JP2013176624A5 - - Google Patents
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- JP2013176624A5 JP2013176624A5 JP2013108787A JP2013108787A JP2013176624A5 JP 2013176624 A5 JP2013176624 A5 JP 2013176624A5 JP 2013108787 A JP2013108787 A JP 2013108787A JP 2013108787 A JP2013108787 A JP 2013108787A JP 2013176624 A5 JP2013176624 A5 JP 2013176624A5
- Authority
- JP
- Japan
- Prior art keywords
- character
- selection
- characters
- target
- owned
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Claims (5)
前記複数の対象キャラクタの選択所要値の合計値がプレイヤに付与された選択許容値以下となる範囲内で前記複数の対象キャラクタの能力値の合計値が最大となるように前記複数の所有キャラクタから前記複数の対象キャラクタを選択する選択部
を具備するゲーム装置。 A game device that provides a game in which a selection requirement value and a character ability value necessary for character selection are set for each character, and a plurality of target characters are selected from a plurality of owned characters owned by a player and applied to an event. There,
From the plurality of owned characters so that the total value of the ability values of the plurality of target characters is maximized within a range in which the total value of the selection required values of the plurality of target characters is equal to or less than the selection allowable value given to the player. A game device comprising: a selection unit that selects the plurality of target characters.
前記複数の対象キャラクタの選択所要値の合計値がプレイヤに付与された選択許容値以下となる範囲内で前記複数の対象キャラクタの能力値の合計値が最大となるように前記複数の所有キャラクタから前記複数の対象キャラクタを選択する選択部
として機能させるプログラム。 In order to provide a game in which a selection requirement value and a character ability value necessary for character selection are set for each character, and a plurality of target characters selected by a player are selected and applied to an event. Computer
From the plurality of owned characters so that the total value of the ability values of the plurality of target characters is maximized within a range in which the total value of the selection required values of the plurality of target characters is equal to or less than the selection allowable value given to the player. A program that functions as a selection unit that selects the plurality of target characters.
前記複数の所有キャラクタのうちの特定キャラクタを対象キャラクタとして指定する指定部と、 A designation unit for designating a specific character among the plurality of owned characters as a target character;
前記複数の対象キャラクタの選択所要値の合計値が、プレイヤに付与されて所定の条件を満たすことで増加する選択許容値以下となる範囲内で前記複数の対象キャラクタの能力値の合計値が最大となるように前記複数の所有キャラクタのうち前記特定キャラクタ以外の所有キャラクタを対象キャラクタとして選択する選択部と The total value of the ability values of the plurality of target characters is the maximum within a range in which the total value of the selection required values of the plurality of target characters is equal to or less than a selection allowable value that is increased when a predetermined condition is given to the player. A selection unit that selects an owned character other than the specific character among the plurality of owned characters as a target character,
を具備するゲーム装置。 A game apparatus comprising:
請求項3のゲーム装置。 The game device according to claim 3.
前記複数の所有キャラクタのうちの特定キャラクタを対象キャラクタとして指定する指定部、および、 A designation unit for designating a specific character of the plurality of owned characters as a target character; and
前記複数の対象キャラクタの選択所要値の合計値が、プレイヤに付与されて所定の条件を満たすことで増加する選択許容値以下となる範囲内で前記複数の対象キャラクタの能力値の合計値が最大となるように前記複数の所有キャラクタのうち前記特定キャラクタ以外の所有キャラクタを対象キャラクタとして選択する選択部 The total value of the ability values of the plurality of target characters is the maximum within a range in which the total value of the selection required values of the plurality of target characters is equal to or less than a selection allowable value that is increased when a predetermined condition is given to the player. A selection unit that selects, as a target character, an owned character other than the specific character among the plurality of owned characters
として機能させるプログラム。 Program to function as.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2013108787A JP2013176624A (en) | 2013-05-23 | 2013-05-23 | Game device and program |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2013108787A JP2013176624A (en) | 2013-05-23 | 2013-05-23 | Game device and program |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2011137241A Division JP5437320B2 (en) | 2011-06-21 | 2011-06-21 | Game device and program |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2013176624A JP2013176624A (en) | 2013-09-09 |
JP2013176624A5 true JP2013176624A5 (en) | 2014-08-07 |
Family
ID=49268890
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2013108787A Pending JP2013176624A (en) | 2013-05-23 | 2013-05-23 | Game device and program |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP2013176624A (en) |
Families Citing this family (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5676037B1 (en) * | 2014-05-16 | 2015-02-25 | 株式会社 ディー・エヌ・エー | GAME MANAGEMENT SERVER DEVICE AND GAME MANAGEMENT SERVER DEVICE PROGRAM |
JP6327998B2 (en) * | 2014-07-31 | 2018-05-23 | 株式会社バンダイナムコエンターテインメント | Program and game system |
JP6431360B2 (en) * | 2014-12-22 | 2018-11-28 | 株式会社 ディー・エヌ・エー | GAME MANAGEMENT SERVER DEVICE AND GAME MANAGEMENT SERVER DEVICE PROGRAM |
JP6523518B2 (en) * | 2018-04-17 | 2019-06-05 | 株式会社バンダイナムコエンターテインメント | Program and game system |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4150478B2 (en) * | 1999-10-22 | 2008-09-17 | 任天堂株式会社 | Game device and storage medium used therefor |
JP2005006986A (en) * | 2003-06-19 | 2005-01-13 | Aruze Corp | Game program, game device and recording medium recording the game program |
JP4602745B2 (en) * | 2004-12-01 | 2010-12-22 | 株式会社バンダイナムコゲームス | PROGRAM, INFORMATION STORAGE MEDIUM, AND GAME DEVICE |
JP5365906B2 (en) * | 2008-12-26 | 2013-12-11 | 株式会社セガ | GAME DEVICE AND GAME CONTROL METHOD |
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2013
- 2013-05-23 JP JP2013108787A patent/JP2013176624A/en active Pending
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