JP2016128017A5 - - Google Patents
Download PDFInfo
- Publication number
- JP2016128017A5 JP2016128017A5 JP2016041788A JP2016041788A JP2016128017A5 JP 2016128017 A5 JP2016128017 A5 JP 2016128017A5 JP 2016041788 A JP2016041788 A JP 2016041788A JP 2016041788 A JP2016041788 A JP 2016041788A JP 2016128017 A5 JP2016128017 A5 JP 2016128017A5
- Authority
- JP
- Japan
- Prior art keywords
- game
- standby state
- production
- effect
- winning
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 238000004519 manufacturing process Methods 0.000 claims 4
Description
上記目的を達成するため、本発明に係る遊技台は、その一態様として、遊技媒体を電子的に貯留する貯留手段と、前記貯留手段に貯留された前記遊技媒体を払い出すために操作される精算操作手段と、待機状態を演出する待機状態演出を実行する演出手段と、を備え、前記貯留手段に前記遊技媒体の貯留がある場合に前記精算操作手段に対する操作があると、前記遊技媒体が払い出された後に前記演出手段により前記待機状態演出を実行可能な遊技台であって、入賞後に前記貯留手段に前記遊技媒体の貯留がある場合に前記精算操作手段に対する操作があると、前記遊技媒体が払い出された後に前記演出手段により前記待機状態演出が実行されない第一の役を備え、前記第一の役は、入賞により前記遊技媒体を投入することなく再遊技が可能な再遊技役である、ことを特徴とする。 In order to achieve the above object, a game machine according to the present invention is operated as one aspect thereof to store a game medium electronically and to pay out the game medium stored in the storage means. a settlement operation unit, and a presentation means for performing a standby state effect to direct the waiting state, when an operation for said settlement operation means when there is stored in the game medium to the storage means, the game media When the game unit is capable of executing the standby state effect by the effect unit after being paid out, and the game unit is stored in the storage unit after winning a prize, and there is an operation on the settlement operation unit, the game After the medium has been paid out, the effect unit has a first combination in which the stand-by effect is not executed, and the first combination can be replayed without inserting the game medium by winning. It is a re-game role, characterized in that.
Claims (2)
前記貯留手段に貯留された前記遊技媒体を払い出すために操作される精算操作手段と、
待機状態を演出する待機状態演出を実行する演出手段と、を備え、
前記貯留手段に前記遊技媒体の貯留がある場合に前記精算操作手段に対する操作があると、前記遊技媒体が払い出された後に前記演出手段により前記待機状態演出を実行可能な遊技台であって、
入賞後に前記貯留手段に前記遊技媒体の貯留がある場合に前記精算操作手段に対する操作があると、前記遊技媒体が払い出された後に前記演出手段により前記待機状態演出が実行されない第一の役を備え、
前記第一の役は、入賞により前記遊技媒体を投入することなく再遊技が可能な再遊技役である、
ことを特徴とする遊技台。 A storage means for storing game media electronically;
Settlement operation means operated to pay out the game media stored in the storage means;
Production means for performing a standby state production for producing a standby state,
Wherein when if the storing means has stored the game media is operation for said settlement operation means, a said game machine capable of executing the standby state presentation by directing means after the game media are paid out,
If there is a storage of the game medium in the storage means after winning a prize, and there is an operation on the settlement operation means, a first role in which the standby state effect is not executed by the effect means after the game medium is paid out. Prepared,
The first role is a re-gamer capable of replaying without winning the game medium by winning,
A game stand characterized by that.
前記演出手段は、遊技中演出を実行する手段であり、
前記演出手段は、前記第一の役が入賞した場合に、前記第一の役が入賞したときに実行していた前記遊技中演出を、前記遊技媒体が払い出された後も継続する手段である、
ことを特徴とする遊技台。
The game table according to claim 1,
The effect means is means for executing an effect during a game,
The production means is a means for continuing the in-game production that was executed when the first combination was won when the first combination was won even after the game medium was paid out. is there,
A game stand characterized by that.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016041788A JP6142302B2 (en) | 2016-03-04 | 2016-03-04 | Amusement stand |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016041788A JP6142302B2 (en) | 2016-03-04 | 2016-03-04 | Amusement stand |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2013157818A Division JP5909782B2 (en) | 2013-07-30 | 2013-07-30 | Amusement stand |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2016128017A JP2016128017A (en) | 2016-07-14 |
JP2016128017A5 true JP2016128017A5 (en) | 2017-01-26 |
JP6142302B2 JP6142302B2 (en) | 2017-06-07 |
Family
ID=56383797
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2016041788A Active JP6142302B2 (en) | 2016-03-04 | 2016-03-04 | Amusement stand |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP6142302B2 (en) |
Families Citing this family (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6894258B2 (en) * | 2017-02-27 | 2021-06-30 | 株式会社三共 | Slot machine |
JP6928459B2 (en) * | 2017-02-27 | 2021-09-01 | 株式会社三共 | Slot machine |
JP6928460B2 (en) * | 2017-02-27 | 2021-09-01 | 株式会社三共 | Slot machine |
JP6894259B2 (en) * | 2017-02-27 | 2021-06-30 | 株式会社三共 | Slot machine |
JP6894260B2 (en) * | 2017-02-27 | 2021-06-30 | 株式会社三共 | Slot machine |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5379357B2 (en) * | 2007-06-19 | 2013-12-25 | 株式会社三共 | Slot machine |
JP5138312B2 (en) * | 2007-08-21 | 2013-02-06 | 株式会社三共 | Slot machine |
-
2016
- 2016-03-04 JP JP2016041788A patent/JP6142302B2/en active Active