JP2016054781A5 - - Google Patents

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JP2016054781A5
JP2016054781A5 JP2014181274A JP2014181274A JP2016054781A5 JP 2016054781 A5 JP2016054781 A5 JP 2016054781A5 JP 2014181274 A JP2014181274 A JP 2014181274A JP 2014181274 A JP2014181274 A JP 2014181274A JP 2016054781 A5 JP2016054781 A5 JP 2016054781A5
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Japan
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state
specific
initialization
target number
pattern
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JP2014181274A
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JP2016054781A (en
JP6451156B2 (en
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Claims (5)

絵柄を変動表示する絵柄表示手段と、
前記絵柄の変動表示を開始させるべく操作される開始操作手段と、
当該開始操作手段が操作されたことに基づいて役の抽選処理を実行する抽選手段と、
前記絵柄の変動表示を停止させるべく操作される停止操作手段と、
前記開始操作手段が操作されたことに基づいて前記絵柄の変動表示が開始され、前記停止操作手段が操作されたことに基づいて前記絵柄の変動表示が停止されるように前記絵柄表示手段を制御する変動制御手段と、
現状の遊技状態に対応する情報を記憶する状態記憶手段と、
所定遊技状態において前記役の抽選処理にて特定移行役当選となり、前記絵柄の変動表示の停止結果が当該特定移行役当選に対応する特定停止結果となった場合に、前記状態記憶手段の状態を特定状態に対応する状態に設定することで当該特定状態に遊技状態を移行させる特定移行手段と、
前記特定状態において終了条件が成立した場合に前記特定状態を終了させた後に、前記所定遊技状態に遊技状態を移行させる特定終了手段と、
を備え、
前記特定状態は前記所定遊技状態よりも遊技者にとって不利な遊技状態であり、
当該遊技機は、初期化条件が成立した場合に前記状態記憶手段の状態を初期化させる初期化実行手段を備え、
当該初期化実行手段により前記状態記憶手段が初期化された場合、前記状態記憶手段の状態が前記特定状態に対応する状態となることを特徴とする遊技機。
A pattern display means for variably displaying the pattern;
Start operation means operated to start the variable display of the pattern;
Lottery means for executing a lottery process for a combination based on the operation of the start operation means;
A stop operation means operated to stop the display of variation of the pattern;
The pattern display means is controlled so that the display of the variation of the pattern is started based on the operation of the start operation means, and the variation display of the pattern is stopped based on the operation of the stop operation means. Fluctuation control means to
State storage means for storing information corresponding to the current gaming state;
In a predetermined game state, when the specified transition combination is won in the lottery process of the combination, and the stop result of the change display of the pattern becomes a specific stop result corresponding to the specific transition combination winning, the state of the state storage means is changed. Specific transition means for transitioning the gaming state to the specific state by setting the state corresponding to the specific state;
Specific ending means for shifting the gaming state to the predetermined gaming state after ending the specific state when an ending condition is satisfied in the specific state;
With
The specific state is a gaming state that is more disadvantageous to the player than the predetermined gaming state,
The gaming machine includes an initialization execution unit that initializes the state of the state storage unit when an initialization condition is satisfied,
A gaming machine, wherein when the state storage means is initialized by the initialization execution means, the state of the state storage means becomes a state corresponding to the specific state.
前記特定終了手段は、前記特定状態における遊技媒体の合計付与数及び合計純増数のうちいずれかである特定対象数が終了基準数以上となった場合に前記特定状態を終了させ、The specific end means ends the specific state when the specific target number that is one of the total number of game media granted and the total net increase in the specific state is equal to or greater than a reference end number
前記特定状態における前記特定対象数を計測する対象数計測手段を備え、A target number measuring means for measuring the specific target number in the specific state;
前記初期化実行手段は、前記初期化条件が成立した場合、前記対象数計測手段において計測されている前記合計付与数が「0」となるように当該対象数計測手段の初期化も実行することを特徴とする請求項1に記載の遊技機。The initialization executing means also executes initialization of the target number measuring means so that the total number of grants measured by the target number measuring means is “0” when the initialization condition is satisfied. The gaming machine according to claim 1.
前記状態記憶手段には、前記特定状態以外の各遊技状態に対応させて記憶領域を備え、The state storage means includes a storage area corresponding to each gaming state other than the specific state,
各記憶領域には「0」及び「1」のうちいずれかの情報が設定される構成であり、Each storage area has a configuration in which any one of “0” and “1” is set.
全ての前記記憶領域の値が「0」である場合、前記状態記憶手段の状態が前記特定状態に対応する状態となることを特徴とする請求項1又は2に記載の遊技機。3. The gaming machine according to claim 1, wherein when all the storage area values are “0”, the state of the state storage unit is in a state corresponding to the specific state.
遊技者の有利度が相違するように複数種類の設定値が存在しており、There are multiple types of setting values so that the player's advantage is different,
当該遊技機は、設定操作に対応する設定値に設定する設定手段を備え、The gaming machine includes setting means for setting a setting value corresponding to the setting operation,
当該設定手段による設定値の変更が行われる場合であっても前記初期化実行手段による初期化が実行されない場合、前記状態記憶手段の状態の初期化は行われないことを特徴とする請求項1乃至3のいずれか1に記載の遊技機。2. The state of the state storage unit is not initialized when initialization by the initialization execution unit is not performed even when the setting value is changed by the setting unit. The gaming machine according to any one of 1 to 3.
前記特定終了手段は、前記特定状態における遊技媒体の合計付与数及び合計純増数のうちいずれかである特定対象数が終了基準数以上となった場合に前記特定状態を終了させ、The specific end means ends the specific state when the specific target number that is one of the total number of game media granted and the total net increase in the specific state is equal to or greater than a reference end number
前記特定状態における前記特定対象数を計測する対象数計測手段を備え、A target number measuring means for measuring the specific target number in the specific state;
前記初期化実行手段は、前記初期化条件が成立した場合、前記対象数計測手段において計測されている前記合計付与数が「0」となるように当該対象数計測手段の初期化も実行し、The initialization executing means also executes initialization of the target number measuring means so that the total number of grants measured by the target number measuring means is “0” when the initialization condition is satisfied,
前記設定手段による設定値の変更が行われる場合であっても前記初期化実行手段による初期化が実行されない場合、前記対象数計測手段の初期化は行われないことを特徴とする請求項4に記載の遊技機。5. The object number measurement unit is not initialized when the initialization by the initialization execution unit is not performed even when the setting value is changed by the setting unit. The gaming machine described.
JP2014181274A 2014-09-05 2014-09-05 Game machine Active JP6451156B2 (en)

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JP2016054781A JP2016054781A (en) 2016-04-21
JP2016054781A5 true JP2016054781A5 (en) 2017-10-12
JP6451156B2 JP6451156B2 (en) 2019-01-16

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Publication number Priority date Publication date Assignee Title
JP2018019918A (en) * 2016-08-03 2018-02-08 株式会社三共 Game machine
JP6820683B2 (en) * 2016-08-03 2021-01-27 株式会社三共 Slot machine
CN106582961B (en) * 2016-12-16 2019-04-12 大唐东北电力试验研究院有限公司 Using the device of more quadrant Noise Methods monitoring coal-grinding machine-made egg-shaped or honey-comb coal briquets position
JP6947861B2 (en) * 2018-08-06 2021-10-13 株式会社ユニバーサルエンターテインメント Pachinko machine
JP2019063561A (en) * 2018-12-12 2019-04-25 株式会社三洋物産 Game machine
JP2020073147A (en) * 2020-02-12 2020-05-14 株式会社ユニバーサルエンターテインメント Game machine
JP6862073B2 (en) * 2020-02-28 2021-04-21 株式会社ユニバーサルエンターテインメント Game machine
JP7041181B2 (en) * 2020-02-28 2022-03-23 株式会社ユニバーサルエンターテインメント Pachinko machine
JP6862074B2 (en) * 2020-02-28 2021-04-21 株式会社ユニバーサルエンターテインメント Game machine
JP7108654B2 (en) * 2020-04-21 2022-07-28 株式会社ユニバーサルエンターテインメント game machine
JP6999844B2 (en) * 2021-02-12 2022-01-19 株式会社三共 Pachinko machine

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JP4312250B1 (en) * 2008-03-14 2009-08-12 ネット株式会社 Game machine
JP2009261618A (en) * 2008-04-24 2009-11-12 Aruze Corp Game machine
JP5401144B2 (en) * 2009-03-25 2014-01-29 株式会社三共 Slot machine
JP5343730B2 (en) * 2009-06-24 2013-11-13 タイヨーエレック株式会社 Revolving machine
JP5797378B2 (en) * 2010-02-08 2015-10-21 株式会社三共 Slot machine
JP5774906B2 (en) * 2011-05-18 2015-09-09 株式会社三共 Slot machine
JP2014147633A (en) * 2013-02-04 2014-08-21 Taiyo Elec Co Ltd Drum-rotating game machine
JP5475899B1 (en) * 2013-02-07 2014-04-16 株式会社ユニバーサルエンターテインメント Game machine and game machine management method

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