JP2017023866A5 - - Google Patents
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- JP2017023866A5 JP2017023866A5 JP2016219599A JP2016219599A JP2017023866A5 JP 2017023866 A5 JP2017023866 A5 JP 2017023866A5 JP 2016219599 A JP2016219599 A JP 2016219599A JP 2016219599 A JP2016219599 A JP 2016219599A JP 2017023866 A5 JP2017023866 A5 JP 2017023866A5
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- movable object
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- shifting
- effect
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- 230000000694 effects Effects 0.000 claims description 9
- 230000002708 enhancing Effects 0.000 description 3
- 210000004874 lower jaw Anatomy 0.000 description 3
- 210000004873 upper jaw Anatomy 0.000 description 3
- 210000003467 Cheek Anatomy 0.000 description 2
Description
ここで、より興趣性の高い動きを可動物が行うようにすることで遊技者が遊技する際に遊技の興趣性を更に高めることが可能になる。
本発明は、可動物の動きにより遊技の興趣性を高めることが可能な遊技機を提供することを目的とする。
Here, by making the movable object perform a more interesting movement, it is possible to further enhance the interest of the game when the player plays.
The present invention aims at providing a movable object game machine capable Rukoto enhance the interest of the game by the movement of.
本発明が適用される遊技機は、演出を行う可動物を備える遊技機(例えばパチンコ遊技機100)であって、第1状態から演出が進行して第1演出状態に移行可能な第1可動物(例えば下アゴ演出体6)と、第2状態から演出が進行して第2演出状態に移行可能な第2可動物(例えば上アゴ演出体4)と、第3状態から演出が進行して第3演出状態に移行可能な第3可動物(例えば頬演出体7)と、を少なくとも備え、前記第1可動物(例えば下アゴ演出体6)が前記第1演出状態の場合に前記第2可動物(例えば上アゴ演出体4)は前記第2状態にある第1形態(例えば図35(b))と、当該第2可動物(例えば上アゴ演出体4)が前記第2演出状態の場合に当該第1可動物(例えば下アゴ演出体6)が前記第1状態にあり前記第3可動物(例えば頬演出体7)が前記第3状態にある第2形態と、を実現可能である(例えば図35(d))ことを特徴とするものである。 Gaming machine to which the present invention is applied, a gaming machine having a movable object to perform an effect (e.g., a pachinko game machine 100), the first friendly as possible moves to the first effect state directed from a first state progresses An animal (for example, lower jaw effector 6), a second movable object (for example, upper jaw effector 4) capable of proceeding to the second effect state from the second state, and an effect from the third state. And at least a third movable object (for example, cheek effector 7) that can be shifted to the third effect state, and when the first movable object (for example, lower jaw effector 6) is in the first effect state, Two movable objects (for example, the upper jaw effector 4) are in the first state (for example, FIG. 35B) in the second state, and the second movable object (for example, the upper jaw effector 4) is in the second effect state. In this case, the first movable object (for example, the lower jaw effector 6) is in the first state and the third movable object (for example, the cheek effector) 7) is intended is characterized in that the second embodiment is in the third state, Ru can der realized (for example, FIG. 35 (d)).
本発明によれば、可動物の動きにより遊技の興趣性を高めることが可能になる。 According to the present invention allows Rukoto enhance the interest of the game by the movement of the movable object.
Claims (1)
第1状態から演出が進行して第1演出状態に移行可能な第1可動物と、
第2状態から演出が進行して第2演出状態に移行可能な第2可動物と、
第3状態から演出が進行して第3演出状態に移行可能な第3可動物と、
を少なくとも備え、
前記第1可動物が前記第1演出状態の場合に前記第2可動物は前記第2状態にある第1形態と、当該第2可動物が前記第2演出状態の場合に当該第1可動物が前記第1状態にあり前記第3可動物が前記第3状態にある第2形態と、を実現可能であることを特徴とする遊技機。 A gaming machine equipped with a movable object for directing,
A first movable object capable of shifting from the first state to the first state after the production has progressed;
A second movable object capable of shifting from the second state to the second state after the stage has progressed;
A third movable object capable of shifting from the third state to the third state after the production has progressed;
With at least,
When the first movable object is in the first effect state, the second movable object is in the second state, and when the second movable object is in the second effect state, the first movable object. There gaming machine in which the third movable object is in the first state and wherein the enable der Rukoto realized, a second embodiment in the third state.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016219599A JP2017023866A (en) | 2016-11-10 | 2016-11-10 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016219599A JP2017023866A (en) | 2016-11-10 | 2016-11-10 | Game machine |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2014266731A Division JP2016123647A (en) | 2014-12-26 | 2014-12-26 | Game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2017023866A JP2017023866A (en) | 2017-02-02 |
JP2017023866A5 true JP2017023866A5 (en) | 2018-01-11 |
Family
ID=57945152
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2016219599A Pending JP2017023866A (en) | 2016-11-10 | 2016-11-10 | Game machine |
Country Status (1)
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JP (1) | JP2017023866A (en) |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2006122323A (en) * | 2004-10-28 | 2006-05-18 | Daiichi Shokai Co Ltd | Game machine |
JP5290856B2 (en) * | 2009-04-28 | 2013-09-18 | 株式会社ニューギン | Game machine |
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2016
- 2016-11-10 JP JP2016219599A patent/JP2017023866A/en active Pending