JP2018089524A5 - - Google Patents

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JP2018089524A5
JP2018089524A5 JP2018055732A JP2018055732A JP2018089524A5 JP 2018089524 A5 JP2018089524 A5 JP 2018089524A5 JP 2018055732 A JP2018055732 A JP 2018055732A JP 2018055732 A JP2018055732 A JP 2018055732A JP 2018089524 A5 JP2018089524 A5 JP 2018089524A5
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dynamic display
storage means
start information
starting
lottery
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JP2018055732A
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Japanese (ja)
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JP6497721B2 (en
JP2018089524A (en
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Description

上記した遊技機では、図柄の可変表示の開始時及び期待度の事前判定時に図柄の停止結果を判定する処理を実行する。しかしながら、図柄の停止結果の判定タイミングごとに異なる始動情報を参照する必要があるため、判定処理が複雑化したり、判定タイミングごとに別の処理を設けなければならなかったりする場合があった。In the gaming machine described above, processing for determining a symbol stop result is executed at the time of starting variable display of symbols and at the time of preliminary determination of expectation. However, since it is necessary to refer to different start information for each determination timing of the symbol stop result, the determination process may be complicated, or another process may have to be provided for each determination timing.

本発明が解決しようとする課題は、上記事情に鑑みなされたもので、遊技制御に係る処理を共通化することを可能とする遊技機を提供する。
The problem to be solved by the present invention has been made in view of the above circumstances, and provides a gaming machine that can share processing related to game control.

本発明の代表的な一形態では、所定条件の成立に基づいて始動情報を取得し、当該取得された始動情報に基づいて抽選及び動的表示の種類の選択を実行するとともに当該選択された種類の動的表示を実行可能とし、前記抽選の結果に基づいて遊技者に利益を付与する特別遊技状態に制御する遊技機であって、前記動的表示が開始されるまでに所定の上限を限度として前記始動情報を前記所定条件の成立毎に記憶する保留記憶手段と、前記始動情報を一時的に記憶する始動情報記憶手段と、前記動的表示の開始時に、前記動的表示を開始する始動情報を前記保留記憶手段から前記始動情報記憶手段に一時的に記憶するとともに、前記始動情報記憶手段に記憶した始動情報に基づいて前記抽選及び前記動的表示の種類の選択を実行する動的表示時判定手段と、前記動的表示が開始される前に、前記始動情報を前記始動情報記憶手段に一時的に記憶し、前記始動情報記憶手段に記憶した始動情報に基づいて前記動的表示の種類を選択するとともに前記抽選の結果を事前に判定する事前判定手段と、を備え、前記動的表示時判定手段及び前記事前判定手段における前記動的表示の種類の選択を共通の処理を用いて実行し、前記事前判定手段による前記抽選を実行後、前記始動情報記憶手段に記憶された始動情報を初期化することを特徴とする。
In a typical embodiment of the present invention, start information is acquired based on establishment of a predetermined condition, and a type of lottery and dynamic display is selected based on the acquired start information and the selected type The game machine is controlled to a special gaming state in which a dynamic display is executed, and a profit is given to the player based on the result of the lottery, and a predetermined upper limit is limited until the dynamic display is started. A hold storage means for storing the start information every time the predetermined condition is satisfied, a start information storage means for temporarily storing the start information, and a start for starting the dynamic display at the start of the dynamic display Dynamic display for temporarily storing information from the hold storage means to the start information storage means and executing selection of the lottery and the type of dynamic display based on the start information stored in the start information storage means Time The start information is temporarily stored in the start information storage means before the dynamic display is started, and the type of the dynamic display is based on the start information stored in the start information storage means And a pre-determination unit that preliminarily determines the result of the lottery, and uses a common process to select the dynamic display type in the dynamic display time determination unit and the pre-determination unit And the start information stored in the start information storage means is initialized after the lottery is executed by the prior determination means .

本発明の一形態によれば、上記課題を解決し、遊技制御に係る処理を共通化することができる。
According to one aspect of the present invention, the above-described problems can be solved and processing related to game control can be made common.

Claims (1)

所定条件の成立に基づいて始動情報を取得し、当該取得された始動情報に基づいて抽選及び動的表示の種類の選択を実行するとともに当該選択された種類の動的表示を実行可能とし、前記抽選の結果に基づいて遊技者に利益を付与する特別遊技状態に制御する遊技機であって、
前記動的表示が開始されるまでに所定の上限を限度として前記始動情報を前記所定条件の成立毎に記憶する保留記憶手段と、
前記始動情報を一時的に記憶する始動情報記憶手段と、
前記動的表示の開始時に、前記動的表示を開始する始動情報を前記保留記憶手段から前記始動情報記憶手段に一時的に記憶するとともに、前記始動情報記憶手段に記憶した始動情報に基づいて前記抽選及び前記動的表示の種類の選択を実行する動的表示時判定手段と、
前記動的表示が開始される前に、前記始動情報を前記始動情報記憶手段に一時的に記憶し、前記始動情報記憶手段に記憶した始動情報に基づいて前記動的表示の種類を選択するとともに前記抽選の結果を事前に判定する事前判定手段と、
を備え、
前記動的表示時判定手段及び前記事前判定手段における前記動的表示の種類の選択を共通の処理を用いて実行し、
前記事前判定手段による前記抽選を実行後、前記始動情報記憶手段に記憶された始動情報を初期化する
ことを特徴とする遊技機。
Starting information is acquired based on establishment of a predetermined condition, and selection of the type of lottery and dynamic display is performed based on the acquired starting information and the dynamic display of the selected type is executable, A gaming machine that controls a special gaming state that gives a player a profit based on a result of a lottery,
Hold storage means for storing the start-up information every time the predetermined condition is satisfied up to a predetermined upper limit until the dynamic display is started;
Starting information storage means for temporarily storing the starting information;
At the start of the dynamic display, start information for starting the dynamic display is temporarily stored in the start information storage means from the holding storage means, and based on the start information stored in the start information storage means Dynamic display time determination means for performing lottery and selection of the type of dynamic display;
Before starting the dynamic display, the start information is temporarily stored in the start information storage means, and the type of the dynamic display is selected based on the start information stored in the start information storage means Prior determination means for determining in advance the result of the lottery,
With
Selecting the type of dynamic display in the dynamic display time determination means and the prior determination means using a common process;
After the lottery by the prior determination means is executed, the starting information stored in the starting information storage means is initialized .
JP2018055732A 2018-03-23 2018-03-23 Game machine Active JP6497721B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2018055732A JP6497721B2 (en) 2018-03-23 2018-03-23 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2018055732A JP6497721B2 (en) 2018-03-23 2018-03-23 Game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2014262424A Division JP6315701B2 (en) 2014-12-25 2014-12-25 Game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2019041001A Division JP2019081087A (en) 2019-03-06 2019-03-06 Game machine

Publications (3)

Publication Number Publication Date
JP2018089524A JP2018089524A (en) 2018-06-14
JP2018089524A5 true JP2018089524A5 (en) 2018-12-06
JP6497721B2 JP6497721B2 (en) 2019-04-10

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JP2018055732A Active JP6497721B2 (en) 2018-03-23 2018-03-23 Game machine

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JP (1) JP6497721B2 (en)

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4302356B2 (en) * 2002-03-25 2009-07-22 株式会社三共 Game machine
JP2004229940A (en) * 2003-01-30 2004-08-19 Sankyo Kk Game machine
JP5111635B2 (en) * 2011-03-09 2013-01-09 株式会社藤商事 Game machine
JP6099154B2 (en) * 2014-12-25 2017-03-22 株式会社大一商会 Game machine

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