を中断せずに継続し、
前記タッチ検出を契機とした演出の出力中において、所定の第1エラー(不正入賞エラー、磁器検知エラーなど)が検出されると、出力中の前記タッチ検出を契機とした演出を中断するが、前記第1エラーと異なる第2エラー(発射方向不適エラー、扉開放エラーなど)が検出されても、出力中の前記タッチ検出を契機とした演出を中断せずに継続し、
遊技待機状態において前記環境設定を行うための環境設定画面を表示したうえで前記環境設定が可能であり、
遊技実行中状態から遊技待機状態に移行してから所定時間経過後にタッチ検出を契機とした演出を実行可能な状況となる一方で、前記環境設定画面を表示して前記環境設定を行っている最中においてはタッチ検出を契機とした演出が実行されないことを特徴とするぱちんこ遊技機である。
In order to solve the above problems, the present invention shoots a game ball in a game area, and the game ball enters a start winning opening (first starting winning opening, second starting winning opening, etc.) formed in the playing area. the trigger is stopped and displayed after as a symbol games varied display the FIG pattern (such as special symbol) in that, a special game that can impart benefits to the player when symbols stopped and displayed is a predetermined display mode It is a pachinko game machine to perform,
Main control means for controlling the progress of a game including the symbol game (such as a main board),
A sub-control unit (such as a sub-main board) that is communicably connected to the main control unit and performs control processing according to transmission information (such as a main command) transmitted from the main control unit;
Production output means (production display device, speaker, various LEDs, etc.) for producing production under the control of the sub control means,
Touch detection means (touch switch etc.) for detecting the contact of the player,
A rotation operation detection means (such as a firing intensity volume) for detecting the rotation operation of the player,
An environment setting means that enables the player to set an environment for the game ,
Some of the effects (touch effects, etc.) are output upon the touch detection, which is the detection of the contact of the player by the touch detection means,
As the state of the pachinko gaming machine, a game standby state in which neither the symbol game nor the special game is being executed (such as "B1: game standby state (normal demo display)") and the symbol game Has a game execution state (“B2: game state” or the like), which is a state in which one of the special games is being executed,
In the game standby state, a plurality of types of game standby states in which the output contents of the effect by the sub-control unit are different ("B11: game standby A (normal demo display)" to "B14: game standby (power saving)", etc.) Including,
Depending on which one of the plurality of types of game standby states is in the game standby state, whether the effect is output triggered by the touch detection, and/or the output output triggered by the touch detection. Are configured to be different,
As the starting winning opening, a first starting winning opening and a second starting winning opening are provided.
An opening/closing member is attached to the second starting winning opening,
The game area is provided with an operation port into which a game ball can enter,
The opening and closing member is driven when the game ball enters the operation opening, so that the game ball can be easily inserted into the second starting winning opening.
In the situation where the power is restored while the contact with the touch detection means is being performed before the power is turned on, the effect triggered by the touch detection is not output,
During the output of the effect triggered by the touch detection, when the game ball enters the first start winning opening or the second starting winning opening, the effect triggered by the touch detection during output is interrupted, Even if a game ball enters the operating port, the effect triggered by the touch detection during output is continued without interruption,
When a predetermined first error (illegal winning error, porcelain detection error, etc.) is detected during the output of the effect triggered by the touch detection, the effect triggered by the touch detection being output is interrupted, Even if a second error different from the first error (a firing direction inappropriate error, a door opening error, etc.) is detected, the effect triggered by the touch detection during output is continued without interruption,
It is possible to set the environment after displaying the environment setting screen for performing the environment setting in the game standby state,
After a certain period of time has passed from the game in progress state to the game standby state, it is possible to execute the effect triggered by touch detection, while the environment setting screen is displayed to perform the environment setting. It is a pachinko game machine characterized in that inside, an effect triggered by touch detection is not executed .

Claims (1)

遊技領域に遊技球を発射し、前記遊技領域に形成された始動入賞口に遊技球が入球したことを契機に図柄ゲームとして図柄を変動表示させた後に停止表示させ、停止表示した図柄が所定の表示態様である場合に遊技者に利益を付与可能な特別遊技を行うぱちんこ遊技機であって、
前記図柄ゲームを含む遊技の進行を制御する主制御手段と、
前記主制御手段と通信可能に接続され、前記主制御手段から送信される送信情報に応じた制御処理を行う副制御手段と、
前記副制御手段の制御の下で演出の出力を行う演出出力手段と、
遊技者の接触を検出するタッチ検出手段と、
遊技者の回転操作を検出する回転操作検出手段と、
遊技者による遊技上の環境設定を可能とする環境設定手段と、を備え、
前記演出には、前記タッチ検出手段による遊技者の接触の検出であるタッチ検出を契機として出力されるものがあり、
前記ぱちんこ遊技機の状態として、前記図柄ゲームと前記特別遊技とのいずれも実行されていない状態である遊技待機状態と、前記図柄ゲームと前記特別遊技とのいずれかが実行されている状態である遊技実行中状態とを有し、
前記遊技待機状態には、前記副制御手段による演出の出力内容が異なる複数種類の遊技待機状態を含み、
前記複数種類の遊技待機状態のうちいずれの遊技待機状態であるかに応じて、前記タッチ検出を契機として演出が出力されるか否か、および/又は、前記タッチ検出を契機として出力される演出が異なり得るよう構成され、
前記始動入賞口として、第1始動入賞口と、第2始動入賞口が設けられ、
前記第2始動入賞口には開閉部材が取り付けられ、
前記遊技領域に、遊技球が入球可能な作動口が設けられ、
前記作動口に遊技球が入球したことを契機に開閉部材が駆動することで、前記第2始動入賞口への遊技球の入球が容易となるよう構成され、
電源投入前から前記タッチ検出手段への接触が行われたまま電源復帰した状況では前記タッチ検出を契機とした演出が出力されず、
前記タッチ検出を契機とした演出の出力中において、前記第1始動入賞口又は前記第2始動入賞口へ遊技球が入球すると、出力中の前記タッチ検出を契機とした演出を中断するが、前記作動口へ遊技球が入球しても、出力中の前記タッチ検出を契機とした演出を中断せずに継続し、
前記タッチ検出を契機とした演出の出力中において、所定の第1エラーが検出されると、出力中の前記タッチ検出を契機とした演出を中断するが、前記第1エラーと異なる第2エラーが検出されても、出力中の前記タッチ検出を契機とした演出を中断せずに継続し、
遊技待機状態において前記環境設定を行うための環境設定画面を表示したうえで前記環境設定が可能であり、
遊技実行中状態から遊技待機状態に移行してから所定時間経過後にタッチ検出を契機とした演出を実行可能な状況となる一方で、前記環境設定画面を表示して前記環境設定を行っている最中においてはタッチ検出を契機とした演出が実行されないことを特徴とするぱちんこ遊技機。
The game ball fired in the game area, the game ball to the starting winning opening formed in the game area is stopped and displayed after triggered by the symbol games varied display the FIG pattern in that it has ball entrance and display stop symbols Is a pachinko game machine that performs a special game that can give a profit to a player when is a predetermined display mode,
A main control means for controlling the progress of a game including the symbol game,
A sub-control unit that is communicatively connected to the main control unit and performs control processing according to transmission information transmitted from the main control unit;
Production output means for outputting production under the control of the sub-control means,
Touch detection means for detecting the contact of the player,
A rotation operation detecting means for detecting the rotation operation of the player,
An environment setting means that enables the player to set an environment for the game ,
Some of the effects are output upon the touch detection, which is the detection of the contact of the player by the touch detection means,
As the state of the pachinko gaming machine, a game standby state in which neither the symbol game nor the special game is being executed, and a state in which one of the symbol game and the special game is being executed. Having a game running state,
The game standby state includes a plurality of types of game standby states in which the output contents of the effect by the sub-control means are different,
Depending on which one of the plurality of types of game standby states is in the game standby state, whether the effect is output triggered by the touch detection, and/or the output output triggered by the touch detection. Are configured to be different,
As the starting winning opening, a first starting winning opening and a second starting winning opening are provided.
An opening/closing member is attached to the second starting winning opening,
The game area is provided with an operation port into which a game ball can enter,
The opening and closing member is driven when the game ball enters the operation opening, so that the game ball can be easily inserted into the second starting winning opening.
In the situation where the power is restored while the contact with the touch detection means is being performed before the power is turned on, the effect triggered by the touch detection is not output,
During the output of the effect triggered by the touch detection, when the game ball enters the first start winning opening or the second starting winning opening, the effect triggered by the touch detection during output is interrupted, Even if a game ball enters the operating port, the effect triggered by the touch detection during output is continued without interruption,
When a predetermined first error is detected during the output of the effect triggered by the touch detection, the effect triggered by the touch detection being output is interrupted, but a second error different from the first error occurs. Even if detected, the effect triggered by the touch detection during output is continued without interruption,
It is possible to set the environment after displaying the environment setting screen for performing the environment setting in the game standby state,
After a certain period of time has passed from the game in progress state to the game standby state, it is possible to execute the effect triggered by touch detection, while the environment setting screen is displayed to perform the environment setting. The pachinko game machine is characterized by the fact that touch-detection is not used as an effect inside .
JP2017206666A 2017-10-25 2017-10-25 Pachinko machine Active JP6735018B2 (en)

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WO2020209336A1 (en) 2019-04-12 2020-10-15 Thk株式会社 Multi-product-capable pallet device, control system for multi-product-capable pallet device, displacement restricting mechanism, and conforming mechanism

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JP2014233509A (en) * 2013-06-04 2014-12-15 株式会社ソフイア Game machine
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JP6241013B2 (en) * 2015-12-04 2017-12-06 株式会社サンセイアールアンドディ Game machine
JP6694148B2 (en) * 2017-10-25 2020-05-13 サミー株式会社 Pachinko machine
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