JP2015504702A - 制御エンティティハイブリッドゲーム - Google Patents
制御エンティティハイブリッドゲーム Download PDFInfo
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- JP2015504702A JP2015504702A JP2014546170A JP2014546170A JP2015504702A JP 2015504702 A JP2015504702 A JP 2015504702A JP 2014546170 A JP2014546170 A JP 2014546170A JP 2014546170 A JP2014546170 A JP 2014546170A JP 2015504702 A JP2015504702 A JP 2015504702A
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3209—Input means, e.g. buttons, touch screen
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3216—Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
- G07F17/3218—Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects wherein at least part of the system is portable
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3295—Games involving skill, e.g. dexterity, memory, thinking
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
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- G07F17/34—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines
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- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Game Rules And Presentations Of Slot Machines (AREA)
Abstract
Description
制御エンティティハイブリッドゲーム
ネットワーク接続型制御エンティティハイブリッドゲーム
処理装置
Claims (20)
- ギャンブルゲームで少なくとも1つの賭けから現実世界クレジットの無作為に生成された支払いを提供するように構築された現実世界エンジンと、
プレーヤによるエンターテインメントゲームの熟練した実行に基づいて結果を提供する前記エンターテインメントゲームを実行するように構築されたエンターテインメントソフトウェアエンジンと、
前記エンターテインメントソフトウェアエンジンを管理し、前記ギャンブルゲームで賭けをトリガする前記エンターテインメントゲームの有効化要素を消費するようにという制御エンティティのプレーヤの命令に基づいてゲームプレイギャンブルイベントの発生を前記ギャンブルゲームに通信するように構築されたゲームワールドエンジンと
を備える制御エンティティハイブリッドゲーム。 - 前記要素が、前記無作為に生成される支払いに基づいて変更される、請求項1に記載の制御エンティティハイブリッドゲーム。
- 前記要素の量が変更される、請求項2に記載の制御エンティティハイブリッドゲーム。
- 前記要素の属性が変更される、請求項2に記載の制御エンティティハイブリッドゲーム。
- 前記制御エンティティによる前記要素の消費が、すぐに使用可能な要素に前記賭けをトリガさせる、請求項1に記載の制御エンティティハイブリッドゲーム。
- エンターテインメントゲームの状態要件が満たされない限り、前記要素が消費されない、請求項1に記載の制御エンティティハイブリッドゲーム。
- 前記要素が、前記無作為に生成される支払いに基づいて、およびエンターテインメントゲームプレイによって生じるゲームワールドクレジットの変化に基づいて変更される、請求項1に記載の制御エンティティハイブリッドゲーム。
- 制御エンティティハイブリッドゲームを操作する方法であって、
少なくとも1つの賭けから現実世界クレジットの無作為に生成される支払いを有するギャンブルゲームを提供することと、
プレーヤによるエンターテインメントゲームの熟練した実行に基づいて結果を決定する前記エンターテインメントゲームを提供することと、
前記ギャンブルゲームで賭けをトリガする前記エンターテインメントゲームの有効化要素を消費するようにという制御エンティティのプレーヤの命令に基づいてゲームプレイギャンブルイベントの発生を前記ギャンブルゲームに通信することと
を含む方法。 - 前記要素が、前記無作為に生成される支払いに基づいて変更される、請求項8に記載の制御エンティティハイブリッドゲームを操作する方法。
- 要素の量が変更される、請求項9に記載の制御エンティティハイブリッドゲームを操作する方法。
- 前記要素の属性が変更される、請求項9に記載の制御エンティティハイブリッドゲームを操作する方法。
- 前記制御エンティティによる前記要素の消費が、すぐに使用可能な要素に前記賭けをトリガさせる、請求項9に記載の制御エンティティハイブリッドゲームを操作する方法。
- エンターテインメントゲームの状態要件が満たされない限り、前記要素が消費されない、請求項9に記載の制御エンティティハイブリッドゲームを操作する方法。
- 前記要素が、前記無作為に生成される支払いに基づいて、および前記エンターテインメントゲームによって生じるゲームワールドクレジットの変化に基づいて変更される、請求項8に記載の制御エンティティハイブリッドゲームを操作する方法。
- プロセッサ命令を含む機械可読媒体であって、プロセッサによる前記命令の実行が前記プロセッサに、
少なくとも1つの賭けから現実世界クレジットの無作為に生成される支払いを有するギャンブルゲームを提供することと、
プレーヤによるエンターテインメントゲームの熟練した実行に基づいて結果を決定する前記エンターテインメントゲームを提供することと、
前記ギャンブルゲームで賭けをトリガする前記エンターテインメントゲームの有効化要素を消費するようにという制御エンティティのプレーヤの命令に基づいてゲームプレイギャンブルイベントの発生を前記ギャンブルゲームに通信することと
を含むプロセスを実行させる機械可読媒体。 - 前記要素が、前記無作為に生成される支払いに基づいて変更される、請求項15に記載の機械可読媒体。
- 前記要素の量が変更される、請求項16に記載の機械可読媒体。
- 前記要素の属性が変更される、請求項16に記載の機械可読媒体。
- 前記制御エンティティによる前記要素の消費が、すぐに使用可能な要素に前記賭けをトリガさせる、請求項16に記載の機械可読媒体。
- エンターテインメントゲームの状態要件が満たされない限り、前記要素が消費されない、請求項16に記載の機械可読媒体。
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US201161630371P | 2011-12-09 | 2011-12-09 | |
US61/630,371 | 2011-12-09 | ||
PCT/US2012/068739 WO2013086491A1 (en) | 2011-12-09 | 2012-12-10 | Controlled entity hybrid game |
Related Child Applications (1)
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JP2016216413A Division JP2017070756A (ja) | 2011-12-09 | 2016-11-04 | 制御エンティティハイブリッドゲーム |
Publications (2)
Publication Number | Publication Date |
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JP2015504702A true JP2015504702A (ja) | 2015-02-16 |
JP6104931B2 JP6104931B2 (ja) | 2017-03-29 |
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JP2014546170A Expired - Fee Related JP6104931B2 (ja) | 2011-12-09 | 2012-12-10 | 制御エンティティハイブリッドゲーム |
JP2016216413A Pending JP2017070756A (ja) | 2011-12-09 | 2016-11-04 | 制御エンティティハイブリッドゲーム |
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JP2016216413A Pending JP2017070756A (ja) | 2011-12-09 | 2016-11-04 | 制御エンティティハイブリッドゲーム |
Country Status (7)
Country | Link |
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US (3) | US8821264B2 (ja) |
JP (2) | JP6104931B2 (ja) |
AU (1) | AU2012347500B2 (ja) |
CA (1) | CA2858748A1 (ja) |
PH (1) | PH12014501308B1 (ja) |
SG (1) | SG11201403032VA (ja) |
WO (1) | WO2013086491A1 (ja) |
Families Citing this family (12)
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US10909809B2 (en) | 2014-12-12 | 2021-02-02 | Synergy Blue Llc | Graphical user interface and computer processing techniques for facilitating user interaction with electronic gaming devices |
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US20140357349A1 (en) | 2014-12-04 |
CA2858748A1 (en) | 2013-06-13 |
SG11201403032VA (en) | 2014-07-30 |
PH12014501308A1 (en) | 2014-10-08 |
PH12014501308B1 (en) | 2014-10-08 |
WO2013086491A1 (en) | 2013-06-13 |
JP2017070756A (ja) | 2017-04-13 |
AU2012347500A1 (en) | 2014-07-10 |
US20140080580A1 (en) | 2014-03-20 |
AU2012347500B2 (en) | 2015-08-06 |
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