JP2008194388A5 - - Google Patents
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- JP2008194388A5 JP2008194388A5 JP2007035186A JP2007035186A JP2008194388A5 JP 2008194388 A5 JP2008194388 A5 JP 2008194388A5 JP 2007035186 A JP2007035186 A JP 2007035186A JP 2007035186 A JP2007035186 A JP 2007035186A JP 2008194388 A5 JP2008194388 A5 JP 2008194388A5
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上記目的を達成するために、本発明の遊技機は、遊技における演出を行う演出手段と、1遊技における前記演出手段による演出時間が異なるように設けられた複数の演出データを記憶する記憶手段とを備えた遊技機において、遊技時間及び遊技数を入力する入力手段と、前記入力手段で遊技時間を入力してからの時間を計測するタイマーと、前記入力手段で遊技数を入力してからの遊技数を計測するカウンタと、前記タイマーで計測した計測時間に基づいて、前記入力手段で入力された入力遊技時間の残り遊技時間を算出する残り遊技時間算出手段と、前記カウンタで計測した計測遊技数に基づいて、前記入力手段で入力された入力遊技数の残り遊技数を算出する残り遊技数算出手段と、前記残り遊技時間算出手段により算出された残り遊技時間で、前記残り遊技数算出手段により算出された残り遊技数の遊技を実行可能なように、前記残り遊技時間算出手段により算出された残り遊技時間、及び、前記残り遊技数算出手段により算出された残り遊技数に基づいて、前記複数の演出データから1つの演出データを選択し、選択した演出データで演出を行うように前記演出手段を制御する制御手段と、を備えたことを特徴とする。
前記残り遊技時間算出手段により算出された残り遊技時間で、前記残り遊技数算出手段により算出された残り遊技数の遊技を行うための1遊技当りの遊技時間を算出する残り遊技ペース算出手段を備え、前記制御手段は、前記残り遊技ペース算出手段により算出された残り平均遊技時間に基づいて、演出データを選択するものでもよい。
In order to achieve the above object, a gaming machine according to the present invention includes an effect means for performing an effect in a game, and a storage means for storing a plurality of effect data provided so that the effect time by the effect means in one game is different. An input means for inputting a game time and the number of games, a timer for measuring a time after the game time is input by the input means, and a game number after the input of the game number by the input means. A counter for measuring the number of games, a remaining game time calculating means for calculating the remaining game time of the input game time input by the input means based on the measured time measured by the timer, and a measured game measured by the counter Based on the number, the remaining game number calculating means for calculating the remaining game number of the input games input by the input means, and the remaining game calculated by the remaining game time calculating means Between, said to be executable remaining game number of game calculated by the remaining game number calculating means, said remaining game time calculated by the remaining playing time calculation means, and is calculated by the remaining game number calculating means Control means for selecting one effect data from the plurality of effect data based on the number of remaining games and controlling the effect means so as to perform the effect with the selected effect data. .
Remaining game pace calculating means for calculating a game time per game for playing the remaining number of games calculated by the remaining game number calculating means with the remaining game time calculated by the remaining game time calculating means. The control means may select effect data based on the remaining average game time calculated by the remaining game pace calculating means.
Claims (1)
遊技時間及び遊技数を入力する入力手段と、
前記入力手段で遊技時間を入力してからの時間を計測するタイマーと、
前記入力手段で遊技数を入力してからの遊技数を計測するカウンタと、
前記タイマーで計測した計測時間に基づいて、前記入力手段で入力された入力遊技時間の残り遊技時間を算出する残り遊技時間算出手段と、
前記カウンタで計測した計測遊技数に基づいて、前記入力手段で入力された入力遊技数の残り遊技数を算出する残り遊技数算出手段と、
前記残り遊技時間算出手段により算出された残り遊技時間で、前記残り遊技数算出手段により算出された残り遊技数の遊技を実行可能なように、前記残り遊技時間算出手段により算出された残り遊技時間、及び、前記残り遊技数算出手段により算出された残り遊技数に基づいて、前記複数の演出データから1つの演出データを選択し、選択した演出データで演出を行うように前記演出手段を制御する制御手段と、を備えたことを特徴とする遊技機。 In a gaming machine comprising an effect means for effecting in a game and a storage means for storing a plurality of effect data provided so that the effect time by the effect means in one game is different.
Input means for inputting the game time and the number of games;
A timer for measuring the time after the game time is input by the input means;
A counter for measuring the number of games after the number of games is input by the input means;
A remaining game time calculating means for calculating a remaining game time of the input game time input by the input means based on the measured time measured by the timer;
Based on the number of games counted by the counter, remaining game number calculating means for calculating the remaining number of games input by the input means;
The remaining game time calculated by the remaining game time calculation means so that the remaining game time calculated by the remaining game time calculation means can execute the game of the remaining game number calculated by the remaining game number calculation means. And, based on the number of remaining games calculated by the remaining game number calculating means, one effect data is selected from the plurality of effect data, and the effect means is controlled so as to perform the effect with the selected effect data. And a control means.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2007035186A JP4974698B2 (en) | 2007-02-15 | 2007-02-15 | Game machine, program and recording medium |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2007035186A JP4974698B2 (en) | 2007-02-15 | 2007-02-15 | Game machine, program and recording medium |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2008194388A JP2008194388A (en) | 2008-08-28 |
JP2008194388A5 true JP2008194388A5 (en) | 2012-01-12 |
JP4974698B2 JP4974698B2 (en) | 2012-07-11 |
Family
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2007035186A Active JP4974698B2 (en) | 2007-02-15 | 2007-02-15 | Game machine, program and recording medium |
Country Status (1)
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JP (1) | JP4974698B2 (en) |
Families Citing this family (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2017099560A (en) * | 2015-11-30 | 2017-06-08 | 株式会社藤商事 | Game machine |
JP2017099559A (en) * | 2015-11-30 | 2017-06-08 | 株式会社藤商事 | Game machine |
JP2017099561A (en) * | 2015-11-30 | 2017-06-08 | 株式会社藤商事 | Game machine |
JP7164816B2 (en) * | 2019-12-05 | 2022-11-02 | 株式会社エンターライズ | game machine |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH1080535A (en) * | 1996-09-11 | 1998-03-31 | Sophia Co Ltd | Game machine |
JP4004209B2 (en) * | 2000-05-29 | 2007-11-07 | 株式会社オリンピア | Game machine |
JP2004073498A (en) * | 2002-08-19 | 2004-03-11 | Aruze Corp | Game machine and program |
JP2006345944A (en) * | 2005-06-13 | 2006-12-28 | Samii Kk | Slot machine |
JP2007313062A (en) * | 2006-05-26 | 2007-12-06 | Olympia:Kk | Game machine, program for game machine, and computer-readable recording medium having program for game machine |
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2007
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