JP2017023718A - アイテム管理サーバ、その方法及び該コンピュータプログラム - Google Patents
アイテム管理サーバ、その方法及び該コンピュータプログラム Download PDFInfo
- Publication number
- JP2017023718A JP2017023718A JP2016135752A JP2016135752A JP2017023718A JP 2017023718 A JP2017023718 A JP 2017023718A JP 2016135752 A JP2016135752 A JP 2016135752A JP 2016135752 A JP2016135752 A JP 2016135752A JP 2017023718 A JP2017023718 A JP 2017023718A
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- JP
- Japan
- Prior art keywords
- user
- item
- group
- item management
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04W—WIRELESS COMMUNICATION NETWORKS
- H04W4/00—Services specially adapted for wireless communication networks; Facilities therefor
- H04W4/02—Services making use of location information
- H04W4/029—Location-based management or tracking services
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/216—Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/792—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F16/00—Information retrieval; Database structures therefor; File system structures therefor
- G06F16/20—Information retrieval; Database structures therefor; File system structures therefor of structured data, e.g. relational data
- G06F16/24—Querying
- G06F16/245—Query processing
- G06F16/2457—Query processing with adaptation to user needs
- G06F16/24578—Query processing with adaptation to user needs using ranking
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04W—WIRELESS COMMUNICATION NETWORKS
- H04W4/00—Services specially adapted for wireless communication networks; Facilities therefor
- H04W4/02—Services making use of location information
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- General Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- Human Computer Interaction (AREA)
- General Physics & Mathematics (AREA)
- Physics & Mathematics (AREA)
- Signal Processing (AREA)
- Computer Networks & Wireless Communication (AREA)
- Theoretical Computer Science (AREA)
- Radar, Positioning & Navigation (AREA)
- Environmental & Geological Engineering (AREA)
- General Engineering & Computer Science (AREA)
- Databases & Information Systems (AREA)
- Data Mining & Analysis (AREA)
- Computational Linguistics (AREA)
- Tourism & Hospitality (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Health & Medical Sciences (AREA)
- Economics (AREA)
- General Health & Medical Sciences (AREA)
- Human Resources & Organizations (AREA)
- Marketing (AREA)
- Primary Health Care (AREA)
- Strategic Management (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| KR1020150103779A KR101771636B1 (ko) | 2015-07-22 | 2015-07-22 | 아이템 관리 서버, 방법 및 컴퓨터 프로그램 |
| KR10-2015-0103779 | 2015-07-22 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2017023718A true JP2017023718A (ja) | 2017-02-02 |
| JP2017023718A5 JP2017023718A5 (enExample) | 2019-08-15 |
Family
ID=57837662
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2016135752A Pending JP2017023718A (ja) | 2015-07-22 | 2016-07-08 | アイテム管理サーバ、その方法及び該コンピュータプログラム |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US20170026785A1 (enExample) |
| JP (1) | JP2017023718A (enExample) |
| KR (1) | KR101771636B1 (enExample) |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR20230166242A (ko) * | 2022-05-30 | 2023-12-07 | 엠아이비씨주식회사 | 사용자 리워드 증가에 기여하는 아이템을 제공하는 리워드 시스템 |
Citations (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2011110139A (ja) * | 2009-11-25 | 2011-06-09 | Namco Bandai Games Inc | サーバシステム、及びアイテム管理方法 |
| JP2013111399A (ja) * | 2011-11-30 | 2013-06-10 | Konami Digital Entertainment Co Ltd | ゲームシステム |
| JP2013252352A (ja) * | 2012-06-08 | 2013-12-19 | Konami Digital Entertainment Co Ltd | ゲーム制御装置、ゲーム制御方法、ゲーム制御プログラム、及びゲームシステム |
| JP2014039689A (ja) * | 2012-08-23 | 2014-03-06 | Konami Digital Entertainment Co Ltd | ゲーム制御装置、ゲーム制御方法、プログラム、ゲームシステム |
| JP2014228645A (ja) * | 2013-05-21 | 2014-12-08 | 株式会社ゼンリンデータコム | 判定装置、判定方法、判定プログラム、及び地図表示システム |
| JP2015033419A (ja) * | 2013-08-08 | 2015-02-19 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲーム制御方法、プログラム、ゲームシステム |
| WO2015029512A1 (ja) * | 2013-09-02 | 2015-03-05 | 株式会社ソニー・コンピュータエンタテインメント | 情報処理装置 |
| JP2015054176A (ja) * | 2013-09-13 | 2015-03-23 | 株式会社コナミデジタルエンタテインメント | 管理装置、プログラム、管理方法、および管理システム |
Family Cites Families (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| AU2001284375A1 (en) * | 2000-09-07 | 2002-03-22 | Omnisky Corporation | Coexistent interaction between a virtual character and the real world |
| US9443248B2 (en) * | 2012-01-12 | 2016-09-13 | Microsoft Technology Licensing, Llc | Wireless communication-enabled promotions and commercial transactions |
| US20150310507A1 (en) * | 2014-03-05 | 2015-10-29 | Sticky Projects, LLC DBA RaiseMore | User engagement evaluation computer system and method |
-
2015
- 2015-07-22 KR KR1020150103779A patent/KR101771636B1/ko active Active
-
2016
- 2016-06-21 US US15/188,201 patent/US20170026785A1/en not_active Abandoned
- 2016-07-08 JP JP2016135752A patent/JP2017023718A/ja active Pending
Patent Citations (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2011110139A (ja) * | 2009-11-25 | 2011-06-09 | Namco Bandai Games Inc | サーバシステム、及びアイテム管理方法 |
| JP2013111399A (ja) * | 2011-11-30 | 2013-06-10 | Konami Digital Entertainment Co Ltd | ゲームシステム |
| JP2013252352A (ja) * | 2012-06-08 | 2013-12-19 | Konami Digital Entertainment Co Ltd | ゲーム制御装置、ゲーム制御方法、ゲーム制御プログラム、及びゲームシステム |
| JP2014039689A (ja) * | 2012-08-23 | 2014-03-06 | Konami Digital Entertainment Co Ltd | ゲーム制御装置、ゲーム制御方法、プログラム、ゲームシステム |
| JP2014228645A (ja) * | 2013-05-21 | 2014-12-08 | 株式会社ゼンリンデータコム | 判定装置、判定方法、判定プログラム、及び地図表示システム |
| JP2015033419A (ja) * | 2013-08-08 | 2015-02-19 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲーム制御方法、プログラム、ゲームシステム |
| WO2015029512A1 (ja) * | 2013-09-02 | 2015-03-05 | 株式会社ソニー・コンピュータエンタテインメント | 情報処理装置 |
| JP2015054176A (ja) * | 2013-09-13 | 2015-03-23 | 株式会社コナミデジタルエンタテインメント | 管理装置、プログラム、管理方法、および管理システム |
Non-Patent Citations (1)
| Title |
|---|
| "ポケットモンスターX ポケットモンスターY", 週刊ファミ通, vol. 第28巻 第44号, JPN6020032398, 17 October 2013 (2013-10-17), pages 95 - 104, ISSN: 0004339482 * |
Also Published As
| Publication number | Publication date |
|---|---|
| KR101771636B1 (ko) | 2017-08-25 |
| KR20170011330A (ko) | 2017-02-02 |
| US20170026785A1 (en) | 2017-01-26 |
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