JP2015186620A5 - - Google Patents
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- JP2015186620A5 JP2015186620A5 JP2015127554A JP2015127554A JP2015186620A5 JP 2015186620 A5 JP2015186620 A5 JP 2015186620A5 JP 2015127554 A JP2015127554 A JP 2015127554A JP 2015127554 A JP2015127554 A JP 2015127554A JP 2015186620 A5 JP2015186620 A5 JP 2015186620A5
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- enemy character
- battle
- status
- video game
- game processing
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Claims (5)
前記敵キャラクタが戦闘不能状態となったことに関連する所定条件が満たされたときに、当該敵キャラクタのステータスを変化させたステータス変化敵キャラクタが出現する演出を実行する演出実行手段と、
所定条件を満たしたプレイヤに、前記ステータス変化敵キャラクタが出現したことを通知する出現通知手段と、
該出現通知手段により前記通知がされた後、前記複数のプレイヤキャラクタの少なくとも一部と前記ステータス変化敵キャラクタとのバトルを制御するバトル制御手段とを含む
ことを特徴とするビデオゲーム処理装置。 And multiple player characters, a video game processing apparatus for controlling progress of a video game more battle is executed on the enemy character appearing in accordance with a predetermined rule,
When particular associated predetermined condition in which the enemy character becomes a battle impossible state is satisfied, and Starring output executing unit that perform effect the status change enemy character of changing the status of this particular enemy character appears ,
Appearance notifying means for notifying a player that satisfies a predetermined condition that the status-changing enemy character has appeared;
After the notification is by said output current notification unit, the video game processing apparatus which comprises a battle control unit which controls the battle with at least a portion before Symbol status change enemy character of the plurality of player characters.
請求項1記載のビデオゲーム処理装置。 The video game processing device according to claim 1 , wherein the status-changing enemy character is different in appearance from the enemy character .
前記バトル制御手段は、前記判定手段により前記バトルを開始すると判定されたことに応じて前記バトルを制御する
請求項1または請求項2記載のビデオゲーム処理装置。 A determination means for determining whether or not to start a battle with the status-change enemy character after the effect is performed by the effect executing means according to a predetermined rule;
The video game processing device according to claim 1 , wherein the battle control unit controls the battle in response to the determination unit determining that the battle is started .
請求項1から請求項3のうち何れかに記載のビデオゲーム処理装置。 The video game processing apparatus according to any one of claims 1 to 3, further comprising granting means for granting a privilege to a player character participating in the battle when the status-changing enemy character is in a battle impossible state .
前記コンピュータに、
前記敵キャラクタが戦闘不能状態となったことに関連する所定条件が満たされたときに、当該敵キャラクタのステータスを変化させたステータス変化敵キャラクタが出現する演出を実行する演出実行機能と、
所定条件を満たしたプレイヤに、前記ステータス変化敵キャラクタが出現したことを通知する出現通知機能と、
該出現通知機能により前記通知をした後、前記複数のプレイヤキャラクタの少なくとも一部と前記ステータス変化敵キャラクタとのバトルを制御するバトル制御機能とを
実現させるためのビデオゲーム処理プログラム。 And multiple player characters, a video game processing program for realizing a function for controlling progress of a video game on a computer more battle to the enemy character is executed appearing in accordance with a predetermined rule,
In the computer,
When particular associated predetermined condition in which the enemy character becomes a battle impossible state is satisfied, and Starring out execution function to execute an effect that status changes enemy character of changing the status of this particular enemy character appears ,
An appearance notification function for notifying a player that satisfies a predetermined condition that the status-changing enemy character has appeared;
After the notification by said output current notification function, the video game processing program for realizing a battle control function of controlling the battle with at least a portion before Symbol status change enemy character of the plurality of player characters.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2015127554A JP6360814B2 (en) | 2015-06-25 | 2015-06-25 | Video game processing apparatus and video game processing program |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2015127554A JP6360814B2 (en) | 2015-06-25 | 2015-06-25 | Video game processing apparatus and video game processing program |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2013017778A Division JP5770759B2 (en) | 2013-01-31 | 2013-01-31 | Video game processing apparatus and video game processing program |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2015186620A JP2015186620A (en) | 2015-10-29 |
JP2015186620A5 true JP2015186620A5 (en) | 2016-04-07 |
JP6360814B2 JP6360814B2 (en) | 2018-07-18 |
Family
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2015127554A Active JP6360814B2 (en) | 2015-06-25 | 2015-06-25 | Video game processing apparatus and video game processing program |
Country Status (1)
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JP (1) | JP6360814B2 (en) |
Family Cites Families (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5052548B2 (en) * | 2009-02-27 | 2012-10-17 | 株式会社スクウェア・エニックス | Video game processing apparatus and video game processing program |
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- 2015-06-25 JP JP2015127554A patent/JP6360814B2/en active Active