JP2016064007A5 - - Google Patents

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JP2016064007A5
JP2016064007A5 JP2014194797A JP2014194797A JP2016064007A5 JP 2016064007 A5 JP2016064007 A5 JP 2016064007A5 JP 2014194797 A JP2014194797 A JP 2014194797A JP 2014194797 A JP2014194797 A JP 2014194797A JP 2016064007 A5 JP2016064007 A5 JP 2016064007A5
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gaming state
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game
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(1) 遊技媒体(たとえば、遊技球)を用いて遊技を行なうことが可能であり、遊技者にとって有利な特定遊技状態(たとえば、大入賞口の開放制御状態)に制御する遊技機(たとえば、パチンコ遊技機1)であって、
遊技領域(たとえば、遊技領域7)に設けられ前記遊技媒体が進入し易い第1状態(たとえば、開状態)と該第1状態よりも遊技媒体が進入しにくいまたは進入しない第2状態(たとえば、閉状態)とに変化可能な可変入賞球装置(たとえば、第1特別可変入賞球装置20a,第2特別可変入賞球装置20b)と、
遊技状態を、通常遊技状態であるときに比べて前記特定遊技状態に制御し易い特別遊技状態に制御する遊技制御手段(たとえば、遊技制御用マイクロコンピュータ560、図31の大当り終了処理において、通常大当りのときはステップS167で時短フラグをセットし、確変大当りまたは突確大当りのときはステップS170,ステップS171で確変フラグおよび時短フラグをセットする。図34の小当り終了処理においては確変フラグおよび時短フラグとも変化させない。)とを備え、
前記特定遊技状態は、前記可変入賞球装置が前記第1状態に制御されている期間が第1期間(たとえば、29秒)である第1特定遊技状態(たとえば、15ラウンド通常大当り遊技状態の開放制御状態、15ラウンド確変大当り遊技状態の開放制御状態)と、前記可変入賞球装置が前記第1状態に制御されている期間が前記第1期間よりも短い第2期間(たとえば、0.1秒)である第2特定遊技状態(たとえば、突確大当り遊技状態の開放制御状態)とを含み、
前記遊技制御手段は、前記第2特定遊技状態が終了したときに遊技状態を前記特別遊技状態に制御し(たとえば、図31のステップS170,ステップS171で確変フラグおよび時短フラグをセットする。)、
前記可変入賞球装置が前記第1状態に制御されている期間が前記第2期間であり、終了した後には遊技状態を変化させない特殊遊技状態(たとえば、小当り遊技状態の開放制御状態)に制御することが可能であり(たとえば、図34の小当り終了処理においては確変フラグおよび時短フラグとも変化させない。)、
前記特殊遊技状態に制御されているときに特殊遊技状態信号(たとえば、大当り2信号。図63参照)を前記遊技機の外部に出力する外部出力手段(たとえば、遊技制御用マイクロコンピュータ560、図39のステップS1063)をさらに備え、
前記外部出力手段は、前記可変入賞球装置が前記第1状態から前記第2状態に変化してから特定期間(たとえば、小当りである場合、低ベース状態では12.3秒、高ベース状態では1.1秒。図63参照)、継続して前記特殊遊技状態信号を出力し、
遊技者にとって有利な遊技状態(たとえば、高ベース状態、確変状態、時短状態)から前記特殊遊技状態に制御されたときと、前記有利遊技状態よりも不利な遊技状態(たとえば、低ベース状態、非確変状態、非時短状態)から前記特殊遊技状態に制御されたときとで、前記特定期間が異なり(たとえば、小当りである場合、低ベース状態では12.3秒、高ベース状態では1.1秒)、
前記第2特定遊技状態に制御されるときと前記特殊遊技状態に制御されるときとで関連する演出を実行する演出実行手段(たとえば、第1実施形態の第1変形例および第2変形例における共通出目演出、共通の演出表示、および、役連作動ゲート33を狙う旨の報知、および、共通終了表示を実行する。関連する演出は、全く同じ演出に限らず、突確大当りと小当り双方を遊技者に想起させる演出であれば、異なる演出であってもよい。突確大当りと小当り双方を遊技者に想起させる演出とは、たとえば、演出の概念や、演出から受ける観念などが共通する演出などをいう。)をさらに備え、
前記有利な遊技状態から前記特殊遊技状態に制御されたときの方が、前記不利な遊技状態から前記特殊遊技状態に制御されたときよりも、前記特定期間が短い(たとえば、小当りである場合、低ベース状態では12.3秒、高ベース状態では1.1秒)。
(1) A gaming machine (for example, a game ball) that can be played using a game medium (for example, a game ball) and that is controlled to a specific gaming state (for example, an open control state of a big prize opening) that is advantageous to the player (for example, Pachinko machine 1)
A first state (for example, an open state) that is provided in a game area (for example, the game area 7) and in which the game medium easily enters, and a second state (for example, the game medium is less likely to enter or does not enter than the first state (for example, Variable winning ball devices (for example, a first special variable winning ball device 20a, a second special variable winning ball device 20b) that can be changed to a closed state)
Game control means for controlling the game state to a special game state that is easier to control to the specific game state than in the normal game state (for example, the game control microcomputer 560, in the big hit end process of FIG. In this case, the time reduction flag is set in step S167, and in the case of the probability variation big hit or the sudden big hit, the probability variation flag and the time reduction flag are set in step S170 and step S171. Do not change.)
The specific gaming state is defined as a first specific gaming state (for example, a 15 round normal big hit gaming state is released) in which the period during which the variable winning ball apparatus is controlled to the first state is a first period (for example, 29 seconds). A control state, an open control state of a 15 round probability variable big hit gaming state) and a second period (for example, 0.1 second) in which the variable winning ball apparatus is controlled to the first state is shorter than the first period. ) That is a second specific gaming state (for example, an open control state of a sudden hit game state),
The game control means controls the gaming state to the special gaming state when the second specific gaming state ends (for example, sets a probability change flag and a time-shortening flag in steps S170 and S171 of FIG. 31).
The period during which the variable winning ball apparatus is controlled to the first state is the second period, and control is performed to a special gaming state that does not change the gaming state after the completion (for example, a small-hit gaming state release control state). (For example, in the small hit end process of FIG. 34, neither the probability change flag nor the time-short flag is changed.)
External output means (for example, a game control microcomputer 560, FIG. 39) that outputs a special game state signal (for example, two jackpot signals; see FIG. 63) to the outside of the gaming machine when being controlled to the special game state. Step S1063),
The external output means has a specific period after the variable winning ball apparatus changes from the first state to the second state (for example, in the case of a small hit, 12.3 seconds in the low base state, and in the high base state) 1.1 seconds (see FIG. 63), and continuously output the special gaming state signal,
Advantageous Yu TECHNICAL state (e.g., high base state, probability variation state, the time-shortening conditions) for the player and when controlled to the special game state from the than beneficial gaming state unfavorable Yu TECHNICAL state (e.g., low base The specific period is different from when the special gaming state is controlled from the state, the non-probability changing state, and the non-time-saving state (for example, in the case of a small hit, 12.3 seconds in the low base state, and in the high base state) 1.1 seconds)
Effect execution means (for example, in the first and second modifications of the first embodiment) for executing effects related to the second specific game state and the special game state. A common output effect, a common effect display, a notification that the aim is for the role-playing operation gate 33, and a common end display are executed. As long as the game is reminiscent of the player, different effects may be used. production refers to such.) further example Bei a,
The specific period is shorter when the advantageous gaming state is controlled to the special gaming state than when the disadvantageous gaming state is controlled to the special gaming state (for example, when it is a small hit) (12.3 seconds in the low base state and 1.1 seconds in the high base state).

(2) 上記(1)の遊技機において、
前記有利遊技状態は前記不利遊技状態よりも、前記外部出力手段によって前記特殊遊技状態信号が出力される契機が発生し易い状態であり、
前記有利遊技状態から前記特殊遊技状態に制御されたときの方が、前記不利遊技状態から前記特殊遊技状態に制御されたときよりも、前記特定期間が短い(たとえば、小当りである場合、低ベース状態では12.3秒、高ベース状態では1.1秒)。
(2) In the gaming machine of (1) above,
The advantageous gaming state than the unfavorable gaming state, and said a state easy trigger has occurred and the special game state signal is output by the external output means,
If You wherein the beneficial gaming state when it is controlled to the special gaming state, the than when controlled in the special game state from adverse gaming state, the short specified period (for example, a Koatari (12.3 seconds in the low base state and 1.1 seconds in the high base state).

このような構成によれば、特殊遊技状態信号が出力される契機が発生し易い有利遊技状態においては、特殊遊技状態信号が出力される特定期間が短くされる。その結果、特殊遊技状態に制御されているときに出力される特殊遊技状態信号が、次の特殊遊技状態信号が出力されるタイミングまで継続してしまうことを抑制できる。 According to such a configuration, it triggers a special gaming state signal is output in the prone advantageous gaming state occurs, a specific time period the special gaming state signal is output is shortened. As a result, it is possible to suppress the special game state signal output when being controlled to the special game state from continuing until the timing at which the next special game state signal is output.

Claims (1)

遊技媒体を用いて遊技を行なうことが可能であり、遊技者にとって有利な特定遊技状態に制御する遊技機であって、
遊技領域に設けられ前記遊技媒体が進入し易い第1状態と該第1状態よりも遊技媒体が進入しにくいまたは進入しない第2状態とに変化可能な可変入賞球装置と、
遊技状態を、通常遊技状態であるときに比べて前記特定遊技状態に制御し易い特別遊技状態に制御する遊技制御手段とを備え、
前記特定遊技状態は、前記可変入賞球装置が前記第1状態に制御されている期間が第1期間である第1特定遊技状態と、前記可変入賞球装置が前記第1状態に制御されている期間が前記第1期間よりも短い第2期間である第2特定遊技状態とを含み、
前記遊技制御手段は、前記第2特定遊技状態が終了したときに遊技状態を前記特別遊技状態に制御し、
前記可変入賞球装置が前記第1状態に制御されている期間が前記第2期間であり、終了した後には遊技状態を変化させない特殊遊技状態に制御することが可能であり、
前記特殊遊技状態に制御されているときに特殊遊技状態信号を前記遊技機の外部に出力する外部出力手段をさらに備え、
前記外部出力手段は、前記可変入賞球装置が前記第1状態から前記第2状態に変化してから特定期間、継続して前記特殊遊技状態信号を出力し、
遊技者にとって有利な遊技状態から前記特殊遊技状態に制御されたときと、前記有利遊技状態よりも不利な遊技状態から前記特殊遊技状態に制御されたときとで、前記特定期間が異なり、
前記第2特定遊技状態に制御されるときと前記特殊遊技状態に制御されるときとで関連する演出を実行する演出実行手段をさらに備え、
前記有利な遊技状態から前記特殊遊技状態に制御されたときの方が、前記不利な遊技状態から前記特殊遊技状態に制御されたときよりも、前記特定期間が短い、遊技機。
A gaming machine capable of playing a game using a game medium and controlling to a specific gaming state advantageous to the player,
A variable winning ball apparatus that is provided in a game area and is changeable between a first state in which the game medium is likely to enter and a second state in which the game medium is less likely to enter or does not enter than the first state;
Game control means for controlling the gaming state to a special gaming state that is easier to control to the specific gaming state than when in the normal gaming state;
The specific gaming state includes a first specific gaming state in which a period during which the variable winning ball apparatus is controlled to the first state is a first period, and the variable winning ball apparatus being controlled to the first state. Including a second specific gaming state in which the period is a second period shorter than the first period,
The game control means controls the gaming state to the special gaming state when the second specific gaming state is finished,
The period during which the variable winning ball apparatus is controlled to the first state is the second period, and it is possible to control to a special gaming state that does not change the gaming state after the completion.
An external output means for outputting a special gaming state signal to the outside of the gaming machine when controlled to the special gaming state;
The external output means continuously outputs the special gaming state signal for a specific period after the variable winning ball apparatus changes from the first state to the second state,
And when controlled to the special game state from the vantage Yu TECHNICAL state for the player, in a case which has been controlled to the special game state from adverse Yu technique state than the advantageous gaming state, unlike said specific time period ,
Further example Bei the effect execution means for executing the associated effect between when controlled to the special gaming state and when it is controlled by the second specific game state,
A gaming machine in which the specific period is shorter when controlled from the advantageous gaming state to the special gaming state than when controlled from the disadvantaged gaming state to the special gaming state .
JP2014194797A 2014-09-25 2014-09-25 Gaming machine Expired - Fee Related JP6521598B2 (en)

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