JP2017070815A5 - - Google Patents
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- JP2017070815A5 JP2017070815A5 JP2016257201A JP2016257201A JP2017070815A5 JP 2017070815 A5 JP2017070815 A5 JP 2017070815A5 JP 2016257201 A JP2016257201 A JP 2016257201A JP 2016257201 A JP2016257201 A JP 2016257201A JP 2017070815 A5 JP2017070815 A5 JP 2017070815A5
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Description
[形態]
所定の取得条件が成立したことに基づいて、特別情報を取得する情報取得手段と、
前記取得した特別情報が所定の条件を満たすか否かを判定する判定手段と、
前記特別情報が前記所定の条件を満たすか否かの前記判定手段による判定の結果を1遊技回毎に順次報知する報知手段と、
前記特別情報が前記所定の条件を満たす場合に、当該所定の条件を満たす特別情報に係る遊技回の後に、遊技者に特典を付与する特別遊技状態を開始させる特別遊技状態開始手段と、
演出を実行する演出実行手段と、
開閉動作を実行可能であり、開状態において遊技球が入球可能な開閉手段と、
を備える遊技機であって、
前記開閉手段は、
前記特別遊技状態において前記開閉動作を所定回数実行する場合があり、
前記演出実行手段は、
予め複数設けられた演出の中から、所定の連続的な演出を、実行する演出として選択する選択手段と、
前記所定の連続的な演出のデータを記憶する記憶手段とを備え、
第1の遊技回に係る前記特別情報が前記所定の条件を満たし、かつ、前記第1の遊技回よりも後に実行される第2の遊技回に係る前記特別情報が前記所定の条件を満たさない第1の場合に、前記第1の遊技回よりも前に実行される遊技回と前記第1の遊技回とで連続的な演出を実行し、前記第1の遊技回の後に実行される前記特別遊技状態において前記開閉手段が前記所定回数の開閉動作を終了した後であって前記第2の遊技回の開始前において、前記第1の遊技回よりも前に実行される遊技回と前記第1の遊技回とにおいて実行された前記連続的な演出の少なくとも一部を再度表示する場合と、
前記第1の遊技回に係る前記特別情報が前記所定の条件を満たし、かつ、前記第2の遊技回に係る前記特別情報が前記所定の条件を満たす第2の場合に、前記第1の遊技回よりも前に実行される遊技回と前記第1の遊技回とで連続的な演出を実行し、前記第2の遊技回よりも前に実行される遊技回と前記第2の遊技回とにおいて、前記第1の遊技回よりも前に実行される遊技回と前記第1の遊技回とにおいて実行された前記連続的な演出の少なくとも一部を再度表示する場合とがあり、
前記第2の場合には、前記第1の遊技回よりも前に実行される遊技回と前記第1の遊技回とを合わせた時間的な長さと、前記第2の遊技回よりも前に実行される遊技回と前記第2の遊技回とを合わせた時間的な長さとが異なる場合であっても、前記連続的な演出の少なくとも一部を再度表示することが可能である
ことを特徴とする遊技機。
[Form]
Information acquisition means for acquiring special information based on the establishment of a predetermined acquisition condition;
Determination means for determining whether the acquired special information satisfies a predetermined condition;
A notifying means for sequentially notifying the result of determination by the determining means whether the special information satisfies the predetermined condition for each game;
When the special information satisfies the predetermined condition, a special game state starting means for starting a special game state for giving a privilege to the player after the game times related to the special information satisfying the predetermined condition
Production execution means for performing production,
An opening / closing means capable of performing an opening / closing operation and capable of entering a game ball in an open state;
A gaming machine comprising
The opening / closing means includes
The opening / closing operation may be executed a predetermined number of times in the special gaming state,
The production execution means
A selection means for selecting a predetermined continuous effect as an effect to be executed from among a plurality of effects provided in advance,
Storage means for storing data of the predetermined continuous performance,
The special information related to the first game time satisfies the predetermined condition, and the special information related to the second game time executed after the first game time does not satisfy the predetermined condition. In the first case, a continuous effect is executed between the game times executed before the first game time and the first game times, and the game times executed after the first game time. In the special game state, after the opening / closing means has finished the predetermined number of times of opening / closing operations and before the start of the second game time, the game times executed before the first game time and the first game times Displaying again at least a part of the continuous performance performed in one game round;
The first game when the special information related to the first game round satisfies the predetermined condition and the special information related to the second game round satisfies the predetermined condition. The game times executed before the first game times and the first game times are executed continuously, and the game times executed before the second game times and the second game times The game times executed before the first game times and at least a part of the continuous effects executed in the first game times may be displayed again.
In the second case, the combined time of the game times executed before the first game times and the first game times and the time before the second game times. Even if the game times to be executed and the second game times are different in time length, at least a part of the continuous effects can be displayed again.
A gaming machine characterized by that.
Claims (1)
前記取得した特別情報が所定の条件を満たすか否かを判定する判定手段と、 Determination means for determining whether the acquired special information satisfies a predetermined condition;
前記特別情報が前記所定の条件を満たすか否かの前記判定手段による判定の結果を1遊技回毎に順次報知する報知手段と、 Informing means for sequentially notifying the result of determination by the determining means as to whether or not the special information satisfies the predetermined condition for each game time;
前記特別情報が前記所定の条件を満たす場合に、当該所定の条件を満たす特別情報に係る遊技回の後に、遊技者に特典を付与する特別遊技状態を開始させる特別遊技状態開始手段と、 When the special information satisfies the predetermined condition, a special gaming state starting means for starting a special gaming state for giving a privilege to the player after the game times related to the special information satisfying the predetermined condition;
演出を実行する演出実行手段と、 Production execution means for performing production,
開閉動作を実行可能であり、開状態において遊技球が入球可能な開閉手段と、 An opening / closing means capable of performing an opening / closing operation and capable of entering a game ball in an open state;
を備える遊技機であって、 A gaming machine comprising
前記開閉手段は、 The opening / closing means includes
前記特別遊技状態において前記開閉動作を所定回数実行する場合があり、 The opening / closing operation may be executed a predetermined number of times in the special gaming state,
前記演出実行手段は、 The production execution means
予め複数設けられた演出の中から、所定の連続的な演出を、実行する演出として選択する選択手段と、 A selection means for selecting a predetermined continuous effect as an effect to be executed from among a plurality of effects provided in advance,
前記所定の連続的な演出のデータを記憶する記憶手段とを備え、 Storage means for storing data of the predetermined continuous performance,
第1の遊技回に係る前記特別情報が前記所定の条件を満たし、かつ、前記第1の遊技回よりも後に実行される第2の遊技回に係る前記特別情報が前記所定の条件を満たさない第1の場合に、前記第1の遊技回よりも前に実行される遊技回と前記第1の遊技回とで連続的な演出を実行し、前記第1の遊技回の後に実行される前記特別遊技状態において前記開閉手段が前記所定回数の開閉動作を終了した後であって前記第2の遊技回の開始前において、前記第1の遊技回よりも前に実行される遊技回と前記第1の遊技回とにおいて実行された前記連続的な演出の少なくとも一部を再度表示する場合と、 The special information related to the first game time satisfies the predetermined condition, and the special information related to the second game time executed after the first game time does not satisfy the predetermined condition. In the first case, a continuous effect is executed between the game times executed before the first game time and the first game times, and the game times executed after the first game time. In the special game state, after the opening / closing means has finished the predetermined number of times of opening / closing operations and before the start of the second game time, the game times executed before the first game time and the first game times Displaying again at least a part of the continuous performance performed in one game round;
前記第1の遊技回に係る前記特別情報が前記所定の条件を満たし、かつ、前記第2の遊技回に係る前記特別情報が前記所定の条件を満たす第2の場合に、前記第1の遊技回よりも前に実行される遊技回と前記第1の遊技回とで連続的な演出を実行し、前記第2の遊技回よりも前に実行される遊技回と前記第2の遊技回とにおいて、前記第1の遊技回よりも前に実行される遊技回と前記第1の遊技回とにおいて実行された前記連続的な演出の少なくとも一部を再度表示する場合とがあり、 The first game when the special information related to the first game round satisfies the predetermined condition and the special information related to the second game round satisfies the predetermined condition. The game times executed before the first game times and the first game times are executed continuously, and the game times executed before the second game times and the second game times The game times executed before the first game times and at least a part of the continuous effects executed in the first game times may be displayed again.
前記第2の場合には、前記第1の遊技回よりも前に実行される遊技回と前記第1の遊技回とを合わせた時間的な長さと、前記第2の遊技回よりも前に実行される遊技回と前記第2の遊技回とを合わせた時間的な長さとが異なる場合であっても、前記連続的な演出の少なくとも一部を再度表示することが可能である In the second case, the combined time of the game times executed before the first game times and the first game times and the time before the second game times. Even if the game times to be executed and the second game times are different in time length, at least a part of the continuous effects can be displayed again.
ことを特徴とする遊技機。 A gaming machine characterized by that.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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JP2016257201A JP6747286B2 (en) | 2016-12-29 | 2016-12-29 | Amusement machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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JP2016257201A JP6747286B2 (en) | 2016-12-29 | 2016-12-29 | Amusement machine |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2015199729A Division JP2017070531A (en) | 2015-10-07 | 2015-10-07 | Game machine |
Related Child Applications (1)
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JP2019047981A Division JP2019084425A (en) | 2019-03-15 | 2019-03-15 | Game machine |
Publications (3)
Publication Number | Publication Date |
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JP2017070815A JP2017070815A (en) | 2017-04-13 |
JP2017070815A5 true JP2017070815A5 (en) | 2018-11-08 |
JP6747286B2 JP6747286B2 (en) | 2020-08-26 |
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JP2016257201A Active JP6747286B2 (en) | 2016-12-29 | 2016-12-29 | Amusement machine |
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JP6656591B2 (en) * | 2016-12-29 | 2020-03-04 | 株式会社三洋物産 | Gaming machine |
JP2017070814A (en) * | 2016-12-29 | 2017-04-13 | 株式会社三洋物産 | Game machine |
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JP4011468B2 (en) * | 2002-12-04 | 2007-11-21 | マルホン工業株式会社 | Pachinko machine |
JP5543706B2 (en) * | 2008-10-30 | 2014-07-09 | 株式会社ユニバーサルエンターテインメント | Game machine |
JP2017070814A (en) * | 2016-12-29 | 2017-04-13 | 株式会社三洋物産 | Game machine |
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