JP2018198826A5 - - Google Patents

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JP2018198826A5
JP2018198826A5 JP2017105324A JP2017105324A JP2018198826A5 JP 2018198826 A5 JP2018198826 A5 JP 2018198826A5 JP 2017105324 A JP2017105324 A JP 2017105324A JP 2017105324 A JP2017105324 A JP 2017105324A JP 2018198826 A5 JP2018198826 A5 JP 2018198826A5
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Prior art keywords
gaming machine
notification
data
transfer
executing
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JP2017105324A
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Japanese (ja)
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JP2018198826A (en
JP6792514B2 (en
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Priority claimed from JP2017105324A external-priority patent/JP6792514B2/en
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Description

(1)上記目的を達成するため、本発明に係る遊技機は、
遊技を実行可能な遊技機(例えばパチンコ遊技機1)であって、
遊技機の動作を制御する制御手段(例えば演出制御用CPU120)と、
第1記憶手段(例えばROM121や音声データROM)から第2記憶手段(例えばRAM122や音声RAM)にデータを転送する転送手段(例えば演出制御用CPU120)と、を備え、
前記転送手段は、遊技機に対する電力供給が開始されたときに前記制御手段が用いる制御用データを転送し(例えばステップS81、S82の処理を実行し)、報知を行うために用いる報知用データを、演出を行うために用いる演出用データよりも優先して転送し(例えばステップS83、S84の処理を実行した後にステップS85の処理を実行し)、
前記報知用データを用いた、所定音を出力する所定音異常報知を実行する音出力手段と、所定画像を表示する所定画像異常報知を実行する画像表示手段と、をさらに備え、
前記制御手段は、前記演出用データの転送と並行して遊技機の状態を監視する(例えばステップS85にて開始した演出用データの転送と並行してステップS86の処理を実行する)とともに、前記報知用データを用いて遊技機の状態に応じた報知(例えばステップS87の処理)を実行可能である。
このような構成によれば、演出用データの転送中においても報知用データを用いた報知が実行可能となり、演出用データの転送中の不具合に対応する報知を実行できる。
(1) In order to achieve the above object, a gaming machine according to the present invention provides:
A gaming machine capable of executing a game (for example, a pachinko gaming machine 1),
Control means for controlling the operation of the gaming machine (eg, CPU 120 for effect control);
Transfer means (for example, CPU 120 for effect control) for transferring data from the first storage means (for example, ROM 121 or voice data ROM) to the second storage means (for example, RAM 122 or voice RAM),
The transfer means transfers control data used by the control means when power supply to the gaming machine is started (for example, the processing of steps S81 and S82 is executed), and notification data used for notification is used. , It is transferred with priority over the production data used to produce the production (for example, the processing of step S85 is performed after the processing of steps S83 and S84).
A sound output means for executing a predetermined sound abnormality notification for outputting a predetermined sound using the notification data; and an image display means for executing a predetermined image abnormality notification for displaying a predetermined image;
The control means monitors the state of the gaming machine in parallel with the transfer of the effect data (for example, executes the process of step S86 in parallel with the transfer of the effect data started in step S85). Notification (for example, the process of step S87) according to the state of the gaming machine can be executed using the notification data.
According to such a configuration, the notification using the notification data can be executed even during the transfer of the production data, and the notification corresponding to the malfunction during the transfer of the production data can be executed.

Claims (1)

遊技を実行可能な遊技機であって、
遊技機の動作を制御する制御手段と、
第1記憶手段から第2記憶手段にデータを転送する転送手段と、を備え、
前記転送手段は、遊技機に対する電力供給が開始されたときに前記制御手段が用いる制御用データを転送し、報知を行うために用いる報知用データを、演出を行うために用いる演出用データよりも優先して転送し、
前記報知用データを用いた所定音を出力する所定音異常報知を実行する音出力手段と、所定画像を表示する所定画像異常報知を実行する画像表示手段と、をさらに備え、
前記制御手段は、前記演出用データの転送と並行して遊技機の状態を監視するとともに、前記報知用データを用いて遊技機の状態に応じた報知を実行可能である
ことを特徴とする遊技機。
A gaming machine capable of executing a game,
Control means for controlling the operation of the gaming machine;
Transfer means for transferring data from the first storage means to the second storage means,
The transfer means transfers the control data used by the control means when power supply to the gaming machine is started, and the notification data used for notification is more effective than the presentation data used for presentation. Priority transfer
Sound output means for executing predetermined sound abnormality notification for outputting a predetermined sound using the notification data; and image display means for executing predetermined image abnormality notification for displaying a predetermined image;
The control means can monitor the state of the gaming machine in parallel with the transfer of the production data, and can execute notification according to the state of the gaming machine using the notification data .
A gaming machine characterized by that.
JP2017105324A 2017-05-29 2017-05-29 Game machine Active JP6792514B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2017105324A JP6792514B2 (en) 2017-05-29 2017-05-29 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2017105324A JP6792514B2 (en) 2017-05-29 2017-05-29 Game machine

Publications (3)

Publication Number Publication Date
JP2018198826A JP2018198826A (en) 2018-12-20
JP2018198826A5 true JP2018198826A5 (en) 2019-08-22
JP6792514B2 JP6792514B2 (en) 2020-11-25

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JP2017105324A Active JP6792514B2 (en) 2017-05-29 2017-05-29 Game machine

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JP (1) JP6792514B2 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2019154605A (en) * 2018-03-09 2019-09-19 株式会社三共 Game machine

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5332594B2 (en) * 2008-11-17 2013-11-06 株式会社三洋物産 Game machine
JP5176941B2 (en) * 2008-11-17 2013-04-03 株式会社三洋物産 Game machine
JP6186751B2 (en) * 2013-02-28 2017-08-30 株式会社三洋物産 Game machine
JP6106152B2 (en) * 2014-12-16 2017-03-29 株式会社ユニバーサルエンターテインメント Game equipment
JP6317380B2 (en) * 2016-03-14 2018-04-25 株式会社三共 Game machine
JP6619765B2 (en) * 2017-04-11 2019-12-11 株式会社三共 Game machine

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