JP2017064459A5 - - Google Patents

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JP2017064459A5
JP2017064459A5 JP2017001536A JP2017001536A JP2017064459A5 JP 2017064459 A5 JP2017064459 A5 JP 2017064459A5 JP 2017001536 A JP2017001536 A JP 2017001536A JP 2017001536 A JP2017001536 A JP 2017001536A JP 2017064459 A5 JP2017064459 A5 JP 2017064459A5
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movable member
displaced
movable
effect
end side
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本発明にかかる遊技機は、駆動源と、前記駆動源の動力により変位可能な演出部材と、前記演出部材に対して一方端側が回転自在に支持された第一可動部材および第二可動部材と、を備え、前記駆動源の動力が前記演出部材に伝達されることで、当該演出部材が、それに支持された前記第一可動部材および前記第二可動部材との相対位置を変化させずに変位する状態と、前記駆動源の動力が前記演出部材に伝達されずに前記第一可動部材および前記第二可動部材の他方端側に伝達されることで、当該演出部材が変位しない状態で、当該第一可動部材および第二可動部材の両方が当該演出部材に支持された一方端側を支点として回動するとともに、当該第一可動部材および第二可動部材の他方端側が互いに近づく方向または離れる方向に変位する状態と、が切り替えられることを特徴とする。 A gaming machine according to the present invention includes a drive source, an effect member that can be displaced by the power of the drive source, a first movable member and a second movable member that are rotatably supported at one end side with respect to the effect member . When the power of the drive source is transmitted to the effect member, the effect member is displaced without changing the relative position between the first movable member and the second movable member supported by the effect member. And the power of the drive source is transmitted to the other end side of the first movable member and the second movable member without being transmitted to the effect member , so that the effect member is not displaced, Both the first movable member and the second movable member rotate with the one end side supported by the effect member as a fulcrum, and the other end side of the first movable member and the second movable member approaches or moves away from each other. Displace to And state, characterized in that is switched.

また、上記実施形態では、動力伝達部材40が変位することによって、左可動部材20Lおよび右可動部材20Rが互いに近づく方向または離れる方向に変位することを説明したが、これ以外の部材(別の可動部材20)が変位(動作)することがあってもよい。動力伝達部材40が変位することによって少なくとも左可動部材20Lおよび右可動部材20Rが変位する構成であればよい
上記実施形態から得られる具体的手段(遊技機)を以下に列挙する。
手段1にかかる遊技機は、ある部材に対して一方端側が回転自在に支持された第一可動部材および第二可動部材を備え、駆動源の動力が前記第一可動部材および前記第二可動部材の他方端側に伝達されることで、当該第一可動部材および第二可動部材の両方が前記ある部材に支持された一方端側を支点として回動し、当該第一可動部材および第二可動部材の他方端側が互いに近づく方向または離れる方向に変位することを特徴とする。
上記手段1にかかる遊技機は、駆動源の動力が二つの可動部材(第一可動部材および第二可動部材)に伝達されると、両者の一方の端部側(他方端側)のみ互いに近づく方向または離れる方向に変位する。つまり、駆動源の動力によって、一方の端部側のみが、異なる方向に変位する面白みのある可動部材の動きを実現することが可能である。
手段2にかかる遊技機は、手段1に記載の遊技機において、前記第一可動部材および前記第二可動部材の一方端側が支持される演出部材を備え、前記第一可動部材および前記第二可動部材の他方端側が互いに近づく方向または離れる方向に変位することで、各可動部材と前記演出部材が重なる領域の大きさが変化することを特徴とする。
手段2にかかる遊技機のように、二つの可動部材の一方端側が、可動部材とともに演出効果を発現する演出部材に支持された構成とすることができる。このようにすれば、各可動部材と前記演出部材が重なる領域の大きさが変化する面白みのある演出(動作)態様とすることが可能である。
手段3にかかる遊技機は、手段2に記載の遊技機において、前記駆動源の動力が、前記演出部材に伝達されて当該演出部材が変位する状態と、前記第一可動部材および前記第二可動部材に伝達されて当該第一可動部材および第二可動部材の他方端側が互いに近づく方向または離れる方向に変位する状態とが切り替えられることを特徴とする。
手段3にかかる遊技機のように、駆動源の動力が出力される対象が、演出部材または可動部材となるように切り替えられる構造とすれば、演出部材を駆動させる駆動源と可動部材を駆動させる駆動源を別々に設ける必要がない。
手段4にかかる遊技機は、手段1から手段3のいずれかに記載の遊技機において、前記駆動源の動力によって直線状にスライドするスライド部材を備え、当該スライド部材がスライドすることにより、前記第一可動部材および前記第二可動部材の両方が変位することを特徴とする。
手段4にかかる遊技機のようなスライド部材を用いることで、両可動部材が一度に変位する簡易な構造を構築することが可能となる。
手段5にかかる遊技機は、手段4に記載の遊技機において、前記スライド部材の変位が伝達される第一中継部材および第二中継部材を備え、前記スライド部材が前記第一可動部材および前記第二可動部材に近づく方向にスライドすると、前記第一中継部材および前記第二中継部材が互いに離れる方向に回動して、前記第一可動部材および前記第二可動部材が互いに離れる方向に変位し、前記スライド部材が前記第一可動部材および前記第二可動部材に離れる方向にスライドすると、前記第一中継部材および前記第二中継部材が互いに近づく方向に回動して、前記第一可動部材および前記第二可動部材が互いに近づく方向に変位することを特徴とする。
手段6にかかる遊技機は、手段5に記載の遊技機において、前記スライド部材は、前記第一中継部材に係合する、前記第一可動部材側の端部に設けられた係合部と、前記第二中継部材に形成された歯車部に係合する、側面に設けられたラック部と、を有することを特徴とする。
手段6にかかる遊技機のように、スライド部材が、第一可動部材に動力を伝達するための係合部と、第二可動部材に動力を伝達するためのラック部とを有する構成とすれば、スライド部材の大型化や、両可動部材への動力伝達機構が複雑なものとなってしまうのを抑制することが可能である。
In the above-described embodiment, it has been described that the left movable member 20L and the right movable member 20R are displaced toward or away from each other when the power transmission member 40 is displaced. The member 20) may be displaced (operated). Any configuration may be employed as long as at least the left movable member 20L and the right movable member 20R are displaced when the power transmission member 40 is displaced .
Specific means (game machines) obtained from the above embodiment are listed below.
The gaming machine according to means 1 includes a first movable member and a second movable member that are rotatably supported at one end side with respect to a certain member, and the power of a drive source is the first movable member and the second movable member. When the first movable member and the second movable member are both transmitted to the other end side, the first movable member and the second movable member rotate with the one end side supported by the certain member as a fulcrum. The other end side of the member is displaced in a direction toward or away from each other.
When the power of the drive source is transmitted to the two movable members (the first movable member and the second movable member), the gaming machine according to the means 1 approaches only one end side (the other end side) of both. Displace in the direction or away. That is, it is possible to realize the interesting movement of the movable member that is displaced in different directions only on one end side by the power of the drive source.
The gaming machine according to means 2 is the gaming machine according to means 1, comprising an effect member on which one end side of the first movable member and the second movable member is supported, and the first movable member and the second movable member. By displacing the other end side of the member in a direction toward or away from each other, a size of a region where each movable member and the effect member overlap is changed.
Like the gaming machine according to the means 2, one end side of the two movable members can be supported by a production member that produces a production effect together with the movable member. If it does in this way, it can be set as the interesting aspect (operation | movement) aspect from which the magnitude | size of the area | region where each movable member and the said presentation member overlap changes.
The gaming machine according to means 3 is the gaming machine according to means 2, wherein the power of the drive source is transmitted to the effect member and the effect member is displaced, and the first movable member and the second movable member. It is transmitted to a member, and the state which the other end side of the said 1st movable member and the 2nd movable member displaces in the direction which approaches or leaves | separates mutually is switched.
As in the gaming machine according to the means 3, if the structure to which the power of the drive source is output is switched so as to be the effect member or the movable member, the drive source and the movable member for driving the effect member are driven. There is no need to provide a separate drive source.
The gaming machine according to means 4 is the gaming machine according to any one of means 1 to 3, further comprising a slide member that slides linearly by the power of the drive source, and the slide member slides, whereby the first Both the one movable member and the second movable member are displaced.
By using a slide member such as a gaming machine according to the means 4, it is possible to construct a simple structure in which both movable members are displaced at once.
The gaming machine according to means 5 is the gaming machine according to means 4, comprising a first relay member and a second relay member to which displacement of the slide member is transmitted, wherein the slide member is the first movable member and the first relay member. When sliding in a direction approaching the two movable members, the first relay member and the second relay member rotate in a direction away from each other, and the first movable member and the second movable member are displaced in a direction away from each other, When the slide member slides in a direction away from the first movable member and the second movable member, the first relay member and the second relay member rotate in a direction approaching each other, and the first movable member and the second movable member are rotated. The second movable member is displaced in a direction approaching each other.
The gaming machine according to means 6 is the gaming machine according to means 5, wherein the slide member is engaged with the first relay member, and is provided at an end portion on the first movable member side. And a rack portion provided on a side surface that engages with a gear portion formed on the second relay member.
If the slide member has an engaging portion for transmitting power to the first movable member and a rack portion for transmitting power to the second movable member as in the gaming machine according to the means 6. It is possible to prevent the slide member from becoming large and the power transmission mechanism to both movable members from becoming complicated.

Claims (1)

駆動源と、
前記駆動源の動力により変位可能な演出部材と、
前記演出部材に対して一方端側が回転自在に支持された第一可動部材および第二可動部材と、
を備え、
前記駆動源の動力が前記演出部材に伝達されることで、当該演出部材が、それに支持された前記第一可動部材および前記第二可動部材との相対位置を変化させずに変位する状態と、
前記駆動源の動力が前記演出部材に伝達されずに前記第一可動部材および前記第二可動部材の他方端側に伝達されることで、当該演出部材が変位しない状態で、当該第一可動部材および第二可動部材の両方が当該演出部材に支持された一方端側を支点として回動するとともに、当該第一可動部材および第二可動部材の他方端側が互いに近づく方向または離れる方向に変位する状態と、
が切り替えられることを特徴とする遊技機。
A driving source;
An effect member that can be displaced by the power of the drive source,
A first movable member and a second movable member that are rotatably supported at one end side with respect to the effect member ;
With
When the power of the drive source is transmitted to the effect member, the effect member is displaced without changing the relative position between the first movable member and the second movable member supported by the effect member;
The power of the drive source is transmitted to the other end side of the first movable member and the second movable member without being transmitted to the effect member, so that the first movable member is not displaced. and with both of the second movable member pivots as a fulcrum supported one end to the effect members, state the other end of the first movable member and second movable member is displaced in a direction in which the direction or away from approaching each other When,
A game machine characterized by being switched .
JP2017001536A 2017-01-10 2017-01-10 Gaming machine Active JP6628191B2 (en)

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JP2017064459A5 true JP2017064459A5 (en) 2017-10-19
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JP5055401B2 (en) * 2010-04-22 2012-10-24 京楽産業.株式会社 Outer lens unit
JP5627123B2 (en) * 2011-11-22 2014-11-19 株式会社三共 Game machine
JP6413217B2 (en) * 2013-05-31 2018-10-31 株式会社三洋物産 Game machine
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