JP2018198829A5 - - Google Patents
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- JP2018198829A5 JP2018198829A5 JP2017105327A JP2017105327A JP2018198829A5 JP 2018198829 A5 JP2018198829 A5 JP 2018198829A5 JP 2017105327 A JP2017105327 A JP 2017105327A JP 2017105327 A JP2017105327 A JP 2017105327A JP 2018198829 A5 JP2018198829 A5 JP 2018198829A5
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- JP
- Japan
- Prior art keywords
- gaming machine
- transfer
- data
- notification
- control
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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- 230000001276 controlling effect Effects 0.000 claims description 2
- 230000000694 effects Effects 0.000 description 4
- 238000004519 manufacturing process Methods 0.000 description 2
- 238000000034 method Methods 0.000 description 2
- 230000000875 corresponding Effects 0.000 description 1
Description
(1)上記目的を達成するため、本発明に係る遊技機は、
遊技を実行可能な遊技機(例えばパチンコ遊技機1)であって、
遊技機の動作を制御する制御手段(例えば演出制御用CPU120)と、
第1記憶手段(例えばROM121や音声データROM)から第2記憶手段(例えばRAM122や音声RAM)にデータを転送する転送手段(例えば演出制御用CPU120)と、を備え、
前記転送手段は、遊技機に対する電力供給が開始されたときに前記制御手段が用いる制御用データを転送し(例えばステップS97、S98の処理を実行し)、報知を行うために用いる報知用データを、演出を行うために用いる演出用データよりも優先して転送し(例えばステップS83、S84やS90、S91の処理を実行した後にステップS85の処理を実行し)、
遊技機の状態を監視するための前記制御用データの転送が完了した後に前記報知用データを転送する。
このような構成によれば、より迅速に遊技機の状態を監視可能になり、演出用データの転送中においても報知用データを用いた報知が実行可能となり、演出用データの転送中の不具合に対応する報知を実行できる。
(1) In order to achieve the above object, a gaming machine according to the present invention provides:
A gaming machine capable of executing a game (for example, a pachinko gaming machine 1),
Control means for controlling the operation of the gaming machine (eg, CPU 120 for effect control);
Transfer means (for example, CPU 120 for effect control) for transferring data from the first storage means (for example, ROM 121 or voice data ROM) to the second storage means (for example, RAM 122 or voice RAM),
The transfer means transfers control data used by the control means when power supply to the gaming machine is started (for example, the processing of steps S97 and S98 is executed), and the notification data used for notification is used. , It is transferred with priority over the effect data used for performing the effect (for example, the process of step S85 is executed after executing the process of steps S83, S84, S90, and S91).
To forward the notification data after the control data for monitoring the state of the game machine transfer has been completed.
According to such a configuration, the state of the gaming machine can be monitored more quickly, and notification using the notification data can be executed even during the transfer of the production data, which causes a problem during the transfer of the production data. Corresponding notification can be executed.
Claims (1)
遊技機の動作を制御する制御手段と、
第1記憶手段から第2記憶手段にデータを転送する転送手段と、を備え、
前記転送手段は、
遊技機に対する電力供給が開始されたときに前記制御手段が用いる制御用データを転送し、報知を行うために用いる報知用データを、演出を行うために用いる演出用データよりも優先して転送し、
遊技機の状態を監視するための前記制御用データの転送が完了した後に前記報知用データを転送する
ことを特徴とする遊技機。 A gaming machine capable of executing a game,
Control means for controlling the operation of the gaming machine;
Transfer means for transferring data from the first storage means to the second storage means,
The transfer means includes
When the power supply to the gaming machine is started, the control data used by the control means is transferred, and the notification data used for notification is transferred in preference to the presentation data used for performing the presentation. ,
Gaming machine, wherein the transfer of the notification data after the control data for monitoring the state of the game machine transfer has been completed.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017105327A JP6734812B2 (en) | 2017-05-29 | 2017-05-29 | Amusement machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017105327A JP6734812B2 (en) | 2017-05-29 | 2017-05-29 | Amusement machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2018198829A JP2018198829A (en) | 2018-12-20 |
JP2018198829A5 true JP2018198829A5 (en) | 2019-10-03 |
JP6734812B2 JP6734812B2 (en) | 2020-08-05 |
Family
ID=64666713
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2017105327A Expired - Fee Related JP6734812B2 (en) | 2017-05-29 | 2017-05-29 | Amusement machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP6734812B2 (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6698606B2 (en) * | 2017-10-20 | 2020-05-27 | 株式会社三共 | Amusement machine |
Family Cites Families (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5332594B2 (en) * | 2008-11-17 | 2013-11-06 | 株式会社三洋物産 | Game machine |
-
2017
- 2017-05-29 JP JP2017105327A patent/JP6734812B2/en not_active Expired - Fee Related
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