JP2017131645A5 - - Google Patents
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- JP2017131645A5 JP2017131645A5 JP2017006386A JP2017006386A JP2017131645A5 JP 2017131645 A5 JP2017131645 A5 JP 2017131645A5 JP 2017006386 A JP2017006386 A JP 2017006386A JP 2017006386 A JP2017006386 A JP 2017006386A JP 2017131645 A5 JP2017131645 A5 JP 2017131645A5
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- 230000000694 effects Effects 0.000 claims description 14
- 230000000875 corresponding Effects 0.000 claims description 2
Description
請求項1記載の弾球遊技機は、
始動口への遊技球の入球に起因して大当りを生起させるか否かを抽選し、
該抽選結果を変動表示を行って報知する弾球遊技機であって、
未だ実施していない変動表示に関する情報について、所定数を限度に保留記憶する保留記憶手段と、
前記抽選以前に判定を行う先読判定手段と、
前記保留記憶されている数に対応した保留表示を行う保留数表示手段と、
前記変動表示を行っていることを示すための変動中表示を行う変動中表示手段と、
前記先読判定手段の判定結果に基づいて先読演出を実施する先読演出手段と、を備え、
前記先読演出は、
前記保留表示の表示態様および前記変動中表示を変化させる保留演出と、
複数の前記変動表示に亘って連続して実施する連続演出と、を備え、
前記保留演出と前記連続演出とのいずれかのみを実行する第1実行態様と、
少なくとも、前記先読演出の実施が決定された後の次回の変動表示時には、前記保留演出と前記連続演出との双方が実行される第2実行態様と、
いずれか一方の前記先読演出を実行してから、少なくとも前記次回の変動表示時よりも後の変動表示にて他方も一方の実行期間中に開始する第3実行態様と、を備え、
前記判定結果が特定の値なら、前記第1実行態様よりも、前記第2実行態様または前記第3実行態様を高確率で選択し、前記第2実行態様と前記第3実行態様は、前記判定結果に応じて選択率が異なる
ことを特徴とする弾球遊技機である。
The bullet ball game machine according to claim 1 is
Due to enter the sphere of game balls to the start-up hole to lottery whether or not to rise to large-per,
A ball-shooting game machine to inform perform the change display the lottery result,
Hold storage means for holding pending information up to a predetermined number with respect to information on the variable indication not implemented yet
And the look-ahead determination means for determining previously before Symbol lottery,
A number of holding display means for performing a hold display corresponding to the number which is the hold memory,
In-duration display means for displaying in-duration display to indicate that the variable display is being performed;
And a look-ahead effect means for implementing the previously read presentation based on a determination result of the destination reading determining means,
The preread effect is
And the coercive Tome演 unloading changing the display mode and the change in display of the hold display,
Comprising a continuous effect of implementing continuous to over the variable display of multiple, and
A first execution mode for executing only one of said continuous effect as before Kiho Tome演 unloading,
Even without low, the destination読演unloading exemplary next time varying display times after being determined, a second execution mode in which both of said continuous effect and the holding effect is executed,
A third execution mode in which, after performing any one of the pre-reading effects , at least in the next variable display after the next variable display, the other starts during one execution period,
If the determination result is a specific value, the second execution aspect or the third execution aspect is selected with a higher probability than the first execution aspect, and the second execution aspect and the third execution aspect are the determination It is a ball game machine characterized in that the selection rate varies according to the result .
Claims (1)
該抽選結果を変動表示を行って報知する弾球遊技機であって、
未だ実施していない変動表示に関する情報について、所定数を限度に保留記憶する保留記憶手段と、
前記抽選以前に判定を行う先読判定手段と、
前記保留記憶されている数に対応した保留表示を行う保留数表示手段と、
前記変動表示を行っていることを示すための変動中表示を行う変動中表示手段と、
前記先読判定手段の判定結果に基づいて先読演出を実施する先読演出手段と、を備え、
前記先読演出は、
前記保留表示および前記変動中表示の表示態様を変化させる保留演出と、
複数の前記変動表示に亘って連続して実施する連続演出と、を備え、
前記保留演出と前記連続演出とのいずれかのみを実行する第1実行態様と、
少なくとも、前記先読演出の実施が決定された後の次回の変動表示時には、前記保留演出と前記連続演出との双方が実行される第2実行態様と、
いずれか一方の前記先読演出を実行してから、少なくとも前記次回の変動表示時よりも後の変動表示にて他方も一方の実行期間中に開始する第3実行態様と、を備え、
前記判定結果が特定の値なら、前記第1実行態様よりも、前記第2実行態様または前記第3実行態様を高確率で選択し、前記第2実行態様と前記第3実行態様は、前記判定結果に応じて選択率が異なる
ことを特徴とする弾球遊技機。 Due to enter the sphere of game balls to the start-up hole to lottery whether or not to rise to large-per,
A ball-shooting game machine to inform perform the change display the lottery result,
Hold storage means for holding pending information up to a predetermined number with respect to information on the variable indication not implemented yet
And the look-ahead determination means for determining previously before Symbol lottery,
A number of holding display means for performing a hold display corresponding to the number which is the hold memory,
In-duration display means for displaying in-duration display to indicate that the variable display is being performed;
And a look-ahead effect means for implementing the previously read presentation based on a determination result of the destination reading determining means,
The preread effect is
And the coercive Tome演 unloading changing the display mode of the hold display and a display in the variation,
Comprising a continuous effect of implementing continuous to over the variable display of multiple, and
A first execution mode for executing only one of said continuous effect as before Kiho Tome演 unloading,
Even without low, the destination読演unloading exemplary next time varying display times after being determined, a second execution mode in which both of said continuous effect and the holding effect is executed,
A third execution mode in which, after performing any one of the pre-reading effects , at least in the next variable display after the next variable display, the other starts during one execution period,
If the determination result is a specific value, the second execution aspect or the third execution aspect is selected with a higher probability than the first execution aspect, and the second execution aspect and the third execution aspect are the determination A ball game machine characterized in that the selection rate differs according to the result .
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016012698 | 2016-01-26 | ||
JP2016012698 | 2016-01-26 |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2017131645A JP2017131645A (en) | 2017-08-03 |
JP2017131645A5 true JP2017131645A5 (en) | 2019-05-16 |
Family
ID=59503257
Family Applications (3)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2017006386A Pending JP2017131645A (en) | 2016-01-26 | 2017-01-18 | Pinball game machine |
JP2017006387A Active JP6739712B2 (en) | 2016-01-26 | 2017-01-18 | Ball game machine |
JP2017006385A Active JP6373420B2 (en) | 2016-01-26 | 2017-01-18 | Bullet ball machine |
Family Applications After (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2017006387A Active JP6739712B2 (en) | 2016-01-26 | 2017-01-18 | Ball game machine |
JP2017006385A Active JP6373420B2 (en) | 2016-01-26 | 2017-01-18 | Bullet ball machine |
Country Status (1)
Country | Link |
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JP (3) | JP2017131645A (en) |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP7096496B2 (en) | 2019-01-21 | 2022-07-06 | サミー株式会社 | Pachinko game machine |
JP6920621B2 (en) * | 2019-01-21 | 2021-08-18 | サミー株式会社 | Pachinko game machine |
JP7096497B2 (en) | 2019-01-21 | 2022-07-06 | サミー株式会社 | Pachinko game machine |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5863685B2 (en) * | 2013-02-15 | 2016-02-17 | 株式会社三共 | Game machine |
JP5544558B1 (en) * | 2013-03-31 | 2014-07-09 | 株式会社大都技研 | Amusement stand |
JP6095593B2 (en) * | 2014-02-20 | 2017-03-15 | 株式会社三共 | Game machine |
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2017
- 2017-01-18 JP JP2017006386A patent/JP2017131645A/en active Pending
- 2017-01-18 JP JP2017006387A patent/JP6739712B2/en active Active
- 2017-01-18 JP JP2017006385A patent/JP6373420B2/en active Active