JP2018102333A5 - - Google Patents

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Publication number
JP2018102333A5
JP2018102333A5 JP2016248724A JP2016248724A JP2018102333A5 JP 2018102333 A5 JP2018102333 A5 JP 2018102333A5 JP 2016248724 A JP2016248724 A JP 2016248724A JP 2016248724 A JP2016248724 A JP 2016248724A JP 2018102333 A5 JP2018102333 A5 JP 2018102333A5
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Japan
Prior art keywords
game
predetermined
information
imparting
game value
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JP2016248724A
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Japanese (ja)
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JP2018102333A (en
JP7147129B2 (en
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Publication date
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Priority to JP2016248724A priority Critical patent/JP7147129B2/en
Priority claimed from JP2016248724A external-priority patent/JP7147129B2/en
Publication of JP2018102333A publication Critical patent/JP2018102333A/en
Publication of JP2018102333A5 publication Critical patent/JP2018102333A5/ja
Priority to JP2022149681A priority patent/JP2022171906A/en
Application granted granted Critical
Publication of JP7147129B2 publication Critical patent/JP7147129B2/en
Priority to JP2024041807A priority patent/JP2024061867A/en
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Description

ここで、上記例示等のような遊技機においては遊技が好適に行われる必要があり、この点について未だ改良の余地がある。 Here, it is necessary that the game is preferably performed in the game machine as in the above example, and there is still room for improvement in this respect.

本発明は、上記例示した事情等に鑑みてなされたものであり、遊技が好適に行われるようにすることが可能な遊技機を提供することを目的とするものである。 The present invention has been made in view of the above-exemplified circumstances and the like, and an object of the present invention is to provide a gaming machine capable of preferably performing a game.

上記課題を解決すべく請求項1記載の発明は、遊技球を検知する所定検知手段と、
前記所定検知手段と電気的に接続され、遊技に対する遊技価値を付与するための処理を実行する遊技価値付与手段と、
前記遊技価値付与手段と電気的に接続され、所定の処理を実行する処理実行手段と、
を備える遊技機において、
前記遊技価値付与手段は、
前記遊技価値を付与するための処理に用いられる情報であって、前記所定検知手段の検知に対して参照される情報である参照用情報を記憶する第1参照用情報記憶手段と、
本遊技機への電力の所定の供給が開始された後であって遊技を進行させるための所定処理の実行を開始する前に、前記第1参照用情報記憶手段に記憶されている前記参照用情報に対応した参照用情報信号を前記処理実行手段に対して送信する第1送信手段と、
前記所定検知手段による検知に基づいて取得された情報である入球情報に基づく所定情報信号を前記処理実行手段に対して送信する第2送信手段と、
を備えていることを特徴とする。
The invention according to claim 1 in order to solve the above problems includes a predetermined detection means for detecting a game ball and
A game value-imparting means that is electrically connected to the predetermined detection means and executes a process for imparting a game value to the game.
A processing execution means that is electrically connected to the game value-imparting means and executes a predetermined process,
In a game machine equipped with
The game value adding means
A first reference information storage means that stores reference information that is information used in the process for imparting the game value and is information that is referred to for the detection of the predetermined detection means.
The reference stored in the first reference information storage means after the predetermined supply of electric power to the game machine is started and before the execution of the predetermined process for advancing the game is started. A first transmission means for transmitting a reference information signal corresponding to the information to the processing execution means, and
A second transmission means for transmitting a predetermined information signal based on the ball entry information, which is information acquired based on the detection by the predetermined detection means, to the processing execution means.
It is characterized by having.

本発明によれば、遊技が好適に行われるようにすることが可能となる。 According to the present invention, it is possible to make the game suitable .

Claims (1)

遊技球を検知する所定検知手段と、A predetermined detection means for detecting a game ball and
前記所定検知手段と電気的に接続され、遊技に対する遊技価値を付与するための処理を実行する遊技価値付与手段と、A game value-imparting means that is electrically connected to the predetermined detection means and executes a process for imparting a game value to the game.
前記遊技価値付与手段と電気的に接続され、所定の処理を実行する処理実行手段と、A processing execution means that is electrically connected to the game value-imparting means and executes a predetermined process,
を備える遊技機において、In a game machine equipped with
前記遊技価値付与手段は、The game value adding means
前記遊技価値を付与するための処理に用いられる情報であって、前記所定検知手段の検知に対して参照される情報である参照用情報を記憶する第1参照用情報記憶手段と、A first reference information storage means that stores reference information that is information used in the process for imparting the game value and is information that is referred to for the detection of the predetermined detection means.
本遊技機への電力の所定の供給が開始された後であって遊技を進行させるための所定処理の実行を開始する前に、前記第1参照用情報記憶手段に記憶されている前記参照用情報に対応した参照用情報信号を前記処理実行手段に対して送信する第1送信手段と、The reference stored in the first reference information storage means after the predetermined supply of electric power to the game machine is started and before the execution of the predetermined process for advancing the game is started. A first transmission means for transmitting a reference information signal corresponding to the information to the processing execution means, and
前記所定検知手段による検知に基づいて取得された情報である入球情報に基づく所定情報信号を前記処理実行手段に対して送信する第2送信手段と、A second transmission means for transmitting a predetermined information signal based on the ball entry information, which is information acquired based on the detection by the predetermined detection means, to the processing execution means.
を備えていることを特徴とする遊技機。A game machine characterized by being equipped with.
JP2016248724A 2016-12-22 2016-12-22 game machine Active JP7147129B2 (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP2016248724A JP7147129B2 (en) 2016-12-22 2016-12-22 game machine
JP2022149681A JP2022171906A (en) 2016-12-22 2022-09-21 game machine
JP2024041807A JP2024061867A (en) 2016-12-22 2024-03-18 Gaming Machines

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2016248724A JP7147129B2 (en) 2016-12-22 2016-12-22 game machine

Related Child Applications (2)

Application Number Title Priority Date Filing Date
JP2016257426A Division JP2018102884A (en) 2016-12-29 2016-12-29 Game machine
JP2022149681A Division JP2022171906A (en) 2016-12-22 2022-09-21 game machine

Publications (3)

Publication Number Publication Date
JP2018102333A JP2018102333A (en) 2018-07-05
JP2018102333A5 true JP2018102333A5 (en) 2020-10-01
JP7147129B2 JP7147129B2 (en) 2022-10-05

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Family Applications (3)

Application Number Title Priority Date Filing Date
JP2016248724A Active JP7147129B2 (en) 2016-12-22 2016-12-22 game machine
JP2022149681A Pending JP2022171906A (en) 2016-12-22 2022-09-21 game machine
JP2024041807A Pending JP2024061867A (en) 2016-12-22 2024-03-18 Gaming Machines

Family Applications After (2)

Application Number Title Priority Date Filing Date
JP2022149681A Pending JP2022171906A (en) 2016-12-22 2022-09-21 game machine
JP2024041807A Pending JP2024061867A (en) 2016-12-22 2024-03-18 Gaming Machines

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JP (3) JP7147129B2 (en)

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7114855B2 (en) * 2016-12-22 2022-08-09 株式会社三洋物産 game machine
JP7031119B2 (en) * 2016-12-22 2022-03-08 株式会社三洋物産 Pachinko machine
JP7027683B2 (en) * 2016-12-22 2022-03-02 株式会社三洋物産 Pachinko machine
JP7147128B2 (en) * 2016-12-22 2022-10-05 株式会社三洋物産 game machine
JP6953731B2 (en) * 2017-02-03 2021-10-27 株式会社三洋物産 Pachinko machine
JP6953732B2 (en) * 2017-02-03 2021-10-27 株式会社三洋物産 Pachinko machine
JP6953733B2 (en) * 2017-02-03 2021-10-27 株式会社三洋物産 Pachinko machine

Family Cites Families (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002292099A (en) * 2000-08-11 2002-10-08 Sanyo Product Co Ltd Game machine
JP2002301245A (en) * 2001-01-30 2002-10-15 Sansei R & D:Kk Game machine
JP5481848B2 (en) * 2008-12-09 2014-04-23 株式会社三洋物産 Game machine
JP5813796B2 (en) * 2014-02-06 2015-11-17 京楽産業.株式会社 Game machine
JP6159354B2 (en) * 2015-02-19 2017-07-05 株式会社ソフイア Game machine
JP7114855B2 (en) * 2016-12-22 2022-08-09 株式会社三洋物産 game machine
JP7031119B2 (en) * 2016-12-22 2022-03-08 株式会社三洋物産 Pachinko machine
JP7027683B2 (en) * 2016-12-22 2022-03-02 株式会社三洋物産 Pachinko machine
JP7147128B2 (en) * 2016-12-22 2022-10-05 株式会社三洋物産 game machine
JP2022149680A (en) * 2021-03-25 2022-10-07 日本電気株式会社 Communication device and communication system

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