JP2015061622A5 - - Google Patents

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JP2015061622A5
JP2015061622A5 JP2014232344A JP2014232344A JP2015061622A5 JP 2015061622 A5 JP2015061622 A5 JP 2015061622A5 JP 2014232344 A JP2014232344 A JP 2014232344A JP 2014232344 A JP2014232344 A JP 2014232344A JP 2015061622 A5 JP2015061622 A5 JP 2015061622A5
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game
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variable display
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JP5970048B2 (en
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以上の課題を解決するため、請求項1に記載の発明は、
複数の識別情報を変動表示する変動表示ゲームを実行可能な演出表示装置と、
前記演出表示装置において行われる変動表示ゲームの制御を行う制御手段と、
を備え、
前記制御手段は、
始動入賞領域へ入賞した遊技球の入賞を、所定上限数の範囲内で始動記憶として記憶可能な始動入賞記憶手段と、
前記始動入賞記憶手段に記憶された始動記憶に基づき、前記変動表示ゲームを実行可能なゲーム実行制御手段と、
を有し、
前記始動入賞記憶手段は、
第1の始動入賞領域への遊技球の入賞を始動記憶として記憶可能な第1入賞記憶手段と、
所定の抽選結果に基づいて開状態に変換される第2の始動入賞領域への遊技球の入賞を始動記憶として記憶可能な第2入賞記憶手段と、
を有し、
前記ゲーム実行制御手段は、
前記第1入賞記憶手段に記憶される始動記憶に基づいて前記変動表示ゲームの実行制御を行う第1実行制御手段と、
前記第2入賞記憶手段に記憶される始動記憶に基づいて前記変動表示ゲームの実行制御を行う第2実行制御手段と、
を有し、
変動表示ゲームの結果態様が予め定めた特別結果態様となった場合に、特別変動入賞装置を遊技者にとって有利な状態に変換することにより遊技者に所定の遊技価値を付与可能な特別遊技状態を発生させる遊技機において、
前記変動表示ゲームの結果態様が前記特別結果態様となる確率状態として、通常確率状態と、当該通常確率状態よりも確率の高い高確率状態と、を設定可能な確率設定手段と、
前記第2の始動入賞領域を開状態に変換させる頻度を、通常状態よりも高めた特定遊技状態を発生可能な特定遊技状態発生手段と、
前記第1入賞記憶手段及び前記第2入賞記憶手段に始動記憶が記憶されている場合に、前記第2実行制御手段による制御を前記第1実行制御手段による制御に優先させて実行させる優先実行制御手段と、
前記第1入賞記憶手段又は前記第2入賞記憶手段に記憶される始動記憶に対応する遊技結果情報を事前に判定する遊技結果事前判定手段と、
前記第1入賞記憶手段若しくは前記第2入賞記憶手段の何れかに複数の始動記憶が記憶された場合に、前記第1実行制御手段若しくは前記第2実行制御手段のうち対応するゲーム実行制御手段により複数回の変動表示ゲームにわたって連続的に予告演出を行う連続演出状態を実行可能な連続演出実行制御手段と、
前記特定遊技状態発生手段により前記特定遊技状態が発生されている場合に、前記第1入賞記憶手段に記憶されている始動記憶に基づく変動表示ゲームにおいて前記連続演出実行制御手段による連続演出状態の実行を禁止する連続演出禁止制御手段と、
を備え、
前記変動表示ゲームの結果態様が前記特別結果態様となる確率が前記高確率状態であり、且つ、前記連続演出状態における予告演出の演出内容もしくは前記連続演出状態の発生頻度を前記通常確率状態と共通にする潜伏確変状態を発生可能としたことを特徴とする。
In order to solve the above problems, the invention described in claim 1
An effect display device capable of executing a variable display game that displays a plurality of identification information in a variable manner,
Control means for controlling the variable display game performed in the effect display device;
With
The control means includes
The incoming prize game ball that prize to start winning region, and start winning storage means capable of storing a start memory within a predetermined upper limit number,
Game execution control means capable of executing the variable display game based on the start memory stored in the start winning storage means;
Have
The start winning storage means is
A first prize storage means capable of storing a first game ball entering the prize to start winning area as the start memory,
A second prize storage means capable of storing a starting store incoming prize game balls to the second starting winning area is converted to an open state based on a predetermined lottery result,
Have
The game execution control means includes
First execution control means for performing execution control of the variable display game based on start memory stored in the first winning storage means;
Second execution control means for performing execution control of the variable display game based on the start memory stored in the second winning storage means;
Have
When the result mode of the variable display game is a special result mode determined in advance, a special game state that can give a player a predetermined game value by converting the special variable prize-winning device into a state advantageous to the player In the gaming machine to be generated,
Probability setting means capable of setting a normal probability state and a high probability state having a higher probability than the normal probability state as a probability state in which the result mode of the variable display game is the special result mode;
Specific game state generating means capable of generating a specific game state in which the frequency of converting the second start winning area to the open state is higher than that in the normal state;
Priority execution control for executing control by the second execution control means in preference to control by the first execution control means when start memory is stored in the first prize storage means and the second prize storage means Means,
Game result preliminary determination means for determining in advance game result information corresponding to the start memory stored in the first prize storage means or the second prize storage means;
When a plurality of start memories are stored in either the first prize storage means or the second prize storage means, the corresponding game execution control means among the first execution control means or the second execution control means Continuous production execution control means capable of executing a continuous production state that continuously performs a notice production over a plurality of variable display games ;
Execution of the continuous effect state by the continuous effect execution control means in the variable display game based on the start memory stored in the first winning memory means when the specific game condition is generated by the specific game condition generating means. Continuous production prohibition control means for prohibiting
With
The probability that the result mode of the variable display game becomes the special result mode is the high probability state, and the content of the notice effect in the continuous effect state or the occurrence frequency of the continuous effect state is common to the normal probability state. It is possible to generate a latent probability change state .

請求項1に記載の発明によれば、変動表示ゲームの結果態様が特別結果態様となる確率が高確率状態であり、且つ、連続演出状態における予告演出の演出内容もしくは連続演出状態の発生頻度を通常確率状態と共通にする潜伏確変状態を発生することができ、興趣に富んだ遊技を実行することができる。 According to the first aspect of the present invention, the probability that the result mode of the variable display game is the special result mode is a high probability state, and the content of the effect of the notice effect in the continuous effect state or the frequency of occurrence of the continuous effect state is The latent probability changing state common to the normal probability state can be generated , and an interesting game can be executed.

請求項に記載の発明は、請求項1に記載の遊技機であって、
前記特別遊技状態は、前記第2実行制御手段によって実行制御された変動表示ゲームの結果態様が予め定めた特別結果態様となった場合に、前記第1実行制御手段によって実行制御された変動表示ゲームの結果態様よりも遊技者に有利となるように制御されることを特徴とする。
The invention according to claim 2 is the gaming machine according to claim 1 ,
The special game state is a variable display game whose execution is controlled by the first execution control unit when a result mode of the variable display game whose execution is controlled by the second execution control unit becomes a predetermined special result mode. It is characterized by being controlled so as to be more advantageous to the player than the result mode.

請求項に記載の発明によれば、特別遊技状態は、第2実行制御手段によって実行制御された変動表示ゲームの結果態様が予め定めた特別結果態様となった場合に、第1実行制御手段によって実行制御された変動表示ゲームの結果態様よりも遊技者に有利となるように制御することができる。 According to the second aspect of the present invention, the special game state is the first execution control unit when the result mode of the variable display game controlled by the second execution control unit becomes a predetermined special result mode. It is possible to control the player so that it is more advantageous to the player than the result mode of the variable display game whose execution is controlled by.

本発明によれば、興趣に富んだ遊技を実行することができる。 According to the present invention, it is possible to execute the rich game Xing flavor.

Claims (2)

複数の識別情報を変動表示する変動表示ゲームを実行可能な演出表示装置と、
前記演出表示装置において行われる変動表示ゲームの制御を行う制御手段と、
を備え、
前記制御手段は、
始動入賞領域へ入賞した遊技球の入賞を、所定上限数の範囲内で始動記憶として記憶可能な始動入賞記憶手段と、
前記始動入賞記憶手段に記憶された始動記憶に基づき、前記変動表示ゲームを実行可能なゲーム実行制御手段と、
を有し、
前記始動入賞記憶手段は、
第1の始動入賞領域への遊技球の入賞を始動記憶として記憶可能な第1入賞記憶手段と、
所定の抽選結果に基づいて開状態に変換される第2の始動入賞領域への遊技球の入賞を始動記憶として記憶可能な第2入賞記憶手段と、
を有し、
前記ゲーム実行制御手段は、
前記第1入賞記憶手段に記憶される始動記憶に基づいて前記変動表示ゲームの実行制御を行う第1実行制御手段と、
前記第2入賞記憶手段に記憶される始動記憶に基づいて前記変動表示ゲームの実行制御を行う第2実行制御手段と、
を有し、
変動表示ゲームの結果態様が予め定めた特別結果態様となった場合に、特別変動入賞装置を遊技者にとって有利な状態に変換することにより遊技者に所定の遊技価値を付与可能な特別遊技状態を発生させる遊技機において、
前記変動表示ゲームの結果態様が前記特別結果態様となる確率状態として、通常確率状態と、当該通常確率状態よりも確率の高い高確率状態と、を設定可能な確率設定手段と、
前記第2の始動入賞領域を開状態に変換させる頻度を、通常状態よりも高めた特定遊技状態を発生可能な特定遊技状態発生手段と、
前記第1入賞記憶手段及び前記第2入賞記憶手段に始動記憶が記憶されている場合に、前記第2実行制御手段による制御を前記第1実行制御手段による制御に優先させて実行させる優先実行制御手段と、
前記第1入賞記憶手段又は前記第2入賞記憶手段に記憶される始動記憶に対応する遊技結果情報を事前に判定する遊技結果事前判定手段と、
前記第1入賞記憶手段若しくは前記第2入賞記憶手段の何れかに複数の始動記憶が記憶された場合に、前記第1実行制御手段若しくは前記第2実行制御手段のうち対応するゲーム実行制御手段により複数回の変動表示ゲームにわたって連続的に予告演出を行う連続演出状態を実行可能な連続演出実行制御手段と、
前記特定遊技状態発生手段により前記特定遊技状態が発生されている場合に、前記第1入賞記憶手段に記憶されている始動記憶に基づく変動表示ゲームにおいて前記連続演出実行制御手段による連続演出状態の実行を禁止する連続演出禁止制御手段と、
を備え、
前記変動表示ゲームの結果態様が前記特別結果態様となる確率が前記高確率状態であり、且つ、前記連続演出状態における予告演出の演出内容もしくは前記連続演出状態の発生頻度を前記通常確率状態と共通にする潜伏確変状態を発生可能としたことを特徴とする遊技機。
An effect display device capable of executing a variable display game that displays a plurality of identification information in a variable manner,
Control means for controlling the variable display game performed in the effect display device;
With
The control means includes
The incoming prize game ball that prize to start winning region, and start winning storage means capable of storing a start memory within a predetermined upper limit number,
Game execution control means capable of executing the variable display game based on the start memory stored in the start winning storage means;
Have
The start winning storage means is
A first prize storage means capable of storing a first game ball entering the prize to start winning area as the start memory,
A second prize storage means capable of storing a starting store incoming prize game balls to the second starting winning area is converted to an open state based on a predetermined lottery result,
Have
The game execution control means includes
First execution control means for performing execution control of the variable display game based on start memory stored in the first winning storage means;
Second execution control means for performing execution control of the variable display game based on the start memory stored in the second winning storage means;
Have
When the result mode of the variable display game is a special result mode determined in advance, a special game state that can give a player a predetermined game value by converting the special variable prize-winning device into a state advantageous to the player In the gaming machine to be generated,
Probability setting means capable of setting a normal probability state and a high probability state having a higher probability than the normal probability state as a probability state in which the result mode of the variable display game is the special result mode;
Specific game state generating means capable of generating a specific game state in which the frequency of converting the second start winning area to the open state is higher than that in the normal state;
Priority execution control for executing control by the second execution control means in preference to control by the first execution control means when start memory is stored in the first prize storage means and the second prize storage means Means,
Game result preliminary determination means for determining in advance game result information corresponding to the start memory stored in the first prize storage means or the second prize storage means;
When a plurality of start memories are stored in either the first prize storage means or the second prize storage means, the corresponding game execution control means among the first execution control means or the second execution control means Continuous production execution control means capable of executing a continuous production state that continuously performs a notice production over a plurality of variable display games ;
Execution of the continuous effect state by the continuous effect execution control means in the variable display game based on the start memory stored in the first winning memory means when the specific game condition is generated by the specific game condition generating means. Continuous production prohibition control means for prohibiting
With
The probability that the result mode of the variable display game becomes the special result mode is the high probability state, and the content of the notice effect in the continuous effect state or the occurrence frequency of the continuous effect state is common to the normal probability state. A game machine characterized by being able to generate a latent probability change state .
前記特別遊技状態は、前記第2実行制御手段によって実行制御された変動表示ゲームの結果態様が予め定めた特別結果態様となった場合に、前記第1実行制御手段によって実行制御された変動表示ゲームの結果態様よりも遊技者に有利となるように制御されることを特徴とする請求項1に記載の遊技機。 The special game state is a variable display game whose execution is controlled by the first execution control unit when a result mode of the variable display game whose execution is controlled by the second execution control unit becomes a predetermined special result mode. The gaming machine according to claim 1, wherein the gaming machine is controlled to be more advantageous to the player than the result mode.
JP2014232344A 2014-11-17 2014-11-17 Game machine Active JP5970048B2 (en)

Priority Applications (1)

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Related Parent Applications (1)

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JP2012232641A Division JP5651669B2 (en) 2012-10-22 2012-10-22 Game machine

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JP2016135767A Division JP2016172187A (en) 2016-07-08 2016-07-08 Game machine

Publications (3)

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JP2015061622A JP2015061622A (en) 2015-04-02
JP2015061622A5 true JP2015061622A5 (en) 2015-05-14
JP5970048B2 JP5970048B2 (en) 2016-08-17

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JP2018023646A (en) * 2016-08-10 2018-02-15 株式会社ニューギン Game machine
JP2018023647A (en) * 2016-08-10 2018-02-15 株式会社ニューギン Game machine
JP2018023648A (en) * 2016-08-10 2018-02-15 株式会社ニューギン Game machine
JP7129808B2 (en) * 2018-04-03 2022-09-02 株式会社平和 game machine

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JP2003117169A (en) * 2001-10-18 2003-04-22 Daikoku Denki Co Ltd Pachinko game machine
JP2006061287A (en) * 2004-08-25 2006-03-09 Daiichi Shokai Co Ltd Game machine
JP2008125557A (en) * 2006-11-16 2008-06-05 Daiichi Shokai Co Ltd Game machine
JP4540658B2 (en) * 2006-12-13 2010-09-08 株式会社藤商事 Bullet ball machine
JP2010005262A (en) * 2008-06-30 2010-01-14 Taiyo Elec Co Ltd Game machine
JP4383491B1 (en) * 2008-07-31 2009-12-16 京楽産業.株式会社 Game machine
JP4995795B2 (en) * 2008-09-29 2012-08-08 株式会社大都技研 Amusement stand

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