JP2016036664A5 - - Google Patents
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- JP2016036664A5 JP2016036664A5 JP2014163664A JP2014163664A JP2016036664A5 JP 2016036664 A5 JP2016036664 A5 JP 2016036664A5 JP 2014163664 A JP2014163664 A JP 2014163664A JP 2014163664 A JP2014163664 A JP 2014163664A JP 2016036664 A5 JP2016036664 A5 JP 2016036664A5
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- brightness
- light
- light emitting
- game
- emitting means
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- 239000004973 liquid crystal related substance Substances 0.000 description 1
Description
(1)本発明は、遊技の進行を制御する遊技制御手段(主制御基板100)と、光を発する複数の発光手段(発光装置22)と、前記遊技制御手段による遊技の進行状況に応じて、前記発光手段を発光させることが可能な発光制御手段(サブCPU301、電飾制御基板)と、前記発光手段による発光の輝度を記憶する輝度記憶手段サブRAM303)と、所定の操作により、前記輝度記憶手段に記憶されている輝度である現輝度を変更可能な輝度変更手段(サブCPU301)と、を備え、前記発光制御手段は、前記輝度変更手段により前記現輝度が予め定められた初期輝度(初期値)と異なる輝度に変更されている場合であって、前記遊技が行われないまま予め定められた所定の移行時間が経過することを条件として移行する省電力状態において前記発光手段を発光させるときには、前記発光手段を予め定められた特定輝度で発光させるものの、前記省電力状態以外において前記発光手段を発光させるときには、前記発光手段を前記現輝度で発光させることが可能であることを特徴とする遊技機(パチンコ機P)である。
ここで、発光手段としては、LEDや蛍光ランプ、液晶表示装置のバックライト等が挙げられる。
また、輝度とは、明るさと同義であり、輝度が低いと出力される光量が少なく暗くなり、輝度が高いと出力される光量が多く明るくなる。
(1) According to the present invention, game control means (main control board 100) for controlling the progress of a game, a plurality of light emitting means (light emitting devices 22) for emitting light, and the progress of the game by the game control means , the light emitting means can be issued light the light emission control means (sub CPU 301, Illuminations control board) and, a sub-RAM 303) luminance storage means for storing the luminance of light emission by the light emitting unit, by a predetermined operation, the Brightness changing means (sub CPU 301) capable of changing the current brightness, which is the brightness stored in the brightness storage means, and the light emission control means is an initial brightness whose current brightness is predetermined by the brightness changing means. The power saving state in which the brightness is changed to a brightness different from (initial value) and the transition is made on condition that a predetermined transition time elapses without the game being played. When the light emitting means emits light, the light emitting means emits light with a predetermined specific brightness. However, when the light emitting means emits light in a state other than the power saving state, the light emitting means emits light with the current brightness. This is a gaming machine (pachinko machine P) characterized in that it is possible.
Here, examples of the light emitting means include LEDs, fluorescent lamps, and backlights of liquid crystal display devices.
Luminance is synonymous with brightness. When the luminance is low, the amount of light output is small and dark, and when the luminance is high, the amount of light output is large and bright.
Claims (1)
光を発する複数の発光手段と、
前記遊技制御手段による遊技の進行状況に応じて、前記発光手段を発光させることが可能な発光制御手段と、
前記発光手段による発光の輝度を記憶する輝度記憶手段と、
所定の操作により、前記輝度記憶手段に記憶されている輝度である現輝度を変更可能な輝度変更手段と、を備え、
前記発光制御手段は、
前記輝度変更手段により前記現輝度が予め定められた初期輝度と異なる輝度に変更されている場合であって、前記遊技が行われないまま予め定められた所定の移行時間が経過することを条件として移行する省電力状態において前記発光手段を発光させるときには、前記発光手段を予め定められた特定輝度で発光させるものの、前記省電力状態以外において前記発光手段を発光させるときには、前記発光手段を前記現輝度で発光させることが可能であることを特徴とする遊技機。 Game control means for controlling the progress of the game;
A plurality of light emitting means for emitting light;
Depending on the progress of the game by the game control means, a light emission control means capable of emitting light of said light emitting means,
Luminance storage means for storing the luminance of light emitted by the light emitting means;
Brightness changing means capable of changing the current brightness, which is the brightness stored in the brightness storage means, by a predetermined operation,
The light emission control means includes
In the case where the current brightness is changed to a brightness different from a predetermined initial brightness by the brightness changing means, provided that a predetermined transition time elapses without playing the game. When the light emitting means is caused to emit light in the power saving state to be shifted, the light emitting means is caused to emit light at a predetermined specific brightness. However, when the light emitting means is caused to emit light in a state other than the power saving state, the light emitting means is caused to emit the current brightness. A gaming machine characterized by being able to emit light.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2014163664A JP2016036664A (en) | 2014-08-11 | 2014-08-11 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2014163664A JP2016036664A (en) | 2014-08-11 | 2014-08-11 | Game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2016036664A JP2016036664A (en) | 2016-03-22 |
JP2016036664A5 true JP2016036664A5 (en) | 2017-10-19 |
Family
ID=55528286
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2014163664A Pending JP2016036664A (en) | 2014-08-11 | 2014-08-11 | Game machine |
Country Status (1)
Country | Link |
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JP (1) | JP2016036664A (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP7113491B2 (en) | 2018-02-28 | 2022-08-05 | 株式会社サンセイアールアンドディ | game machine |
Families Citing this family (20)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6611258B2 (en) * | 2016-08-05 | 2019-11-27 | 株式会社三共 | Game machine |
JP6302970B2 (en) * | 2016-09-16 | 2018-03-28 | 京楽産業.株式会社 | Game machine |
JP6302971B2 (en) * | 2016-09-16 | 2018-03-28 | 京楽産業.株式会社 | Game machine |
JP6302972B2 (en) * | 2016-09-16 | 2018-03-28 | 京楽産業.株式会社 | Game machine |
JP6302976B2 (en) * | 2016-09-20 | 2018-03-28 | 京楽産業.株式会社 | Game machine |
JP6302977B2 (en) * | 2016-09-20 | 2018-03-28 | 京楽産業.株式会社 | Game machine |
JP6385998B2 (en) * | 2016-09-20 | 2018-09-05 | 京楽産業.株式会社 | Game machine |
JP6302973B2 (en) * | 2016-09-20 | 2018-03-28 | 京楽産業.株式会社 | Game machine |
JP6302975B2 (en) * | 2016-09-20 | 2018-03-28 | 京楽産業.株式会社 | Game machine |
JP6302974B2 (en) * | 2016-09-20 | 2018-03-28 | 京楽産業.株式会社 | Game machine |
JP6302979B2 (en) * | 2016-09-21 | 2018-03-28 | 京楽産業.株式会社 | Game machine |
JP6302978B2 (en) * | 2016-09-21 | 2018-03-28 | 京楽産業.株式会社 | Game machine |
JP6302980B2 (en) * | 2016-09-21 | 2018-03-28 | 京楽産業.株式会社 | Game machine |
JP6504670B2 (en) * | 2016-12-20 | 2019-04-24 | 株式会社大一商会 | Gaming machine |
JP6504671B2 (en) * | 2016-12-20 | 2019-04-24 | 株式会社大一商会 | Gaming machine |
JP6504669B2 (en) * | 2016-12-20 | 2019-04-24 | 株式会社大一商会 | Gaming machine |
JP6504668B2 (en) * | 2016-12-20 | 2019-04-24 | 株式会社大一商会 | Gaming machine |
JP7092366B2 (en) * | 2019-09-24 | 2022-06-28 | 株式会社ニューギン | Pachinko machine |
JP7410095B2 (en) | 2021-08-31 | 2024-01-09 | 株式会社三共 | gaming machine |
JP7410096B2 (en) | 2021-08-31 | 2024-01-09 | 株式会社三共 | gaming machine |
Family Cites Families (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5427470B2 (en) * | 2009-05-21 | 2014-02-26 | 株式会社ニューギン | Game machine |
JP2011234879A (en) * | 2010-05-10 | 2011-11-24 | Kyoraku Sangyo Kk | Game machine |
JP5120573B2 (en) * | 2011-06-29 | 2013-01-16 | 株式会社大都技研 | Amusement stand |
JP2013102779A (en) * | 2011-11-10 | 2013-05-30 | Sophia Co Ltd | Game machine |
JP2013183739A (en) * | 2012-03-05 | 2013-09-19 | Daito Giken:Kk | Game machine |
JP5894522B2 (en) * | 2012-12-11 | 2016-03-30 | 株式会社ソフイア | Game machine |
JP6205150B2 (en) * | 2013-03-19 | 2017-09-27 | 株式会社三共 | Game machine |
JP2014233498A (en) * | 2013-06-03 | 2014-12-15 | 株式会社藤商事 | Game machine |
JP5745014B2 (en) * | 2013-11-28 | 2015-07-08 | 株式会社藤商事 | Game machine |
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP7113491B2 (en) | 2018-02-28 | 2022-08-05 | 株式会社サンセイアールアンドディ | game machine |
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