JP2006122323A - Game machine - Google Patents

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Publication number
JP2006122323A
JP2006122323A JP2004314196A JP2004314196A JP2006122323A JP 2006122323 A JP2006122323 A JP 2006122323A JP 2004314196 A JP2004314196 A JP 2004314196A JP 2004314196 A JP2004314196 A JP 2004314196A JP 2006122323 A JP2006122323 A JP 2006122323A
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Prior art keywords
unit
game
lottery
profit
character
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JP2004314196A
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JP2006122323A5 (en
Inventor
Takaaki Ichihara
Osamu Nagasaka
高明 市原
修 長坂
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Daiichi Shokai Co Ltd
株式会社大一商会
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Priority to JP2004314196A priority Critical patent/JP2006122323A/en
Publication of JP2006122323A publication Critical patent/JP2006122323A/en
Publication of JP2006122323A5 publication Critical patent/JP2006122323A5/ja
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Abstract

PROBLEM TO BE SOLVED: To realize various effects in a gaming machine.
SOLUTION: A pachinko machine 1 has a structure in which a game board forming a game area 12 and a frame body 2 supporting the game area 12 are separated. The frame 2 is provided with necessary components regardless of the model of the pachinko machine 1, such as a ball tank, a prize ball device, a launching device, and the like. On the other hand, a game board is equipped with a game control device, an effect control device, a board surface component, and the like having different specifications for each model. For this reason, even if the frame 2 is an existing one, it is possible to easily change the model by simply exchanging the game board. In addition, the game board can be equipped with various types of decorations for each model, so that a variety of models can be maintained.
[Selection] Figure 1

Description

  The present invention relates to a gaming machine capable of performing a stunning operation as a game progresses.

  Background art related to this type of gaming machine includes a gaming machine that produces an effect using an image display unit and a movable body (see, for example, Patent Document 1). In this known game machine, after the symbol change display is performed on the image display unit, when the final stop symbol is in a predetermined display mode, the player is given a privilege to shift to the big hit game. Further, in a known game machine, a movable body such as a hammer is disposed around the image display unit, and an effect with an impact is realized by moving the movable body exaggerated with the display of the image.

Furthermore, after the symbol to be stopped is first displayed on the image display unit, when a movable body such as a hammer is swung down toward the image display unit, an effect is produced in which the symbol is switched in conjunction with the movement. In the case of a big hit, the movable body is visually removed and the design is knocked out of the image display unit, and an effect is given as if the winning design was invited. Since such an effect can attract the player's interest not only in the display mode of the final stop symbol but also in the variation of the symbol up to that point, it can make the player looking at the image display part bored. There is no advantage.
JP 2001-25546 A (page 2-3, FIG. 2, FIG. 3)

  However, in known game machines, a movable body such as a hammer is always in contact with the player's eyes, and the movable body such as a hammer is stopped in a posture ready for the next operation. There is a problem that the next movement appears predictably, and the production operation becomes monotonous.

  Therefore, the present invention intends to realize an effect operation that the player cannot easily predict.

(Solution 1)
The gaming machine of the present invention is a component that constitutes a gaming machine main body, and an effect region that is attached to the component from the front side thereof and that produces a stunning operation on a part of the component as viewed by the player And a rear unit that is attached to the component member from the back side thereof and has an operation mechanism capable of performing an effect operation in the effect area.

  In the gaming machine of the present invention, the rear unit is located behind the front unit, and the rear unit is configured to be attached from the back side of the constituent members. It has become a thing. The components of the gaming machine main body include a game board, a frame, a housing, etc., but anyway a stunning operation (for example, movement by some mechanical mechanism, rotation / action of a movable body, light emission operation, etc.) ) Is provided in the rear unit, the player is unaware of the existence of the operation mechanism and cannot predict what stage operation will be performed.

  On the other hand, when the production operation is performed by the operation mechanism in such a state, the player can enjoy the game while being excited and touched by the unexpected production operation.

  The advantages of the gaming machine of the present invention can also affect other directions. That is, since the equipment related to the production has a structure in which the front unit and the rear unit are separated, one of them can be repaired and replaced independently, or can be used for maintenance and inspection. In particular, since the maintainability of the rear unit having the operation mechanism is enhanced, it is easy to deal with machine troubles, and the operation and operation of the gaming machine can be performed efficiently.

(Solution 2)
In the solving means 1, the rear unit has a mounting surface that is formed on the front side facing the rear surface of the component member, extends along the rear surface of the component member, and is in close contact with the rear surface.

  In this case, since both the structural member and the rear unit can be attached without requiring complicated processing, workability is improved in the production process.

(Solution 3)
In addition, the gaming machine of the present invention has a separate independent aspect. That is, the gaming machine of the present invention includes a gaming area in which the launched game ball flows down, a gaming board in which the gaming area is formed on the front side facing the player, and a frame on which the gaming board is mounted and supported. In a gaming machine having a body as a constituent member of a gaming machine main body, a front unit that is attached to the gaming board from the front side thereof and forms an effect area in which an effect operation is performed in a part of the game area; A rear unit that is attached to the game board from the back side and has an operation mechanism capable of performing an effect operation in the effect area, and a part of the game board is formed through the thickness direction. And a through hole that enables visual operation from the front unit side by the operation mechanism of the rear unit.

  In the gaming machine of the present invention, the front unit and the rear unit are divided forward and backward with the game board interposed therebetween. Here again, as with Solution 1, the rear unit is located behind the front unit, and the rear unit is mounted from the back side of the game board. It is hard to be done.

  The front unit forms an effect area on the front surface of the game board, and an effect operation by the rear unit is performed in the effect area. However, since the operation mechanism for executing the production operation is provided in the rear unit, the player is not aware of the existence of the operation mechanism and cannot predict what production operation will be performed. However, if the operation mechanism is completely hidden behind the game board, nothing can be seen from the front side, but the solution means 3 can visually recognize the production operation through the through hole. With such a structure, the player sees the production operation by the operation mechanism at a position deeper than the game board, so that the visual depth can be felt.

(Solution 4)
In the solving means 3, the rear unit has a mounting surface that is formed on the front side facing the back side of the game board, extends along the back side of the game board, and is in close contact with the back side.

  In this case, since the mounting surface of the rear unit is formed flat so as to match the back surface of the game board, the adhesion to each other is enhanced, and the accuracy is improved along with the ease of assembly.

(Solution 5)
In the solving means 3 and 4, the gaming machine of the present invention is formed in at least one of the front unit and the rear unit so as to protrude in the front-rear direction of the game board, and the front unit and the rear unit are attached to the game board. The insertion unit is further inserted into the through hole in a state where the front unit and the rear unit are combined with each other through the through hole.

  In this case, the front unit and the rear unit are not only individually attached to the game board, but also united with each other through the game board, so that the overall structure becomes stronger. The front unit and the rear unit are united into one in a state where they are attached to the game board, but they do not necessarily have to be structurally coupled, connected, or joined, but contact or fit, engage, It only has to be a separable relationship such as locking.

(Solution 6)
In the solving means 3 to 5, the gaming machine of the present invention is formed inside the through hole, and the front unit and the rear unit are formed through the through hole in a state where the front unit and the rear unit are attached to the game board. It further has a receiving space portion that allows the outer surface of the rear unit to be continuous.

  In this case, the rear unit is not simply hidden behind the front unit, but the presence of the rear unit is not reduced. Is done. In addition, the front unit and the rear unit are integrated in the front-rear direction to create a visual depth, thereby providing a profound feeling and presence with a strong impact.

(Solution 7)
In solving means 1 to 6, in the gaming machine of the present invention, the operating mechanism should be made invisible from the front side when the operating mechanism is inactive with the rear unit positioned behind the front unit. Shielding means for shielding is further provided.

  As a result, when the operation mechanism is inactive, its existence itself is not visually recognized, so that it is hardly conscious that there is a function of performing some operation there. In this state, when the operation mechanism is actually operated, the player feels a fresh taste due to the appearance of an unexpected performance operation, and can be more and more exciting.

(Solution 8)
In the solving means 7, the shielding means constitutes a part of the outer surface of the rear unit, and shields the operation mechanism of the rear unit in a state of being continuous with the outer surface of the front unit. including.

  In this case, since the operation mechanism of the rear unit is covered with a shielding member visually integrated with the front unit, the player does not notice the presence of the operation mechanism at first glance. Furthermore, since the operation mechanism is protected by the shielding member, for example, even when using a game ball, interference with the operation mechanism (game ball collision, biting, etc.) can be effectively prevented.

(Solution 9)
In the solving means 8, the shielding means shields the operating mechanism by holding the shielding member at a predetermined stop position when the operating mechanism is not operated, while stopping the shielding member when the rear unit is operated. It further includes a movable mechanism that allows the operating mechanism to appear at a position that is visible from the front side by being displaced from the position.

  In this case, the shielding member does not simply cover the operation mechanism, but the operation mechanism appears at a position where the operation mechanism can be visually recognized by the displacement of the shielding member during operation. On the contrary, when the operating mechanism returns to the hidden stop position, the shielding member returns to its original state and covers it, so that even if the operating mechanism touches the player's eyes once, it is still hidden End up. For this reason, the existence of the operation mechanism is not easily recognized, and the fresh taste is not lost for a long time.

(Solution 10)
In the solving means 8 and 9, the shielding means displaces the shielding member in such a manner that a stunning operation can be performed together with the operation mechanism when the rear unit is operated.

  In this case, the shielding member does not simply cover the operation mechanism, but also performs the performance operation together. For this reason, the movement of the shielding mechanism is added to the movement of the operation mechanism, and a production effect that is large in appearance is performed accordingly.

(Solution 11)
In the solving means 1 to 10, the front unit and the rear unit can individually perform a stunning operation in the staging area.

  That is, the functions of the front unit and the rear unit are independent of each other, and each can operate independently. In this case, because the functions of the two units are independent, it is extremely easy to repair or replace only one of them or to perform maintenance or inspection work.

(Solution 12)
Alternatively, in the solving means 1 to 10, the front unit and the rear unit can execute an effect operation in cooperation with each other in the effect area. In this case, since the two units cooperate with each other, the contents of the production operation can be made various, and the amount can be increased accordingly.

(Solution means 13)
In solving means 1 to 12, the gaming machine of the present invention further includes a display unit that is attached to the rear unit from the rear and displays a predetermined effect image from the effect area toward the front side.

  In this case, the unit related to the production is divided into at least three, and each unit is individually targeted for repair, replacement, maintenance, inspection, and the like.

(Solution 14)
In the solving means 1 to 13, the rear unit constitutes the operating mechanism, and an appearance position that appears on the front side facing the player so as to perform the staging operation, and a front surface by retreating from the appearance position. An effect operating body capable of reciprocating between a stand-by position incapable of being visually recognized from the side, a drive source that constitutes the operating mechanism together with the effect operating body, and causes the effect operating body to reciprocate, and the effect operation The drive source is housed together with the body, and a standby housing section that holds the rendering operation body at the standby position in the housed state.

  In this case, the rear unit can perform the rendering operation by reciprocating the rendering operation body (movable body, character doll, etc.). The performance action body does not touch the eyes at the standby position, but when it appears at the appearance position, it presents a presence on the front side. The rear unit can accommodate all of the components (mechanical mechanism, drive source, etc.) necessary for the operation of such an effect operating body, and further accommodates the effect operating body in this state.

(Solution 15)
In the solving means 14, the effect operating body includes a plurality of movable members which are arranged so as to overlap each other when viewed in the front-rear direction of the rear unit and which are connected to each other and relatively move.

  In this case, the effect operation body is not a flat existence but a three-dimensional existence having a thickness corresponding to the overlap of the movable members. For this reason, the production action body has a sense of visual depth, and can thereby exert a large presence.

(Solution 16)
In the solving means 14 and 15, the gaming machine according to the present invention is configured such that the effect operating body and the drive source are externally provided from the rear unit in a state where the effect operating body and the drive source are accommodated in the standby accommodating portion. Further provided is a visual approval means for enabling visual recognition.

  As described so far, in the gaming machine of the present invention, the configuration of the operation mechanism has been enhanced in order to increase the presence of the production action body and the fun of the movement. If the configuration is enhanced in this way, further convenience is required for repair, replacement, maintenance, and inspection opportunities. For this reason, in the solution means 16, even in the state in which the production operation body is accommodated, it is possible to visually recognize it from the outside, thereby ensuring convenience at the occasion of repair, replacement, maintenance, and inspection.

(Solution 17)
In the solving means 16, the viewing authorization means is provided at a position which becomes an outer surface of the rear unit, and is formed by partitioning an outer periphery of the standby accommodating portion at this position, and outside the standby accommodating portion. A transparent member that is visible from the side is included.

  With such a configuration, it is possible to reliably ensure the convenience of repair, replacement, maintenance, and inspection of the operating mechanism by a very simple method.

(Solution 18)
In the solving means 16 and 17, the viewing authorization means is provided at a position which becomes an outer surface of the rear unit, and a wall member formed by partitioning an outer periphery of the standby accommodating portion at this position, and an opening in the wall member And an opening hole that opens the inside of the standby accommodating portion toward the outside of the rear unit.

  In this case, since the periphery of the standby accommodating portion is usually surrounded by the wall member, the operation mechanism is protected inside thereof. On the other hand, if repair, replacement, maintenance, or inspection of the operating mechanism is required, the inside can be actually confirmed through the opening hole, or tools can be accessed, so that workability is further improved.

(Solution 19)
In the solving means 14 to 18, the rear unit is formed to open from the inside of the standby accommodating portion toward the appearance position, and the effect operating body is formed between the standby position and the appearance position through the opening. And a chamfered portion that is formed at the opening edge of the entrance and that has a downward slope from the appearance position to the standby position as viewed in the entry direction of the effect operating body.

  If the standby housing portion is an aspect that protects the operating mechanism by a wall member or the like, the structure can withstand repeated or long-term use. On the other hand, the fact that the operating opportunity of the operating mechanism increases means that the frequency of mechanical troubles increases accordingly. For this reason, in the solution 19, in order to reduce relative contact, friction, and sliding as much as possible by increasing the operation opportunity, a chamfered portion (not only a flat surface but also a curved surface may be used) at the opening edge of the entrance / exit of the production operation body. ) Is formed. Thereby, the damage by friction and contact between members at the time of long-term use is reduced significantly.

(Solution 20)
In the solving means 14 to 19, the rear unit is formed to open from the inside of the standby accommodating portion toward the appearance position, and the effect operating body is formed between the standby position and the appearance position through the opening. And the entrance / exit of the production operation body is provided so as to be openable / closable, and the production operation body is allowed to appear at the appearance position in a state where the entrance / exit is opened, while the entrance / exit is closed. In the state, it includes an opening / closing member that shields the effect operating body at the standby position and is continuous with a part of the outer surface of the rear unit.

  The configuration of the opening / closing member is similar to the configuration of the shielding member of the solving means 7 to 11 (may be the same or different). In this case, the entrance / exit of the standby accommodating portion is opened / closed by an openable / closable member, and when the performance operating body appears, the opening / closing member opens the entrance / exit, and conversely, when the performance operating body returns to the standby position, the opening / closing member closes the entrance / exit. Shield the moving body. When the opening / closing member is in the closed state, the presence of the opening / closing member is lost on the outer surface of the rear unit and is inconspicuous, so that it is difficult to predict the presence of a mechanism such as an operating mechanism.

(Solution 21)
In the solving means 20, the standby accommodating portion can accommodate the opening / closing member together with the effect operating body in a state where the opening / closing member closes the entrance / exit. In this case, the opening / closing member can be protected in addition to the effect operating body, and its presence can be well concealed.

(Solution means 22)
In the solving means 21, the gaming machine of the present invention further includes a grip allowing means for allowing the standby accommodating portion to be gripped from the outside in a state where the opening / closing member is accommodated in the standby accommodating portion.

  As described above, even if the opening and closing member is accommodated in the standby accommodating portion, the advantage is great, but this time it becomes difficult to open the standby accommodating portion by human operation. There is also. For this reason, in the solution means 22, the openability of a standby | waiting accommodating part is ensured by employ | adopting the structure which can hold | grip this from the exterior, with the opening / closing member accommodated in the standby | waiting accommodating part. Such ease is particularly effective when it is necessary to open the standby accommodating portion in a situation where driving by an electric motor or the like cannot be performed.

(Solution 23)
In the solving means 22, the gripper permitting means is formed by cutting out a partition partitioning the periphery of the doorway in an entering direction from an opening end thereof, and a part thereof in a state in which the opening / closing member is accommodated in the standby accommodating portion. It includes a notch that exposes.

  In this case, the function of the gripping permission means can be easily realized by simply performing a simple process on the partition wall of the standby housing portion.

(Solution 24)
In the solving means 23, the standby accommodating portion is located on the front side of the partition partitioning the periphery of the doorway in a state where the rear unit is attached to the game board, and on the game board the front It has a front bulkhead that is superposed behind the unit when it is attached, and the cutout portion matches the shape of the edge of the front bulkhead viewed from the front side and the outer shape of the front unit. It is formed in the mode which makes it.

  In the solution 24, since the notch is formed in the partition wall, it is used from a decorative point of view. Such an aspect is particularly effective when the positions of the entrance / exit of the standby housing portion and the outer surface of the front unit are close to each other.

(Solution 25)
In the solving means 20 to 24, the operating mechanism is configured by connecting the plurality of movable members constituting the effect operating body, and receives a power from the drive source to realize a reciprocating motion of the effect operating body. In the state where the opening / closing member is connected to the link mechanism, the opening / closing operation of the entrance / exit can be realized by power from the driving source.

  In this case, the movement of the effect operating body is realized by the link mechanism, but since the opening / closing operation of the opening / closing member is also realized, it is not necessary to prepare another power only for the opening / closing member.

(Solution 26)
In the solving means 25, the operating mechanism is provided so as to be swingable along the back surface of the game board, supports the first drive source at one of the main bodies extending from the swing center to both sides, and the other A swing member that slidably supports the effect operating body, and a first link mechanism that is installed on the swing member and that slides the effect operating body by receiving power from the first driving source. The entire first link mechanism including the first drive source is operated by receiving power from a second drive source different from the first drive source and is connected to the swing member. And a second link mechanism for displacing the posture.

  In this way, if the link mechanism is configured by two systems, further diversity is added to the operation of the effect operating body. Further, since the swing member of the first link mechanism supports the effect operating body and the drive source (first drive source) on both sides of the swing center, the mass of the effect operating body and the drive source are supported. Due to the balance with the mass, it is possible to keep the oscillation as a whole smoothly.

(Solution means 27)
In the solving means 14 to 26, the rear unit includes a plurality of the effect operating bodies that can appear at different appearance positions in the effect area, and the plurality of the effect operating bodies do not interfere with each other. And actuating the operating mechanism.

  Thus, if it is the aspect with which the production | presentation action body is prepared in multiple numbers, the diversity in appearance will increase that much. For that reason, mechanical troubles can be prevented by operating the operation mechanism within a range in which the production operation bodies do not interfere with each other. It should be noted that the movable range of the operation mechanism may be designed so as not to interfere with each other, or may be a mode in which interference between the operation mechanisms is avoided in the control.

(Solution 28)
In solving means 3 to 27, the front unit is formed to protrude to the front side in the effect area, and a plurality of decorative bodies for decorating the outer surface of the front unit in a three-dimensional shape, and the plurality of decorative bodies Are arranged in a state of being separated in a direction along the front surface of the game board, and are formed in a space existing between the decorative bodies, and by allowing the game ball to roll in this space, And a guide passage for guiding the game ball downward.

  As described above, since the front unit is in an arrangement that is most easily visible to the player, an aspect in which some decorative body is arranged on the front side is preferable. Further, the solution 28 does not end the decoration body as a simple decoration, but functions as a member for guiding the game ball. Therefore, the solution 28 is very rational and interesting in appearance.

(Solution 29)
In the gaming machine according to the solution 28, the front unit is formed to protrude from the surface of the plurality of decorative bodies arranged to form the guide passage toward the guide passage, and the front unit is formed with respect to the game ball. It further has a braking protrusion that applies a braking force to the game ball by relatively colliding from the direction of the rolling destination. Such an aspect is extremely effective when the decorative body originally has an uneven shape.

(Solution 30)
In the solving means 28 or 29, the front unit is formed at a position between the plurality of decorative bodies arranged separately from each other, and a passage wall surface defining a back wall of the guide passage as viewed from the front side; A game ball that is disposed at the front position of the front unit to form a passage wall surface, and the back surface is formed as an uneven light diffusing surface having light diffusibility, while the front surface rolls in the guide passage. A light-transmitting plate-like member formed as an uneven braking surface that gives friction braking force against the plate-like member, and disposed on the back side of the plate-like member, and transmits light to the front side through the plate-like member. A gaming machine further comprising a light emitting source for irradiation.

  In this case, the guide passage also serves as an effect area by decorative light emission, and the effect can be executed by causing the guide passage to emit light even when the game ball is not passing. In addition, the wall surface of the guide passage can exhibit different functions on both sides, which is a very rational aspect.

(Solution means 31)
In the solving means 30, the braking surface of the plate-like member is formed in an uneven shape having visual uniformity with the surface shape of the decorative body.

  In this case, since the front unit is decorated with a decorative body, the game ball can be braked while maximizing the use of the decorative shape.

(Solution means 32)
In the solving means 3 to 31, the front unit is formed at a position exposed on the front surface side, and a ball receiving portion that allows a game ball launched into the game area to be temporarily retained, and a front surface behind the outer surface. A discharge path formed at a position not exposed to the side, which takes in and guides the game ball launched into the game area and allows the game ball to be released toward the ball receiving portion; and a process of guiding the game ball through the discharge path And a guide process visualizing means for making it visible from the front side.

  The structure of the discharge passage is that it is as if the game ball has moved between two points instantaneously by passing it through a position where it is difficult to see (position not exposed to the front side) between the entrance and the exit. However, if it is difficult to see the game ball beyond the degree, it may be difficult to recognize that the game ball has passed through the discharge passage. For this reason, in the solution means 32, such a malfunction is eliminated by making it possible to visually recognize the process of the game ball passing through the discharge passage.

(Solution means 33)
In the solving means 32, the guiding process visualizing means includes a front through hole formed through the outer surface of the front unit and leading from the front side to the discharge passage.

  There are various modes for visually recognizing the process in which the game ball is guided through the discharge passage. Here, a through hole (through hole) penetrating the outer surface of the front unit is employed. Since such a through hole can be realized by easy processing, it becomes a very practical aspect.

(Solution 34)
In the solving means 33, the opening of the front through hole is set smaller than the outer diameter of the game ball. That is, it is not necessary to form a through-hole that is larger than necessary as long as the presence of the game ball is visually recognized. For this reason, there is an advantage that the through-hole can be formed with a minimum amount of processing, and further, the decoration of the front unit is hardly damaged.

(Solution 35)
In solving means 32 to 34, the guiding process visualizing means constitutes a part of the outer surface of the front unit, and a light-transmitting outer surface member constituting the wall surface of the guiding passage deeper than the outer surface; It is formed on the outer surface member, and the inside of the guide passage is made invisible from the front surface side through the outer surface member by setting the reflectance of light from the front surface side to be higher than the back surface side. A semi-permeable membrane is provided that makes it possible to visually recognize the process of guiding the game ball from the front side by projecting the outline of the game ball onto the outer surface member.

  Since the semipermeable membrane functions like a mirror due to the difference in brightness between the front side and the back side of the outer member, the inside of the guide passage is not normally seen through. However, since the outline is projected onto the semipermeable membrane when the game ball passes immediately behind the outer surface member, it is possible to visually recognize how the game ball passes.

(Solution 36)
In the solving means 32 to 35, the front unit is formed at a position deeper than the outer surface and not exposed to the front surface side, and takes a game ball launched into the game area and guides it to a predetermined passage opening. And passing guidance process visualizing means for enabling the process of guiding the game ball through the passing guidance passage to be visually recognized from the front side.

  The above-mentioned passage opening causes a lottery opportunity (for example, an opportunity for a normal symbol lottery) when a game ball passes there. If such a passage opening is hidden in the back of the front unit, it will be difficult to confirm whether or not the lottery has actually been performed. Therefore, the solution means 36 visually recognizes how the game ball passes through the passage opening. Make it possible. This makes it difficult for players to overlook the lottery opportunities related to their own interests, and can keep their concentration on the game.

(Solution means 37)
In the solving means 1 to 36, the gaming machine of the present invention is a profit lottery means for performing a profit lottery for determining whether or not to give a profit to a player with a predetermined probability when a predetermined lottery opportunity occurs with the progress of the game. , Profit determination means for determining what kind of profit should be given to the player when winning the profit lottery, and when the profit lottery is performed, predetermined lottery information is displayed in a variable manner over a predetermined fluctuation period And a lottery information display means capable of stopping and displaying the lottery information in a manner according to the profit lottery result, the lottery information display means is formed on the outer surface of the front unit, A light emitting area in which a light emitting operation is performed to display the lottery information and a position behind the outer surface of the front unit are arranged to guide light emitted from a predetermined light source toward the light emitting area. And a taxiway.

  In the gaming machine of the present invention, for example, when a lottery opportunity such as a start winning prize occurs, a profit lottery (for example, lottery by random number acquisition) is performed. Then, when the lottery result corresponds to the win, the player is given a benefit of shifting to a special gaming state that is advantageous to the player, and further changing the lottery probability relatively high. In order to display such lottery information, a light emitting area is formed on the outer surface of the front unit, and the variation display and stop display of the lottery information are performed by turning on and blinking the light emitting area. At this time, the light emitting region itself is not a light source, but light emitting operation (lighting or blinking) is performed by guiding light emitted from another light source through a light guide path. The player can read the lottery result from such a light emitting operation and know whether or not a profit is given to the player.

(Solution means 38)
In the solution 37, the light guide path has a relatively high light shielding property on the inner wall so as to suppress the transmission of light to the outside of the light emitting region.

  As described above, since the lottery information is a very important concern for the player, the display must always be clear. For this reason, the solution means 38 prevents the light emission operation from being performed out of the light emitting area by suppressing the transmission (or leakage) of the light from the light guiding path to the outside of the light emitting area.

(Solution 39)
In the solving means 37, 38, the lottery information display means is a light guide for a dark color material attached to the front unit and positioned behind the light emitting area, and through which the light guide path is formed. Have parts.

  When the light guiding path is formed inside the part, the light shielding property can be easily and reliably obtained by making the material of the part itself a dark color system (for example, black, brown, charcoal gray, etc.).

(Solution means 40)
In the solving means 37 to 39, the lottery information display means can display the lottery information by switching the light emitting area to a light emitting state or a non-light emitting state by turning on or off the light source. The contour shape is shaped as a decorative shape imitating a design.

  As described above, when the lottery information is displayed by the light emitting operation (lighting or extinguishing) of the light emitting area, it may be simple point light emission. However, since the decorative shape of the front unit may be wasted or the lottery information may be mismatched, the solution means 40 attaches a decorative shape imitating the pattern to the contour shape of the light emitting area. Yes. Thereby, the lottery information can be displayed while utilizing the decorative shape of the front unit.

(Solution 41)
In solving means 1 to 40, the gaming machine according to the present invention is a profit lottery means for performing a profit lottery to determine whether or not to give a profit to a player with a predetermined probability when a predetermined lottery opportunity occurs as the game progresses. , Profit determination means for determining what kind of profit should be given to the player when winning the profit lottery, and when the profit lottery is performed, predetermined lottery information is displayed in a variable manner over a predetermined fluctuation period Thereafter, when the lottery information display means capable of stopping and displaying the lottery information in a manner corresponding to the result of the profit lottery, and the determination result of the profit determination means match the basic conditions, When the basic profit granting means for granting basic profit and the discrimination result of the profit discriminating means match a special condition, a high added value profit obtained by adding another value to the basic profit is given to the player. Give As the other value added by the value-added profit granting means and the high value-added profit means, the predetermined probability is set to be relatively high from the low probability game mode in which the predetermined probability is relatively low. Separately from the winning probability changing means for changing to the stochastic game mode and the lottery information display means, the effect lottery information corresponding to the lottery information is variably displayed and then stopped in a manner corresponding to the result of the profit lottery Production lottery information display means capable of performing.

  In the gaming machine according to the present invention, when winning is first performed in the profit lottery, a basic profit is given to the player, so that the player has an opportunity to acquire more game value (for example, a game medium to be paid out as a prize). Given. When winning in the profit lottery, another value that the game mode is changed to the high probability game mode may be added according to the determination result of the profit determination unit at that time. While a general game is a low-probability game mode, the probability of profit lottery is relatively low in this game mode, but when changed to a high-probability game mode, the probability of profit lottery is relatively It is set high (for example, at least twice that of the low probability game mode). For this reason, when the game mode is changed to a high-probability game mode, the player has a higher expectation for winning and the attitude toward tackling the game is more positive than before.

(Solution means 42)
In the solving means 41, the gaming machine of the present invention continues to maintain the high probability gaming mode at each lottery opportunity when the gaming mode is changed to the high probability gaming mode by the winning probability changing unit. A maintenance lottery means for executing a game mode maintenance lottery to determine whether or not to perform the game mode maintenance lottery with a specific probability, and if the game mode maintenance lottery determines that the high probability game mode should not be maintained, the high probability game Game mode fall means for changing the mode to the low probability game mode is further provided.

  As described above, when the game mode is changed to the high probability game mode, the player is in an advantageous position in each profit lottery. You may be faced with a game-style maintenance lottery. This game mode maintenance lottery is a lottery for maintaining the high probability game mode as it is (or determining whether the high probability game mode should be maintained). Therefore, while the player continues to win the game mode maintenance lottery, the high probability game mode will continue to be maintained, but if the player loses the game mode maintenance lottery, the low probability will be reduced before winning the profit lottery next time. I'm worried that my game will be changed (or demoted / fallen).

  In this way, even in the case of the gaming machine of the present invention, even if it becomes a high probability gaming mode, if it does not continue to win the game mode maintenance lottery, there is a possibility that it will be demoted / fallen from the situation that was advantageous at all For this reason, the player always faces the game in a thrilling situation, and can find new game characteristics and interests there. As a result, the player will experience more diverse and unsophisticated lottery and game content, and it will be difficult to feel the monotony of the game over a long period of time.

  In addition, if it becomes a high probability game mode, if you can continue to win the game mode maintenance lottery at each lottery opportunity, and if you can win a win in the next profit lottery, the player will be in the lottery result that he achieved I am very satisfied and can feel a greater sense of accomplishment than when I won the traditional single lottery.

(Solution means 43)
In the solving means 41, 42, the profit lottery means performs the profit lottery by determining whether or not a predetermined random number for hit determination acquired at the lottery opportunity corresponds to a hit value prepared in advance. And when the profit determination means determines that the hit type determination random value corresponds to a value associated with the basic profit in advance, the determination result matches the basic condition. On the other hand, if it is determined that the hit type determination random value corresponds to a value associated with the high value-added profit in advance, the determination result is matched with the special condition.

  In such an embodiment, basic conditions and special conditions can be easily determined only by numerical settings, and the ratios at which each condition is satisfied (percentage sort rate, probability variation entry rate, etc.) Can be set in various ways.

(Solution means 44)
In solving means 1 to 43, the gaming machine of the present invention has a configuration of a ball-type gaming machine (pachinko gaming machine). A pachinko gaming machine basically has a ball launching means for launching a game ball as a game medium toward a game area in accordance with a predetermined launch operation, and a game in a special prize opening provided in the game area. A winning detection means for detecting that a ball has been won, a winning ball payout means for paying out a predetermined number of winning balls in accordance with the winning of a game ball, and a winning is detected by the winning detection means. A symbol display means capable of stopping display after the symbol is variably displayed over a variable period;
Special game state transition means for shifting to a special game state when the symbol stopped and displayed by the symbol display means is in a specific symbol display mode, and the basic profit granting means shifts to the special game state The movable body arranged at a predetermined position in the game area is operated in a specific operation pattern to allow a game ball to be awarded to a special prize opening. After the completion, the change to the high probability game mode by the winning probability changing means can be added as the another value.

  A game by a pachinko gaming machine having the above-described configuration proceeds while the game balls that have been launched flow down. While the game balls are guided by obstacle nails or the like implanted in the game board and randomly flow down, some of them become out balls or some of them win a prize opening and bring a prize ball. In particular, when a game ball wins a specific winning opening, a lottery opportunity occurs, thereby obtaining an opportunity to receive a profit lottery.

  The front unit distributes the flow direction to the left and right in the process of the game ball flowing down in the game area, or guides the game ball to the guide path and the ball guide path, so that the flow direction varies. It is possible to add an interesting change to the appearance of the player. In particular, when a game ball falls from the ball receiving portion of the front unit, the player rolls on the ball receiving portion as long as it is easy to win a specific winning opening (or starting winning opening) below that. You can enjoy the game while being excited by the movement of the game ball.

  The gaming machine of the present invention greatly improves the effect produced during the game, and contributes to the player maintaining his willingness to play for a long period of time.

  Hereinafter, embodiments in which the present invention is applied to a pachinko machine will be described with reference to the drawings.

(1. Overview of pachinko machine)
FIG. 1 and FIG. 2 specifically show the configuration of the pachinko machine 1 according to an embodiment. The pachinko machine 1 includes a frame body and a game board 4, and the frame body includes an outer frame 2, a main body frame 3, a front frame 5, and the like. Among these, the outer frame 2 is configured by combining upper, lower, left, and right frame members in a rectangular shape, and a lower plate 6 for receiving the lower surface of the main body frame 3 is provided at the front lower portion thereof. One side edge (left edge in this example) of the body frame 3 is attached to one side edge (left edge in this example) of the outer frame 2 via a hinge mechanism 7, as shown in the figure. The main body frame 3 can be opened and closed on the front side of the outer frame 2. The main body frame 3 is configured by integrally molding the front frame body 8, the game board mounting frame 9, and the mechanism mounting frame 10 with a synthetic resin material. Among these, the front frame body 8 is formed on the front side of the main body frame 3, and its outer shape has a size that matches the outer shape of the outer frame 2 excluding the lower plate 6.

  The game board mounting frame 9 is formed integrally with the rear portion of the front frame body 8, and the game board 4 is mounted on the game board mounting frame 9 so as to be fitted from the front. Although not shown here, the game board 4 can also be opened and closed to the front side from the main body frame 3 via a hinge mechanism, and the game board 4 can be attached to and detached from the main body frame 3 along with this opening and closing operation. It has become.

  An annularly formed guide rail 11 is disposed on the board surface (front surface) of the game board 4, and the guide rail 11 includes an outer rail and an inner rail. On the board surface of the game board 4, a substantially circular game area 12 is defined inside the guide rail 11. In addition, the structure (board | board surface structure) in the game area | region 12 is mentioned later.

  As shown in FIG. 2, a bass speaker 14 is provided at a lower left position of the front frame body 8, and the bass speaker 14 is attached to the front frame body 8 via a mounting plate 13. Has been. In addition, a launch rail 15 is provided at a lower position of the front frame 8 at the right side from the center, and this launch rail 15 plays a role of guiding the game ball toward the launch path of the game board 4. A lower front member 16 is attached to the front frame 8 at a position below the launch rail 15 and the bass speaker 14. A lower pan 17 is formed at a substantially central position of the lower front member 16, and a firing handle 18 is provided at a position further to the right.

  As shown in part in FIG. 2, a locking device 19 is mounted on the back side of the main body frame 3 (front frame body 8) just on the side opposite to the hinge mechanism 7. The locking device 19 has a function of locking the entire body frame 3 with respect to the outer frame 2 or locking the front frame 5 with respect to the body frame 3. The locking device 19 has two types of frame locking latches 21 and door locking latches 23, and one of the frame locking latches 21 corresponds to the closing tool 20 of the outer frame 2. For example, when the main body frame 3 is pushed into the outer frame 2 from the state shown in FIG. 2, the two frame locking latches 21 on the upper and lower sides respectively engage with the corresponding stoppers 20, thereby causing the main body frame 3 to move. The outer frame 2 is fixed in a locked state.

  The other door locking latch 34 corresponds to the closing tool 22 provided on the rear surface of the front frame 5. For example, when the front frame 5 is pushed into the main body frame 3 from the state shown in FIG. At the top and bottom, the three door locking latches 34 are respectively engaged with the corresponding closures 22, whereby the front frame 5 is fixed in a locked state to the main body frame 3.

  The locking device 19 also has a cylinder lock 24. With the main body frame 3 and the front frame 5 closed, for example, an administrator or employee of the hall inserts a predetermined key into the key hole of the cylinder lock 24. When it is turned in one direction, the engagement between the frame locking latch 21 and the closing tool 20 of the outer frame 2 is released, and the main body frame 3 is unlocked. When the key is turned in the opposite direction, the engagement between the door locking latch 23 and the closing tool 22 of the front frame 5 is released, and the front frame 5 is unlocked. The front end portion of the cylinder lock 24 is exposed to the front surface of the lower front member 16 through the front frame 8 and the lower front member 16 so that the unlocking operation can be performed by inserting a key from the front of the pachinko machine 1. Arranged to do so.

  The front frame 5 is also called a glass frame or a glass door, and the front frame 5 is attached to the front side of the main body frame 3 through a hinge mechanism 25 so as to be opened and closed. The front frame 5 includes a door main body frame 26 on the back side, and includes a side decoration device 27, an upper plate 28, and an acoustic illumination device 29 on the front side. The door main body frame 26 is configured by a pressed metal frame member, and the door main body frame 26 is formed to have a size that covers a portion from the upper end of the front frame body 8 to the upper edge of the lower front member 16. ing. When the front frame 5 is closed, the front side of the front frame 8 including the game board 4 is covered by the front frame 5, but a substantially circular opening window 30 is formed in the center of the door body frame 26. The game area 12 of the game board 4 can be viewed from the front through the opening window 30. In addition, a window frame 31 having a rectangular frame shape larger than the opening window 30 is provided on the rear side of the door main body frame 26, and a transparent glass plate 32 is doubled forward and backward in the window frame 31. Is installed.

  As shown in FIG. 1, the front frame 5 is provided with side decoration devices 27 on the left and right sides around the opening window 30, and an upper plate 28 at the lower part thereof. In addition, an acoustic illumination device 29 is disposed at the top. The side decoration device 27, the acoustic illumination device 29, the upper plate 28, and the like are integrated so as to constitute the outer shape of the front frame 5 as a whole, and are designed to recall a sense of unity in appearance.

  Among these, the side decoration device 27 is mainly configured by a side decoration body 33 having a built-in lamp substrate, and the side decoration bodies 33 form a pair just on the left and right of the opening window 30. In the side decorative body 33, a plurality of slit-shaped opening holes (without reference numerals) that are long in the horizontal direction are arranged in the vertical direction, and each opening hole has a light source (for example, LED) disposed on the lamp substrate. A corresponding lens 34 is incorporated.

  The acoustic illumination device 29 includes a transparent cover body 35, a speaker 36, a speaker cover 37, a reflector body (not shown), and the like, and these components are unitized in a state where they are assembled with each other.

(2. Components of the main body)
Due to the structure of the pachinko machine 1, the above-mentioned frame (outer frame 2, main body frame 3, front frame 5) and the board material of the game board 4, that is, the game board, are constituent members of the main body. The outer frame 2 plays a role of fixing the pachinko machine 1 to the island facility of the game hall (hall), and the main body frame 3 plays a role of detachably supporting the game board 4. In addition, the game board is made of a strength member such as a plywood board, and the game board with various components (obstacles, accessories, winning devices, ornaments, electronic equipment / control boards, etc.) attached to the front and back of the game board. 4 is configured.

(3. Production device)
FIG. 3 shows the game board 4 in a state where it is disassembled into components. However, since only the components necessary for the description are taken up here, some of the components are omitted as appropriate.

  The game board 4 forms a game area 12 on the front surface (board face), and plays a role of advancing the game while flowing a game ball in the game area 12. Normally, in the game in the pachinko machine 1, a profit-giving lottery (a jackpot lottery) is performed by winning a game ball in various winning openings (not shown) in the game area 12, or a prize ball is paid out. It progresses while being broken. In addition to this, the game board 4 is provided with equipment related to effects (direction device) in addition to various winning holes.

  The effect device of the present embodiment is composed of two units that are divided forward and backward with the game board 4a interposed therebetween. Specifically, the front unit 40 is located on the front side of the game board 4a, and the front unit 40 is attached to the game board 4a from the front side. Conversely, the rear unit 42 is located on the back side of the game board 4a, and the rear unit 42 is attached to the game board 4a from the back side.

(3-1. Through hole)
A through hole 44 is formed in the game board 4a by punching out the plywood material in the thickness direction. The through hole 44 is greatly opened from the center of the game area 12 to a slightly higher range, and the opening shape substantially matches the outer shape of the front unit 40.

(3-2. Insertion merger)
The front unit 40 is formed in such a shape that the portion of the latter half (insertion unit) facing the game board 4a is completely inserted into the through hole 44 when viewed in the front-rear direction. This part is attached to the game board 4a in a state of being fitted in the through hole 44. The rear half of the front unit 40 has a thickness as viewed in the front-rear direction that is almost the same as the thickness of the game board 4a. For this reason, when the front unit 40 is attached to the game board 4a, the half part thereafter is flush with the back surface of the game board 4a (so-called flush state).

  Further, the front unit 40 is formed with a boss 40a that protrudes rearward from the latter half of the portion (insertion unit). There are three bosses 40a in total, one at the upper position of the front unit 40 and two at the lower position (only one is shown in FIG. 3). When inserted from the front side of 4a, it protrudes further rearward from the back side of game board 4a.

  On the other hand, with the front unit 40 attached to the game board 4a, the front half of the front unit 40 protrudes to the front side of the game board 4a. The thickness of the front half portion is set to be substantially the same as that of the guide rail 11, panel decoration, etc. (without reference numerals), for example. For this reason, when the front unit 40 is attached to the game board 4a, the front half of the front unit 40 projects forward from the board surface in the game area 12, thereby guiding and guiding the flow of the game ball.

(3-3. Mounting surface)
On the other hand, the rear unit 42 on the back side is formed in a substantially flat shape with the front surface facing the back surface of the game board 4a, and is attached to the game board 4a with the flat front surface as an attachment surface 42a. When the rear unit 42 is attached to the game board 4a, the attachment surface 42a comes into close contact with the back surface of the game board 4a (however, a gap due to manufacturing error or distortion is allowed).

  Further, although the mounting surface 42 a is not fitted into the through hole 44, a part of the mounting surface 42 a is in a positional relationship facing the through hole 44. That is, when the rear unit 42 is attached to the game board 4 a, the attachment surface 42 a partially projects inside the through hole 44 and is exposed to the front side of the game board 4 a through the through hole 44. However, since this exposed part is covered with the front unit 40, it is not directly visible to the player.

  Further, the rear unit 42 has three boss holes 42b corresponding to the bosses 40a of the front unit 40. When the front unit 40 and the rear unit 42 are attached to the game board 4a from the front and rear, 3 The book bosses 40a reach the rear unit 42 through the through holes 44 and are respectively inserted into the corresponding boss holes 42b. In this state, the front unit 40 and the rear unit 42 are positioned relative to each other.

(3-4. Display unit)
Although not shown in FIG. 3, a display unit is further attached to the game board 4 from behind the rear unit 42. The display unit is configured as a unit in which, for example, a liquid crystal display and a display control board are integrated, and plays a role of displaying an effect image on the screen. When the game board 4 is completed, the screen of the display unit can be viewed from the front side through the through hole 44.

(3-5. Production area)
FIG. 4 shows the front unit 40 and the rear unit 42 connected to each other. The front unit 40 plays a role of giving a player a certain visual effect / impact from modeling / decoration applied to the outer surface thereof. In addition, such modeling / decoration of the front unit 40, coupled with the design of the decorative sheet (cell board) attached to the front surface of the game board 4a, makes the player clearly recognize the model and game concept of the pachinko machine 1. There is an effect. At the same time, in the present embodiment, the front unit 40 is attached at a substantially central position of the game area 12, so that an effect area in which an effect operation is performed is formed. In the present embodiment, in this effect area, for example, a light emission effect by lighting / flashing of an LED, an image display effect by a liquid crystal display, an operation effect by a movable accessory, and the like are performed.

  Further, the central portion of the front unit 40 and the rear unit 42 is opened in a rectangular shape so that the above-described display unit can be visually recognized. Therefore, a display region 46 is formed in this opening portion. In the display area 46, an effect is produced by displaying an effect image on the liquid crystal display.

(4. Front unit)
The overall appearance of the front unit 40 is formed with a “monster house” as a motif. The “monster house” here is a building where the characters (comic characters imitating imaginary monsters) that appear in the story of creation are the residence, and the appearance is Western-style brick It has become. When the front unit 40 is regarded as a “monster house”, the roof decoration portion 40b corresponding to the roof has a shape that widens to the left and right. In addition, the roof decoration portion 40b serves to distribute the game balls flowing down from above the game area 12 to the left and right (so-called armor cover).

  A comical character body 40c is disposed immediately below the left roof decoration portion 40b. This character body 40c corresponds to the character who becomes the master of the “monster house” in the above story, and is designed to imitate a human boy. In terms of design, the character body 40c looks like a wall that penetrates from the attic and looks into both face and both hands.

  Further, the center of the roof decoration portion 40b swells in a dome roof shape, and a window decoration portion 40d simulating a “roof window” is disposed immediately below the roof decoration portion 40b. The window decoration portion 40d can be easily recognized as a window by using transparent parts. Further, an LED substrate (not shown) is built in the interior of the window decoration portion 40d. Therefore, the window decoration portion 40d provides an effect by light emission of the LED. The LED board is built in the front unit 40.

  Another spherical guiding member 40e is attached to the front side of the window decoration portion 40d so as to obliquely close the “roof window”. The ball guiding member 40e is disposed so as to be braided together with the other decorative member 40f on the front side of the window decorative portion 40d. Each of the ball guide member 40e and the decorative member 40f has a three-dimensional pattern with a wood grain on the front surface.

  The left and right side edges of the front unit 40 extend downward so as to surround both sides of the display area 46, and the right edge of the front unit 40 is wider than the left edge. The roof decoration portion 40b extends from the upper portion of the front unit 40 to the left and right side edges, so that the outer edges of the left and right side edges are outside the game area by the roof decoration portion 40b. 12 (not shown in FIG. 4).

  A wall decoration body 40g is attached to the right edge of the front unit 40 along the inside of the roof decoration portion 40b. Further, another wall decoration 40h is attached to the right edge along the right edge from the upper edge of the display area 46, and there is a fixed space between the wall decoration 40h and the previous wall decoration 40g. A gap is secured. These wall decorations 40g and 40h are each formed into a shape in which bricks are stacked, and the atmosphere as a “monster house” is created by the modeling of these wall decorations 40g and 40h.

  On the other hand, a window decoration portion 41 is formed on the left edge of the front unit 40 so as to be located inside the roof decoration portion 40b. The window decoration portion 41 is a decoration as a “light window” that leads to the interior of the “monster house”.

(4-1. Ball guide passage)
On the right edge of the front unit 40, a ball guiding passage 48 is formed in the space between the wall decorations 40g and 40h. The ball guiding passage 48 extends downward from the upper side of the display area 46 so as to bypass the right side, and is opened toward the game area 12 below. During the game by the pachinko machine 1, the game ball flowing down from above the front unit 40 is guided by the ball guide member 40e and sent into the ball guide passage 48.

  A wall surface member 40 i is attached to the right edge of the front unit 40 at a position behind the ball guiding passage 48 as viewed from the front side. The wall surface member 40i is light transmissive by adopting transparent parts (plate-like members), and an LED substrate is built in a position behind the wall member 40i. For this reason, in the ball | bowl guide path 48, the effect by light emission of LED is performed like said window decoration part 40d.

  Although not shown in detail in FIG. 4, the wall surface member 40 i has a light diffusion lens cut (for example, a prism cut, a diamond cut, etc.) on the back surface thereof. On the other hand, the front surface of the wall surface member 40i is processed into a shape having visual uniformity with the surface shape of the wall decoration bodies 40g and 40h. Specifically, since the wall decorations 40g and 40h have a shape in which bricks are stacked, protrusions simulating each brick are also formed on the front surface of the wall surface member 40i.

  The shape and function of the ball guide passage 48 will be described later with reference to another drawing.

(4-2. Ball stage)
A ball receiving stage 40 j is formed at the lower edge of the front unit 40. In the present embodiment, not only the front unit 40 but also the ball receiving stage 42c is formed at the lower edge of the rear unit 42, and in a state where the front unit 40 and the rear unit 42 are combined, both ball receiving stages are provided. 40j and 42c are integrated. The ball receiving stages 40j and 42c are divided into three stages, upper, middle and lower. Of these, the upper and middle ball receiving stages 42c are formed in the rear unit 42, and the lower ball receiving stage 40j is formed in the front unit 40. Yes. Among these, the upper ball receiving stage 42c is located at the innermost position, and the position thereof is lowered in that order from the middle ball receiving stage 42c to the lower ball receiving stage 40j.

  In relation to the ball receiving stages 42c and 40j, a guide passage 42d is formed in the rear unit 42. The guide passage 42d is lowered from the center position of the upper and middle ball receiving stages 42c and to the front side. It bends and extends. Further, the front unit 40 is formed with a discharge port 40k of the guide passage 42d at the center position of the lower edge thereof.

  The functions of the ball receiving stages 42c and 40j and the guide passage 42d are substantially the same as those known. That is, the ball receiving stages 42c and 40j roll the game ball so as to swing left and right on the upper surface thereof, and the destination of the game ball cannot be predicted. In this process, the game ball falls to the lower stage or is inserted into the guide passage 42d, so that the game is interesting by the movement of the game ball during that time. When the game ball is inserted into the guide passage 42d, it is released directly from the lower discharge port 40k, so that it is easy to win a start winning port (not shown).

(4-3. Release passage)
Although not shown in detail in FIG. 4, a warp passage is formed in the front unit 40 in relation to the ball receiving stages 42c and 40j. The warp passages are respectively formed on the left and right side edges of the front unit 40, and both play a role of guiding the game ball to the ball receiving stage 42c. In this embodiment, the form and arrangement of the warp passage are different on the left and right, and the specific form, arrangement, etc. will be described later with reference to another drawing.

(5. Rear unit)
FIG. 5 shows the outer shape of the rear unit 42 in detail. Unlike the front unit 40, most of the rear unit 42 is hidden behind the game board 4a. However, since the part of the ball receiving stage 42c and the part surrounding the display area 46 are exposed on the front side and are in direct contact with the player's eyes, they are decorated similarly to the front unit 40. Has been.

  First, a decorative member 42e is disposed above the upper ball receiving stage 42c and in the back of the ball receiving stage 42c. The decorative member 42e extends to the left and right so as to define the lower edge of the display area 46. . In addition, the decorative member 42e is formed into a shape in which bricks are arranged in a horizontal row, thereby maintaining the visual unity and the decoration of the front unit 40. The decorative member 42e is divided into left and right sides with the guide passage 42d.

  In addition, a decorative member 42f is also disposed on the left portion of the upper edge of the display area 46. The decorative member 42f is also formed in a shape in which bricks are arranged in a horizontal row when viewed from the front, and is further formed in a shape in which bricks are arranged in the depth direction.

  For the other peripheral edge of the display area 46, the same decoration (decoration simulating the arrangement of bricks) is applied to the right position of the decorative member 42f, and the same decoration is applied to the right edge. ing. On the other hand, the left edge of the display area 46 is slightly different from the others and is decorated like a wooden door. Such a decoration of the rear unit 42 is located behind the front unit 40 when viewed from the front, and thus is not so conspicuous. However, the player changes the direction and angle of the line of sight to change the display area 46. When the periphery is looked into, the decoration of the rear unit 42 is clearly visible. The decoration of the rear unit 42 will be described later with reference to another drawing.

(5-1. Operating mechanism)
Next, an operation mechanism that is a central element in the rear unit 42 will be described.
As indicated by broken lines in FIG. 5, the rear unit 42 has built-in performance action bodies that can appear and disappear in the display area 46, that is, character bodies 50, 52, and 54. These character bodies 50, 52, and 54 are housed around the display area 46 in a state of being located deeper (inside the rear unit 42) than the mounting surface 42a described above, and at the time of the operation, they are deeper than the mounting surface 42a. It moves from the position toward the display area 46 and appears on the front side of the display screen.

  The rear unit 42 is provided with three cover members 42g at positions corresponding to the mounting surface 42a. The cover member 24g is made of a transparent (or translucent) resin plate having a thin wall thickness (for example, about 2 mm), and the mounting surface 42a is formed from the front surface of these cover members 42g. In FIG. 5, the outer shapes of the character bodies 50, 52, and 54 are shown by broken lines. However, since the cover member 24g has transparency, the character bodies 50, 52, and 54 (and their attached mechanisms) are actually used. It is visible through the front side.

(5-2. Production action body)
FIG. 6 shows a state where the cover member 24g is removed from the rear unit 42. The three character bodies 50, 52, and 54 are arranged so as to surround the display area 46, and one character body 50, 52, and 54 is located above, on the right side, and on the left side, respectively.

  Each character body 50, 52, 54 is designed in a different form. Each of these character bodies 50, 52, and 54 imitates some kind of “monster” appearing in a famous mysterious novel, but is visually designed to be deformed. In other words, the character body 50 located on the right side of the display area 46 is imitating a “Frankenstein monster”, but from its expression, the character body 50 feels like it is missing somewhere. The character body 52 located above the display area 46 is imitating a “vampire dracula”, but has a somewhat timid impression from its face. The character body 54 located on the left side of the display area 46 is similar to a “wolf man (a man who transforms from a human figure into a wolf)”. Although not shown in detail in FIG. 6, the expression of the character body 54 has a mascot-like affection.

(5-3. Standby accommodation unit)
In the rear unit 42, accommodating portions 56, 58, and 60 (standby accommodating portions) are formed corresponding to the three character bodies 50, 52, and 54, respectively. The rear unit 42 has a structure that is entirely covered by the casing 62, and the three accommodating portions 56, 58, and 60 are in a state of being partitioned inside the casing 62.

  The casing 62 has a substantially rectangular outer shape. The front surface of the casing 62 is largely open, but the back surface is closed by a back wall 62a. The outer edge of the casing 62 is surrounded by a side wall 62b, and the side wall 62b is formed so as to rise from the periphery of the back wall 62a to the front surface side. And said accommodating part 56,58,60 is formed inside the side wall 62b in the space before this back wall 62a.

  In the accommodating portions 56, 58, and 60, the side ends adjacent to the display area 46 are the entrances and exits of the character bodies 50, 52, and 54. The character bodies 50, 52, and 54 can be displaced between a state (standby position) accommodated in the accommodation units 56, 58, and 60 and a state (appearance position) that appears on the front side of the display screen. At this time, the character bodies 50, 52, and 54 enter and exit through the above-described entrance / exit.

(5-4. Shielding member)
The rear unit 42 is attached to the rear surface of the game board 4a, and the front unit 40 is attached to the front side thereof, so that the character bodies 50, 52, 54 are accommodated in the respective accommodating portions 56, 58, 60. When it is in the state, it is hidden behind the front unit 40 and the game board 4a and is not visible from the front.

  Further, in the present embodiment, shielding members 64, 66, 68 are provided corresponding to the character bodies 50, 52, 54, and these shielding members 64, 66, 68 are accommodated through the display area 46 from the front side. 56 plays a role in blocking the exposure of the inside. For this reason, as indicated by a solid line in FIG. 6, when the character bodies 50, 52, 54 are accommodated in the accommodating portion 56, the accommodating portions 56, 58 are respectively provided by the corresponding shielding members 64, 66, 68. , 60 doorways are closed.

  On the other hand, as shown by a two-dot chain line in FIG. Can be opened. In this state, the character bodies 50, 52, 54 can appear on the front side of the display area 46.

  At this time, with respect to the character bodies 50 and 52 on the right side and the upper side of the display area 46, the respective shielding members 64 and 66 are rotated about the one end along the front surface of the display screen, thereby opening the entrance. Further, with respect to the character body 54 on the left side of the display area 46, the shielding member 68 is rotated about the vertical axis toward the display screen to open the entrance.

  Further, the shielding members 64, 66, and 68 are provided with a decoration that is consistent with the decoration on the outer surface of the front unit 40. For example, the shielding members 64 and 66 positioned on the right side and the upper side of the display area 46 are decorated in the same manner as the decorative member 42f, in the form of a brick arrangement. On the other hand, the shielding member 68 located on the left side of the display area 46 is decorated like a wooden door as described above.

(5-5. Operating range)
In the present embodiment, the three character bodies 50, 52, and 54 perform the in-and-out motion in the display area 46. However, each of the motion ranges is designed not to interfere with each other, or in control. An operation that does not interfere is performed. For example, the character body 54 on the left side of the display area 46 moves linearly to the right from the left end of the display area 46, and the motion range A 1 at this time is the range of the other two character bodies 50 and 52. The design does not overlap with the operating range A2.

  Regarding the character bodies 50 and 52 located on the right side and the upper side of the display area 46, there is a design overlap in the operation range in which the respective shielding members 64 and 66 rotate. However, the character bodies 50 and 52 are controlled so that their movement ranges (angles) B1 and B2 do not interfere with each other during actual movement.

(5-6. Configuration example of operation mechanism)
Next, the details of the operation mechanism for operating the character bodies 50, 52, 54 and the shielding members 64, 66, 68 will be described.

(5-6-1. Character body "Franken")
FIG. 7 specifically shows an operation mechanism for the character body 50 and the shielding member 64. The motion mechanism including the character body 50 and the shielding member 64 is unitized in a state of being housed in a box-shaped mechanism box 50a. The mechanism box 50a is accommodated in the rear unit 42 as a whole unit, and the accommodating portion 56 is formed inside the mechanism box 50a in this state.

  The character body 50 is composed of a combination of three movable parts, and specifically includes a head part 50b, a left arm part 50c, and a right arm part 50d. These parts 50b, 50c, and 50d are pin-bonded to each other to form a link mechanism, and each corresponds to a section of the link mechanism. In addition, an elevating slider 50e is accommodated in the mechanism box 50a, and this elevating slider 50e also constitutes one action mechanism together with the character body 50. The elevating slider 50h is supported so as to be movable up and down in the mechanism box 50a.

  The head part 50b of the character body 50 is supported by the mechanism box 50a via a fulcrum 50f at a portion corresponding to the chest of the “monster”. A lever 50g extends obliquely downward from this portion, and the head part 50b and the lift slider 50h are joined to each other via the lever 50g.

  The left arm part 50c and the right arm part 50d of the character body 50 are connected to each other at a portion corresponding to the base of the arm. The left arm part 50c and the right arm part 50d operate as a unit on the mechanism without relatively moving. However, the head part 50b is located between the right arm part 50d and the left arm part 50c when viewed in the front-rear direction, and these are housed in the mechanism box 50a so as to overlap in the front-rear direction. Accordingly, an appropriate clearance is secured between the head part 50b, the left arm part 50c, and the right arm part 50d. Accordingly, in this embodiment, the character body 50 as a whole has a thickness (which is structurally different from a movable accessory having only one thin plate).

  Although not shown in FIG. 7, the head part 50 b is pin-bonded to the left arm part 50 c and the right arm part 50 d at a portion corresponding to the back of the “monster”. On the other hand, the right arm part 50d is pin-bonded to the shielding member 64 at a portion corresponding to the palm. As a result, a continuous mechanism from the lifting slider 50h to the shielding member 64 through the head part 50b and the right arm part 50d is configured.

  As shown in FIG. 7B, a drive motor 50h is attached to the back side of the mechanism box 50a. The character body 50 and the shielding member 64 can operate using the drive motor 50h as a drive source.

(5-6-2. Open hole)
In the mechanism box 50a, an open hole 50j is formed in the right side wall 50i as seen in FIG. The opening hole 50j can open the space inside the mechanism box 50a to the right side and ensure the visibility to the inside. In addition, since the casing 62 of the rear unit 42 is also formed as a whole from transparent resin, even if the mechanism box 52a is housed in the casing 62, the inside thereof can be visually recognized through the open hole 50j. Yes.

(5-6-3. Operation example)
FIG. 8 and FIG. 9 show an operation example of the character body 50 and the shielding member 64. The elevating slider 50e is provided with an elevating operation by the power from the drive motor 50h, and the power from the drive motor 50h is transmitted to the elevating slider 50e via the rack and pinion mechanism.

  The raising / lowering operation of the raising / lowering slider 50e is transmitted to the head part 50b via the lever 50g. When the elevating slider 50e is lifted, the lever 50g is pulled up and the head part 50b is rotated around the fulcrum 50f. By the rotation of the head part 50b at this time, a movement in which the character body 50, which is just a “monster”, protrudes the head forward is realized. As shown in FIGS. 8 and 9, an engaging groove 50k is formed at the lower end of the elevating slider 50e, and the elevating slider 50e and the head part 50b are connected via the engaging groove 50k. It is joined.

  When the head part 50b further rotates, the movement is transmitted to the left arm part 50c and the right arm part 50d, and further, the movement is transmitted to the shielding member 64 with the right arm part 50d serving as a connecting node. As a result, when the shielding member 64 is displaced obliquely from the initial posture (hanging state), an operation as if the shielding member 64 was pushed up in the upper left direction is realized. At this time, the left arm part 50c and the right arm part 50d work as articulated nodes having no fixed fulcrum, so that the left arm part 50c and the right arm part 50d move in the upper left direction according to the movement of the shielding member 64 and the head part 50b. Become.

  Accordingly, when the action mechanism is viewed as a whole, the character body 50 that is a “monster” pushes the shielding member 64 open with both hands, and an effect action is realized as if the face is sticking out. Further, since the shielding member 64 is decorated to resemble a brick wall, the “monster” has the monster power and the brick wall of the “monster house” from the movement of the character body 50 at this time. You can get a visual effect as if you are pushing it up.

(5-6-4. Character body “Dracula”)
FIG. 10 specifically shows an operation mechanism for the character body 52 and the shielding member 66. The motion mechanism including the character body 52 and the shielding member 66 is also unitized in a state of being housed in the box-shaped mechanism box 52a. Here, similarly, the mechanism box 52a is housed in the rear unit 42 as a whole unit, and the housing portion 58 is formed inside the mechanism box 52a in this state.

  The character body 52 is a single component, and a two-link mechanism is provided in the mechanism box 52a. Of these, one system is for rotating (or swinging) the character body 52 and the shielding member 66 as a whole, and the other system is for sliding the character body 52 in the longitudinal direction of the shielding member 66. Is.

  Of the two link mechanisms, the first one (second link mechanism) includes a main part 52b formed integrally with the shielding member 66, and a character body together with the main part 52b (swing member). A lever 52c for rotating (or swinging) 52 is included. The main part 52b is supported by the mechanism box 52a via a fulcrum 52d, and can swing in the left-right direction around the fulcrum 52d.

  One lever 52c is swingably supported by the mechanism box 52a via a fulcrum 52e. The end of the lever 52c located on the lower side from the fulcrum 52e is joined to the main part 52b. A guide groove 52i is formed at the end of the lever 52c along the longitudinal direction thereof, while an engagement pin (not shown) is provided on the main part 52b so as to protrude rearward in the front-rear direction. ing. The main part 52b is mechanically connected to the lever 52c by inserting the engaging pin into the guide groove 52i.

  A guide groove 52f is formed along the longitudinal direction on the opposite side, that is, on the end located on the upper side from the fulcrum 52e, and the tip of the crank 52g is inserted into the guide groove 52f. . The crank 52g is connected to the output shaft of the drive motor 52h, and can be rotated or rotated by its power.

  The remaining one system (first link mechanism) includes a connecting rod 53a connected to the character body 52 and a lever 53b connected to the connecting rod 53a. The character body 52 is designed in a posture as if a “vampire Dracula” is flying in the sky, and the connecting rod 53 a is pin-joined rearward in the flight direction of the character body 52.

  On the other hand, the character body 52 is slidably supported with respect to the main part 52b of another system. For this reason, a guide groove 53c is formed in the main part 52b along the longitudinal direction thereof. An engagement pin (not shown) is formed on the rear side of the character body 52 when viewed from the front side, and this engagement pin is in a state of being inserted into the guide groove 53c.

  The lever 53b is also formed with a guide groove 53d along the longitudinal direction thereof, and the tip of the crank 53e is inserted into the guide groove 53d. The crank 53e is connected to the output shaft of the drive motor 53f, and can be rotated or rotated by its power.

(5-6-5. Visibility)
As for the character body 52, the entire mechanism box 52a is formed of transparent parts. For this reason, the two-link mechanism has an advantage that the state can be easily confirmed from various directions around the link mechanism.

(5-6-6. Operation example)
11 and 12 show an example of the operation of the character body 52 and the shielding member 66. FIG. First, with respect to one system of link mechanism (second link mechanism), when the crank 52g is rotated in one direction (counterclockwise in FIG. 11) by the power of the drive motor 52h, this causes the lever 52c to move in one direction. It rotates in the clockwise direction in FIG. When the lever 50g is rotated, the main part 52b is thereby rotated in one direction (counterclockwise in FIG. 11). As a result, one end portion (the right end portion in FIG. 11) where the character body 52 and the shielding member 66 are located. ) Will rotate downward.

  For the remaining one-system link mechanism (first link mechanism), when the crank 53e is rotated in one direction (clockwise in FIG. 11) by the power of the drive motor 53f, the lever 53b is It rotates in a direction (counterclockwise direction in FIG. 11). When the lever 53b rotates, the connecting rod 53a is pushed in one direction (leftward in FIG. 11), and as a result, the character body 52 moves along the main part 52b in the tip direction (lower leftward in FIG. 11). Will slide.

  As a result, when the movement mechanism is viewed as a whole, the character body 52 as the “vampire dracula” appears to hang down from the back of the ceiling of the “monster house” together with the shielding member 66, and seems to be floating in the air as it is. The directing operation is realized. Since the image of “Vampire Dracula = Bat” is generally established, the mode in which the character body 52 imitating “Vampire Dracula” appears from the ceiling as in this embodiment is also an effect operation. It is easy for everyone to accept.

  As is apparent from the above description, of the two types of link mechanisms, the link mechanism (first link mechanism) for sliding the character body 52 is entirely composed of the mechanism elements including the drive motor 53f. It is understood that it is mounted on another system of link mechanism (second link mechanism). Further, in the present embodiment, the character body 52 is located at the left end portion with the fulcrum 52d of the main part 52b as the center, and the drive motor 53h is located at the right end portion on the opposite side. For this reason, when the main part 52b swings, the character body 52 and the drive motor 53h are balanced in a good manner, and the stable swing is realized. In particular, the mass of the drive motor 53h also acts as a counterweight when trying to return the character body 52 from the state in which the character body 52 is displaced downward, so that excessive torque is required to swing the main part 52b. There is an advantage of not.

(5-6-7. Character body “Wolf man”)
Next, FIG. 13 specifically shows an operation mechanism for the character body 54 and the shielding member 68. Similarly to the above, the operation mechanism including the character body 54 and the shielding member 68 is also unitized in a state of being housed in the box-shaped mechanism box 54a. The mechanism box 54a is housed in the rear unit 42 as a whole unit, and the housing portion 60 is formed inside the mechanism box 54a in this state.

  The character body 54 is composed of a combination of two movable parts, and specifically includes a main body part 54b and a left arm part 54c. In the mechanism box 54a, a slide block 54d and a push / pull rod 54e are disposed as other mechanism elements. Of these, the slide block 54d extends in the vertical direction in the mechanism box 54a, and upper and lower ends thereof are supported so as to be slidable in the lateral direction with respect to the mechanism box 54a. Correspondingly, two guide grooves 54f are formed in the mechanism box 54a, and these guide grooves 54f extend in the lateral direction while being kept parallel to each other.

  One push-pull rod 54e extends in the horizontal direction (rightward in FIG. 13) with the base end fixed to the slide block 54d, and the tip of the push-pull rod 54e reaches slightly outside the mechanism box 54a.

  The main body part 54b of the character body 52 is fixed to one end (right end in FIG. 13) of the slide block 54d. For this reason, the movement of the character body 52 in the horizontal direction is basically realized by the sliding motion of the slide block 54d. On the other hand, the left arm part 54c is relatively moved in accordance with the operation of the main body part 54b while being pin-bonded to the main body part 54b.

  Further, the upper and lower ends of the shielding member 68 are rotatably supported by the mechanism box 54a. As already described, the shielding member 68 is decorated with a wooden door, and its movement is the same as that when the door is opened and closed. Two engaging pieces 68a and 68b for engaging with the push / pull rod 54e are formed at the upper end of the shielding member 68. The engaging pieces 68a and 68b are formed by the decorative member 42f. It is located above. The engaging pieces 68a and 68b extend in the horizontal direction from the rotation shaft of the shielding member 68, and when the mechanism box 54a is viewed from directly above, the two engaging pieces 68a and 68b are opened in a V shape. Are arranged.

  On the other hand, engagement protrusions 54g and 54h are formed at the front end portion (right end portion in FIG. 13) of the push / pull rod 54e corresponding to the engagement pieces 68a and 68b. As shown in FIG. 13, in a state where the character body 52 is housed in the housing portion 60, the two engagement protrusions 54g and 54h are both positioned between the two engagement pieces 68a and 68b. It is in. In this state, the engaging protrusion 54h located on the inner side of the accommodating portion 60 (leftward in FIG. 13) abuts on the engaging piece 68b of the shielding member 68, thereby maintaining the posture of the shielding member 68. At this time, the shielding member 68 is in a state in which the entrance / exit of the housing portion 60 is closed, thereby hiding the presence of the character body 54 located in the housing portion 60.

(5-6-8. Open hole)
In the mechanism box 54a, an open hole 54j is formed in the left side wall 54i as seen in FIG. The opening hole 54j can open the space inside the mechanism box 54a to the left side and ensure the visibility to the inside.

(5-6-9. Example of operation)
FIG. 14 and FIG. 15 show an operation example of the character body 54 and the shielding member 68. The slide block 54d is slid by power from the drive motor 55, and the power from the drive motor 55 is transmitted to the slide block 54d through the crank 55a and the lever 55b. For this reason, the lower end portion of the lever 55b is pin-bonded to the mechanism box 54a, while the upper end portion of the lever 55b is slider-bonded to the slide block 54d. A guide groove 55c extending in the vertical direction is formed in the slide block 54d, and a pin 55d that fits into the guide groove 55c is formed at the upper end portion of the corresponding lever 55b. The lever 55b is also formed with a guide groove 55e along its longitudinal direction, and the tip of the crank 55a is inserted into the guide groove 55e.

  For this reason, when the crank 55a is rotated in one direction (clockwise in FIG. 14A) by the power of the drive motor 55, the lever 55e is thereby rotated in one direction (clockwise in FIG. 14A). Rotate. When the lever 55e is rotated, the slide block 54d is thereby pushed in one direction (rightward in FIG. 14A), and as a result, the character body 54 is moved outwardly from the housing portion 60 (FIG. 14A). Then slide to the right).

  In conjunction with such sliding of the slide block 54d, the push / pull rod 54e also slides in one direction (rightward in FIG. 14A). Then, the engaging protrusion 54g located at the head in the sliding direction pushes the engaging piece 68a of the shielding member 68, so that the shielding member 68 is rotated around the axis.

  The main body part 54b of the character body 52 simply slides in one direction (rightward in FIG. 14A) in accordance with the slide operation of the slide block 54d, but the left arm part 54c is accompanied by the slide operation. A rotating movement is added.

  For this reason, for example, as shown in FIG. 14B, a lever 55f is attached to the back of the left arm part 54c, and this lever 55f extends from the tip of the left arm part 54c to the rear of the main body part 54b. It extends and is joined to the mechanism box 54a by a slider. A guide groove 55g is further formed in the mechanism box 54a, and a slide pin 55h that fits into the guide groove 55g is provided at one end of the lever 55f. The guide groove 55g extends horizontally from one side end (left side end in FIG. 14A) to the other side end in the mechanism box 54a, and is bent obliquely upward in the middle. Therefore, when the character block 52 and the shielding member 68 are accommodated in the accommodating portion 60 (FIG. 13) and the slide block 54d starts to slide in one direction (rightward in FIG. 14A), At first, the slide pin 55h of the lever 55f is not displaced in the vertical direction, but when the slide operation of the slide block 54d reaches the final stage, the slide pin 55h is guided to the bent portion of the guide groove 55g and gradually moves upward. Displace to Thereby, the movement which rotates so that the front-end | tip of the lever 55f, ie, the front-end | tip part of the left arm part 54c, falls below is implement | achieved.

  Looking at the above movements as a whole, the character body 54, which is a “monster”, vigorously pushes the shielding member 68, which is a “wooden door”, and an effect is realized as if it suddenly jumps out of the room. Will be. On the other hand, when the character body 52 is retracted into the room, the shielding member 68 that is a “wooden door” is closed accordingly, and a natural presentation operation as if the room was shielded is realized.

(6. Unity of decoration)
FIG. 16 shows a left half ((a) in the drawing) and a right half ((b) in the drawing) in a state where the front unit 40 and the rear unit 42 are combined. As shown in FIG. 16, when the operation mechanism of the rear unit 42 is in a non-operating state, the character 54 and other operation mechanisms are provided on the left side of the display area 46 by a shielding member 68 simulating a “wooden door”. Is in an obscured state. On the right side of the display area 46, the character body 50 and other motion mechanisms are covered with a shielding member 64 simulating a “brick wall”. The shielding members 64 and 66 are visually unified in outer surface shape with the outer surface shapes of the window decoration portion 41 and the wall decoration body 40h of the front unit 40. For this reason, the character body 50 is displayed by the player. , 52 is not reminiscent of anything, and there is almost no awareness of any device there.

  Next, FIG. 17 shows the entirety of the front unit 40 and the rear unit 42 as viewed from a slightly upward angle in a combined state. As shown in FIG. 17, when the operation mechanism of the rear unit 42 is in an inactive state, the character body 52 and other parts are displayed above the display area 46 by the shielding member 66 simulating a “brick ceiling”. Is in a state of being covered up. Similarly, since the outer surface shape of the shielding member 66 is visually unified with the outer surface shape of the wall decoration body 40h of the front unit 40, the player is hardly aware of the existence of the operation mechanism. ing.

(7. Details of the ball guide passage)
FIG. 18 shows a longitudinal section in the front half of the front unit 40. A portion of the front unit 40 that protrudes from the front surface (board surface) of the game board 4a to the front side includes the roof decoration portion 40b, the ball guiding member 40e, the wall decoration bodies 40g, 40h, and the like.

  In FIG. 18, the shape of the sphere guide passage 48 is shown in more detail. In other words, the ball guide passage 48 has an entrance that opens obliquely upward to the left above the front unit 40, and the game ball that has jumped in from there is first guided by the ball guide member 40e and rolls in the lower right direction. To do. As shown in the cross section of FIG. 18, the ball guide member 40e has a cross-sectional shape that has a stepped downward shape along the rolling direction of the game ball. Therefore, the game ball on the ball guide member 40e. Is guided, the rolling speed is first relaxed on the stepped uneven surface.

(7-1. Braking protrusion)
On one decorative member 40f, a braking protrusion 41a is formed so as to face the uneven surface of the ball guiding member 40e. The braking protrusion 41a is in a positional relationship where it collides with a game ball rolling on the uneven surface of the ball guiding member 40e in such a manner as to hit it. For this reason, the game ball that has entered the ball guide passage 48 first collides with the braking protrusion 41a and is decelerated.

  Similarly, a braking protrusion 41b is also formed on the wall decoration body 40g, and when proceeding further from the previous braking protrusion 41a to the back of the ball guide passage 48, this time, the braking protrusion 41b of the wall decoration body 40g plays a game. The balls collide relative to each other, and the rolling speed is also reduced here.

  Thereafter, when the game ball further advances in the ball guide passage 48, the game ball rolls while contacting the outer surfaces of the two wall decorations 40g and 40h, and the rolling speed is appropriately reduced in the process. . Furthermore, in this embodiment, since the uneven surface is also formed on the front surface of the wall surface member 40i, the game ball is not only caused by friction with the uneven surface of the wall surface member 40i, but also with the two external surfaces of the wall decoration bodies 40g and 40h. The braking force is also applied. As a result, an appropriate braking force acts on the rolling of the game ball in the ball guide passage 48, and the player can follow the rolling process carefully with his eyes.

(7-2. See-through structure)
At the right edge of the front unit 40, the warp passage extends obliquely downward to the left through the inside of the front unit 40 (inside the outer surface). A warp inlet 48a is formed at the lower end portion of the ball guide passage 48 so as to open to the wall surface member 40i, and a game ball rolling on the ball guide passage 48 enters the warp passage from the warp inlet 48a. There is.

  A discharge approach 48b is formed at the right edge of the front unit 40. The discharge approach 48b protrudes from the exit of the warp passage toward the ball receiving stage 42c (not shown in FIG. 18). . The game ball that has passed through the warp passage is discharged to the ball receiving stage 42c through the discharge approach 48b.

  Here, a see-through hole 48c is formed in the wall surface member 40i of the front unit 40, and the see-through hole 48c penetrates the wall surface member 40i in the thickness direction. Therefore, the appearance (a part) of the game ball passing through the warp passage is visible to the player through the see-through hole 48c.

  Furthermore, in the present embodiment, in the decorative shape of the wall surface member 40i (the shape in which bricks are stacked), see-through holes 48c are formed at the positions of the gaps between individual bricks. For this reason, in this embodiment, even if the inside of the warp passage can be visually recognized from the front side by forming the see-through hole 48c, the decorative shape of the front unit 40 is not hindered by this. Benefits arise.

(7-3. Passage guide passage)
The front unit 40 is integrally attached with a gate switch 70 for normal symbol lottery at the left and right side edges. The gate switch 70 is disposed inside the left and right roof decoration portions 40b. For this reason, a passage guide passage 70a communicating with the gate switch 70 is formed in the roof decoration portion 40b.

(7-4. Visibility of the gate passage process)
FIG. 19 shows a state where a game ball passes through the right gate switch 70 as an example. Usually, since the gate switch 70 is hidden behind the roof decoration part 40b, it is not visually recognized from the front side. However, the through hole 70b is formed in the roof decoration portion 40b, and the player can partially see the appearance of the game ball passing through the gate switch 70 through the through hole 70b. Thus, since it is clear to the player that the normal symbol lottery is firmly performed in the pachinko machine 1, there is no possibility that the player may be questioned about the presence or absence of the normal symbol lottery. Although not shown here, a similar through hole is formed in the left gate switch.

(7-5. Left warp passage)
FIG. 20 shows a cross section of the left edge portion of the front unit 40. Similarly, the gate switch 70 and the passage guide passage 70a are formed inside the roof decoration portion 40b for the left edge portion. Although not shown, a through-hole is formed in the roof decoration portion 40b also on the left edge, so that the state of the game ball passing through the gate switch 70 can be visually recognized by the player.

  A warp passage 72 extending in the vertical direction is formed at the left edge of the front unit 40, and the warp passage 72 has a warp inlet 72a at a relatively high position. That is, the warp inlet 72a is formed to open to the upper left from the roof decoration portion 40b, and the game ball that has entered from here rolls as it is to the back side of the roof decoration portion 40b. Although not shown in FIG. 20, a through hole (similar to the passage guide passage 70a) is also formed in the roof decoration portion 40b in the vicinity of the warp inlet 72a. The process of rolling forward from there is visible to the player through the through hole.

  Further, when the warp passage 72 is bent from the back to the back side of the roof decoration portion 40b, the warp passage 72 is bent downward from the roof decoration portion 40b so as to extend the back side position of the window decoration portion 41 downward. Further, the warp passage 72 is bent to the right to reach the vicinity of the boundary with the display area 42, and further bent to the back side from there, and the ball receiving stage 42c (shown in FIG. 20) of the rear unit 42. Not open).

  In the present embodiment, a transparent plate (outer surface member) is employed in a portion corresponding to the window glass of the window decoration portion 41, and thereby, a decorative effect that actually imitates a “light window” in the window decoration portion 41. Is emphasized. Further, the transparent plate of the window decoration portion 41 is provided with a semi-permeable film by, for example, aluminum vapor deposition, and the transparent plate of the window decoration portion 41 functions as a so-called magic mirror by the semi-permeable film processing. It has become. Accordingly, the back side of the window decoration portion 41 is not simply seen through, and the presence of the back side (the rear unit 42 and the character body 54) is blocked by the difference in light reflectance between the front side and the back side. Has been.

  Accordingly, even if the game ball flows down behind the window decoration portion 41 in the process of passing the game ball through the warp passage 72, the state of the game ball is not clearly seen through, but the game ball is played by the semipermeable membrane. Is projected on the front side. For this reason, the player does not clearly see the presence of the warp passage 72, the rear unit 42, the character body 54, etc. behind the window decoration portion 41, and the appearance of the game ball passing through the warp passage 72 is its outline ( (Projection).

(8. Front bulkhead)
FIG. 21 shows the overlapping relationship between the front unit 40 and the rear unit 42. Here, in particular, the cover member 42g located on the right side portion of the rear unit 42 will be described.

  As described above, since the rear unit 42 is attached to the game board 4a (not shown in FIG. 21) in a state of being superimposed behind the front unit 40, the cover member 42g is directly visible from the front side. It will never be done. However, at the right edge portion of the front unit 40, the boundary line with the display region 42 is not a straight line due to the shape of the wall decoration body 40h, but has a complicated shape designed in a decorative manner. For this reason, if one side edge part (end edge part which prescribes | regulates the boundary with the display area 42) is made into a linear shape, the shape of each other will be obtained when the front unit 40 is piled up on the front side. No longer match.

  Therefore, in the present embodiment, the shape of the one side edge portion of the cover member 42g viewed from the front side and the outer shape of the front unit 40 (the outer shape of the wall decoration body 40h) are mutually matched, so that the cover member 42g is seen from the front side. Is prevented from being noticed unnaturally.

(9. Notch)
FIG. 22 shows the motion mechanism of the character body 50 (“Franken”) as seen from above. As described above, the character body 50 and the shielding member 64 enter and exit in the lateral direction (indicated by the double-headed arrow W in the drawing) with respect to the housing portion 56, and therefore, one side end (left side in FIG. 22) of the mechanism box 50a. The end) is an entrance / exit of the accommodating portion 56.

  The cover member 42g is attached so as to close the front opening of the mechanism box 50a. Therefore, when the shielding member 64 is accommodated in the accommodation portion 56, the shielding member 64 is attached to the cover member 42g when viewed from the front side. Covered. At this time, the cover member 42g also functions as a partition that partitions the periphery of the entrance / exit of the accommodating portion 56.

  On the other hand, one side edge portion (left side edge portion in FIG. 22) of the cover member 42g is formed in an irregular curved shape in accordance with the wall decoration body 40h of the front unit 40 as described above (FIG. 21), the peripheral edge of the entrance / exit of the accommodating portion 56 is partially cut away in the entering direction (right direction in FIG. 22).

  Further, in this embodiment, a notch 56a is formed in the mechanism box 50a around the periphery of the entrance / exit of the accommodating portion 56, and this notch 56a is U-shaped in the entry direction (rightward in FIG. 22) from the opening end of the entrance / exit. It extends in a letter shape (see (b) in FIG. 7 as appropriate).

  Accordingly, even when the shielding member 64 is housed in the housing portion 56, the shielding member 64 can be gripped from both sides through the notch portion of the cover member 42g and the notch portion 56a of the mechanism box 50a. (The white arrow in FIG. 22). Therefore, even if some trouble occurs in the operation mechanism, if the shielding member 64 is grasped and pulled out, the inside of the housing portion 56 can be easily opened, so that the maintenance and inspection work can be performed quickly and easily. Can be done.

(10. Chamfer)
The above-described configuration of the notch is a suitable example related to maintenance / inspection of the operating mechanism. In addition, the present embodiment has a configuration for smoothing normal movement by the operating mechanism.

  As shown in FIG. 22, a chamfered portion 56b is formed at one side edge (the right edge in FIG. 22) of the cover member 42g. The chamfered portion 56b forms an inclined surface that guides the character body 50 and the shielding member 64 in the entering direction (right direction in FIG. 22). The operation when entering the section 56) is performed smoothly.

  Although not specifically illustrated here, the configuration of the chamfered portion is also applied to the accommodating portions 58 and 60 of the other character bodies 52 and 54.

(11. Special symbol display device)
FIG. 23 shows the lower edge of the front unit 40 in an enlarged manner. As shown in FIG. 23A, two light emitting regions 74 are formed on both sides of the discharge port 40k in the lower edge of the front unit 40. In these light emitting regions 74, two light emitting regions 74 are formed. The LED 76 shown in FIG. 23B is turned on / flashed. In the present embodiment, these four light emitting areas 74 function as a special symbol display device.

  For example, if there is a start prize during a normal game (not in a big hit game) in the pachinko machine 1, a special symbol change display will be triggered by that and a lottery result (winning result) will be displayed specially. The symbol is stopped and displayed. In the present embodiment, the change display and the stop display at this time are represented by lighting / flashing of the four light emitting areas 74. For example, during the variable display, the light emitting area 74 repeatedly blinks in a constant pattern, and when the fluctuation stops, the four light emitting areas 74 are turned on or off to display the lottery result. Various patterns can be considered for the display mode, but here, simply, when the lottery result is a win (big hit), all four light emitting areas 74 are lit, and when the lottery is out of the lottery, either (1-4) Is turned off.

  Also, below the left and right light emitting areas 74, four lighting areas 78 for performing start hold display are formed.

(11-1. Light guideway)
As shown in FIG. 23 (b), a light guiding member 80 is attached to the lower edge of the front unit 40 so as to be located behind the outer surface of the front unit 40. Arranged behind the guiding member 80. The LED 76 is mounted on an LED board (not shown), and an LED 82 for starting and holding display is also mounted on the same LED board.

  The light guiding member 80 has a certain depth when viewed from the front side, and the LED substrate is positioned rearward by the depth of the light guiding member 80. The light guiding member 80 is formed with four light guiding paths 80a penetrating the inside thereof in the front-rear direction, and these light guiding paths 80a are formed corresponding to the four LEDs 76, respectively. The light guiding path 80 a is opened at the front surface of the light guiding member 80 and communicates directly behind the light emitting region 74.

  The light emitted from each LED 76 is guided forward through the light guide path 80 a and is irradiated to the front side through the light emitting region 74. A transparent member is fitted in the light emitting region 74, and thus, the light emitting region 74 is visually recognized as if it is surface emitting as a whole.

  In the present embodiment, since the light guiding member 80 is molded from a dark color resin material, the inner wall of the light guiding path 80a exhibits a relatively high light shielding property, whereby the light from the LED 76 passes from the light guiding path 80a to the surroundings. It is hard to leak. For this reason, since the player can visually recognize that only the light emitting area 74 is clearly lit and blinking, the player can clearly recognize the variation display and the stop display of the special symbol. There is an advantage.

  Furthermore, in this embodiment, the shape of the outline of the light emitting region 74 is formed as a decorative shape that imitates a symbol (for example, a symbol representing a figure in which a bat flies). For this reason, lighting / flashing of the light emitting area 74 is not easily recognized as a simple point light emitting operation, and it is possible to suggest (or teach, appeal, announce, etc.) to the player that some meaning is included therein. .

(12. Configuration example of game board surface)
The above is the description of the effect device using the front unit 40 and the rear unit 42 as one embodiment. Next, a configuration example when the effect device is arranged on the actual game board surface will be described.

(12-1. Arrangement of rendering device)
FIG. 24 shows the game board 4 alone. The above-described effect devices (the front unit 40 and the rear unit 42) are attached to the game board 4a to become a part of the board configuration, and the front unit 40 forms a certain effect region.

  As shown in FIG. 24, it is the presence / decoration of the front unit 40 that first attracts attention as the player faces the game board surface. As described above, the decoration of the front unit 40 (the roof decoration portion 40b, the wall decoration body 40h, etc.) is three-dimensionally formed, and has a great visual impact on what is seen by the three-dimensional modeling.

  Since one rear unit 42 (not shown in the figure) is located on the back side of the game board 4a, the presence of the rear unit 42 is hardly or visually recognized at an angle seen from the front as shown in FIG. Even so, its existence is hardly conscious. Instead, if the player slightly shifts the viewing angle from the front, right and left, up and down, the presence of the shielding members 64, 66, 68 (without reference numerals in the figure) can be seen in the portion surrounding the central display area 42. You will feel a three-dimensional depth there. However, even in this case, since the character bodies 50, 52, and 54 are shielded, it is impossible to imagine the presence of a production element.

(12-2. Example of game ball flow)
When a game ball is launched by a ball launcher (not shown), the game ball is guided by the guide rail 11 and rises, and then jumps into the upper position of the game area 12 from the left side. Thereafter, the game ball flows down along the board surface while being guided and guided by the obstacle nail (not shown in the figure).

  In this flow-down process, the game balls are guided by the front unit 40 so as to be distributed to the left and right, and some are guided to the right roof decoration portion 40b and flow down to the right. A sphere guide member 84 is formed at the lower right edge of the front unit 40, and this sphere guide member 84 slightly protrudes to the right side of the front unit 40. Although not shown in detail, the ball guiding member 84 has a guide surface slightly inclined to the lower left, and the game ball can be guided along the guide surface toward the center of the board surface. For this reason, the game ball flowing down in the right direction flows down in a relatively narrow space between the game ornament 4 arranged on the right side of the game board 4a and passes through the right side of the front unit 40 as it is. It flows into the area or is picked up by the ball guide member 84 and collected in the center direction of the board surface.

  On the other hand, among the launched game balls, the game balls guided to the roof decoration portion 40b on the left side of the front unit 40 flow down the relatively large space on the left side and flow into the game area below. The game balls distributed to the left may be guided by the obstacle nail and jump into the warp inlet 72a. In this case, the game balls are discharged through the warp passage 72 to the ball receiving stage 42c.

(12-3. Flow down to the ball guide passage)
The launched game balls are not only distributed to the left and right by the front unit 40, but may also flow into the ball guide passage 48 described above. The entrance to the ball guide passage 48 opens obliquely in the upper left direction at the upper position of the front unit 40, and obstacle nails (life nails) are arranged in the vicinity of the entrance. When a game ball is guided by these obstacle nails and jumps into the entrance of the ball guide passage 48, the game ball rolls and flows down while being moderately decelerated in the ball guide passage 48. Then, when hitting the windmill 86 at the lower end position of the ball guide passage 48 and jumping into the warp inlet 48a in a good condition, the game ball passes through the warp passage and is released from the release approach 48b to the ball receiving stage 48c. Become. On the contrary, the game ball that has not entered the warp inlet 48a falls on the ball guide member 84 and is released toward the center of the game board surface.

(12-4. Other board configuration)
In the lower part of the game area 12, a ball entry device 88 is disposed almost directly below the front unit 40, and a pair of gate ports 90 are disposed at left and right positions thereof. A pair of left and right opening / closing members 88a are attached to the ball entering device 88, and as shown in the drawing, it is easy for a game ball to win the ball entering device 88 when these opening / closing members are displaced to the expanded state. Become. In addition, an attacker device 91 is disposed immediately below the ball entry device 88, and the attacker device 91 has an opening / closing member 91a for opening and closing the big prize opening.

  In addition, a pair of left and right side decorative bodies 92 are disposed along the lower edge of the game area 12, and two normal winning holes 94 are formed in each of these side decorative bodies 92. Further, the left side decorative body 92 is formed with two light emitting areas 95 and 96 located at the upper end portion thereof, and both of the light emitting areas 95 and 96 can perform a light emitting operation by a built-in LED. ing.

  Among these, for example, the upper light emitting area 95 has a crescent shape, and can function as a normal symbol display device by lighting and blinking. The lower light emitting area 96 has a star shape, and is turned on or off to play an internal game mode (a high probability game mode with a relatively high jackpot probability or a low probability game mode with a relatively low jackpot probability. It is possible to express the aspect of whether or not.

(12-5. Profit lottery means / profit discrimination means / lottery information display means)
The pachinko machine 1 includes a main control board (not shown), and various internal lotteries and changes in the internal game mode are performed in the processing on the game control program executed on the main control board. For example, when a game ball is won in the above-mentioned pitching device 88, a special symbol lottery (lottery by extracting a random value for jackpot symbol) is performed, and a special symbol variation display is started in the light emitting area 74. The Also, a big hit determination is performed at the start of fluctuation, and the fluctuation time (fluctuation pattern) of the special symbol is determined from the winning result. Flashing is repeated in the light emitting area 74 according to the variation pattern determined here, and the special symbol is stopped and displayed when a certain variation time has elapsed.

(12-6. Production lottery information display means)
Meanwhile, in the display area 46, a decorative design (for example, a design of numbers 0 to 9) is variably displayed by a liquid crystal display device or the like, and the combination of the decorative design (for example, 3) causes a loss / big hit.・ Reach etc. are displayed in a stunning manner.

(12-7. Means for granting basic profit)
When the special symbol becomes a big hit display mode (for example, a mode in which the four light emitting areas 74 are all lit), the condition device is internally activated to be a big hit (special game state). When a big hit is reached, the above-mentioned attacker device 91 repeats a certain round operation (for example, 30 seconds open or up to 9 wins) up to 10 rounds, and during this time, the player can make a game ball win at the big prize opening. .

(12-8. High value-added profit granting means / winning probability changing means)
There are at least two types of jackpots, one for probability variation jackpots and one for non-probability (normal) jackpots. When the former probable big hit is reached, the internal game mode has a high probability after the big hit game ends, and the next big hit probability is changed relatively high (for example, about 5 times). Further, while in the high probability gaming mode, the light emitting area 96 is lit up.

(12-9. Maintenance lottery means)
Further, when the high probability game mode is set internally, another lottery (so-called “punk lottery”) is performed at the above-described lottery opportunity, and it is internally determined whether or not the high probability game mode should be maintained. If a lottery is made in this lottery, it will fall from where it was in a high-probability game mode until then, and it will be pulled back to the normal low-probability game mode and the internal jackpot lottery probability will be relatively low. At the same time, the light emitting area 96 is turned off.

(12-10. Normal design)
When a game ball passes through the gate opening 90, a normal symbol lottery (for example, a lottery by extracting a random number for a normal symbol) is performed, and the normal symbol variation display starts in the light emitting area 95. Is done. In the embodiment, an example in which the gate switch 70 is embedded in the front unit 40 has been described. However, a normal symbol lottery is performed by arranging the gate port 90 separately from the front unit 40 as in this configuration example. You can also. When the normal symbol lottery is selected, for example, the opening / closing member 88a of the ball entry device 88 is expanded in a certain pattern (for example, 0.5 seconds).

(12-11. Release from ball receiving stage)
As described above, since the game by the pachinko machine 1 develops and develops in response to winning (starting winning) in the pitching device 88, much of the player's interest is actually played by the gaming ball in the pitching device 88. It is easy to concentrate on whether or not to win. On the other hand, when a game ball enters the ball receiving stage 42c, 40j, the game ball is discharged from the discharge port 40k and wins the ball entering device 88 or the center position of the ball receiving stage 40j. It is characterized by falling from a carp. For this reason, the player pays attention to the movement of the game ball rolling left and right on the ball receiving stages 42c and 40j, and can watch the whereabouts while being excited.

(13. Production operation)
As the special symbol lottery is performed, the rendering device (rear unit 42) performs a rendering operation in which the character bodies 50, 52, and 54 appear in the display area 46 or retract. Furthermore, the character bodies 50, 52, and 54 appear in accordance with the scroll fluctuation of the decorative pattern (change display that moves in the vertical, horizontal, and diagonal directions on the screen), or the appearance of the character bodies 50, 52, and 54 appears. By displaying a decorative pattern as an animation in accordance with the movement, a visual effect is exhibited as if the character bodies 50, 52, and 54 are acting on the decorative pattern.

  Also, in the production device (rear unit 42), during the big hit, the character bodies 50, 52, and 54 appear every round to make the player aware of a visual break and change their feelings for the next round. It can also produce a stunning effect. Although not shown in the figure, such an effect operation is controlled by the effect control board, and the effect control board controls the effect operation based on the information (variation pattern, game mode command) received from the main control board. It has the function to do.

It is a front view of a pachinko machine. It is a perspective view which shows the state which open | released the front frame and main body frame of the pachinko machine. It is a disassembled perspective view of a game board. It is a front view of a front unit and a rear unit. It is the front view which showed the rear unit independently. It is the front view which showed the state which removed the cover member from the rear unit. It is detail drawing of the character body located in the right side seeing from the front. It is operation | movement explanatory drawing of the character body of FIG. It is operation | movement explanatory drawing of the character body of FIG. It is detail drawing of the character body located upwards from the front. It is operation | movement explanatory drawing of the character body of FIG. It is operation | movement explanatory drawing of the character body of FIG. It is detail drawing of the character body located in the left side seeing from the front. It is operation | movement explanatory drawing of the character body of FIG. It is operation | movement explanatory drawing of the character body of FIG. It is two perspective views which divided and showed the state which combined the front unit and the rear unit mutually. It is the perspective view which showed the front unit and the rear unit from the angle different from FIG. It is a longitudinal cross-sectional view of a front unit. It is the figure which expanded and showed the right side edge part of the front unit. It is a longitudinal cross-sectional view in the left side edge part of a front unit. It is the perspective view which showed the overlapping relationship of a front unit and a rear unit. In FIG. 21, it is a top view of the operation | movement mechanism containing the cross section which follows XX. It is the figure which expanded and showed the lower edge part of the front unit. It is a front view of a game board.

Explanation of symbols

DESCRIPTION OF SYMBOLS 1 Pachinko machine 4 Game board 4a Game board 40 Front unit 42 Rear unit 44 Through-hole 46 Display area 48 Sphere guidance path 50 Character body 64 Shield member

Claims (1)

  1. Profit lottery means for performing a profit lottery on whether or not to give a profit to a player with a predetermined probability when a predetermined lottery opportunity occurs as the game progresses;
    Profit discriminating means for discriminating what kind of profit should be given to the player when winning the profit lottery,
    When the profit lottery is performed, lottery information display means capable of stopping and displaying the lottery information in a manner corresponding to the result of the profit lottery after the predetermined lottery information is variably displayed over a predetermined fluctuation period; ,
    A basic profit granting means for granting a basic profit to a player when the determination result of the profit determination means matches a basic condition;
    When the determination result of the profit determination means matches a special condition, a high value-added profit giving means for giving a high value-added profit obtained by adding another value to the basic profit to the player;
    As the other value added by the high value-added profit means, a change from the low probability game mode in which the predetermined probability is relatively low to the high probability game mode in which the predetermined probability is set relatively high. Means for changing the winning probability to be performed;
    In addition to the lottery information display means, there is provided an effect lottery information display means capable of stopping and displaying the lottery information corresponding to the lottery information in a manner corresponding to the result of the profit lottery after variably displaying the lottery information. A gaming machine characterized by that.
JP2004314196A 2004-10-28 2004-10-28 Game machine Pending JP2006122323A (en)

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Cited By (23)

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Publication number Priority date Publication date Assignee Title
JP2007135759A (en) * 2005-11-16 2007-06-07 Okumura Yu-Ki Co Ltd Pachinko game machine
JP2007185395A (en) * 2006-01-13 2007-07-26 Taiyo Elec Co Ltd Presentation mechanism and game machine
JP2007222511A (en) * 2006-02-24 2007-09-06 Samii Kk Game machine
JP2007307256A (en) * 2006-05-19 2007-11-29 Daiichi Shokai Co Ltd Game machine
JP2011087992A (en) * 2011-02-07 2011-05-06 Daito Giken:Kk Game machine
JP2011092431A (en) * 2009-10-29 2011-05-12 Sophia Co Ltd Game machine
JP2011234777A (en) * 2010-05-06 2011-11-24 Daiichi Shokai Co Ltd Game machine
JP2012110378A (en) * 2010-11-19 2012-06-14 Newgin Co Ltd Game machine
JP2012110377A (en) * 2010-11-19 2012-06-14 Newgin Co Ltd Game machine
JP2013094466A (en) * 2011-11-01 2013-05-20 Okumura Yu-Ki Co Ltd Pachinko game machine
JP2013102943A (en) * 2011-11-14 2013-05-30 Newgin Co Ltd Game machine
JP2014076082A (en) * 2012-10-09 2014-05-01 Okumura Yu-Ki Co Ltd Motion mechanism of movable accessory device
JP2014158804A (en) * 2014-02-28 2014-09-04 Daiichi Shokai Co Ltd Game machine
JP2014184212A (en) * 2014-04-16 2014-10-02 Glory Ltd Machine-by-machine corresponding device and member authentication method
JP2015180419A (en) * 2015-07-21 2015-10-15 株式会社大一商会 Game machine
JP2015211902A (en) * 2015-07-21 2015-11-26 株式会社大一商会 Game machine
JP2016032657A (en) * 2015-09-30 2016-03-10 株式会社大一商会 Game machine
JP2016039981A (en) * 2015-11-11 2016-03-24 株式会社大一商会 Game machine
JP2016093612A (en) * 2016-02-12 2016-05-26 株式会社大一商会 Game machine
JP2017023848A (en) * 2016-11-08 2017-02-02 豊丸産業株式会社 Game machine
JP2017023866A (en) * 2016-11-10 2017-02-02 京楽産業.株式会社 Game machine
JP2017023181A (en) * 2015-07-16 2017-02-02 豊丸産業株式会社 Performance device and game machine
JP2018157880A (en) * 2017-03-22 2018-10-11 京楽産業.株式会社 Game machine

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JPH11114164A (en) * 1997-10-08 1999-04-27 Sankyo Kk Game machine
JP2004223043A (en) * 2003-01-24 2004-08-12 Sankyo Kk Game machine

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JPH11114164A (en) * 1997-10-08 1999-04-27 Sankyo Kk Game machine
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Cited By (25)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007135759A (en) * 2005-11-16 2007-06-07 Okumura Yu-Ki Co Ltd Pachinko game machine
JP2007185395A (en) * 2006-01-13 2007-07-26 Taiyo Elec Co Ltd Presentation mechanism and game machine
JP4590565B2 (en) * 2006-01-13 2010-12-01 タイヨーエレック株式会社 Game machine
JP2007222511A (en) * 2006-02-24 2007-09-06 Samii Kk Game machine
JP2007307256A (en) * 2006-05-19 2007-11-29 Daiichi Shokai Co Ltd Game machine
JP4724867B2 (en) * 2006-05-19 2011-07-13 株式会社大一商会 Game machine
JP2011092431A (en) * 2009-10-29 2011-05-12 Sophia Co Ltd Game machine
JP2011234777A (en) * 2010-05-06 2011-11-24 Daiichi Shokai Co Ltd Game machine
JP2012110378A (en) * 2010-11-19 2012-06-14 Newgin Co Ltd Game machine
JP2012110377A (en) * 2010-11-19 2012-06-14 Newgin Co Ltd Game machine
JP2011087992A (en) * 2011-02-07 2011-05-06 Daito Giken:Kk Game machine
JP2013094466A (en) * 2011-11-01 2013-05-20 Okumura Yu-Ki Co Ltd Pachinko game machine
JP2013102943A (en) * 2011-11-14 2013-05-30 Newgin Co Ltd Game machine
JP2014076082A (en) * 2012-10-09 2014-05-01 Okumura Yu-Ki Co Ltd Motion mechanism of movable accessory device
JP2014158804A (en) * 2014-02-28 2014-09-04 Daiichi Shokai Co Ltd Game machine
JP2014184212A (en) * 2014-04-16 2014-10-02 Glory Ltd Machine-by-machine corresponding device and member authentication method
JP2017023181A (en) * 2015-07-16 2017-02-02 豊丸産業株式会社 Performance device and game machine
JP2015180419A (en) * 2015-07-21 2015-10-15 株式会社大一商会 Game machine
JP2015211902A (en) * 2015-07-21 2015-11-26 株式会社大一商会 Game machine
JP2016032657A (en) * 2015-09-30 2016-03-10 株式会社大一商会 Game machine
JP2016039981A (en) * 2015-11-11 2016-03-24 株式会社大一商会 Game machine
JP2016093612A (en) * 2016-02-12 2016-05-26 株式会社大一商会 Game machine
JP2017023848A (en) * 2016-11-08 2017-02-02 豊丸産業株式会社 Game machine
JP2017023866A (en) * 2016-11-10 2017-02-02 京楽産業.株式会社 Game machine
JP2018157880A (en) * 2017-03-22 2018-10-11 京楽産業.株式会社 Game machine

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