JP2016168479A5 - - Google Patents

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JP2016168479A5
JP2016168479A5 JP2016129918A JP2016129918A JP2016168479A5 JP 2016168479 A5 JP2016168479 A5 JP 2016168479A5 JP 2016129918 A JP2016129918 A JP 2016129918A JP 2016129918 A JP2016129918 A JP 2016129918A JP 2016168479 A5 JP2016168479 A5 JP 2016168479A5
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determination
notification effect
level
special
output signal
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JP2016168479A (en
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Description

本発明に係る遊技機(1)は、
所定領域へと遊技球が近付くにつれて出力信号のレベルを第1方向に変化させ、前記所定領域から前記遊技球が離れるにつれて前記出力信号のレベルを前記第1方向とは反対の第2方向に変化させる出力手段(111a、111b)と、
所定間隔で繰り返し実行される割込み処理において、前記出力信号のレベルを検出し、当該検出結果に基づいて、前記所定領域に対する遊技球の通過の有無を判定する通過有無判定手段(100)と、
前記通過有無判定手段により前記所定領域に対する遊技球の通過が有ったと判定されたことにより取得された判定情報に基づいて、特別遊技を行うか否かの特別遊技判定を実行する特別遊技判定手段(100)と、
前記特別遊技判定が実行される毎に、当該特別遊技判定の判定結果を報知する報知演出を実行する報知演出実行手段(400、500)と、
前記報知演出の演出モードを設定するモード設定手段(400、500)とを備え、
前記報知演出実行手段は、
前記モード設定手段により前記演出モードとして特別演出モードが設定されている場合に、前記報知演出として特別報知演出を実行可能である特別報知演出実行手段を有し、
前記特別報知演出実行手段は、
前記特別演出モードが設定されている場合において前記報知演出が報知する前記判定結果が前記特別遊技を行うと判定されたものである場合に、当該報知演出として前記特別報知演出を実行し、
前記通過有無判定手段は、
前記出力信号のレベルが、第1判定と第2判定とのいずれかを実行可能であり、各回の前記割り込み処理において、前記第1判定または前記第2判定を複数回実行可能な第1判定手段(100)と、
各回の前記割り込み処理において、前記第1判定手段により複数回の前記第1判定が行われると、前記所定領域を遊技球が通過したと判定する第2判定手段(100)とを有し、
前記第1判定手段は、
前記出力信号のレベルが、所定の第1閾値レベルよりも前記第1方向側にある場合に、前記第1判定を行い、
前回の判定処理において前記第2判定を行った場合には、前記出力信号のレベルが、前記第1閾値レベルよりも前記第2方向側にある場合に前記第2判定を行い、
前回の判定処理において前記第1判定を行った場合には、前記出力信号のレベルが、前記第1閾値よりも前記第2方向側に位置する第2閾値レベルよりも前記第2方向側にある場合に前記第2判定を行う。
The gaming machine (1) according to the present invention is
The level of the output signal is changed in the first direction as the game ball approaches the predetermined area, and the level of the output signal is changed in the second direction opposite to the first direction as the game ball moves away from the predetermined area. Output means (111a, 111b)
In an interruption process repeatedly executed at a predetermined interval, a passage presence / absence determining means (100) for detecting a level of the output signal and determining whether or not a game ball has passed through the predetermined region based on the detection result
Special game determination means for executing a special game determination as to whether or not to perform a special game based on the determination information acquired by determining that the game ball has passed through the predetermined area by the passage presence determination means. (100),
A notification effect execution means (400, 500) for executing a notification effect for notifying the determination result of the special game determination each time the special game determination is executed;
Mode setting means (400, 500) for setting the effect mode of the notification effect;
The notification effect executing means includes
When a special effect mode is set as the effect mode by the mode setting means, a special notification effect executing means capable of executing a special notification effect as the notification effect,
The special notification effect executing means is
In the case where the special effect mode is set, when the determination result notified by the notification effect is determined to perform the special game, the special notification effect is executed as the notification effect.
The passage presence / absence determining means includes
The level of the output signal can execute either the first determination or the second determination, and the first determination means capable of executing the first determination or the second determination a plurality of times in each interrupt process. (100),
In each of the interrupt processes, the first determination unit includes a second determination unit (100) that determines that a game ball has passed through the predetermined area when the first determination is performed a plurality of times.
The first determination means includes
When the level of the output signal is on the first direction side with respect to a predetermined first threshold level, the first determination is performed,
When the second determination is performed in the previous determination process, the second determination is performed when the level of the output signal is on the second direction side with respect to the first threshold level.
When the first determination is performed in the previous determination process, the level of the output signal is on the second direction side with respect to the second threshold level located on the second direction side with respect to the first threshold value. If so, the second determination is performed.

Claims (1)

所定領域へと遊技球が近付くにつれて出力信号のレベルを第1方向に変化させ、前記所定領域から前記遊技球が離れるにつれて前記出力信号のレベルを前記第1方向とは反対の第2方向に変化させる出力手段と、
所定間隔で繰り返し実行される割込み処理において、前記出力信号のレベルを検出し、当該検出結果に基づいて、前記所定領域に対する遊技球の通過の有無を判定する通過有無判定手段と、
前記通過有無判定手段により前記所定領域に対する遊技球の通過が有ったと判定されたことにより取得された判定情報に基づいて、特別遊技を行うか否かの特別遊技判定を実行する特別遊技判定手段と、
前記特別遊技判定が実行される毎に、当該特別遊技判定の判定結果を報知する報知演出を実行する報知演出実行手段と、
前記報知演出の演出モードを設定するモード設定手段とを備え、
前記報知演出実行手段は、
前記モード設定手段により前記演出モードとして特別演出モードが設定されている場合に、前記報知演出として特別報知演出を実行可能である特別報知演出実行手段を有し、
前記特別報知演出実行手段は、
前記特別演出モードが設定されている場合において前記報知演出が報知する前記判定結果が前記特別遊技を行うと判定されたものである場合に、当該報知演出として前記特別報知演出を実行し、
前記通過有無判定手段は、
前記出力信号のレベルが、第1判定と第2判定とのいずれかを実行可能であり、各回の前記割り込み処理において、前記第1判定または前記第2判定を複数回実行可能な第1判定手段と、
各回の前記割り込み処理において、前記第1判定手段により複数回の前記第1判定が行われると、前記所定領域を遊技球が通過したと判定する第2判定手段とを有し、
前記第1判定手段は、
前記出力信号のレベルが、所定の第1閾値レベルよりも前記第1方向側にある場合に、前記第1判定を行い、
前回の判定処理において前記第2判定を行った場合には、前記出力信号のレベルが、前記第1閾値レベルよりも前記第2方向側にある場合に前記第2判定を行い、
前回の判定処理において前記第1判定を行った場合には、前記出力信号のレベルが、前記第1閾値よりも前記第2方向側に位置する第2閾値レベルよりも前記第2方向側にある場合に前記第2判定を行う、遊技機。
The level of the output signal is changed in the first direction as the game ball approaches the predetermined area, and the level of the output signal is changed in the second direction opposite to the first direction as the game ball moves away from the predetermined area. Output means for causing
In an interrupt process that is repeatedly executed at a predetermined interval, a passage presence / absence determination unit that detects the level of the output signal and determines whether or not a game ball has passed through the predetermined region based on the detection result;
Special game determination means for executing a special game determination as to whether or not to perform a special game based on the determination information acquired by determining that the game ball has passed through the predetermined area by the passage presence determination means. When,
A notification effect executing means for executing a notification effect for notifying the determination result of the special game determination each time the special game determination is executed;
Mode setting means for setting an effect mode of the notification effect;
The notification effect executing means includes
When a special effect mode is set as the effect mode by the mode setting means, a special notification effect executing means capable of executing a special notification effect as the notification effect,
The special notification effect executing means is
In the case where the special effect mode is set, when the determination result notified by the notification effect is determined to perform the special game, the special notification effect is executed as the notification effect .
The passage presence / absence determining means includes
The level of the output signal can execute either the first determination or the second determination, and the first determination means capable of executing the first determination or the second determination a plurality of times in each interrupt process. When,
In each interruption process, the first determination unit includes a second determination unit that determines that a game ball has passed through the predetermined area when the first determination is performed a plurality of times.
The first determination means includes
When the level of the output signal is on the first direction side with respect to a predetermined first threshold level, the first determination is performed,
When the second determination is performed in the previous determination process, the second determination is performed when the level of the output signal is on the second direction side with respect to the first threshold level.
When the first determination is performed in the previous determination process, the level of the output signal is on the second direction side with respect to the second threshold level located on the second direction side with respect to the first threshold value. A gaming machine that performs the second determination in a case.
JP2016129918A 2016-06-30 2016-06-30 Game machine Withdrawn JP2016168479A (en)

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JP2016129918A JP2016168479A (en) 2016-06-30 2016-06-30 Game machine

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JP2014124830A Division JP5964888B2 (en) 2014-06-17 2014-06-17 Game machine

Publications (2)

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JP2016168479A JP2016168479A (en) 2016-09-23
JP2016168479A5 true JP2016168479A5 (en) 2018-05-24

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JP6448585B2 (en) * 2016-06-30 2019-01-09 京楽産業.株式会社 Game machine
JP6545131B2 (en) * 2016-07-28 2019-07-17 京楽産業.株式会社 Gaming machine

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JP2012249697A (en) * 2011-05-31 2012-12-20 Kyoraku Sangyo Kk Game machine and game system
JP2014012145A (en) * 2013-07-19 2014-01-23 Sankyo Co Ltd Game machine
JP6448585B2 (en) * 2016-06-30 2019-01-09 京楽産業.株式会社 Game machine
JP6545131B2 (en) * 2016-07-28 2019-07-17 京楽産業.株式会社 Gaming machine

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