JP2016221397A5 - - Google Patents
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- JP2016221397A5 JP2016221397A5 JP2016197767A JP2016197767A JP2016221397A5 JP 2016221397 A5 JP2016221397 A5 JP 2016221397A5 JP 2016197767 A JP2016197767 A JP 2016197767A JP 2016197767 A JP2016197767 A JP 2016197767A JP 2016221397 A5 JP2016221397 A5 JP 2016221397A5
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- effect
- effector
- state
- moving body
- movable
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- 210000004873 upper jaw Anatomy 0.000 description 4
- 210000004874 lower jaw Anatomy 0.000 description 3
Description
本発明が適用される遊技機は、演出を行う遊技機(例えばパチンコ遊技機100)であって、互いに離間して位置する第1の演出体(例えば可動役物115の目玉演出体5)および第2の演出体(例えば可動役物115の下アゴ演出体6)と、前記第1の演出体(例えば可動役物115の目玉演出体5)と前記第2の演出体(例えば可動役物115の下アゴ演出体6)との間での移動が可能に構成される移動体(例えば可動役物115の上アゴ演出体4)と、前記移動体(例えば可動役物115の上アゴ演出体4)が前記第1の演出体(例えば可動役物115の目玉演出体5)に近い位置にある第1の状態(例えば図29(a))および当該移動体(例えば可動役物115の上アゴ演出体4)が前記第2の演出体(例えば可動役物115の下アゴ演出体6)に近い位置にある第2の状態(例えば図29(c))を含む複数の状態のいずれかに移行する制御を行う制御手段(例えば演出制御部300のCPU301)と、を備え、前記移動体(例えば可動役物115の上アゴ演出体4)は、前記第1の状態で前記第1の演出体(例えば可動役物115の目玉演出体5)と協働して動き演出を行い(例えば図34(d))、前記第2の状態で当該第1の演出体(例えば可動役物115の目玉演出体5)と独立して動き演出を行う(例えば図35(d))、ことを特徴とするものである。 A gaming machine to which the present invention is applied is a gaming machine (for example, a pachinko gaming machine 100) that performs an effect, and a first effector (for example, an eyeball effecting body 5 of the movable accessory 115 ) that is positioned away from each other. The second effect body (for example, the lower jaw effect body 6 of the movable accessory 115 ) , the first effect body (for example, the eyeball effect body 5 of the movable accessory 115 ), and the second effect body (for example, the movable accessory). 115, a movable body configured to be movable between the lower jaw production body 115 ) (for example, the upper jaw production body 4 of the movable accessory 115 ) and the movable body (eg, upper jaw production of the movable accessory 115). body 4) of the first effect (e.g. a first state in which a position closer to the eyeball directing member 5 of the movable role 115) (e.g., FIG. 29 (a)) and the mobile (e.g. mobile Auditor 115 upper jaw director member 4) is the second effect (e.g. movable won game 11 Control means for performing control to shift to one of a plurality of states including a second state (e.g., FIG. 29 (c)) in a position close to the lower jaw directing member 6) (e.g. CPU301 of the performance control unit 300) The moving body (for example, the upper jaw effector 4 of the movable accessory 115) cooperates with the first effector (for example, the eyeball effector 5 of the movable accessory 115) in the first state. A motion effect is performed (for example, FIG. 34 (d)), and a motion effect is performed independently of the first effect body (for example, the eyeball effect body 5 of the movable accessory 115) in the second state (for example, FIG. 35). (D)) .
Claims (1)
互いに離間して位置する第1の演出体および第2の演出体と、
前記第1の演出体と前記第2の演出体との間での移動が可能に構成される移動体と、
前記移動体が前記第1の演出体に近い位置にある第1の状態および当該移動体が前記第2の演出体に近い位置にある第2の状態を含む複数の状態のいずれかに移行する制御を行う制御手段と、
を備え、
前記移動体は、前記第1の状態で前記第1の演出体と協働して動き演出を行い、前記第2の状態で当該第1の演出体と独立して動き演出を行う、ことを特徴とする遊技機。 A gaming machine that produces a performance,
A first effector and a second effector that are located apart from each other;
A moving body configured to be movable between the first effect body and the second effect body;
The moving body shifts to any one of a plurality of states including a first state where the moving body is close to the first effect body and a second state where the moving body is close to the second effect body. Control means for controlling;
Equipped with a,
The moving body performs a motion effect in cooperation with the first effector in the first state, and performs a motion effect independently of the first effector in the second state. A featured gaming machine.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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JP2016197767A JP2016221397A (en) | 2016-10-06 | 2016-10-06 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016197767A JP2016221397A (en) | 2016-10-06 | 2016-10-06 | Game machine |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2014237176A Division JP6122829B2 (en) | 2014-11-21 | 2014-11-21 | Game machine |
Publications (2)
Publication Number | Publication Date |
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JP2016221397A JP2016221397A (en) | 2016-12-28 |
JP2016221397A5 true JP2016221397A5 (en) | 2017-10-19 |
Family
ID=57745326
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2016197767A Pending JP2016221397A (en) | 2016-10-06 | 2016-10-06 | Game machine |
Country Status (1)
Country | Link |
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JP (1) | JP2016221397A (en) |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5070487B2 (en) * | 2005-11-28 | 2012-11-14 | 株式会社大一商会 | Game machine |
JP5167289B2 (en) * | 2010-01-13 | 2013-03-21 | 株式会社ソフイア | Game machine |
JP5161917B2 (en) * | 2010-04-16 | 2013-03-13 | 株式会社ソフイア | Game machine |
JP5487159B2 (en) * | 2011-05-30 | 2014-05-07 | 京楽産業.株式会社 | Game machine |
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2016
- 2016-10-06 JP JP2016197767A patent/JP2016221397A/en active Pending