JP2015144948A5 - - Google Patents

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JP2015144948A5
JP2015144948A5 JP2015103269A JP2015103269A JP2015144948A5 JP 2015144948 A5 JP2015144948 A5 JP 2015144948A5 JP 2015103269 A JP2015103269 A JP 2015103269A JP 2015103269 A JP2015103269 A JP 2015103269A JP 2015144948 A5 JP2015144948 A5 JP 2015144948A5
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dynamic display
information
entrance
ball
game
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近年、液晶表示装置等の表示装置で変動演出(動的表示)などを行って、遊技の興趣向上を図ったパチンコ機が知られている。変動演出(動的表示)とは、入球口(始動口)に遊技球が入球(入賞)することで開始される演出であり、例えば、液晶表示装置の表示領域内に設けられた3×3の升目に合計9個の図柄等を表示するものである。例えば、遊技球が始動口へ入賞した場合に、図柄等のスクロールを開始し、その後、スクロール中の図柄等を順次停止して合計9個の図柄等(停止図柄)を停止表示する。かかる変動演出では、遊技者にとって有利な遊技状態(例えば、たり)へ移行することを事前に示唆する演出を実行して、遊技者に期待感を持たせる工夫がなされている。 2. Description of the Related Art In recent years, pachinko machines have been known in which a display effect such as a liquid crystal display device or the like is used to produce a fluctuating effect (dynamic display) or the like to improve the interest of the game. The fluctuating effect (dynamic display) is an effect that starts when a game ball enters (wins) at the entrance (starting entrance), for example, 3 provided in the display area of the liquid crystal display device. A total of nine symbols and the like are displayed in a × 3 cell. For example , when a game ball wins a starting opening, the scrolling of symbols and the like is started, and then the symbols being scrolled are sequentially stopped and a total of nine symbols and the like (stop symbols) are stopped and displayed. In such variation effect, beneficial gaming state for the player (e.g., those Tari) to transition to running pre suggestive effect, devised to have expectations to the player have been made.

この種のパチンコ機では、例えば、遊技者にとって有利な遊技状態へ移行することを事前に示唆する演出として、チャンス目などの表示を1回の変動演出だけでなく、複数回の変動演出にわたって連続的または断続的に行うように構成したものや、或いは同一演出や異なる演出を複数回にわたり表示や効果音によって連続的または断続的に行うものがあり(以下「連続演出」という)、有利な遊技状態への期待感を遊技者に継続して持たせるなど、遊技の興趣向上が更に図られている In this type of pachinko machine, for example, as an effect that suggests in advance that the game state is advantageous to the player, the display of chances and the like is not limited to one variation effect, but continuously over a plurality of variation effects. There are games that are configured to be performed periodically or intermittently, or those that perform the same or different performance multiple times continuously or intermittently with display or sound effects (hereinafter referred to as “continuous performance”), and advantageous games The game has been further improved in interest, such as giving players a sense of expectation of the state .

しかしながら、さらに遊技の興趣向上が求められていた。 However, there has been a demand for further enhancement of entertainment.

本発明は、上記例示した問題点等を解決するためになされたものであり、遊技の興趣を向上することができる遊技機を提供することを目的としている。 The present invention has been made in order to solve the above-described problems and the like, and an object thereof is to provide a gaming machine that can improve the interest of the game.

この目的を達成するために請求項1記載の遊技機は、識別情報を表示する表示手段と、遊技が入球可能な入球口と、その入球口への遊技の入球を検出する検出手段と、その検出手段により遊技の入球が検出された場合に前記表示手段に前記識別情報の動的表示を実行させる動的表示実行手段とを備えたものであり、記検出手段により遊技の入球が検出された場合に、その入球に伴う入球情報を取得する入球情報取得手段と、その入球情報取得手段により取得し入球情報を記憶する球情報記憶手段と、その入球情報記憶手段に記憶された入球情報に基づく前記識別情報の動的表示を開始する場合に、その動的表示時間を決定する動的表示時間決定手段と、前記入球情報取得手段により新たな入球情報が取得された場合に、既に前記動的表示実行手段により実行されている動的表示の態様を前記決定された動的表示時間内で所定の態様に変更可能かを判定する変更可否判定手段と、その変更可否判定手段により変更可能と判定された場合に、既に前記動的表示実行手段により実行されている動的表示の態様所定の態様に変更する第1変更手段と、前記入球情報取得手段により新たな入球情報が取得されたことに基づいて、既に前記入球情報記憶手段に記憶されている入球情報の少なくとも1つに対して前記動的表示実行手段により実行される動的表示について、前記所定の態様に設定する設定手段と、前記入球情報取得手段により新たな入球情報が取得された場合に、その新たな入球情報に基づいて判別を実行する入球情報判別手段と、その入球情報判別手段により所定の判別結果となった場合に、その所定の判別結果となった入球情報に基づいて前記動的表示実行手段により動的表示が開始されるまでに、前記所定の態様の動的表示が連続して実行される回数を特定回数以下に抑制する回数抑制手段とを備える。 Gaming machine of claim 1, wherein in order to achieve the object, detecting a display means for displaying the identification information, and playing ball ball entrance capable ball entrance opening, a ball entrance of game ball of the input spheres port detection means for, which was a dynamic display execution means for executing the dynamic display of the identification information on the display means if the input spheres game ball is detected by the detection means, before Symbol detection If the incoming ball game ball is detected by means, the ball entrance information acquisition means for acquiring input sphere information accompanying the ball entrance, entrance spheres for storing ball entrance information acquired by the ball entrance information acquisition means An information storage means, a dynamic display time determination means for determining the dynamic display time when starting dynamic display of the identification information based on the entrance information stored in the entrance information storage means, If a new ball entrance information is acquired by the fill ball information acquiring unit, already before And determining change determination means for determining possible changes in the predetermined manner the dynamic display mode of running in a dynamic display time that is the determined by the dynamic display execution means, can be changed by the change determination means If it is determined that the previously first changing means for changing the dynamic display certain aspects of the aspects of being executed by the dynamic display execution means, a new ball entrance information by the entering sphere information acquiring means The dynamic display executed by the dynamic display execution means for at least one of the entry information already stored in the entry information storage means on the basis of the acquired information is in the predetermined mode. A setting means for setting, a ball entry information discrimination means for executing discrimination based on the new ball entry information when new ball entry information is obtained by the ball entry information obtaining means, and the ball entry information discrimination By means The dynamic display in the predetermined mode continues until the dynamic display is started by the dynamic display executing means based on the entry information that has become the predetermined determination result. And a number suppression means for suppressing the number of times of execution to a specific number or less.

請求項2記載の遊技機は、請求項1記載の遊技機において、遊技者の操作に基づいて遊技領域へ遊技球を発射可能な発射手段を備える。A gaming machine according to a second aspect is the gaming machine according to the first aspect, further comprising launching means capable of launching a game ball to the game area based on the operation of the player.

本発明の遊技機によれば、遊技の興趣を向上させることができるという効果がある。 According to the gaming machine of the present invention , there is an effect that the interest of the game can be improved .

10 パチンコ遊技機(遊技機)
64 第1入球口(入球口)
81 第3図柄表示装置(表示手段)
112 発射制御装置(発射手段)
203a 保留球格納エリア(球情報記憶手段)
208a 第1入球口スイッチ(検出手段)
S654 入球情報取得手段
S404,S406 動的表示時間決定手段
S1110,S1605 動的表示実行手段
S1207 変更可否判定手段
S1302,S1312 入球情報判別手段
S1308,S1309,S1806,S1807 第1変更手段
S1311,S1315,S1317 設定手段
S1316,S1317 回数抑制手段
10 Pachinko machines (game machines)
64 First entrance (entrance)
81 3rd symbol display device (display means)
112 Firing control device (firing means)
203a hold ball storage area (input bulb information storage means)
208a First entrance switch (detection means)
S654 Entry information acquisition means
S404, S406 Dynamic display time determination means S1110, S1605 Dynamic display execution means S1207 Change possibility determination means
S1302, S1312 Entry information discrimination means
S1308, S1309, S1806, S1807 First changing means
S1311, S1315, S1317 Setting means
S1316, S1317 Number of times suppression means

Claims (2)

識別情報を表示する表示手段と、
遊技が入球可能な入球口と、
その入球口への遊技の入球を検出する検出手段と、
その検出手段により遊技の入球が検出された場合に前記表示手段に前記識別情報の動的表示を実行させる動的表示実行手段とを備えた遊技機において、
記検出手段により遊技の入球が検出された場合に、その入球に伴う入球情報を取得する入球情報取得手段と、
その入球情報取得手段により取得し入球情報を記憶する球情報記憶手段と、
その入球情報記憶手段に記憶された入球情報に基づく前記識別情報の動的表示を開始する場合に、その動的表示時間を決定する動的表示時間決定手段と、
前記入球情報取得手段により新たな入球情報が取得された場合に、既に前記動的表示実行手段により実行されている動的表示の態様を前記決定された動的表示時間内で所定の態様に変更可能かを判定する変更可否判定手段と、
その変更可否判定手段により変更可能と判定された場合に、既に前記動的表示実行手段により実行されている動的表示の態様所定の態様に変更する第1変更手段と、
前記入球情報取得手段により新たな入球情報が取得されたことに基づいて、既に前記入球情報記憶手段に記憶されている入球情報の少なくとも1つに対して前記動的表示実行手段により実行される動的表示について、前記所定の態様に設定する設定手段と、
前記入球情報取得手段により新たな入球情報が取得された場合に、その新たな入球情報に基づいて判別を実行する入球情報判別手段と、
その入球情報判別手段により所定の判別結果となった場合に、その所定の判別結果となった入球情報に基づいて前記動的表示実行手段により動的表示が開始されるまでに、前記所定の態様の動的表示が連続して実行される回数を特定回数以下に抑制する回数抑制手段とを備えることを特徴とする遊技機。
Display means for displaying identification information;
An entrance where game balls can enter,
Detecting means for detecting the entrance of the game ball to the entrance;
In the gaming machine that includes a dynamic display execution means for executing the dynamic display of the identification information on the display means if the input spheres game ball is detected by the detection means,
If the incoming ball game ball is detected by the pre-Symbol detection means, and ball entrance information acquisition means for acquiring input sphere information accompanying the ball entrance,
And inlet ball information storage means for storing ball entrance information acquired by the ball entrance information acquisition means,
Dynamic display time determining means for determining the dynamic display time when starting dynamic display of the identification information based on the entrance information stored in the entrance information storage means;
If a new ball entrance information is acquired by the entering sphere information acquiring unit, already predetermined manner the dynamic display mode of running in a dynamic display time that is the determined by the dynamic display execution means Change possibility determination means for determining whether change is possible, and
If it is determined to be changed by the change determination means, and already the first changing means for changing the dynamic display mode certain aspects of being executed by the dynamic display execution means,
Based on the fact that new entry information has been acquired by the entry information acquisition means, the dynamic display execution means applies at least one entry information already stored in the entry information storage means. Setting means for setting the dynamic display to be executed in the predetermined mode;
When new entrance information is acquired by the entrance information acquisition means, entrance information discrimination means for executing discrimination based on the new entrance information,
When the predetermined determination result is obtained by the entry information determination unit, the dynamic display execution unit starts the dynamic display based on the entry information obtained as the predetermined determination result before the predetermined display result. A game machine, comprising: a number-of-times suppressing means that suppresses the number of times that the dynamic display of the aspect is continuously executed to a specific number or less.
遊技者の操作に基づいて遊技領域へ遊技球を発射可能な発射手段を備えることを特徴とする請求項1記載の遊技機。2. A gaming machine according to claim 1, further comprising launching means capable of launching a game ball into the game area based on a player's operation.
JP2015103269A 2015-05-21 2015-05-21 Game machine Active JP5987950B2 (en)

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JP2015144948A5 true JP2015144948A5 (en) 2015-11-12
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JP2016198663A (en) * 2016-09-08 2016-12-01 株式会社三洋物産 Game machine
JP2020073141A (en) * 2020-02-12 2020-05-14 株式会社三洋物産 Game machine

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JP4064746B2 (en) * 2002-07-18 2008-03-19 株式会社ソフィア Game machine
JP2004329226A (en) * 2003-04-30 2004-11-25 Sankyo Kk Game machine
JP2004357827A (en) * 2003-06-03 2004-12-24 Sanyo Product Co Ltd Game machine
JP2005230114A (en) * 2004-02-17 2005-09-02 Sankyo Kk Game machine
JP2008062094A (en) * 2007-11-27 2008-03-21 Fujishoji Co Ltd Pinball game machine

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