JP2018102330A5 - - Google Patents
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- JP2018102330A5 JP2018102330A5 JP2016248721A JP2016248721A JP2018102330A5 JP 2018102330 A5 JP2018102330 A5 JP 2018102330A5 JP 2016248721 A JP2016248721 A JP 2016248721A JP 2016248721 A JP2016248721 A JP 2016248721A JP 2018102330 A5 JP2018102330 A5 JP 2018102330A5
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- game
- predetermined
- information
- imparting
- game value
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- 238000001514 detection method Methods 0.000 claims description 12
- 238000000034 method Methods 0.000 claims description 8
- 230000005540 biological transmission Effects 0.000 claims description 4
- 230000000875 corresponding Effects 0.000 claims description 2
Description
ここで、上記例示等のような遊技機においては遊技が好適に行われる必要があり、この点について未だ改良の余地がある。 Here, it is necessary that the game is preferably performed in the game machine as in the above example, and there is still room for improvement in this respect.
本発明は、上記例示した事情等に鑑みてなされたものであり、遊技が好適に行われるようにすることが可能な遊技機を提供することを目的とするものである。 The present invention has been made in view of the above-exemplified circumstances and the like, and an object of the present invention is to provide a gaming machine capable of preferably performing a game.
上記課題を解決すべく請求項1記載の発明は、遊技球を検知する所定検知手段と、
前記所定検知手段と電気的に接続され、遊技に対する遊技価値を付与するための処理を実行する遊技価値付与手段と、
前記遊技価値付与手段と電気的に接続され、所定の処理を実行する処理実行手段と、
を備える遊技機において、
前記遊技価値付与手段は、
前記遊技価値を付与するための処理に用いられる情報であって、前記所定検知手段の検知に対して参照される情報である参照用情報を記憶する第1参照用情報記憶手段と、
本遊技機への電力の所定の供給が開始された後であって遊技を進行させるための所定処理の実行を開始する前に、前記第1参照用情報記憶手段に記憶されている前記参照用情報に対応した参照用情報信号を前記処理実行手段に対して送信する第1送信手段と、
前記所定検知手段による検知に基づいて取得された情報である入球情報に基づく所定情報信号を前記処理実行手段に対して送信する第2送信手段と、
を備えていることを特徴とする。
The invention according to claim 1 in order to solve the above problems includes a predetermined detection means for detecting a game ball and
A game value-imparting means that is electrically connected to the predetermined detection means and executes a process for imparting a game value to the game.
A processing execution means that is electrically connected to the game value-imparting means and executes a predetermined process,
In a game machine equipped with
The game value adding means
A first reference information storage means that stores reference information that is information used in the process for imparting the game value and is information that is referred to for the detection of the predetermined detection means.
The reference stored in the first reference information storage means after the predetermined supply of electric power to the game machine is started and before the execution of the predetermined process for advancing the game is started. A first transmission means for transmitting a reference information signal corresponding to the information to the processing execution means, and
A second transmission means for transmitting a predetermined information signal based on the ball entry information, which is information acquired based on the detection by the predetermined detection means, to the processing execution means.
It is characterized by having.
本発明によれば、遊技が好適に行われるようにすることが可能となる。 According to the present invention, it is possible to make the game suitable .
Claims (1)
前記所定検知手段と電気的に接続され、遊技に対する遊技価値を付与するための処理を実行する遊技価値付与手段と、A game value-imparting means that is electrically connected to the predetermined detection means and executes a process for imparting a game value to the game.
前記遊技価値付与手段と電気的に接続され、所定の処理を実行する処理実行手段と、A processing execution means that is electrically connected to the game value-imparting means and executes a predetermined process,
を備える遊技機において、In a game machine equipped with
前記遊技価値付与手段は、The game value adding means
前記遊技価値を付与するための処理に用いられる情報であって、前記所定検知手段の検知に対して参照される情報である参照用情報を記憶する第1参照用情報記憶手段と、A first reference information storage means that stores reference information that is information used in the process for imparting the game value and is information that is referred to for the detection of the predetermined detection means.
本遊技機への電力の所定の供給が開始された後であって遊技を進行させるための所定処理の実行を開始する前に、前記第1参照用情報記憶手段に記憶されている前記参照用情報に対応した参照用情報信号を前記処理実行手段に対して送信する第1送信手段と、The reference stored in the first reference information storage means after the predetermined supply of electric power to the game machine is started and before the execution of the predetermined process for advancing the game is started. A first transmission means for transmitting a reference information signal corresponding to the information to the processing execution means, and
前記所定検知手段による検知に基づいて取得された情報である入球情報に基づく所定情報信号を前記処理実行手段に対して送信する第2送信手段と、A second transmission means for transmitting a predetermined information signal based on the ball entry information, which is information acquired based on the detection by the predetermined detection means, to the processing execution means.
を備えていることを特徴とする遊技機。A game machine characterized by being equipped with.
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016248721A JP6897090B2 (en) | 2016-12-22 | 2016-12-22 | Pachinko machine |
JP2021096253A JP2021151512A (en) | 2016-12-22 | 2021-06-09 | Game machine |
JP2022209153A JP2023024772A (en) | 2016-12-22 | 2022-12-27 | game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016248721A JP6897090B2 (en) | 2016-12-22 | 2016-12-22 | Pachinko machine |
Related Child Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2016257423A Division JP2018102881A (en) | 2016-12-29 | 2016-12-29 | Game machine |
JP2021096253A Division JP2021151512A (en) | 2016-12-22 | 2021-06-09 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2018102330A JP2018102330A (en) | 2018-07-05 |
JP2018102330A5 true JP2018102330A5 (en) | 2020-10-01 |
JP6897090B2 JP6897090B2 (en) | 2021-06-30 |
Family
ID=62784833
Family Applications (3)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2016248721A Active JP6897090B2 (en) | 2016-12-22 | 2016-12-22 | Pachinko machine |
JP2021096253A Pending JP2021151512A (en) | 2016-12-22 | 2021-06-09 | Game machine |
JP2022209153A Pending JP2023024772A (en) | 2016-12-22 | 2022-12-27 | game machine |
Family Applications After (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2021096253A Pending JP2021151512A (en) | 2016-12-22 | 2021-06-09 | Game machine |
JP2022209153A Pending JP2023024772A (en) | 2016-12-22 | 2022-12-27 | game machine |
Country Status (1)
Country | Link |
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JP (3) | JP6897090B2 (en) |
Families Citing this family (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6977260B2 (en) * | 2016-12-22 | 2021-12-08 | 株式会社三洋物産 | Pachinko machine |
JP7021454B2 (en) * | 2017-02-03 | 2022-02-17 | 株式会社三洋物産 | Pachinko machine |
JP7031121B2 (en) * | 2017-02-03 | 2022-03-08 | 株式会社三洋物産 | Pachinko machine |
JP6953732B2 (en) * | 2017-02-03 | 2021-10-27 | 株式会社三洋物産 | Pachinko machine |
JP6953733B2 (en) * | 2017-02-03 | 2021-10-27 | 株式会社三洋物産 | Pachinko machine |
JP6953731B2 (en) * | 2017-02-03 | 2021-10-27 | 株式会社三洋物産 | Pachinko machine |
JP7021453B2 (en) * | 2017-02-03 | 2022-02-17 | 株式会社三洋物産 | Pachinko machine |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2888359B2 (en) * | 1990-01-30 | 1999-05-10 | 株式会社ソフィア | Gaming machine |
JP2002292099A (en) * | 2000-08-11 | 2002-10-08 | Sanyo Product Co Ltd | Game machine |
JP2002301245A (en) * | 2001-01-30 | 2002-10-15 | Sansei R & D:Kk | Game machine |
JP4300261B2 (en) * | 2002-03-29 | 2009-07-22 | 株式会社大一商会 | Game machine |
JP2008220859A (en) * | 2007-03-15 | 2008-09-25 | Samii Kk | Game machine |
JP6977260B2 (en) * | 2016-12-22 | 2021-12-08 | 株式会社三洋物産 | Pachinko machine |
JP6737175B2 (en) * | 2016-12-28 | 2020-08-05 | 株式会社三洋物産 | Amusement machine |
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2016
- 2016-12-22 JP JP2016248721A patent/JP6897090B2/en active Active
-
2021
- 2021-06-09 JP JP2021096253A patent/JP2021151512A/en active Pending
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2022
- 2022-12-27 JP JP2022209153A patent/JP2023024772A/en active Pending