JP2015131174A5 - - Google Patents
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- JP2015131174A5 JP2015131174A5 JP2015086164A JP2015086164A JP2015131174A5 JP 2015131174 A5 JP2015131174 A5 JP 2015131174A5 JP 2015086164 A JP2015086164 A JP 2015086164A JP 2015086164 A JP2015086164 A JP 2015086164A JP 2015131174 A5 JP2015131174 A5 JP 2015131174A5
- Authority
- JP
- Japan
- Prior art keywords
- movable members
- display area
- specific
- control means
- character shape
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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- 230000000694 effects Effects 0.000 claims description 4
- 230000002093 peripheral Effects 0.000 claims description 2
- 239000004973 liquid crystal related substance Substances 0.000 claims 1
Description
手段1:遊技機において、
「遊技の進行に基づいて判定を行う判定手段と、
前記判定手段による判定の結果に応じた表示が行われる表示領域を有する演出表示装置と、
前記表示領域の周縁近傍にて設けられる複数の可動部材と、
前記複数の可動部材を夫々別々での駆動によって作動させる作動制御手段と、
を備え、
前記作動制御手段は、
前記表示領域の周縁近傍から前記複数の可動部材をそれぞれ進出可能としているなかでそれら可動部材のうちの予め定められたいくつかの特定可動部材を選択的に進出させたときに、それら特定可動部材によって特定のキャラクタ形が前記表示領域の前方にて形づくられるようにする制御を実行可能なキャラクタ現出制御手段
を有しており、
前記表示領域の周縁近傍にて前記複数の可動部材が非駆動の状態とされているとき、前記特定のキャラクタ形が形づくられるときに用いられる前記特定可動部材の少なくとも1つが、前記特定のキャラクタ形が形づくられるときに用いられない可動部材と奥行き方向に重なるかたちで配置され、
前記作動制御手段は、
前記複数の可動部材のうち、前記特定のキャラクタ形が形づくられるときに用いられない可動部材のみを前記表示領域の前方にまで進出させる制御を実行可能であり、
さらに、
前記特定可動部材の少なくとも1つと、該特定可動部材と重なるかたちで配置される前記可動部材とは、互いに異なる態様で動作可能である」ことを特徴とするものである。
Mean 1: In the gaming machine,
“ Determining means for determining based on the progress of the game;
An effect display device having a display area in which display according to the result of determination by the determination means is performed;
A plurality of movable members provided near the periphery of the display area;
An operation control means for operating the plurality of movable members by separate driving;
With
The operation control means includes
When the plurality of movable members can be advanced from the vicinity of the peripheral edge of the display area, when the predetermined specific movable members among the movable members are selectively advanced, the specific movable members Character appearance control means capable of executing control so that a specific character shape is formed in front of the display area
Have
When the plurality of movable members are in a non-driven state near the periphery of the display area, at least one of the specific movable members used when the specific character shape is formed is the specific character shape. It is arranged in the form overlapping with the movable member that is not used when the is formed,
The operation control means includes
Among the plurality of movable members, it is possible to execute control to advance only the movable members that are not used when the specific character shape is formed to the front of the display area,
further,
At least one of the specific movable members and the movable member arranged in a manner overlapping with the specific movable member can be operated in different modes from each other ”.
Claims (3)
前記判定手段による判定の結果に応じた表示が行われる表示領域を有する演出表示装置と、
前記表示領域の周縁近傍にて設けられる複数の可動部材と、
前記複数の可動部材を夫々別々での駆動によって作動させる作動制御手段と、
を備え、
前記作動制御手段は、
前記表示領域の周縁近傍から前記複数の可動部材をそれぞれ進出可能としているなかでそれら可動部材のうちの予め定められたいくつかの特定可動部材を選択的に進出させたときに、それら特定可動部材によって特定のキャラクタ形が前記表示領域の前方にて形づくられるようにする制御を実行可能なキャラクタ現出制御手段
を有しており、
前記表示領域の周縁近傍にて前記複数の可動部材が非駆動の状態とされているとき、前記特定のキャラクタ形が形づくられるときに用いられる前記特定可動部材の少なくとも1つが、前記特定のキャラクタ形が形づくられるときに用いられない可動部材と奥行き方向に重なるかたちで配置され、
前記作動制御手段は、
前記複数の可動部材のうち、前記特定のキャラクタ形が形づくられるときに用いられない可動部材のみを前記表示領域の前方にまで進出させる制御を実行可能であり、
さらに、
前記特定可動部材の少なくとも1つと、該特定可動部材と重なるかたちで配置される前記可動部材とは、互いに異なる態様で動作可能である
ことを特徴とする遊技機。 A determination means for determining based on the progress of the game;
An effect display device having a display area in which display according to the result of determination by the determination means is performed;
A plurality of movable members provided near the periphery of the display area;
An operation control means for operating the plurality of movable members by separate driving;
With
The operation control means includes
When the plurality of movable members can be advanced from the vicinity of the peripheral edge of the display area, when the predetermined specific movable members among the movable members are selectively advanced, the specific movable members Character appearance control means capable of executing control so that a specific character shape is formed in front of the display area
Have
When the plurality of movable members are in a non-driven state near the periphery of the display area, at least one of the specific movable members used when the specific character shape is formed is the specific character shape. It is arranged in the form overlapping with the movable member that is not used when the is formed,
The operation control means includes
Among the plurality of movable members, it is possible to execute control to advance only the movable members that are not used when the specific character shape is formed to the front of the display area,
further,
A gaming machine , wherein at least one of the specific movable members and the movable member arranged so as to overlap with the specific movable member can operate in different modes .
請求項1に記載の遊技機。The gaming machine according to claim 1.
請求項1または2に記載の遊技機。The gaming machine according to claim 1 or 2.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2015086164A JP6202637B2 (en) | 2015-04-20 | 2015-04-20 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2015086164A JP6202637B2 (en) | 2015-04-20 | 2015-04-20 | Game machine |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2013013594A Division JP5848271B2 (en) | 2013-01-28 | 2013-01-28 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2015131174A JP2015131174A (en) | 2015-07-23 |
JP2015131174A5 true JP2015131174A5 (en) | 2016-04-21 |
JP6202637B2 JP6202637B2 (en) | 2017-09-27 |
Family
ID=53898886
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2015086164A Active JP6202637B2 (en) | 2015-04-20 | 2015-04-20 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP6202637B2 (en) |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2001346969A (en) * | 2000-06-08 | 2001-12-18 | Olympia:Kk | Game machine |
JP4241253B2 (en) * | 2003-07-24 | 2009-03-18 | 株式会社大都技研 | Amusement stand |
JP2006000227A (en) * | 2004-06-15 | 2006-01-05 | Naito Shokai:Kk | Display device for game machine |
JP4597759B2 (en) * | 2005-04-27 | 2010-12-15 | 株式会社サンセイアールアンドディ | Game machine |
JP2008295964A (en) * | 2007-06-04 | 2008-12-11 | Heiwa Corp | Game machine |
JP5284615B2 (en) * | 2007-10-11 | 2013-09-11 | 株式会社平和 | Game machine |
JP2009125300A (en) * | 2007-11-22 | 2009-06-11 | Daito Giken:Kk | Game machine |
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2015
- 2015-04-20 JP JP2015086164A patent/JP6202637B2/en active Active