JP2016083429A5 - - Google Patents
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- JP2016083429A5 JP2016083429A5 JP2016008750A JP2016008750A JP2016083429A5 JP 2016083429 A5 JP2016083429 A5 JP 2016083429A5 JP 2016008750 A JP2016008750 A JP 2016008750A JP 2016008750 A JP2016008750 A JP 2016008750A JP 2016083429 A5 JP2016083429 A5 JP 2016083429A5
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- power saving
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- 238000001514 detection method Methods 0.000 claims description 10
- 238000000034 method Methods 0.000 description 6
- 238000004519 manufacturing process Methods 0.000 description 3
Description
(1)上記目的を達成するため、本願発明に係る遊技機は、可変表示を行い表示結果を導出する遊技機(例えばパチンコ遊技機1など)であって、遊技が行われていることを特定可能な検出手段(例えばステップS223の処理を実行する演出制御用CPU120など)と、前記検出手段により遊技が行われていることを特定されないことに基づいて、前記遊技機の動作状態を省電力状態に移行可能な省電力移行手段(例えばステップS224〜S231の処理を実行する演出制御用CPU120など)とを備え、前記省電力移行手段は、前記検出手段により遊技が行われていることを特定されないときに、少なくとも可変表示が実行されていないことを条件として、前記省電力状態に移行させることが可能となる(例えばステップS75の演出制御プロセス処理にて用いられる演出プロセスフラグの値が“1”〜“3”のいずれかである場合に、ステップS221におけるNoの判定に基づきステップS222以降の処理が実行されない一方、演出プロセスフラグの値が“0”である場合に、ステップS221におけるYesの判定に基づきステップS222以降の処理が実行可能となる部分など)。 (1) In order to achieve the above object, the gaming machine according to the present invention is a gaming machine that performs variable display and derives a display result (for example, pachinko gaming machine 1 or the like), and specifies that a game is being performed. Based on the possible detection means (for example, the effect control CPU 120 that executes the process of step S223) and the fact that the game is not being performed by the detection means, the operation state of the gaming machine is set to the power saving state. a migratable power saving means (for example, effect control for CPU120 for executing the process of step S224~S231) to the power-save transit means not identified that the game is being performed by said detection means Occasionally, the condition that not least the variable display is performed, it is possible to shift to the power saving state (e.g., in step S75 When the value of the production process flag used in the output control process is any one of “1” to “3”, the processing after step S222 is not executed based on the determination of No in step S221, while the production process flag When the value of “0” is “0”, based on the determination of Yes in step S221, the processing after step S222 can be executed).
このような構成によれば、適切に省電力状態への移行を行うことができる。 According to such a configuration, it is possible to perform the transition to apply sincerely the power saving state.
(2)上記目的を達成するため、本願発明に係る遊技機は、遊技者にとって有利な有利状態(例えば大当り遊技状態など)に制御可能である遊技機(例えばパチンコ遊技機1など)であって、遊技が行われていることを特定可能な検出手段(例えばステップS223の処理を実行する演出制御用CPU120など)と、前記検出手段により遊技が行われていることを特定されないことに基づいて、前記遊技機の動作状態を省電力状態に移行可能な省電力移行手段(例えばステップS224〜S231の処理を実行する演出制御用CPU120など)とを備え、前記省電力移行手段は、前記検出手段により遊技が行われていることを特定されないときに、少なくとも前記有利状態に制御されていないことを条件として、前記省電力状態に移行させることが可能となる(例えばステップS75の演出制御プロセス処理にて用いられる演出プロセスフラグの値が“4”または“5”である場合に、ステップS221におけるNoの判定に基づきステップS222以降の処理が実行されない一方、演出プロセスフラグの値が“0”である場合に、ステップS221におけるYesの判定に基づきステップS222以降の処理が実行可能となる部分など)。 (2) In order to achieve the above object, the gaming machine according to the present invention is a gaming machine (for example, pachinko gaming machine 1 or the like) that can be controlled in an advantageous state (for example, a big hit gaming state) advantageous to the player. Based on the detection means that can specify that the game is being performed (for example, the effect control CPU 120 that executes the process of step S223) and the fact that the detection means is not specifying that the game is being performed , Power saving transition means (for example, an effect control CPU 120 that executes the processing of steps S224 to S231) capable of shifting the operation state of the gaming machine to the power saving state, and the power saving transition means is controlled by the detection means. when not specified that the game is taking place, on condition that it is not controlled at least in the preferred state, transition of the power-saving state It becomes possible that (for example, when the value of the presentation process flag used in effect control process processing in step S75 is "4" or "5", the processing of step S222 and subsequent based on the determination of No in Step S221 Is not executed, on the other hand, when the value of the production process flag is “0”, the part after step S222 can be executed based on the determination of Yes in step S221).
このような構成によれば、適切に省電力状態への移行を行うことができる。 According to such a configuration, it is possible to perform the transition to apply sincerely the power saving state.
Claims (2)
遊技が行われていることを特定可能な検出手段と、
前記検出手段により遊技が行われていることを特定されないことに基づいて、前記遊技機の動作状態を省電力状態に移行可能な省電力移行手段とを備え、
前記省電力移行手段は、前記検出手段により遊技が行われていることを特定されないときに、少なくとも可変表示が実行されていないことを条件として、前記省電力状態に移行させることが可能となる、
ことを特徴とする遊技機。 A gaming machine that performs variable display and derives a display result,
A detecting means capable of specifying that a game is being performed ;
A power saving transition means capable of shifting the operating state of the gaming machine to a power saving state based on the fact that the detection means does not specify that a game is being performed ,
The power saving transition means can shift to the power saving state on the condition that at least variable display is not executed when it is not specified that the game is being performed by the detection means.
A gaming machine characterized by that.
遊技が行われていることを特定可能な検出手段と、
前記検出手段により遊技が行われていることを特定されないことに基づいて、前記遊技機の動作状態を省電力状態に移行可能な省電力移行手段とを備え、
前記省電力移行手段は、前記検出手段により遊技が行われていることを特定されないときに、少なくとも前記有利状態に制御されていないことを条件として、前記省電力状態に移行させることが可能となる、
ことを特徴とする遊技機。 A gaming machine that can be controlled to an advantageous state advantageous to a player,
A detecting means capable of specifying that a game is being performed ;
A power saving transition means capable of shifting the operating state of the gaming machine to a power saving state based on the fact that the detection means does not specify that a game is being performed ,
The power saving transition means can shift to the power saving state on condition that at least the advantageous state is not controlled when it is not specified that the game is being performed by the detection means. ,
A gaming machine characterized by that.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016008750A JP6444903B2 (en) | 2016-01-20 | 2016-01-20 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016008750A JP6444903B2 (en) | 2016-01-20 | 2016-01-20 | Game machine |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2011102158A Division JP2012231928A (en) | 2011-04-28 | 2011-04-28 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2016083429A JP2016083429A (en) | 2016-05-19 |
JP2016083429A5 true JP2016083429A5 (en) | 2016-09-01 |
JP6444903B2 JP6444903B2 (en) | 2018-12-26 |
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2016008750A Expired - Fee Related JP6444903B2 (en) | 2016-01-20 | 2016-01-20 | Game machine |
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Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2003135684A (en) * | 2001-11-01 | 2003-05-13 | Heiwa Corp | Game machine with power saving function |
JP2003230753A (en) * | 2002-02-12 | 2003-08-19 | Ace Denken:Kk | Game management device |
JP2005152391A (en) * | 2003-11-27 | 2005-06-16 | Olympia:Kk | Game system and game machine |
JP5211354B2 (en) * | 2007-06-13 | 2013-06-12 | 株式会社三共 | Game machine |
JP5244041B2 (en) * | 2009-07-21 | 2013-07-24 | マルホン工業株式会社 | Game machine |
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2016
- 2016-01-20 JP JP2016008750A patent/JP6444903B2/en not_active Expired - Fee Related