JP2015091490A5 - - Google Patents
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- JP2015091490A5 JP2015091490A5 JP2015027226A JP2015027226A JP2015091490A5 JP 2015091490 A5 JP2015091490 A5 JP 2015091490A5 JP 2015027226 A JP2015027226 A JP 2015027226A JP 2015027226 A JP2015027226 A JP 2015027226A JP 2015091490 A5 JP2015091490 A5 JP 2015091490A5
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- movable decorative
- decorative body
- specific
- display area
- character
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- 230000000694 effects Effects 0.000 claims description 4
- 239000004973 liquid crystal related substance Substances 0.000 claims 1
Description
しかしながら、特許文献1のものでは、遊技に対する興趣を低下させてしまう虞があった。 However, those of Patent Document 1, there is a fear that reducing the interest in the Yu technique.
そこで、本発明は上記の実情に鑑み、遊技に対する興趣が低下するのを抑制することが可能な遊技機の提供を課題とするものである。 Therefore, in view of the above circumstances, an object of the present invention is to provide a gaming machine capable of suppressing a decrease in interest in games .
手段1:遊技の進行に基づいて判定を行う判定手段と、
前記判定手段による判定の結果に応じた表示が行われる表示領域を有する演出表示装置と、
複数の可動装飾体を有し、それら可動装飾体のうちの少なくとも二つの特定可動装飾体が作動したときに完成形としてのキャラクタ形が形作られるように設けられるキャラクタ形形成手段と、
前記複数の可動装飾体を前記表示領域の前方にまでそれぞれ進出させる制御を実行可能な可動装飾体制御手段と
を備え、
前記二つの特定可動装飾体は、
前記完成形においては特定の位置関係で配されることにより前記キャラクタ形を形作るのに対し、該特定の位置関係で配されない非完成形においては前記キャラクタ形が相対的に想起し難くされるように設けられてなり、
前記複数の可動装飾体が前記表示領域の前方にまでそれぞれ進出可能とされるなかで、
前記二つの特定可動装飾体の一方は、非駆動時に正面視でその他方側の特定可動装飾体と異なる位置において、前記キャラクタ形が形作られるときに用いられない一の可動装飾体と奥行き方向に重なるかたちで配置され、
前記二つの特定可動装飾体の他方は、非駆動時に正面視で前記一の可動装飾体と異なる位置であり且つ奥行き方向にずれた位置において配置されるとともに、前記一の可動装飾体と奥行き方向にずれた位置のままで前記表示領域の前方にまで進出するように設けられる
ことを特徴とする遊技機。
Means 1: Determination means for determining based on the progress of the game;
An effect display device having a display area in which display according to the result of determination by the determination means is performed;
A character shape forming means which has a plurality of movable decorative bodies and is provided so that a character shape as a completed shape is formed when at least two of the movable decorative bodies are activated.
Movable decorative body control means capable of executing control to advance each of the plurality of movable decorative bodies to the front of the display area;
With
The two specific movable decorative bodies are:
In the completed form, the character form is formed by being arranged in a specific positional relationship, whereas in the non-complete form not arranged in the specific positional relation, the character form is relatively difficult to recall. Provided,
While the plurality of movable decorative bodies can be advanced to the front of the display area,
One of the two specific movable decorative bodies is in the depth direction with one movable decorative body that is not used when the character shape is formed at a position different from the specific movable decorative body on the other side in front view when not driven. Arranged in overlapping form,
The other of the two specific movable decorative bodies is arranged at a position different from the one movable decorative body in a front view when not driven and shifted in the depth direction, and the one movable decorative body and the depth direction A gaming machine , wherein the game machine is provided so as to advance to the front of the display area while maintaining a position shifted to a position .
このように、本発明によれば、遊技に対する興趣が低下するのを抑制することが可能な遊技機を提供することができる。 Thus, according to the present invention, it is possible to provide a gaming machine capable of suppressing a decrease in interest in games .
Claims (3)
前記判定手段による判定の結果に応じた表示が行われる表示領域を有する演出表示装置と、
複数の可動装飾体を有し、それら可動装飾体のうちの少なくとも二つの特定可動装飾体が作動したときに完成形としてのキャラクタ形が形作られるように設けられるキャラクタ形形成手段と、
前記複数の可動装飾体を前記表示領域の前方にまでそれぞれ進出させる制御を実行可能な可動装飾体制御手段と
を備え、
前記二つの特定可動装飾体は、
前記完成形においては特定の位置関係で配されることにより前記キャラクタ形を形作るのに対し、該特定の位置関係で配されない非完成形においては前記キャラクタ形が相対的に想起し難くされるように設けられてなり、
前記複数の可動装飾体が前記表示領域の前方にまでそれぞれ進出可能とされるなかで、
前記二つの特定可動装飾体の一方は、非駆動時に正面視でその他方側の特定可動装飾体と異なる位置において、前記キャラクタ形が形作られるときに用いられない一の可動装飾体と奥行き方向に重なるかたちで配置され、
前記二つの特定可動装飾体の他方は、非駆動時に正面視で前記一の可動装飾体と異なる位置であり且つ奥行き方向にずれた位置において配置されるとともに、前記一の可動装飾体と奥行き方向にずれた位置のままで前記表示領域の前方にまで進出するように設けられる
ことを特徴とする遊技機。 A determination means for determining based on the progress of the game;
An effect display device having a display area in which display according to the result of determination by the determination means is performed ;
A plurality of movable ornamental body, and character type forming means provided as the character shape as a finished form is shaped when at least two specific movable decorative body of which the movable decorative body is activated,
And a plurality of executable movable ornamental body control means controls to advance each movable decorative body to the front of the front Symbol display area,
Before SL two of the specific movable decorative body,
In the completed form, the character form is formed by being arranged in a specific positional relationship, whereas in the non-complete form not arranged in the specific positional relation, the character form is relatively difficult to recall. Provided,
While the plurality of movable decorative bodies can be advanced to the front of the display area,
One of the two specific movable decorative bodies is in the depth direction with one movable decorative body that is not used when the character shape is formed at a position different from the specific movable decorative body on the other side in front view when not driven. Arranged in overlapping form,
The other of the two specific movable decorative bodies is arranged at a position different from the one movable decorative body in a front view when not driven and shifted in the depth direction, and the one movable decorative body and the depth direction A gaming machine, wherein the game machine is provided so as to advance to the front of the display area while maintaining a position shifted to a position .
請求項1に記載の遊技機。 The gaming machine according to claim 1, wherein the display area of the effect display device performs variable display using a plurality of rows of symbols.
請求項1または2に記載の遊技機。 The gaming machine according to claim 1, wherein the effect display device is provided as a liquid crystal display device.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2015027226A JP2015091490A (en) | 2015-02-16 | 2015-02-16 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2015027226A JP2015091490A (en) | 2015-02-16 | 2015-02-16 | Game machine |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2013013551A Division JP2013075200A (en) | 2013-01-28 | 2013-01-28 | Game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2015091490A JP2015091490A (en) | 2015-05-14 |
JP2015091490A5 true JP2015091490A5 (en) | 2015-06-25 |
Family
ID=53195037
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2015027226A Withdrawn JP2015091490A (en) | 2015-02-16 | 2015-02-16 | Game machine |
Country Status (1)
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JP (1) | JP2015091490A (en) |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4313350B2 (en) * | 2005-09-01 | 2009-08-12 | 株式会社藤商事 | Game machine |
JP4810461B2 (en) * | 2007-02-21 | 2011-11-09 | 株式会社大都技研 | Amusement stand |
JP4810462B2 (en) * | 2007-02-21 | 2011-11-09 | 株式会社大都技研 | Amusement stand |
JP5096021B2 (en) * | 2007-03-13 | 2012-12-12 | 日本ぱちんこ部品株式会社 | Rendering device for gaming machine and gaming machine using the same |
JP5234612B2 (en) * | 2008-09-30 | 2013-07-10 | 株式会社大一商会 | Game machine |
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2015
- 2015-02-16 JP JP2015027226A patent/JP2015091490A/en not_active Withdrawn