JP2016120054A5 - - Google Patents

Download PDF

Info

Publication number
JP2016120054A5
JP2016120054A5 JP2014261677A JP2014261677A JP2016120054A5 JP 2016120054 A5 JP2016120054 A5 JP 2016120054A5 JP 2014261677 A JP2014261677 A JP 2014261677A JP 2014261677 A JP2014261677 A JP 2014261677A JP 2016120054 A5 JP2016120054 A5 JP 2016120054A5
Authority
JP
Japan
Prior art keywords
game
member game
preferential
gaming machine
storage means
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2014261677A
Other languages
Japanese (ja)
Other versions
JP6417501B2 (en
JP2016120054A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2014261677A priority Critical patent/JP6417501B2/en
Priority claimed from JP2014261677A external-priority patent/JP6417501B2/en
Publication of JP2016120054A publication Critical patent/JP2016120054A/en
Publication of JP2016120054A5 publication Critical patent/JP2016120054A5/ja
Application granted granted Critical
Publication of JP6417501B2 publication Critical patent/JP6417501B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Description

上記課題を解決するためになされた本発明の請求項1の遊技機は、遊技の進行を制御する主制御装置と、該主制御装置から送信された信号に応じて、演出表示装置に表示される演出を決定するサブ制御装置と、前記演出表示装置に表示される演出に応じてポイントを付与するポイント付与手段と、該ポイント付与手段により付与された前記ポイントに応じて遊技者に特典の付与を可能とする特典付与手段とを備え、今回の遊技にて前記付与された前記ポイントが次回の遊技へ引き継ぎ可能な会員遊技でも、今回の遊技にて前記付与された前記ポイントが次回の遊技へ引き継ぎ不可能な一般遊技でも遊技を行うことが可能な遊技機において、前記会員遊技には、通常会員遊技と、該通常会員遊技と前記演出が表示される確率は同じであるが、前記演出表示装置に表示される演出が同じであっても付与される前記ポイントが前記通常会員遊技よりも多い優遇会員遊技とがあり、該優遇会員遊技へ移行させるか否かを判定する優遇会員遊技判定手段と、前記会員遊技へ移行したことを記憶する会員遊技記憶手段とを備え、前記優遇会員遊技判定手段は、前記会員遊技記憶手段に前記会員遊技へ移行したことが記憶されていない場合、前記会員遊技にて遊技を行う旨の指示を受けると、前記優遇会員遊技へ移行させると判定するようにし、当該遊技機の電源投入時には、前記会員遊技記憶手段に前記会員遊技へ移行した記憶がない状態にするように設定したことを特徴とする。
The gaming machine according to claim 1 of the present invention made to solve the above problems is displayed on an effect display device in accordance with a main control device that controls the progress of the game and a signal transmitted from the main control device. that a sub-control apparatus for determining the effect, and point assigning means for assigning points according to the effect to be displayed on the effect display device, the benefits to the player in response to the points given by the point providing means A privilege granting means that allows granting, and even in a member game in which the points granted in the current game can be transferred to the next game, the points granted in the current game are the next game In a gaming machine capable of playing a general game that cannot be transferred to a normal game, the probability that the normal member game and the normal member game and the effect are displayed is the same in the member game. Even if the effects displayed on the effect display device are the same, there is a preferential member game in which the points given are more than the normal member game, and it is determined whether or not to shift to the preferential member game A determination means and a member game storage means for storing the transition to the member game, and the preferential member game determination means is not stored in the member game storage means that the transition to the member game is stored, When an instruction to play a game in the member game is received, it is determined that the game is shifted to the preferential member game, and when the gaming machine is turned on, the memory transferred to the member game is stored in the member game storage means. It is characterized in that it is set so as not to exist.

請求項1に記載の一般遊技は、「付与されたポイントが次回の遊技へ引き継ぎ不可能」としている。これは、一般遊技にて遊技を行う場合、演出表示装置に表示された演出に応じてポイントが付与されない構成にしてもよい。
しかし、一般遊技では付与されたポイントが次回の遊技へ引き継ぎ不可能であっても、演出表示装置に演出が表示されたらポイントを付与する構成が好適である。なぜなら、一般遊技においてもポイントが付与されれば、ポイントが付与されることへの面白みを遊技者は知ることができる。
The general game according to claim 1 is set such that “the given points cannot be transferred to the next game”. This may be configured such that when a game is played in a general game, points are not given according to the effect displayed on the effect display device.
However, a configuration in which points are given when an effect is displayed on the effect display device is preferable even if the points given in the general game cannot be transferred to the next game. This is because if points are awarded even in general games, the player can know the fun of being awarded points.

Claims (4)

遊技の進行を制御する主制御装置と、
該主制御装置から送信された信号に応じて、演出表示装置に表示される演出を決定するサブ制御装置と、
前記演出表示装置に表示される演出に応じてポイントを付与するポイント付与手段と、
該ポイント付与手段により付与された前記ポイントに応じて遊技者に特典の付与を可能とする特典付与手段とを備え、
今回の遊技にて前記付与された前記ポイントが次回の遊技へ引き継ぎ可能な会員遊技でも、今回の遊技にて前記付与された前記ポイントが次回の遊技へ引き継ぎ不可能な一般遊技でも遊技を行うことが可能な遊技機において、
前記会員遊技には、通常会員遊技と、該通常会員遊技と前記演出が表示される確率は同じであるが、前記演出表示装置に表示される演出が同じであっても付与される前記ポイントが前記通常会員遊技よりも多い優遇会員遊技とがあり、
該優遇会員遊技へ移行させるか否かを判定する優遇会員遊技判定手段と、
前記会員遊技へ移行したことを記憶する会員遊技記憶手段とを備え、
前記優遇会員遊技判定手段は、前記会員遊技記憶手段に前記会員遊技へ移行したことが記憶されていない場合、前記会員遊技にて遊技を行う旨の指示を受けると、前記優遇会員遊技へ移行させると判定するようにし、
当該遊技機の電源投入時には、前記会員遊技記憶手段に前記会員遊技へ移行した記憶がない状態にするように設定したことを特徴とする遊技機。
A main controller that controls the progress of the game;
A sub-control device that determines an effect displayed on the effect display device in accordance with a signal transmitted from the main control device;
Point giving means for giving points according to the effects displayed on the effect display device;
And a privilege providing means for enabling the application of benefits to the player in response to the points given by the point providing means,
Also a member game possible at this time of the game took over to the grant have been the point of the next game, that the grant has been the point in this game, play a game in the normal game can not take over to the next game In a gaming machine capable of
The member game has the same probability of being displayed as the normal member game and the normal member game, but the points given even if the effect displayed on the effect display device is the same. There are more preferential member games than the regular member games,
Preferential member game determination means for determining whether or not to shift to the preferential member game;
A member game storage means for storing the transition to the member game;
When the preferential member game determination means receives an instruction to play a game in the member game when the member game storage means does not store the fact that it has been transferred to the member game, the preferential member game determination means shifts to the preferential member game To determine,
A gaming machine, characterized in that, when the gaming machine is turned on, the member gaming storage means is set to have no memory transferred to the member gaming.
前記会員遊技記憶手段は、前記会員遊技へ移行した回数を記憶するようにし、
前記優遇会員遊技判定手段は、前記会員遊技へ移行した回数が所定回数以内である場合に、前記会員遊技にて遊技を行う旨の指示を受けると前記優遇会員遊技へ移行させるように判定することを特徴とする請求項1に記載の遊技機。
The member game storage means stores the number of times of transition to the member game,
The preferential member game determination means determines to shift to the preferential member game upon receiving an instruction to play a game in the member game when the number of times of transfer to the member game is within a predetermined number of times. The gaming machine according to claim 1.
前記優遇会員遊技へ移行してからの時間を計測する優遇会員遊技時間計測手段と、
該優遇会員遊技時間計測手段により計測された時間が所定時間に達すると、前記優遇会員遊技から前記通常会員遊技へ移行させることを特徴とする請求項1又は請求項2に記載の遊技機。
Preferential member game time measuring means for measuring the time since the transition to the preferential member game;
The gaming machine according to claim 1 or 2, wherein when the time measured by the preferential member game time measuring means reaches a predetermined time, the preferential member game is shifted to the normal member game.
前記主制御装置は、発射された遊技球が始動口に入球した際に抽出した数値データを記憶し、該記憶された数値データに基づいて当否判定を行うようにし、
当該遊技機の電源が遮断された状態でも、当該遊技機の電源が遮断される直前の記憶を保持するためのバックアップ電源を備え、
該バックアップ電源は、前記主制御装置のRAMに供給されるが、前記サブ制御装置のRAMには供給されないようにした弾球遊技機であり、
前記サブ制御装置に、前記優遇会員遊技判定手段と、前記会員遊技記憶手段とを設けたことを特徴とする請求項1から請求項3のいずれかに記載の遊技機。
The main control device stores numerical data extracted when the launched game ball enters the start opening, and determines whether or not it is correct based on the stored numerical data.
Even when the gaming machine is powered off, it has a backup power source for holding memory immediately before the gaming machine power is shut off,
The backup power supply is a ball game machine that is supplied to the RAM of the main controller, but not supplied to the RAM of the sub controller.
The gaming machine according to any one of claims 1 to 3, wherein the sub-control device is provided with the preferential member game determination means and the member game storage means.
JP2014261677A 2014-12-25 2014-12-25 Game machine Active JP6417501B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2014261677A JP6417501B2 (en) 2014-12-25 2014-12-25 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2014261677A JP6417501B2 (en) 2014-12-25 2014-12-25 Game machine

Publications (3)

Publication Number Publication Date
JP2016120054A JP2016120054A (en) 2016-07-07
JP2016120054A5 true JP2016120054A5 (en) 2018-03-15
JP6417501B2 JP6417501B2 (en) 2018-11-07

Family

ID=56326770

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2014261677A Active JP6417501B2 (en) 2014-12-25 2014-12-25 Game machine

Country Status (1)

Country Link
JP (1) JP6417501B2 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2019130061A (en) * 2018-01-31 2019-08-08 株式会社三洋物産 Game machine

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004105348A (en) * 2002-09-17 2004-04-08 Daikoku Denki Co Ltd Privilege imparting system for game parlor
JP2004208967A (en) * 2002-12-27 2004-07-29 Daikoku Denki Co Ltd Shop-visit service system and display device for game store
JP4354727B2 (en) * 2003-04-04 2009-10-28 株式会社ソフィア Member management device
JP4477455B2 (en) * 2004-08-30 2010-06-09 ダイコク電機株式会社 Amusement park management system
JP5687527B2 (en) * 2011-03-04 2015-03-18 株式会社平和 Game machine
JP5848614B2 (en) * 2012-01-11 2016-01-27 株式会社ニューギン Pachinko machine
JP2015027404A (en) * 2013-07-31 2015-02-12 株式会社ソフイア Game machine

Similar Documents

Publication Publication Date Title
JP2017064534A5 (en)
JP2018079047A5 (en)
JP2019010421A5 (en)
JP2019010472A5 (en)
JP2015186517A5 (en)
JP2014223305A5 (en)
JP2019025016A5 (en)
JP2016144586A5 (en)
JP2014223303A5 (en)
JP2012120925A5 (en)
JP2015061622A5 (en)
JP2016120054A5 (en)
JP2015180475A5 (en)
JP2019005239A5 (en)
JP2019072209A5 (en)
JP2019005238A5 (en)
JP2019022576A5 (en)
JP2017113121A5 (en)
JP2018094273A5 (en)
JP2018089017A5 (en)
JP2016002095A5 (en)
JP2019025014A5 (en)
JP2019072207A5 (en)
JP2016221177A5 (en)
JP2015042346A5 (en)