JP2016202263A5 - - Google Patents
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- JP2016202263A5 JP2016202263A5 JP2015083799A JP2015083799A JP2016202263A5 JP 2016202263 A5 JP2016202263 A5 JP 2016202263A5 JP 2015083799 A JP2015083799 A JP 2015083799A JP 2015083799 A JP2015083799 A JP 2015083799A JP 2016202263 A5 JP2016202263 A5 JP 2016202263A5
- Authority
- JP
- Japan
- Prior art keywords
- moving body
- effect moving
- force
- biasing member
- gaming machine
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Description
手段1:所定の始動条件の成立に基づいて遊技が進行される遊技機であって、
演出移動体と、
前記演出移動体が第1位置と第2位置との間で移動可能に支持される移動体支持部と、
前記演出移動体を前記第1位置に向けて付勢する付勢部材と
を備え、
前記演出移動体が静止状態にあるときにその場に留まろうとする力を「A」、前記付勢部材による前記第1位置に向けての付勢にかかる力を「B」、前記演出移動体の自重による力のうちの前記「B」に抗する方向成分の力を「C」とするとき、前記演出移動体が前記第1位置から離れて前記第2位置へと近づくにつれて前記「B」が増大される傾向のあるなかで、
前記演出移動体は、
当該遊技機がホールに設置された状態においては、前記第1位置から前記第2位置までの可動範囲におけるいずれに位置する場合であっても「A>B−C」なる関係が成立するように設けられる
ことを特徴とする遊技機。
Means 1: A gaming machine in which a game proceeds based on establishment of a predetermined start condition,
Production moving body,
A moving body support unit that is supported so that the effect moving body is movable between a first position and a second position;
A biasing member that biases the effect moving body toward the first position;
When the effect moving body is in a stationary state, “A” is the force to stay in place, “B” is the force applied to the biasing member toward the first position, and the effect moving When the force of the direction component that opposes the “B” of the force due to the weight of the body is “C”, the “B” as the effect moving body moves away from the first position and approaches the second position. ”Tends to increase,
The production moving body is :
As those the recreation machine in a state of being installed in the hole, the first even when located either in the movable range from a position to the second position that is "A>B-C" relationship is established A gaming machine characterized by being provided in
上記構成によれば、駆動源からの駆動力を必ずしも受けずとも、可動範囲のうちのいずれの位置においても演出移動体を静止状態にて維持することができるようになる。すなわちこの場合、演出移動体の重量いかんにかかわらず、可動範囲のうちの複数の位置で演出移動体を比較的長い時間にわたって静止させることが可能とされるようになるなど、自由度の高い演出設計を通じて遊技興趣の低下の抑制が期待されるようになる(段落0420,0421を参照)。 According to the above configuration, the effect moving body can be maintained in a stationary state at any position in the movable range without necessarily receiving the driving force from the driving source. In other words, in this case, the effect moving body can be made stationary at a plurality of positions in the movable range for a relatively long time regardless of the weight of the effect moving body. Through the design, it is expected to suppress a decrease in the entertainment interest ( see paragraphs 0420 and 0421 ).
Claims (1)
演出移動体と、
前記演出移動体が第1位置と第2位置との間で移動可能に支持される移動体支持部と、
前記演出移動体を前記第1位置に向けて付勢する付勢部材と
を備え、
前記演出移動体が静止状態にあるときにその場に留まろうとする力を「A」、前記付勢部材による前記第1位置に向けての付勢にかかる力を「B」、前記演出移動体の自重による力のうちの前記「B」に抗する方向成分の力を「C」とするとき、前記演出移動体が前記第1位置から離れて前記第2位置へと近づくにつれて前記「B」が増大される傾向のあるなかで、
前記演出移動体は、
当該遊技機がホールに設置された状態においては、前記第1位置から前記第2位置までの可動範囲におけるいずれに位置する場合であっても「A>B−C」なる関係が成立するように設けられる
ことを特徴とする遊技機。 A gaming machine in which a game proceeds based on establishment of a predetermined start condition,
Production moving body,
A moving body support unit that is supported so that the effect moving body is movable between a first position and a second position;
A biasing member that biases the effect moving body toward the first position;
When the effect moving body is in a stationary state, “A” is the force to stay in place, “B” is the force applied to the biasing member toward the first position, and the effect moving When the force of the direction component that opposes the “B” of the force due to the weight of the body is “C”, the “B” as the effect moving body moves away from the first position and approaches the second position. ”Tends to increase,
The production moving body is :
As those the recreation machine in a state of being installed in the hole, the first even when located either in the movable range from a position to the second position that is "A>B-C" relationship is established A gaming machine characterized by being provided in
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2015083799A JP6501395B2 (en) | 2015-04-16 | 2015-04-16 | Gaming machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2015083799A JP6501395B2 (en) | 2015-04-16 | 2015-04-16 | Gaming machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2016202263A JP2016202263A (en) | 2016-12-08 |
JP2016202263A5 true JP2016202263A5 (en) | 2017-01-19 |
JP6501395B2 JP6501395B2 (en) | 2019-04-17 |
Family
ID=57488244
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2015083799A Active JP6501395B2 (en) | 2015-04-16 | 2015-04-16 | Gaming machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP6501395B2 (en) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP7188703B2 (en) * | 2020-09-18 | 2022-12-13 | 株式会社大一商会 | game machine |
JP7025822B2 (en) * | 2020-09-18 | 2022-02-25 | 株式会社大一商会 | Pachinko machine |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5485554B2 (en) * | 2009-01-08 | 2014-05-07 | 京楽産業.株式会社 | Game machine equipment |
JP6089485B2 (en) * | 2012-08-08 | 2017-03-08 | 株式会社三洋物産 | Game machine |
JP5973330B2 (en) * | 2012-11-30 | 2016-08-23 | 株式会社平和 | Game machine |
JP5981895B2 (en) * | 2013-08-09 | 2016-08-31 | 株式会社ニューギン | Game machine |
-
2015
- 2015-04-16 JP JP2015083799A patent/JP6501395B2/en active Active
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