JP2015131174A5 - - Google Patents

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Publication number
JP2015131174A5
JP2015131174A5 JP2015086164A JP2015086164A JP2015131174A5 JP 2015131174 A5 JP2015131174 A5 JP 2015131174A5 JP 2015086164 A JP2015086164 A JP 2015086164A JP 2015086164 A JP2015086164 A JP 2015086164A JP 2015131174 A5 JP2015131174 A5 JP 2015131174A5
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JP
Japan
Prior art keywords
movable members
display area
specific
control means
character shape
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2015086164A
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Japanese (ja)
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JP6202637B2 (en
JP2015131174A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2015086164A priority Critical patent/JP6202637B2/en
Priority claimed from JP2015086164A external-priority patent/JP6202637B2/en
Publication of JP2015131174A publication Critical patent/JP2015131174A/en
Publication of JP2015131174A5 publication Critical patent/JP2015131174A5/ja
Application granted granted Critical
Publication of JP6202637B2 publication Critical patent/JP6202637B2/en
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Description

手段1:遊技機において、
遊技の進行に基づいて判定を行う判定手段と、
前記判定手段による判定の結果に応じた表示が行われる表示領域を有する演出表示装置と、
前記表示領域の周縁近傍にて設けられる複数の可動部材と、
前記複数の可動部材を夫々別々での駆動によって作動させる作動制御手段と、
を備え、
前記作動制御手段は、
前記表示領域の周縁近傍から前記複数の可動部材をそれぞれ進出可能としているなかでそれら可動部材のうちの予め定められたいくつかの特定可動部材を選択的に進出させたときに、それら特定可動部材によって特定のキャラクタ形が前記表示領域の前方にて形づくられるようにする制御を実行可能なキャラクタ現出制御手段
を有しており、
前記表示領域の周縁近傍にて前記複数の可動部材が非駆動の状態とされているとき、前記特定のキャラクタ形が形づくられるときに用いられる前記特定可動部材の少なくとも1つが、前記特定のキャラクタ形が形づくられるときに用いられない可動部材と奥行き方向に重なるかたちで配置され、
前記作動制御手段は、
前記複数の可動部材のうち、前記特定のキャラクタ形が形づくられるときに用いられない可動部材のみを前記表示領域の前方にまで進出させる制御を実行可能であり、
さらに、
前記特定可動部材の少なくとも1つと、該特定可動部材と重なるかたちで配置される前記可動部材とは、互いに異なる態様で動作可能である」ことを特徴とするものである。
Mean 1: In the gaming machine,
Determining means for determining based on the progress of the game;
An effect display device having a display area in which display according to the result of determination by the determination means is performed;
A plurality of movable members provided near the periphery of the display area;
An operation control means for operating the plurality of movable members by separate driving;
With
The operation control means includes
When the plurality of movable members can be advanced from the vicinity of the peripheral edge of the display area, when the predetermined specific movable members among the movable members are selectively advanced, the specific movable members Character appearance control means capable of executing control so that a specific character shape is formed in front of the display area
Have
When the plurality of movable members are in a non-driven state near the periphery of the display area, at least one of the specific movable members used when the specific character shape is formed is the specific character shape. It is arranged in the form overlapping with the movable member that is not used when the is formed,
The operation control means includes
Among the plurality of movable members, it is possible to execute control to advance only the movable members that are not used when the specific character shape is formed to the front of the display area,
further,
At least one of the specific movable members and the movable member arranged in a manner overlapping with the specific movable member can be operated in different modes from each other ”.

Claims (3)

遊技の進行に基づいて判定を行う判定手段と、
前記判定手段による判定の結果に応じた表示が行われる表示領域を有する演出表示装置と、
前記表示領域の周縁近傍にて設けられる複数の可動部材と、
前記複数の可動部材を夫々別々での駆動によって作動させる作動制御手段と、
を備え、
前記作動制御手段は、
前記表示領域の周縁近傍から前記複数の可動部材をそれぞれ進出可能としているなかでそれら可動部材のうちの予め定められたいくつかの特定可動部材を選択的に進出させたときに、それら特定可動部材によって特定のキャラクタ形が前記表示領域の前方にて形づくられるようにする制御を実行可能なキャラクタ現出制御手段
を有しており、
前記表示領域の周縁近傍にて前記複数の可動部材が非駆動の状態とされているとき、前記特定のキャラクタ形が形づくられるときに用いられる前記特定可動部材の少なくとも1つが、前記特定のキャラクタ形が形づくられるときに用いられない可動部材と奥行き方向に重なるかたちで配置され、
前記作動制御手段は、
前記複数の可動部材のうち、前記特定のキャラクタ形が形づくられるときに用いられない可動部材のみを前記表示領域の前方にまで進出させる制御を実行可能であり、
さらに、
前記特定可動部材の少なくとも1つと、該特定可動部材と重なるかたちで配置される前記可動部材とは、互いに異なる態様で動作可能である
ことを特徴とする遊技機。
A determination means for determining based on the progress of the game;
An effect display device having a display area in which display according to the result of determination by the determination means is performed;
A plurality of movable members provided near the periphery of the display area;
An operation control means for operating the plurality of movable members by separate driving;
With
The operation control means includes
When the plurality of movable members can be advanced from the vicinity of the peripheral edge of the display area, when the predetermined specific movable members among the movable members are selectively advanced, the specific movable members Character appearance control means capable of executing control so that a specific character shape is formed in front of the display area
Have
When the plurality of movable members are in a non-driven state near the periphery of the display area, at least one of the specific movable members used when the specific character shape is formed is the specific character shape. It is arranged in the form overlapping with the movable member that is not used when the is formed,
The operation control means includes
Among the plurality of movable members, it is possible to execute control to advance only the movable members that are not used when the specific character shape is formed to the front of the display area,
further,
A gaming machine , wherein at least one of the specific movable members and the movable member arranged so as to overlap with the specific movable member can operate in different modes .
前記演出表示装置の表示領域では、複数列の図柄による変動表示が行われるIn the display area of the effect display device, fluctuating display using a plurality of rows of symbols is performed.
請求項1に記載の遊技機。The gaming machine according to claim 1.
前記演出表示装置は、液晶表示装置として設けられてなるThe effect display device is provided as a liquid crystal display device.
請求項1または2に記載の遊技機。The gaming machine according to claim 1 or 2.
JP2015086164A 2015-04-20 2015-04-20 Game machine Active JP6202637B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2015086164A JP6202637B2 (en) 2015-04-20 2015-04-20 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2015086164A JP6202637B2 (en) 2015-04-20 2015-04-20 Game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2013013594A Division JP5848271B2 (en) 2013-01-28 2013-01-28 Game machine

Publications (3)

Publication Number Publication Date
JP2015131174A JP2015131174A (en) 2015-07-23
JP2015131174A5 true JP2015131174A5 (en) 2016-04-21
JP6202637B2 JP6202637B2 (en) 2017-09-27

Family

ID=53898886

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2015086164A Active JP6202637B2 (en) 2015-04-20 2015-04-20 Game machine

Country Status (1)

Country Link
JP (1) JP6202637B2 (en)

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001346969A (en) * 2000-06-08 2001-12-18 Olympia:Kk Game machine
JP4241253B2 (en) * 2003-07-24 2009-03-18 株式会社大都技研 Amusement stand
JP2006000227A (en) * 2004-06-15 2006-01-05 Naito Shokai:Kk Display device for game machine
JP4597759B2 (en) * 2005-04-27 2010-12-15 株式会社サンセイアールアンドディ Game machine
JP2008295964A (en) * 2007-06-04 2008-12-11 Heiwa Corp Game machine
JP5284615B2 (en) * 2007-10-11 2013-09-11 株式会社平和 Game machine
JP2009125300A (en) * 2007-11-22 2009-06-11 Daito Giken:Kk Game machine

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