JP2016221396A5 - - Google Patents
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- JP2016221396A5 JP2016221396A5 JP2016197766A JP2016197766A JP2016221396A5 JP 2016221396 A5 JP2016221396 A5 JP 2016221396A5 JP 2016197766 A JP2016197766 A JP 2016197766A JP 2016197766 A JP2016197766 A JP 2016197766A JP 2016221396 A5 JP2016221396 A5 JP 2016221396A5
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- JP
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- movable object
- effect
- mode
- motion
- movable
- Prior art date
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- 210000004873 upper jaw Anatomy 0.000 description 2
- 210000001847 Jaw Anatomy 0.000 description 1
Description
本発明が適用される遊技機は、動き演出を行う遊技機(例えばパチンコ遊技機100)であって、第1態様(例えば図30(a))から第2態様(例えば同図(b))に変更可能な第1の可動物(例えば可動役物115の上アゴ演出体4)と、第3態様(例えば図31(a))から第4態様(例えば同図(b))に変更可能な第2の可動物(例えば可動役物115の目玉演出体5)と、前記第1の可動物(例えば可動役物115の上アゴ演出体4)および前記第2の可動物(例えば可動役物115の目玉演出体5)が共に所定方向(例えば連結部41d、41e、51d、51eを中心とする円周方向)に移動して前記第1態様(例えば図30(a))から前記第2態様(例えば同図(b))への変更および前記第3態様(例えば図31(a))から前記第4態様(例えば同図(b))への変更を行う第1の動き演出(例えば図33(b))と、当該第2の可動物(例えば可動役物115の目玉演出体5)が当該第3態様(例えば図31(a))と当該第4態様(例えば同図(b))との間で当該第1の可動物(例えば可動役物115の上アゴ演出体4)とは独立して演出を行う第2の動き演出(例えば図36(b))と、を制御する制御手段(例えば演出制御部300のCPU301)と、を備えることを特徴とするものである。 A gaming machine to which the present invention is applied is a gaming machine (for example, a pachinko gaming machine 100) that performs a motion effect, and is in a first mode (for example, FIG. 30 (a)) to a second mode (for example, the same figure (b)). The first movable object that can be changed to (for example, the upper jaw effect body 4 of the movable accessory 115) and the third aspect (for example, FIG. 31A) can be changed to the fourth aspect (for example, FIG. 31B). second movable (e.g. eyeball effect element 5 of the movable role 115) and, before Symbol first movable (e.g. jaws effect body 4 on the movable role 115) and said second movable object such (e.g. a movable From the first mode (for example, FIG. 30 (a)), the eyeball effect body 5) of the accessory 115 is moved in a predetermined direction (for example, a circumferential direction centering on the connecting portions 41d, 41e, 51d, 51e). Changes to the second mode (for example, FIG. 31B) and the third mode (for example, FIG. 31A) ) The fourth aspect of (e.g. FIG. (B) first motion effect to make changes to) (e.g. FIG. 33 (b)), highlight effect of this second movable (e.g. movable role 115 The body 5) is an upper jaw effect body of the first movable object (for example, the movable accessory 115) between the third aspect (for example, FIG. 31 (a)) and the fourth aspect (for example, (b) of the same figure). 4), and a second movement effect (for example, FIG. 36B) that performs the effect independently , and a control means (for example, the CPU 301 of the effect control unit 300) for controlling the second motion effect. is there.
Claims (1)
第1態様から第2態様に変更可能な第1の可動物と、
第3態様から第4態様に変更可能な第2の可動物と、
前記第1の可動物および前記第2の可動物が共に所定方向に移動して前記第1態様から前記第2態様への変更および前記第3態様から前記第4態様への変更を行う第1の動き演出と、当該第2の可動物が当該第3態様と当該第4態様との間で当該第1の可動物とは独立して演出を行う第2の動き演出と、を制御する制御手段と、
を備えることを特徴とする遊技機。 A gaming machine that performs motion production,
A first movable object that can be changed from the first aspect to the second aspect ;
A second movable object that can be changed from the third mode to the fourth mode ;
The before Symbol first movable object and said second modified movable object is together moved in a predetermined direction from the first aspect to the second aspect and the third aspect performs a change to the fourth aspect 1 of the motion effect, control, and effect a second motion to perform an effect independently of the first movable object between those second movable object is the third aspect and the fourth aspect Control means to
A gaming machine comprising:
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016197766A JP6559636B2 (en) | 2016-10-06 | 2016-10-06 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016197766A JP6559636B2 (en) | 2016-10-06 | 2016-10-06 | Game machine |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2014237175A Division JP6122828B2 (en) | 2014-11-21 | 2014-11-21 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2016221396A JP2016221396A (en) | 2016-12-28 |
JP2016221396A5 true JP2016221396A5 (en) | 2017-10-19 |
JP6559636B2 JP6559636B2 (en) | 2019-08-14 |
Family
ID=57746365
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2016197766A Active JP6559636B2 (en) | 2016-10-06 | 2016-10-06 | Game machine |
Country Status (1)
Country | Link |
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JP (1) | JP6559636B2 (en) |
Family Cites Families (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4374542B2 (en) * | 2004-11-16 | 2009-12-02 | 株式会社大一商会 | Game machine |
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2016
- 2016-10-06 JP JP2016197766A patent/JP6559636B2/en active Active
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