JP2018121971A5 - - Google Patents
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- JP2018121971A5 JP2018121971A5 JP2017018024A JP2017018024A JP2018121971A5 JP 2018121971 A5 JP2018121971 A5 JP 2018121971A5 JP 2017018024 A JP2017018024 A JP 2017018024A JP 2017018024 A JP2017018024 A JP 2017018024A JP 2018121971 A5 JP2018121971 A5 JP 2018121971A5
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- 238000001514 detection method Methods 0.000 claims description 9
- 238000000034 method Methods 0.000 claims description 8
- 230000000875 corresponding Effects 0.000 claims description 4
- 230000005540 biological transmission Effects 0.000 claims description 2
Description
ここで、上記例示等のような遊技機においては遊技が好適に行われる必要があり、この点について未だ改良の余地がある。 Here, in the gaming machines such as those described above, it is necessary that the gaming be suitably performed , and there is still room for improvement in this regard.
本発明は、上記例示した事情等に鑑みてなされたものであり、遊技が好適に行われるようにすることが可能な遊技機を提供することを目的とするものである。 The present invention has been made in view of the above-described circumstances and the like, and it is an object of the present invention to provide a gaming machine capable of suitably performing a game.
上記課題を解決すべく請求項1記載の発明は、遊技球を検知する所定検知手段と、
遊技に対する遊技価値を付与するための処理を実行する遊技価値付与手段と、
前記遊技価値付与手段と電気的に接続され、所定の処理を実行する処理実行手段と、
を備える遊技機において、
前記遊技価値付与手段は、
前記遊技価値を付与するための処理に用いられる情報であって、前記所定検知手段の検知に対して参照される情報である参照用情報を記憶する第1参照用情報記憶手段と、
本遊技機への電力の所定の供給が開始された後であって遊技を進行させるための所定処理の実行を開始する前に、前記第1参照用情報記憶手段に記憶されている前記参照用情報に対応した参照用情報信号を前記処理実行手段に対して送信する送信手段と、
を備え、
前記処理実行手段は、
前記送信手段から送信された前記参照用情報信号に対応した参照用情報を記憶する第2参照用情報記憶手段と、
前記所定検知手段による検知に基づいて取得された情報である入球情報に基づく所定情報、及び前記第2参照用情報記憶手段に記憶された前記参照用情報に基づいて、前記所定の処理を実行する実行手段と、
前記実行手段による前記所定の処理の処理結果に関する情報である処理結果情報を記憶する処理結果情報記憶手段と、
を備えていることを特徴とする。
In order to solve the above problem, the invention according to claim 1 includes a predetermined detecting means for detecting a game ball,
A game value assigning means for executing a process for assigning a game value to the game,
A process execution unit that is electrically connected to the game value provision unit and executes a predetermined process;
In a gaming machine equipped with
The game value providing means,
First reference information storage means for storing reference information, which is information used for processing for giving the game value and which is information referred to for detection by the predetermined detection means,
After the predetermined supply of power to the gaming machine is started and before the execution of the predetermined process for proceeding with the game is started, the reference information stored in the first reference information storage means is stored. Transmitting means for transmitting a reference information signal corresponding to information to the processing execution means,
With
The processing execution means includes:
Second reference information storage means for storing reference information corresponding to the reference information signal transmitted from the transmission means,
The predetermined processing is performed based on predetermined information based on ball entry information, which is information acquired based on detection by the predetermined detection means, and on the reference information stored in the second reference information storage means. Means for performing
Processing result information storage means for storing processing result information that is information on a processing result of the predetermined processing by the execution means,
Characterized in that it comprises a.
本発明によれば、遊技が好適に行われるようにすることが可能となる。 ADVANTAGE OF THE INVENTION According to this invention, it becomes possible to play a game suitably .
Claims (1)
遊技に対する遊技価値を付与するための処理を実行する遊技価値付与手段と、
前記遊技価値付与手段と電気的に接続され、所定の処理を実行する処理実行手段と、
を備える遊技機において、
前記遊技価値付与手段は、
前記遊技価値を付与するための処理に用いられる情報であって、前記所定検知手段の検知に対して参照される情報である参照用情報を記憶する第1参照用情報記憶手段と、
本遊技機への電力の所定の供給が開始された後であって遊技を進行させるための所定処理の実行を開始する前に、前記第1参照用情報記憶手段に記憶されている前記参照用情報に対応した参照用情報信号を前記処理実行手段に対して送信する送信手段と、
を備え、
前記処理実行手段は、
前記送信手段から送信された前記参照用情報信号に対応した参照用情報を記憶する第2参照用情報記憶手段と、
前記所定検知手段による検知に基づいて取得された情報である入球情報に基づく所定情報、及び前記第2参照用情報記憶手段に記憶された前記参照用情報に基づいて、前記所定の処理を実行する実行手段と、
前記実行手段による前記所定の処理の処理結果に関する情報である処理結果情報を記憶する処理結果情報記憶手段と、
を備えていることを特徴とする遊技機。 Predetermined detection means for detecting a game ball,
A game value assigning means for executing a process for assigning a game value to the game,
A process execution unit that is electrically connected to the game value provision unit and executes a predetermined process;
In a gaming machine equipped with
The game value providing means,
First reference information storage means for storing reference information, which is information used for processing for giving the game value and which is information referred to for detection by the predetermined detection means,
After the predetermined supply of power to the gaming machine is started and before the execution of the predetermined process for proceeding with the game is started, the reference information stored in the first reference information storage means is stored. Transmitting means for transmitting a reference information signal corresponding to information to the processing execution means,
With
The processing execution means includes:
Second reference information storage means for storing reference information corresponding to the reference information signal transmitted from the transmission means,
The predetermined processing is performed based on predetermined information based on ball entry information, which is information acquired based on detection by the predetermined detection means, and on the reference information stored in the second reference information storage means. Means for performing
Processing result information storage means for storing processing result information that is information on a processing result of the predetermined processing by the execution means,
Gaming machine, characterized in that it comprises.
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017018024A JP7110548B2 (en) | 2017-02-03 | 2017-02-03 | game machine |
JP2022073967A JP2022093512A (en) | 2017-02-03 | 2022-04-28 | Game machine |
JP2024004268A JP2024032783A (en) | 2017-02-03 | 2024-01-16 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017018024A JP7110548B2 (en) | 2017-02-03 | 2017-02-03 | game machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2022073967A Division JP2022093512A (en) | 2017-02-03 | 2022-04-28 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2018121971A JP2018121971A (en) | 2018-08-09 |
JP2018121971A5 true JP2018121971A5 (en) | 2020-02-27 |
JP7110548B2 JP7110548B2 (en) | 2022-08-02 |
Family
ID=63110661
Family Applications (3)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2017018024A Active JP7110548B2 (en) | 2017-02-03 | 2017-02-03 | game machine |
JP2022073967A Pending JP2022093512A (en) | 2017-02-03 | 2022-04-28 | Game machine |
JP2024004268A Pending JP2024032783A (en) | 2017-02-03 | 2024-01-16 | Game machine |
Family Applications After (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2022073967A Pending JP2022093512A (en) | 2017-02-03 | 2022-04-28 | Game machine |
JP2024004268A Pending JP2024032783A (en) | 2017-02-03 | 2024-01-16 | Game machine |
Country Status (1)
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JP (3) | JP7110548B2 (en) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6930121B2 (en) * | 2017-02-03 | 2021-09-01 | 株式会社三洋物産 | Pachinko machine |
JP7031121B2 (en) * | 2017-02-03 | 2022-03-08 | 株式会社三洋物産 | Pachinko machine |
Family Cites Families (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2888359B2 (en) * | 1990-01-30 | 1999-05-10 | 株式会社ソフィア | Gaming machine |
JP2002292099A (en) * | 2000-08-11 | 2002-10-08 | Sanyo Product Co Ltd | Game machine |
JP2002301245A (en) * | 2001-01-30 | 2002-10-15 | Sansei R & D:Kk | Game machine |
JP4300261B2 (en) * | 2002-03-29 | 2009-07-22 | 株式会社大一商会 | Game machine |
JP2008061945A (en) * | 2006-09-11 | 2008-03-21 | Olympia:Kk | Game machine |
JP2014113395A (en) * | 2012-12-12 | 2014-06-26 | Maruhon Industry Co Ltd | Pachinko game machine |
JP6915268B2 (en) * | 2016-12-22 | 2021-08-04 | 株式会社三洋物産 | Pachinko machine |
JP7039841B2 (en) * | 2017-02-03 | 2022-03-23 | 株式会社三洋物産 | Pachinko machine |
JP6930121B2 (en) * | 2017-02-03 | 2021-09-01 | 株式会社三洋物産 | Pachinko machine |
JP7069547B2 (en) * | 2017-02-03 | 2022-05-18 | 株式会社三洋物産 | Pachinko machine |
JP6977270B2 (en) * | 2017-02-03 | 2021-12-08 | 株式会社三洋物産 | Pachinko machine |
JP7031121B2 (en) * | 2017-02-03 | 2022-03-08 | 株式会社三洋物産 | Pachinko machine |
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2017
- 2017-02-03 JP JP2017018024A patent/JP7110548B2/en active Active
-
2022
- 2022-04-28 JP JP2022073967A patent/JP2022093512A/en active Pending
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2024
- 2024-01-16 JP JP2024004268A patent/JP2024032783A/en active Pending