JP2016107155A5 - - Google Patents
Download PDFInfo
- Publication number
- JP2016107155A5 JP2016107155A5 JP2016059396A JP2016059396A JP2016107155A5 JP 2016107155 A5 JP2016107155 A5 JP 2016107155A5 JP 2016059396 A JP2016059396 A JP 2016059396A JP 2016059396 A JP2016059396 A JP 2016059396A JP 2016107155 A5 JP2016107155 A5 JP 2016107155A5
- Authority
- JP
- Japan
- Prior art keywords
- movable
- movable portion
- decorative
- gaming machine
- mode
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 210000000245 Forearm Anatomy 0.000 description 6
Description
本発明が適用される遊技機は、動き演出を行う遊技機(例えばパチンコ遊技機100)であって、第1可動部(例えば左位置部4cの前腕部材431)および当該第1可動部(例えば左位置部4cの前腕部材431)に接続される第2可動部(例えば左位置部4cの拳部材432)と、前記第1可動部(例えば左位置部4cの前腕部材431)に接続される装飾部(例えば本体部4aの上腕部材413)と、を備え、前記装飾部(例えば本体部4aの上腕部材413)と前記第1可動部(例えば左位置部4cの前腕部材431)の少なくとも一部が重なる状態である第1態様(例えば図33−11(a)参照)から、当該第1可動部(例えば左位置部4cの前腕部材431)および前記第2可動部(例えば左位置部4cの拳部材432)が所定位置になる場合に当該装飾部(例えば本体部4aの上腕部材413)と当該第1可動部(例えば左位置部4cの前腕部材431)の重なりが当該第1態様の場合よりも少ない状態である第2態様(例えば同図(b)参照)に移行が可能である、ことを特徴とするものである。 A gaming machine to which the present invention is applied is a gaming machine (for example, a pachinko gaming machine 100) that performs a motion effect, and includes a first movable part (for example, the forearm member 431 of the left position part 4c) and the first movable part (for example, the second movable portion connected to the forearm member 431) of the left position portion 4c (e.g. fist member 432 in the left position portion 4c), are connected to the first movable part (e.g., a forearm member 431 in the left position portion 4c) A decorative portion (for example, the upper arm member 413 of the main body portion 4a) , and at least one of the decorative portion (for example, the upper arm member 413 of the main body portion 4a) and the first movable portion (for example, the forearm member 431 of the left position portion 4c) . the first aspect part is in the state overlapping (e.g., FIG. 33-11 (a) refer) from the first movable portion (e.g., a forearm member 431 in the left position portion 4c) and the second movable portion (e.g., left position portion 4c Fist member 432) The decorative portions (e.g. the upper arm member 413 of the main body portion 4a) and the first movable portion overlap (e.g. forearm member 431 in the left position portion 4c) is with less than in the case of the first embodiment when made into position It is possible to shift to the second mode (for example, see FIG. 5B).
Claims (1)
第1可動部および当該第1可動部に接続される第2可動部と、
前記第1可動部に接続される装飾部と、
を備え、
前記装飾部と前記第1可動部の少なくとも一部が重なる状態である第1態様から、当該第1可動部および前記第2可動部が所定位置になる場合に当該装飾部と当該第1可動部の重なりが当該第1態様の場合よりも少ない状態である第2態様に移行が可能である、ことを特徴とする遊技機。 A gaming machine that performs motion production,
A first movable part and a second movable part connected to the first movable part;
A decorative portion connected to the first movable portion;
With
From the first embodiment is at least partially overlap state between the decorative part and the first movable portion, the said decorative portion when the first movable portion and said second movable portion is in a predetermined position and the first movable portion The gaming machine is characterized in that it is possible to shift to the second mode, which is a state where there is less overlap than in the case of the first mode .
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016059396A JP2016107155A (en) | 2016-03-24 | 2016-03-24 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016059396A JP2016107155A (en) | 2016-03-24 | 2016-03-24 | Game machine |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date | |
---|---|---|---|---|
JP2014202364A Division JP5908958B1 (en) | 2014-09-30 | 2014-09-30 | Game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2016107155A JP2016107155A (en) | 2016-06-20 |
JP2016107155A5 true JP2016107155A5 (en) | 2017-08-10 |
Family
ID=56121515
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2016059396A Pending JP2016107155A (en) | 2016-03-24 | 2016-03-24 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP2016107155A (en) |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4828872B2 (en) * | 2005-07-05 | 2011-11-30 | 株式会社平和 | Game machine equipment |
JP4936939B2 (en) * | 2007-03-13 | 2012-05-23 | 日本ぱちんこ部品株式会社 | Rendering device for gaming machine and gaming machine using the same |
JP5756048B2 (en) * | 2012-03-30 | 2015-07-29 | 株式会社ニューギン | Game machine |
-
2016
- 2016-03-24 JP JP2016059396A patent/JP2016107155A/en active Pending
Similar Documents
Publication | Publication Date | Title |
---|---|---|
IT201700112581A1 (en) | DOUBLE REDUNDANT ELECTROMECHANICAL ACTUATOR ACTIVATED FOR THE OPERATION OF A COMPONENT OF A VEHICLE | |
JP2016200526A5 (en) | ||
JP2017221463A5 (en) | ||
JP2017221465A5 (en) | ||
JP2019038369A5 (en) | ||
JP2016107155A5 (en) | ||
JP2020524966A5 (en) | ||
JP2019187930A5 (en) | ||
JP2020006012A5 (en) | ||
JP2017113599A5 (en) | ||
JP2017070765A5 (en) | ||
JP2019166244A5 (en) | ||
JP2016221398A5 (en) | ||
JP2019072330A5 (en) | ||
JP2016221395A5 (en) | ||
JP2016221397A5 (en) | ||
JP2017127657A5 (en) | ||
JP2016221396A5 (en) | ||
JP2019072429A5 (en) | ||
JP2018139889A5 (en) | ||
JP2018139657A5 (en) | ||
JP2018158058A5 (en) | ||
AU2017904746A0 (en) | My invention is a game that users/players earn points by doing actions that are deemed good for the environment. | |
JP2018139892A5 (en) | ||
JP2018050860A5 (en) |