JP2015186620A5 - - Google Patents

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Publication number
JP2015186620A5
JP2015186620A5 JP2015127554A JP2015127554A JP2015186620A5 JP 2015186620 A5 JP2015186620 A5 JP 2015186620A5 JP 2015127554 A JP2015127554 A JP 2015127554A JP 2015127554 A JP2015127554 A JP 2015127554A JP 2015186620 A5 JP2015186620 A5 JP 2015186620A5
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Japan
Prior art keywords
enemy character
battle
status
video game
game processing
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Application number
JP2015127554A
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Japanese (ja)
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JP6360814B2 (en
JP2015186620A (en
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Priority to JP2015127554A priority Critical patent/JP6360814B2/en
Priority claimed from JP2015127554A external-priority patent/JP6360814B2/en
Publication of JP2015186620A publication Critical patent/JP2015186620A/en
Publication of JP2015186620A5 publication Critical patent/JP2015186620A5/ja
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Claims (5)

数のプレイヤキャラクタと、所定規則に従って出現する敵キャラクタとによりバトルが実行されるビデオゲームの進行を制御するビデオゲーム処理装置であって、
前記敵キャラクタが戦闘不能状態となったことに関連する所定条件が満たされたときに、当該敵キャラクタのステータスを変化させたステータス変化敵キャラクタが出現する演出を実行する演出実行手段と、
所定条件を満たしたプレイヤに、前記ステータス変化敵キャラクタが出現したことを通知する出現通知手段と、
該出現通知手段により前記通知がされた後、前記複数のプレイヤキャラクタの少なくとも一部と前記ステータス変化敵キャラクタとのバトルを制御するバトル制御手段とを含む
ことを特徴とするビデオゲーム処理装置。
And multiple player characters, a video game processing apparatus for controlling progress of a video game more battle is executed on the enemy character appearing in accordance with a predetermined rule,
When particular associated predetermined condition in which the enemy character becomes a battle impossible state is satisfied, and Starring output executing unit that perform effect the status change enemy character of changing the status of this particular enemy character appears ,
Appearance notifying means for notifying a player that satisfies a predetermined condition that the status-changing enemy character has appeared;
After the notification is by said output current notification unit, the video game processing apparatus which comprises a battle control unit which controls the battle with at least a portion before Symbol status change enemy character of the plurality of player characters.
前記ステータス変化敵キャラクタは、前記敵キャラクタと比較して外見が異なる
請求項1記載のビデオゲーム処理装置。
The video game processing device according to claim 1 , wherein the status-changing enemy character is different in appearance from the enemy character .
前記演出実行手段により前記演出が行われた後、前記ステータス変化敵キャラクタとのバトルを開始するか否かを所定規則に従って判定する判定手段を含み、
前記バトル制御手段は、前記判定手段により前記バトルを開始すると判定されたことに応じて前記バトルを制御する
請求項1または請求項2記載のビデオゲーム処理装置。
A determination means for determining whether or not to start a battle with the status-change enemy character after the effect is performed by the effect executing means according to a predetermined rule;
The video game processing device according to claim 1 , wherein the battle control unit controls the battle in response to the determination unit determining that the battle is started .
前記ステータス変化敵キャラクタが戦闘不能状態となった際、前記バトルに参加したプレイヤキャラクタに特典を付与する付与手段を含む
請求項1から請求項3のうち何れかに記載のビデオゲーム処理装置。
The video game processing apparatus according to any one of claims 1 to 3, further comprising granting means for granting a privilege to a player character participating in the battle when the status-changing enemy character is in a battle impossible state .
数のプレイヤキャラクタと、所定規則に従って出現する敵キャラクタとによりバトルが実行されるビデオゲームの進行を制御する機能をコンピュータに実現させるためのビデオゲーム処理プログラムであって、
前記コンピュータに、
前記敵キャラクタが戦闘不能状態となったことに関連する所定条件が満たされたときに、当該敵キャラクタのステータスを変化させたステータス変化敵キャラクタが出現する演出を実行する演出実行機能と、
所定条件を満たしたプレイヤに、前記ステータス変化敵キャラクタが出現したことを通知する出現通知機能と、
該出現通知機能により前記通知をした後、前記複数のプレイヤキャラクタの少なくとも一部と前記ステータス変化敵キャラクタとのバトルを制御するバトル制御機能とを
実現させるためのビデオゲーム処理プログラム。
And multiple player characters, a video game processing program for realizing a function for controlling progress of a video game on a computer more battle to the enemy character is executed appearing in accordance with a predetermined rule,
In the computer,
When particular associated predetermined condition in which the enemy character becomes a battle impossible state is satisfied, and Starring out execution function to execute an effect that status changes enemy character of changing the status of this particular enemy character appears ,
An appearance notification function for notifying a player that satisfies a predetermined condition that the status-changing enemy character has appeared;
After the notification by said output current notification function, the video game processing program for realizing a battle control function of controlling the battle with at least a portion before Symbol status change enemy character of the plurality of player characters.
JP2015127554A 2015-06-25 2015-06-25 Video game processing apparatus and video game processing program Active JP6360814B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2015127554A JP6360814B2 (en) 2015-06-25 2015-06-25 Video game processing apparatus and video game processing program

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2015127554A JP6360814B2 (en) 2015-06-25 2015-06-25 Video game processing apparatus and video game processing program

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2013017778A Division JP5770759B2 (en) 2013-01-31 2013-01-31 Video game processing apparatus and video game processing program

Publications (3)

Publication Number Publication Date
JP2015186620A JP2015186620A (en) 2015-10-29
JP2015186620A5 true JP2015186620A5 (en) 2016-04-07
JP6360814B2 JP6360814B2 (en) 2018-07-18

Family

ID=54429233

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2015127554A Active JP6360814B2 (en) 2015-06-25 2015-06-25 Video game processing apparatus and video game processing program

Country Status (1)

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JP (1) JP6360814B2 (en)

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5052548B2 (en) * 2009-02-27 2012-10-17 株式会社スクウェア・エニックス Video game processing apparatus and video game processing program

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