JP2018134232A5 - - Google Patents
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- JP2018134232A5 JP2018134232A5 JP2017030748A JP2017030748A JP2018134232A5 JP 2018134232 A5 JP2018134232 A5 JP 2018134232A5 JP 2017030748 A JP2017030748 A JP 2017030748A JP 2017030748 A JP2017030748 A JP 2017030748A JP 2018134232 A5 JP2018134232 A5 JP 2018134232A5
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Description
前記課題を解決するために、本発明に係る遊技機は、抽選により当選役を決定する当選役決定手段と、少なくとも第一の遊技状態および第二の遊技状態を含む複数の遊技状態と、遊技区間カウンタと、を備え、前記当選役決定手段は抽選により特別役が当選する場合を有し、前記第一の遊技状態は前記特別役が当選可能であって、該特別役に当選していない遊技状態であり、前記第二の遊技状態は前記特別役に当選し、該特別役に対応する図柄の組み合わせが停止表示された場合に、所定の終了条件を満たすまで滞在可能な遊技状態であり、前記遊技区間カウンタは、少なくとも前記第一の遊技状態および前記第二の遊技状態において、所定の遊技区間である場合に遊技毎に更新可能とし、前記遊技区間カウンタの値が第1の終了条件を満たすと前記所定の遊技区間を終了させ、前記所定の遊技区間では遊技者に有利な指示情報を報知可能な特定状態を設定可能とし、前記特定状態は第2の終了条件を満たすと終了可能であり、前記特定状態は前記第1の終了条件を満たしても終了可能であり、前記特定状態で前記第2の終了条件を満たすと、特定の演出を実行可能とし、前記特定状態において、所定の条件を満たすと、前記第1の終了条件を満たすまでの間、所定の演出を実行可能とし、前記特定状態において、少なくとも前記所定の条件を満たすまで、前記所定の演出を実行しないことを特徴とする。
また、本発明に係る遊技機の変形例として、所定の遊技状態を備え、前記所定の遊技状態では、遊技毎に遊技状態カウンタを更新し、前記遊技状態カウンタの値が第1の終了条件を満たすと、前記所定の遊技状態を終了し、前記所定の遊技状態中に所定の条件を満たすと、特定遊技を実行可能とし、前記特定遊技の実行中に第2の終了条件を満たすと、前記特定遊技を終了し、前記特定遊技中に特定の条件を満たすと、前記第2の終了条件を満たしていても前記第1の終了条件を満たすまで前記特定遊技を継続するように構成することができる。
In order to solve the above-mentioned problems, a gaming machine according to the present invention includes a winning combination determining means for determining a winning combination by lottery, a plurality of gaming states including at least a first gaming state and a second gaming state, And the winning combination determining means has a case where a special combination is won by lottery, and the first gaming state is that the special combination can be won and the special combination is not won In the gaming state, the second gaming state is a gaming state in which the player can stay until a predetermined end condition is satisfied when the special combination is won and a combination of symbols corresponding to the special combination is stopped and displayed. The game section counter can be updated for each game when the game section counter is a predetermined game section in at least the first game state and the second game state, and the value of the game section counter is set to a first end condition. Meet The predetermined game section is ended, and a specific state in which instruction information advantageous to the player can be notified can be set in the predetermined game section, and the specific state can be ended when the second end condition is satisfied. The specific state can be ended even if the first end condition is satisfied, and if the second end condition is satisfied in the specific state, a specific effect can be executed. If the condition is satisfied, the predetermined effect can be executed until the first end condition is satisfied, and the predetermined effect is not executed until at least the predetermined condition is satisfied in the specific state. .
Further, as a modification of the gaming machine according to the present invention, the game machine has a predetermined game state, and in the predetermined game state, the game state counter is updated for each game, and the value of the game state counter satisfies the first end condition. When satisfied, the predetermined game state is terminated, and when the predetermined condition is satisfied during the predetermined game state, the specific game is executable, and when the second end condition is satisfied during the execution of the specific game, Exit particular game, and certain conditions during the certain game, that even meet the second end condition is configured to continue the specific game until the first end condition is satisfied I can .
−有利区間種別、内部遊技状態に基づく演出の例−
上述したように、本実施形態に係るスロットマシン1においては、主制御手段100における遊技の状態(有利区間種別、内部遊技状態等)に基づいて、演出制御手段301で演出が実行される。特に、有利区間中(有利区間種別2以上の状態)においては、演出状態に応じた演出が行われる。例えば、前兆状態(内部遊技状態1のとき)であれば、前兆状態であることを示唆する演出や、有利遊技(AT遊技)の開始(当選)を示唆する演出を実行することができる。また、AT遊技中(内部遊技状態2のとき)であれば、押し順ナビに加えて、AT遊技の残り遊技数、遊技メダルの累積獲得枚数、AT遊技のセットの継続回数、継続抽選(AT継続判定抽選やAT継続確定抽選)の結果に応じた継続演出、AT遊技の終了演出等を実行することができる。
-Examples of performance based on advantageous section type and internal gaming state-
As described above, in the slot machine 1 according to the present embodiment, an effect is executed by the effect control means 301 based on the game state (advantageous section type, internal game state, etc.) in the main control means 100. In particular, during the advantageous section (a state of advantageous section type 2 or more), an effect according to the effect state is performed. For example, in the precursor state (in the case of the internal game state 1), it is possible to execute an effect suggesting that it is a predictor state or an effect suggesting the start (winning) of an advantageous game (AT game). In addition, during AT games (in the internal game state 2), in addition to the push order navigation, the number of remaining AT games, the cumulative number of game medals acquired, the number of AT game set continuations, the continuous lottery (AT A continuation effect according to the result of the continuation determination lottery or AT continuation determination lottery), an end effect of the AT game, and the like can be executed.
Claims (1)
少なくとも第一の遊技状態および第二の遊技状態を含む複数の遊技状態と、
遊技区間カウンタと、を備え、
前記当選役決定手段は抽選により特別役が当選する場合を有し、
前記第一の遊技状態は前記特別役が当選可能であって、該特別役に当選していない遊技状態であり、
前記第二の遊技状態は前記特別役に当選し、該特別役に対応する図柄の組み合わせが停止表示された場合に、所定の終了条件を満たすまで滞在可能な遊技状態であり、
前記遊技区間カウンタは、少なくとも前記第一の遊技状態および前記第二の遊技状態において、所定の遊技区間である場合に遊技毎に更新可能とし、
前記遊技区間カウンタの値が第1の終了条件を満たすと前記所定の遊技区間を終了させ、
前記所定の遊技区間では遊技者に有利な指示情報を報知可能な特定状態を設定可能とし、
前記特定状態は第2の終了条件を満たすと終了可能であり、
前記特定状態は前記第1の終了条件を満たしても終了可能であり、
前記特定状態で前記第2の終了条件を満たすと、特定の演出を実行可能とし、
前記特定状態において、所定の条件を満たすと、前記第1の終了条件を満たすまでの間、所定の演出を実行可能とし、
前記特定状態において、少なくとも前記所定の条件を満たすまで、前記所定の演出を実行しないことを特徴とする遊技機。 A winning combination determination means for determining a winning combination by lottery;
A plurality of gaming states including at least a first gaming state and a second gaming state;
A game section counter,
The winning role determining means has a case where a special role is won by lottery,
The first gaming state is a gaming state in which the special role can be won and the special role is not won,
The second gaming state is a gaming state in which a player can stay until a predetermined end condition is satisfied when the special combination is won and a combination of symbols corresponding to the special combination is displayed in a stopped state.
The game section counter can be updated for each game when it is a predetermined game section in at least the first gaming state and the second gaming state,
When the value of the game section counter satisfies the first end condition, the predetermined game section is ended,
In the predetermined game section, it is possible to set a specific state capable of notifying instruction information advantageous to the player,
The specific state can be terminated when a second termination condition is satisfied,
The specific state can be terminated even if the first termination condition is satisfied,
When the second end condition is satisfied in the specific state, a specific effect can be executed,
In the specific state, when a predetermined condition is satisfied, a predetermined effect can be executed until the first end condition is satisfied,
In the specific state, the predetermined effect is not executed until at least the predetermined condition is satisfied .
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JP2017030748A JP6607459B2 (en) | 2017-02-22 | 2017-02-22 | Game machine |
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JP2017030748A JP6607459B2 (en) | 2017-02-22 | 2017-02-22 | Game machine |
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JP2018134232A JP2018134232A (en) | 2018-08-30 |
JP2018134232A5 true JP2018134232A5 (en) | 2019-04-04 |
JP6607459B2 JP6607459B2 (en) | 2019-11-20 |
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