JP2015217288A5 - - Google Patents
Download PDFInfo
- Publication number
- JP2015217288A5 JP2015217288A5 JP2014258447A JP2014258447A JP2015217288A5 JP 2015217288 A5 JP2015217288 A5 JP 2015217288A5 JP 2014258447 A JP2014258447 A JP 2014258447A JP 2014258447 A JP2014258447 A JP 2014258447A JP 2015217288 A5 JP2015217288 A5 JP 2015217288A5
- Authority
- JP
- Japan
- Prior art keywords
- base
- player
- game
- team
- decks
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 238000000034 method Methods 0.000 claims 1
Description
本発明によれば、
ネットワークを介して複数のプレイヤの端末装置とそれぞれ接続されたゲーム管理サーバ装置であって、
それぞれ複数のプレイヤで構成される複数のチームがゲーム空間内に配置された複数の拠点を奪い合うゲームを提供するゲーム管理制御部と、
前記複数の拠点を含むゲーム空間を表示するゲーム空間表示処理部と、
各前記プレイヤの端末装置から、前記ゲーム空間内の前記複数の拠点の中から、当該プレイヤの所定の複数のデッキそれぞれを配置する拠点の選択を受け付け、当該複数のデッキそれぞれを選択された前記拠点に配置するデッキ配置処理部と、
各前記プレイヤの端末装置から、当該プレイヤの前記所定の複数のデッキのいずれかが配置された前記拠点の中から、バトルを行う対象の拠点の選択及びバトルの開始指示を受け付ける拠点選択受付部と、
前記拠点選択受付部が選択を受け付けた前記拠点に配置された当該プレイヤのいずれかの前記デッキを用いてバトルを行うバトル管理部と、
各前記プレイヤの端末装置から前記拠点の選択及び前記バトルの開始指示を受け付けた際に、当該拠点及び当該プレイヤが所属する前記チームにおいて、所定のコンボ数加算条件が満たされるか否かを判断し、前記コンボ数加算条件が満たされる場合に、当該プレイヤが当該拠点に配置した前記デッキの数に応じて、当該拠点に対する当該チームのコンボ数を加算するコンボ数加算処理部と、
を含み、
前記ゲーム管理制御部は、各前記拠点毎及び各前記チーム毎に、前記コンボ数加算処理部により加算された前記コンボ数に応じて、当該拠点において当該チームが有利になるように前記ゲームを制御するゲーム管理サーバ装置が提供される。
According to the present invention,
A game management server device connected to a plurality of player terminal devices via a network,
A game management control unit for providing a game in which a plurality of teams each composed of a plurality of players compete for a plurality of bases arranged in the game space;
A game space display processing unit for displaying a game space including the plurality of bases ;
From the terminal device of each said player, said from the plurality of locations in the game space, receives the selection of the base for placing the respective constant of the plurality of decks at the relevant player, the selected each the plurality of decks A deck placement processing unit to be placed at the base;
A base selection receiving unit that receives from the terminal device of each player a selection of a target base to perform a battle and a start instruction of the battle from among the bases where any of the predetermined plurality of decks of the player are arranged; ,
A battle management unit that conducts a battle using any of the decks of the player arranged at the base where the base selection reception unit has received a selection;
When receiving the selection of the base and the start instruction of the battle from the terminal device of each player, it is determined whether or not a predetermined combo number addition condition is satisfied in the base and the team to which the player belongs. A combo number addition processing unit for adding the number of combos of the team for the base according to the number of the decks arranged by the player at the base when the combo number addition condition is satisfied;
Only including,
The game management control unit controls the game so that the team is advantageous at the base according to the combo number added by the combo number addition processing unit for each base and each team. A game management server device is provided.
Claims (7)
それぞれ複数のプレイヤで構成される複数のチームがゲーム空間内に配置された複数の拠点を奪い合うゲームを提供するゲーム管理制御部と、
前記複数の拠点を含むゲーム空間を表示するゲーム空間表示処理部と、
各前記プレイヤの端末装置から、前記ゲーム空間内の前記複数の拠点の中から、当該プレイヤの所定の複数のデッキそれぞれを配置する拠点の選択を受け付け、当該複数のデッキそれぞれを選択された前記拠点に配置するデッキ配置処理部と、
各前記プレイヤの端末装置から、当該プレイヤの前記所定の複数のデッキのいずれかが配置された前記拠点の中から、バトルを行う対象の拠点の選択及びバトルの開始指示を受け付ける拠点選択受付部と、
前記拠点選択受付部が選択を受け付けた前記拠点に配置された当該プレイヤのいずれかの前記デッキを用いてバトルを行うバトル管理部と、
各前記プレイヤの端末装置から前記拠点の選択及び前記バトルの開始指示を受け付けた際に、当該拠点及び当該プレイヤが所属する前記チームにおいて、所定のコンボ数加算条件が満たされるか否かを判断し、前記コンボ数加算条件が満たされる場合に、当該プレイヤが当該拠点に配置した前記デッキの数に応じて、当該拠点に対する当該チームのコンボ数を加算するコンボ数加算処理部と、
を含み、
前記ゲーム管理制御部は、各前記拠点毎及び各前記チーム毎に、前記コンボ数加算処理部により加算された前記コンボ数に応じて、当該拠点において当該チームが有利になるように前記ゲームを制御するゲーム管理サーバ装置。 A game management server device connected to a plurality of player terminal devices via a network,
A game management control unit for providing a game in which a plurality of teams each composed of a plurality of players compete for a plurality of bases arranged in the game space;
A game space display processing unit for displaying a game space including the plurality of bases ;
From the terminal device of each said player, said from the plurality of locations in the game space, receives the selection of the base for placing the respective constant of the plurality of decks at the relevant player, the selected each the plurality of decks A deck placement processing unit to be placed at the base;
A base selection receiving unit that receives from the terminal device of each player a selection of a target base to perform a battle and a start instruction of the battle from among the bases where any of the predetermined plurality of decks of the player are arranged; ,
A battle management unit that conducts a battle using any of the decks of the player arranged at the base where the base selection reception unit has received a selection;
When receiving the selection of the base and the start instruction of the battle from the terminal device of each player, it is determined whether or not a predetermined combo number addition condition is satisfied in the base and the team to which the player belongs. A combo number addition processing unit for adding the number of combos of the team for the base according to the number of the decks arranged by the player at the base when the combo number addition condition is satisfied;
Only including,
The game management control unit controls the game so that the team is advantageous at the base according to the combo number added by the combo number addition processing unit for each base and each team. A game management server device.
各前記所定の複数のデッキには、それぞれ当該プレイヤが所有し、パラメータ値が設定されたゲーム媒体が配置されており、
前記バトル管理部は、前記拠点選択受付部が選択を受け付けた前記拠点に配置された当該プレイヤのいずれかの前記デッキを用いてバトルを行うことにより、当該デッキに配置された前記ゲーム媒体の前記パラメータ値に応じて当該拠点に対する当該プレイヤのチームのポイントを加算し、
前記ゲーム管理制御部は、各前記拠点毎に、前記バトル管理部により加算された前記ポイントがより多い前記チームが当該拠点における勝利チームとして当該拠点を取得するように前記ゲームを制御するゲーム管理サーバ装置。 The game management server device according to claim 1 ,
In each of the predetermined decks, game media owned by the player and set with parameter values are arranged,
The battle management unit performs a battle using the deck of any one of the players arranged at the base that has been selected by the base selection accepting unit, whereby the game medium arranged on the deck is In accordance with the parameter value, the team point of the player for the base is added,
The game management control unit controls the game so that the team with more points added by the battle management unit acquires the base as a winning team at the base for each base. apparatus.
前記コンボ数加算条件は、同じチームの複数のプレイヤが同じ拠点において所定時間内に連続してバトルを行うことであるゲーム管理サーバ装置。 In the game management server device according to claim 1 or 2,
The combo number addition condition is a game management server device in which a plurality of players of the same team perform battles continuously within a predetermined time at the same base.
前記ゲーム空間表示処理部は、各前記拠点毎に、当該拠点における当該プレイヤが所属するチームにおけるコンボ数を表示するゲーム管理サーバ装置。 In the game management server device according to any one of claims 1 to 3,
The said game space display process part is a game management server apparatus which displays the number of combos in the team to which the said player in the said base belongs for every said base.
前記ゲーム空間表示処理部は、当該プレイヤが所属するチームの他のプレイヤ及び相手チームに所属する他のプレイヤが前記ゲーム空間において配置したデッキの情報を表示するゲーム管理サーバ装置。 In the game management server device according to any one of claims 1 to 4,
The game space display processing unit is a game management server device that displays information on decks arranged in the game space by other players belonging to the team to which the player belongs and other players belonging to the opponent team.
前記デッキ配置処理部は、所定の時間毎に、各前記プレイヤに、当該プレイヤの前記所定の複数のデッキそれぞれを配置する拠点の選択を変更する機会を与え、当該プレイヤの端末装置から、当該プレイヤの前記所定の複数のデッキそれぞれを配置する拠点の選択を受け付け、当該複数のデッキそれぞれを選択された前記拠点に配置するゲーム管理サーバ装置。 In the game management server device according to any one of claims 1 to 5,
The deck placement processing unit gives each player an opportunity to change the selection of a base where each of the predetermined plurality of decks is placed at each predetermined time, and from the player's terminal device, the player A game management server device that accepts selection of a base where each of the predetermined plurality of decks is placed, and places each of the plurality of decks at the selected base.
それぞれ複数のプレイヤで構成される複数のチームがゲーム空間内に配置された複数の拠点を奪い合うゲームを提供するゲーム管理制御手段、
前記複数の拠点を含むゲーム空間を表示するゲーム空間表示処理手段、
各前記プレイヤの端末装置から、前記ゲーム空間内の前記複数の拠点の中から、当該プレイヤの所定の複数のデッキそれぞれを配置する拠点の選択を受け付け、当該複数のデッキそれぞれを選択された前記拠点に配置するデッキ配置処理手段、
各前記プレイヤの端末装置から、当該プレイヤの前記所定の複数のデッキのいずれかが配置された前記拠点の中から、バトルを行う対象の拠点の選択及びバトルの開始指示を受け付ける拠点選択受付手段、
前記拠点選択受付手段が選択を受け付けた前記拠点に配置された当該プレイヤのいずれかの前記デッキを用いてバトルを行うバトル管理手段、
各前記プレイヤの端末装置から前記拠点の選択及び前記バトルの開始指示を受け付けた際に、当該拠点及び当該プレイヤが所属する前記チームにおいて、所定のコンボ数加算条件が満たされるか否かを判断し、前記コンボ数加算条件が満たされる場合に、当該プレイヤが当該拠点に配置した前記デッキの数に応じて、当該拠点に対する当該チームのコンボ数を加算するコンボ数加算処理手段、
として機能させ、
前記ゲーム管理制御手段は、各前記拠点毎及び各前記チーム毎に、前記コンボ数加算処理手段により加算された前記コンボ数に応じて、当該拠点において当該チームが有利になるように前記ゲームを制御するゲーム管理サーバ装置用プログラム。 A computer functioning as a game management server device connected to terminal devices of a plurality of players via a network;
Game management control means for providing a game in which a plurality of teams each composed of a plurality of players compete for a plurality of bases arranged in the game space;
Game space display processing means to display the game space including a plurality of locations,
From the terminal device of each said player, said from the plurality of locations in the game space, receives the selection of the base for placing the respective constant of the plurality of decks at the relevant player, the selected each the plurality of decks Deck arrangement processing means to be arranged at the base,
A base selection receiving means for receiving a selection of a target base for performing a battle and a start instruction of the battle from the bases where any of the predetermined plurality of decks of the player is arranged from the terminal device of each player,
A battle management means for performing a battle using the deck of any of the players arranged at the base where the base selection receiving means has received a selection;
When receiving the selection of the base and the start instruction of the battle from the terminal device of each player, it is determined whether or not a predetermined combo number addition condition is satisfied in the base and the team to which the player belongs. A combo number addition processing means for adding the number of combos of the team with respect to the base according to the number of decks arranged at the base by the player when the combo number addition condition is satisfied;
And then allowed to function,
The game management control means controls the game so that the team is advantageous at the base according to the combo number added by the combo number addition processing means for each base and each team. A game management server device program.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2014258447A JP6431360B2 (en) | 2014-12-22 | 2014-12-22 | GAME MANAGEMENT SERVER DEVICE AND GAME MANAGEMENT SERVER DEVICE PROGRAM |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2014258447A JP6431360B2 (en) | 2014-12-22 | 2014-12-22 | GAME MANAGEMENT SERVER DEVICE AND GAME MANAGEMENT SERVER DEVICE PROGRAM |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2014102550A Division JP5676037B1 (en) | 2014-05-16 | 2014-05-16 | GAME MANAGEMENT SERVER DEVICE AND GAME MANAGEMENT SERVER DEVICE PROGRAM |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2015217288A JP2015217288A (en) | 2015-12-07 |
JP2015217288A5 true JP2015217288A5 (en) | 2017-06-22 |
JP6431360B2 JP6431360B2 (en) | 2018-11-28 |
Family
ID=54777199
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2014258447A Active JP6431360B2 (en) | 2014-12-22 | 2014-12-22 | GAME MANAGEMENT SERVER DEVICE AND GAME MANAGEMENT SERVER DEVICE PROGRAM |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP6431360B2 (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6989363B2 (en) * | 2017-11-29 | 2022-01-05 | 株式会社コーエーテクモゲームス | Programs, server devices, and game systems |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5809402B2 (en) * | 2010-09-14 | 2015-11-10 | 株式会社バンダイナムコエンターテインメント | Program, server, game system, and network system |
JP2014073164A (en) * | 2012-10-02 | 2014-04-24 | Sega Corp | Server device, game program, and method of processing game progress |
JP2013176624A (en) * | 2013-05-23 | 2013-09-09 | Konami Digital Entertainment Co Ltd | Game device and program |
JP5480439B1 (en) * | 2013-10-28 | 2014-04-23 | グリー株式会社 | Method for providing battle game, server device, and computer program |
-
2014
- 2014-12-22 JP JP2014258447A patent/JP6431360B2/en active Active
Similar Documents
Publication | Publication Date | Title |
---|---|---|
PH12018502163A1 (en) | Gaming method, system and machine comprising multiple games | |
EP2745894A3 (en) | Cloud-based game slice generation and frictionless social sharing with instant play | |
AU2019268125A1 (en) | Method and system for providing a feature game | |
JP2017035451A5 (en) | ||
JP2014150910A5 (en) | ||
RU2016101723A (en) | MATCH ORGANIZATION SYSTEM FOR MASS ONLINE GAMES WITH MANY PLAYERS | |
JP2018023735A5 (en) | ||
JP2015036008A5 (en) | ||
JP2019042595A5 (en) | Game management device and program | |
JP2016185381A5 (en) | ||
JP2019036786A5 (en) | ||
JP2017035278A5 (en) | ||
JP2015217288A5 (en) | ||
JP2016052591A5 (en) | ||
JP2013176624A5 (en) | ||
JP2016007549A5 (en) | Program, control method, and information processing apparatus | |
JP2014083264A5 (en) | ||
JP2015177946A5 (en) | Information processing apparatus and game program | |
JP2016202943A5 (en) | ||
JP2015150420A5 (en) | ||
JP2017535319A (en) | Method, apparatus and application for providing a user interface for a game | |
JP2016168317A5 (en) | ||
JP2013255809A5 (en) | ||
JP2018171426A5 (en) | ||
JP2021013642A5 (en) |