JP2016221395A5 - - Google Patents

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JP2016221395A5
JP2016221395A5 JP2016197765A JP2016197765A JP2016221395A5 JP 2016221395 A5 JP2016221395 A5 JP 2016221395A5 JP 2016197765 A JP2016197765 A JP 2016197765A JP 2016197765 A JP2016197765 A JP 2016197765A JP 2016221395 A5 JP2016221395 A5 JP 2016221395A5
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movable object
effect
mode
motion
movable
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JP2016197765A
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Japanese (ja)
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JP2016221395A (en
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Priority to JP2016197765A priority Critical patent/JP2016221395A/en
Priority claimed from JP2016197765A external-priority patent/JP2016221395A/en
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Description

本発明が適用される遊技機は、動き演出を行う遊技機(例えばパチンコ遊技機100)であって、第1態様(例えば図30(a))から第2態様(例えば同図(b))に変更可能な第1の可動物(例えば可動役物115の上アゴ演出体4)と、第3態様(例えば図31(a))から第4態様(例えば同図(b))に変更可能な第2の可動物(例えば可動役物115の目玉演出体5)と、記第1の可動物(例えば可動役物115の上アゴ演出体4)および前記第2の可動物(例えば可動役物115の目玉演出体5)が共に所定方向(例えば連結部41d、41e、51d、51eを中心とする円周方向)に移動して前記第1態様(例えば図30(a))から前記第2態様(例えば同図(b))への変更および前記第3態様(例えば図31(a))から前記第4態様(例えば同図(b))への変更を行う第1の動き演出(例えば図33(b))と、該第1の可動物(例えば可動役物115の上アゴ演出体4)が当該第1態様(例えば図30(a))と当該第2態様(例えば同図(b))との間で当該第2の可動物(例えば可動役物115の目玉演出体5)とは独立して演出を行う第2の動き演出(例えば図36(b))と、を制御する制御手段(例えば演出制御部300のCPU301)と、画像を表示する表示領域(例えば表示面114a)を持つ画像表示手段(例えば画像表示部114)と、を備え、前記画像表示手段(例えば画像表示部114)の前記表示領域(例えば表示面114a)は、前記第1態様(例えば図30(a))または前記第2態様(例えば同図(b))の前記第1の可動物(例えば可動役物115の上アゴ演出体4)により第1部分(例えば領域114c)および第2部分(例えば領域114b)を持つ(例えば図35(d)、図36(b))ことを特徴とするものである。 A gaming machine to which the present invention is applied is a gaming machine (for example, a pachinko gaming machine 100) that performs a motion effect, and is in a first mode (for example, FIG. 30 (a)) to a second mode (for example, the same figure (b)). The first movable object that can be changed to (for example, the upper jaw effect body 4 of the movable accessory 115) and the third aspect (for example, FIG. 31A) can be changed to the fourth aspect (for example, FIG. 31B). second movable (e.g. eyeball effect element 5 of the movable role 115) and, before Symbol first movable (e.g. jaws effect body 4 on the movable role 115) and said second movable object such (e.g. a movable From the first mode (for example, FIG. 30 (a)), the eyeball effect body 5) of the accessory 115 is moved in a predetermined direction (for example, a circumferential direction centering on the connecting portions 41d, 41e, 51d, 51e). Changes to the second mode (for example, FIG. 31B) and the third mode (for example, FIG. 31A) ) The fourth aspect of (e.g. FIG. (B) first motion effect to make changes to) (e.g. FIG. 33 (b)), the jaw on the person first movable (e.g. movable role 115 The effect body 4) is the second movable object (for example, the eyeball effect body of the movable accessory 115) between the first aspect (for example, FIG. 30A) and the second aspect (for example, FIG. 30B). 5), a control means (for example, the CPU 301 of the effect control unit 300) for controlling the second motion effect (for example, FIG. 36B) that performs the effect independently of the display, and a display area for displaying the image (for example, display) Image display means (for example, image display unit 114) having a surface 114a), and the display area (for example, display surface 114a) of the image display means (for example, image display unit 114) is the first mode (for example, FIG. 30 (a)) or the second embodiment (for example, FIG. The first movable object (for example, the upper jaw effect body 4 of the movable accessory 115) has a first part (for example, the area 114c) and a second part (for example, the area 114b) (for example, FIG. 35D and FIG. 36). b)) .

Claims (1)

動き演出を行う遊技機であって、
第1態様から第2態様に変更可能な第1の可動物と、
第3態様から第4態様に変更可能な第2の可動物と、
記第1の可動物および前記第2の可動物が共に所定方向に移動して前記第1態様から前記第2態様への変更および前記第3態様から前記第4態様への変更を行う第1の動き演出と、該第1の可動物が当該第1態様と当該第2態様との間で当該第2の可動物とは独立して演出を行う第2の動き演出と、を制御する制御手段と、
画像を表示する表示領域を持つ画像表示手段と、
を備え
前記画像表示手段の前記表示領域は、前記第1態様または前記第2態様の前記第1の可動物により第1部分および第2部分を持つことを特徴とする遊技機。
A gaming machine that performs motion production,
A first movable object that can be changed from the first aspect to the second aspect ;
A second movable object that can be changed from the third mode to the fourth mode ;
The before Symbol first movable object and said second modified movable object is together moved in a predetermined direction from the first aspect to the second aspect and the third aspect performs a change to the fourth aspect 1 of the motion effect, control, and effect a second motion to perform an effect independent of the said second movable object between those first movable object is the first aspect and the second aspect Control means to
An image display means having a display area for displaying an image;
Equipped with a,
The game machine according to claim 1, wherein the display area of the image display means has a first portion and a second portion by the first movable object of the first aspect or the second aspect .
JP2016197765A 2016-10-06 2016-10-06 Game machine Pending JP2016221395A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2016197765A JP2016221395A (en) 2016-10-06 2016-10-06 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2016197765A JP2016221395A (en) 2016-10-06 2016-10-06 Game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2014237175A Division JP6122828B2 (en) 2014-11-21 2014-11-21 Game machine

Publications (2)

Publication Number Publication Date
JP2016221395A JP2016221395A (en) 2016-12-28
JP2016221395A5 true JP2016221395A5 (en) 2017-10-19

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Family Applications (1)

Application Number Title Priority Date Filing Date
JP2016197765A Pending JP2016221395A (en) 2016-10-06 2016-10-06 Game machine

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Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007268205A (en) * 2006-03-31 2007-10-18 Daito Giken:Kk Game machine and performance device

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