JP2016508646A - 受動的ワンドを追跡しそして検出されたワンド経路に基づき効果を作用させるシステム及び方法 - Google Patents
受動的ワンドを追跡しそして検出されたワンド経路に基づき効果を作用させるシステム及び方法 Download PDFInfo
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- JP2016508646A JP2016508646A JP2015559022A JP2015559022A JP2016508646A JP 2016508646 A JP2016508646 A JP 2016508646A JP 2015559022 A JP2015559022 A JP 2015559022A JP 2015559022 A JP2015559022 A JP 2015559022A JP 2016508646 A JP2016508646 A JP 2016508646A
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- G—PHYSICS
- G08—SIGNALLING
- G08C—TRANSMISSION SYSTEMS FOR MEASURED VALUES, CONTROL OR SIMILAR SIGNALS
- G08C17/00—Arrangements for transmitting signals characterised by the use of a wireless electrical link
- G08C17/02—Arrangements for transmitting signals characterised by the use of a wireless electrical link using a radio link
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63G—MERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
- A63G31/00—Amusement arrangements
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H30/00—Remote-control arrangements specially adapted for toys, e.g. for toy vehicles
- A63H30/02—Electrical arrangements
- A63H30/04—Electrical arrangements using wireless transmission
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63J—DEVICES FOR THEATRES, CIRCUSES, OR THE LIKE; CONJURING APPLIANCES OR THE LIKE
- A63J21/00—Conjuring appliances; Auxiliary apparatus for conjurers
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
- G06F3/0308—Detection arrangements using opto-electronic means comprising a plurality of distinctive and separately oriented light emitters or reflectors associated to the pointing device, e.g. remote cursor controller with distinct and separately oriented LEDs at the tip whose radiations are captured by a photo-detector associated to the screen
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- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Computer Networks & Wireless Communication (AREA)
- User Interface Of Digital Computer (AREA)
- Position Input By Displaying (AREA)
- Toys (AREA)
- Image Analysis (AREA)
- Optical Radar Systems And Details Thereof (AREA)
- Length Measuring Devices By Optical Means (AREA)
Abstract
Description
102:放射器
104:感知装置
106:コントローラ
108:効果装置
110:ウインドウ
112:カモフラージュ材料
114:光ビーム
116:能動的なプレイエリア
120:回帰反射先端
122:ワンド
124:客
126:本体
130:ケーブル
132:プロセッサ
134:メモリ
140:識別された経路
142:記憶された経路
200:処理エンジン
202:前処理モジュール
204:特徴抽出モジュール
206:ジェスチャー認識モジュール
208:出力
302:検出位置
304:補間
400:乗物
402:噴水
404:投射光
406:反射光
Claims (22)
- 能動的なプレイエリアに電磁放射を放出するように構成された電磁放射源と;
前記能動的なプレイエリアに位置する物品の回帰反射材料から反射された後の電磁放射を受け取るように構成され且つ一連の物品位置から反射された電磁放射を受け取るのに基づいてデータを発生するように構成された感知装置と;
前記感知装置によって発生されたデータを処理して、前記一連の物品位置が記憶されたジェスチャーに関連しているかどうか決定し、そして前記一連の物品位置が記憶されたジェスチャーに関連しているときに効果を作用させるための制御信号を出力するように構成されたコントローラと;
を備えたシステム。 - 前記物品は、回帰反射材料を含み、その回帰反射材料は、物品の内実なコンポーネントであるか、又は物品上のコーティングである、請求項1に記載のシステム。
- 前記回帰反射材料は、放射をその放射源へ反射して戻すように設計される、請求項2に記載のシステム。
- 前記物品は、ワンドを含む、請求項2に記載のシステム。
- 前記コントローラは、一連の物品位置間を補間して、一連の物品位置が記憶されたジェスチャーに相関しているかどうかの決定を促進するように構成された、請求項1に記載のシステム。
- 前記電磁放射源は、前記能動的なプレイエリアに電磁放射が溢れるように構成された、請求項1に記載のシステム。
- 前記電磁放射源は、一連の光ビームを前記能動的なプレイエリアへ放射するように構成された、請求項1に記載のシステム。
- 前記電磁放射源及び前記感知装置は、互いに離れて配置される、請求項1に記載のシステム。
- 前記能動的なプレイエリアは、乗物の経路の一部分を含み、前記感知装置は、前記経路の一部分に位置するとき乗物の乗客区画に生じる活動を検出するように構成された、請求項1に記載のシステム。
- 前記感知装置は、乗物内にある、請求項1に記載のシステム。
- 前記効果を作用させるように構成された効果装置を更に備えた、請求項1に記載のシステム。
- 前記能動的なプレイエリア内の乗物と、前記能動的なプレイエリアの外部に位置されて前記効果を作用させるよう構成された効果装置とを備えた、請求項1に記載のシステム。
- 前記感知装置及び前記コントローラは、1つ以上のケーブルを経て通信するように構成された、請求項1に記載のシステム。
- 前記コントローラは、複数の予めプログラムされたジェスチャー特性を含むジェスチャー認識モジュールを備えている、請求項1に記載のシステム。
- 放射器から能動的なプレイエリアに電磁放射を放出し;
前記能動的なプレイエリアに位置する物品の回帰反射材料から電磁放射が反射された後に感知装置で電磁放射を受け取り;
一連の物品位置から反射された電磁放射を受け取るのに基づいて前記感知装置でデータを発生し;及び
前記感知装置によって発生されたデータをコントローラで処理して、一連の物品位置が記憶されたジェスチャーに関連しているかどうか決定し、そして一連の物品位置が記憶されたジェスチャーに関連しているときに前記コントローラから制御信号を出力する;
ことを含む、方法。 - 制御信号に基づいて効果を作用させることを含む、請求項15に記載の方法。
- 効果装置において前記コントローラから作用信号を受信し、次いで、前記効果を作用させることを含む、請求項16に記載の方法。
- 前記能動的なプレイエリアに電磁放射が溢れるようにすることを含む、請求項15に記載の方法。
- 前記能動的なプレイエリアへ光ビームを連続的に又は同時に放射することを含む、請求項15に記載の方法。
- 回帰反射材料を伴う物品より成るワンドで一連の物品位置を発生することを更に含む、請求項15に記載の方法。
- 電磁放射の放射器と;
能動的なプレイエリアに位置する物品の回帰反射材料から反射された後の電磁放射を受け取るように構成され且つ一連の物品位置から反射された電磁放射を受け取るのに基づきデータを発生するように構成された感知装置と;
コントローラと;
前記コントローラの処理エンジンと;
前記感知装置により発生されたデータから当該データを抽出するように構成された前記処理エンジンの特徴抽出モジュールと;
前記当該データを分析して、一連の物品位置が既知のジェスチャーに対応するかどうか決定するように構成された前記処理エンジンのジェスチャー認識モジュールと;
を備えたシステム。 - 前記能動的なプレイエリアの光条件に基づいて前記感知装置の動作を変更するように構成された前記処理エンジンの前処理モジュールを更に備えた、請求項21に記載のシステム。
Applications Claiming Priority (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US201361768200P | 2013-02-22 | 2013-02-22 | |
US61/768,200 | 2013-02-22 | ||
US14/184,591 US10134267B2 (en) | 2013-02-22 | 2014-02-19 | System and method for tracking a passive wand and actuating an effect based on a detected wand path |
US14/184,591 | 2014-02-19 | ||
PCT/US2014/017817 WO2014130884A2 (en) | 2013-02-22 | 2014-02-21 | System and method for tracking a passive wand and actuating an effect based on a detected wand path |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2016508646A true JP2016508646A (ja) | 2016-03-22 |
JP6404240B2 JP6404240B2 (ja) | 2018-10-10 |
Family
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2015559022A Active JP6404240B2 (ja) | 2013-02-22 | 2014-02-21 | 受動的ワンドを追跡しそして検出されたワンド経路に基づき効果を作用させるシステム及び方法 |
Country Status (12)
Country | Link |
---|---|
US (5) | US10134267B2 (ja) |
EP (2) | EP2959362B1 (ja) |
JP (1) | JP6404240B2 (ja) |
KR (6) | KR102548712B1 (ja) |
CN (2) | CN105122184B (ja) |
CA (2) | CA2900558C (ja) |
ES (1) | ES2845565T3 (ja) |
HK (1) | HK1213063A1 (ja) |
MY (1) | MY187794A (ja) |
RU (1) | RU2678468C2 (ja) |
SG (1) | SG11201505572VA (ja) |
WO (1) | WO2014130884A2 (ja) |
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