JP2015061639A5 - Program, battle game server, and control method thereof - Google Patents
Program, battle game server, and control method thereof Download PDFInfo
- Publication number
- JP2015061639A5 JP2015061639A5 JP2014238065A JP2014238065A JP2015061639A5 JP 2015061639 A5 JP2015061639 A5 JP 2015061639A5 JP 2014238065 A JP2014238065 A JP 2014238065A JP 2014238065 A JP2014238065 A JP 2014238065A JP 2015061639 A5 JP2015061639 A5 JP 2015061639A5
- Authority
- JP
- Japan
- Prior art keywords
- user
- strength
- user information
- identification information
- unit
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 230000000875 corresponding Effects 0.000 claims description 5
- 230000005540 biological transmission Effects 0.000 claims description 4
Description
上記課題を解決するために本発明に係るプログラムは、
複数の通信端末に対して対戦ゲームを提供するコンピュータに、
前記通信端末を操作するユーザ毎に一意に割り当てられる識別情報と、ユーザの強さを算出するためのユーザ情報とを、それぞれのユーザ毎に対応づけて管理するステップと、
前記ユーザ情報に基づき、所定の条件を満たすようにユニットの組合せをユーザが保有するユニットの中から抽出するステップと、
抽出したユニットに基づき前記ユーザ情報に応じた強さを決定するステップと、
1つの前記識別情報を含む対戦要求を前記通信端末から受信した場合に、当該識別情報に対応づけられたユーザ情報に応じた強さに基づいて選択した1以上のユーザに係る対戦相手リストを、当該通信端末へ送信する対戦相手リスト送信ステップと、
を実行させることを特徴とする。
また本発明に係るプログラムは、
前記対戦相手リストのユーザは、前記識別情報に対応づけられたユーザ情報に応じた強さから所定範囲内の強さにある場合に選択されることを特徴とする。
また本発明に係るプログラムは、
前記所定範囲内の強さは、前記識別情報に対応づけられたユーザ情報に応じた強さ未満であることを特徴とする。
また本発明に係るプログラムは、
前記所定範囲内の強さは、前記識別情報に対応づけられたユーザ情報に応じた強さ以上であることを特徴とする。
また本発明に係るプログラムは、
前記識別情報に対応づけられたユーザ情報に応じた強さが所定の閾値以上である場合、前記識別情報に対応づけられたユーザ情報に応じた強さが所定の閾値未満である場合よりも前記所定範囲を広くするステップを含むことを特徴とする。
また本発明に係るプログラムは、
前記ユーザ情報はさらにユニットに係る攻撃力及び防御力を含み、
前記ユーザ情報に応じた強さは、コストの上限値以下で攻撃力及び防御力の合計値が最大となるユニットの組合せに応じて決定されることを特徴とする。
また本発明に係るプログラムは、
前記対戦要求は、ユーザが取得を所望するユニットのユニットIDを含み、前記対戦相手リスト送信ステップにおいて、該ユニットIDに係るユニットを有するユーザのみからなる対戦相手リストを、前記通信端末に送信することを特徴とする。
また本発明に係る対戦ゲームサーバは、
複数の通信端末に対して対戦ゲームを提供する対戦ゲームサーバであって、
前記通信端末を操作するユーザ毎に一意に割り当てられる識別情報と、ユーザの強さを算出するためのユーザ情報とを、それぞれのユーザ毎に対応づけて管理する記憶部と、
前記ユーザ情報に基づき、所定の条件を満たすようにユニットの組合せをユーザが保有するユニットの中から抽出し、抽出したユニットに基づき前記ユーザ情報に応じた強さを決定する制御部と、
1つの前記識別情報を含む対戦要求を前記通信端末から受信した場合に、当該識別情報に対応づけられたユーザ情報に応じた強さに基づいて選択した1以上のユーザに係る対戦相手リストを、当該通信端末へ送信する通信部と、
を備えることを特徴とする。
また本発明に係る対戦ゲームサーバの制御方法は、
複数の通信端末に対して対戦ゲームを提供する、記憶部と通信部と制御部とを備えた対
戦ゲームサーバの制御方法であって、
前記記憶部が、前記通信端末を操作するユーザ毎に一意に割り当てられる識別情報と、ユーザの強さを算出するためのユーザ情報とを、それぞれのユーザ毎に対応づけて管理するステップと、
前記制御部が、前記ユーザ情報に基づき、所定の条件を満たすようにユニットの組合せをユーザが保有するユニットの中から抽出するステップと、
前記制御部が、抽出したユニットに基づき前記ユーザ情報に応じた強さを決定するステップと、
前記通信部が、1つの前記識別情報を含む対戦要求を前記通信端末から受信した場合に、当該識別情報に対応づけられたユーザ情報に応じた強さに基づいて選択した1以上のユーザに係る対戦相手リストを、当該通信端末へ送信するステップと、
を含むことを特徴とする。
In order to solve the above problems, a program according to the present invention
To a computer that provides a battle game to multiple communication terminals,
Managing identification information uniquely assigned to each user operating the communication terminal and user information for calculating the strength of the user in association with each user;
A step of based on said user information, to extract from the unit that the user possesses the combination of units to satisfy a predetermined condition,
Determining a strength according to the user information based on the extracted units;
When a battle request including one piece of the identification information is received from the communication terminal, an opponent list relating to one or more users selected based on the strength according to the user information associated with the identification information, An opponent list transmission step for transmitting to the communication terminal;
Is executed.
The program according to the present invention is
The user of the opponent list is selected when the strength is within a predetermined range from the strength corresponding to the user information associated with the identification information.
The program according to the present invention is
The strength within the predetermined range is less than the strength according to the user information associated with the identification information.
The program according to the present invention is
The strength within the predetermined range is greater than or equal to the strength corresponding to the user information associated with the identification information.
The program according to the present invention is
When the strength according to the user information associated with the identification information is greater than or equal to a predetermined threshold, the strength according to the user information associated with the identification information is less than the predetermined threshold The method includes a step of widening the predetermined range.
The program according to the present invention is
The user information further includes attack power and defense power related to the unit,
The strength according to the user information is determined according to a combination of units that are equal to or lower than the upper limit value of the cost and have the maximum attack power and defense power.
The program according to the present invention is
The battle request includes a unit ID of a unit that the user desires to acquire, and in the opponent list transmission step, transmits an opponent list consisting only of users having units corresponding to the unit ID to the communication terminal. It is characterized by.
In addition, the battle game server according to the present invention includes:
A battle game server that provides a battle game to a plurality of communication terminals,
A storage unit that manages identification information uniquely assigned to each user operating the communication terminal and user information for calculating the strength of the user in association with each user;
Based on the user information, a combination of units so as to satisfy a predetermined condition is extracted from the units held by the user, and a control unit that determines the strength according to the user information based on the extracted units;
When a battle request including one piece of the identification information is received from the communication terminal, an opponent list relating to one or more users selected based on the strength according to the user information associated with the identification information, A communication unit for transmitting to the communication terminal;
It is characterized by providing.
A control method for a battle game server according to the present invention includes:
A pair comprising a storage unit, a communication unit, and a control unit for providing a battle game to a plurality of communication terminals.
A control method for a battle game server,
The storage unit manages identification information uniquely assigned to each user who operates the communication terminal and user information for calculating the strength of the user in association with each user;
The control unit, based on the user information, extracting a combination of units from a unit held by the user so as to satisfy a predetermined condition;
The control unit determining a strength according to the user information based on the extracted unit;
When the communication unit receives a battle request including one piece of the identification information from the communication terminal, the communication unit relates to one or more users selected based on strength according to the user information associated with the identification information Transmitting the opponent list to the communication terminal;
It is characterized by including.
Claims (9)
前記通信端末を操作するユーザ毎に一意に割り当てられる識別情報と、ユーザの強さを算出するためのユーザ情報とを、それぞれのユーザ毎に対応づけて管理するステップと、
前記ユーザ情報に基づき、所定の条件を満たすようにユニットの組合せをユーザが保有するユニットの中から抽出するステップと、
抽出したユニットに基づき前記ユーザ情報に応じた強さを決定するステップと、
1つの前記識別情報を含む対戦要求を前記通信端末から受信した場合に、当該識別情報に対応づけられたユーザ情報に応じた強さに基づいて選択した1以上のユーザに係る対戦相手リストを、当該通信端末へ送信する対戦相手リスト送信ステップと、
を実行させることを特徴とするプログラム。 To a computer that provides a battle game to multiple communication terminals,
Managing identification information uniquely assigned to each user operating the communication terminal and user information for calculating the strength of the user in association with each user;
A step of based on said user information, to extract from the unit that the user possesses the combination of units to satisfy a predetermined condition,
Determining a strength according to the user information based on the extracted units;
When a battle request including one piece of the identification information is received from the communication terminal, an opponent list relating to one or more users selected based on the strength according to the user information associated with the identification information, An opponent list transmission step for transmitting to the communication terminal;
A program characterized by having executed.
前記ユーザ情報に応じた強さは、コストの上限値以下で攻撃力及び防御力の合計値が最大となるユニットの組合せに応じて決定されることを特徴とする、請求項1乃至5のいずれか一項に記載のプログラム。The strength according to the user information is determined according to a combination of units that are equal to or less than the upper limit value of the cost and have a maximum total of attack power and defense power. A program according to any one of the above.
前記通信端末を操作するユーザ毎に一意に割り当てられる識別情報と、ユーザの強さを算出するためのユーザ情報とを、それぞれのユーザ毎に対応づけて管理する記憶部と、A storage unit that manages identification information uniquely assigned to each user operating the communication terminal and user information for calculating the strength of the user in association with each user;
前記ユーザ情報に基づき、所定の条件を満たすようにユニットの組合せをユーザが保有するユニットの中から抽出し、抽出したユニットに基づき前記ユーザ情報に応じた強さを決定する制御部と、Based on the user information, a combination of units so as to satisfy a predetermined condition is extracted from the units held by the user, and a control unit that determines the strength according to the user information based on the extracted units;
1つの前記識別情報を含む対戦要求を前記通信端末から受信した場合に、当該識別情報に対応づけられたユーザ情報に応じた強さに基づいて選択した1以上のユーザに係る対戦相手リストを、当該通信端末へ送信する通信部と、When a battle request including one piece of the identification information is received from the communication terminal, an opponent list relating to one or more users selected based on the strength according to the user information associated with the identification information, A communication unit for transmitting to the communication terminal;
を備えることを特徴とする対戦ゲームサーバ。A battle game server comprising:
戦ゲームサーバの制御方法であって、A control method for a battle game server,
前記記憶部が、前記通信端末を操作するユーザ毎に一意に割り当てられる識別情報と、ユーザの強さを算出するためのユーザ情報とを、それぞれのユーザ毎に対応づけて管理するステップと、The storage unit manages identification information uniquely assigned to each user who operates the communication terminal and user information for calculating the strength of the user in association with each user;
前記制御部が、前記ユーザ情報に基づき、所定の条件を満たすようにユニットの組合せをユーザが保有するユニットの中から抽出するステップと、The control unit, based on the user information, extracting a combination of units from a unit held by the user so as to satisfy a predetermined condition;
前記制御部が、抽出したユニットに基づき前記ユーザ情報に応じた強さを決定するステップと、The control unit determining a strength according to the user information based on the extracted unit;
前記通信部が、1つの前記識別情報を含む対戦要求を前記通信端末から受信した場合に、当該識別情報に対応づけられたユーザ情報に応じた強さに基づいて選択した1以上のユーザに係る対戦相手リストを、当該通信端末へ送信するステップと、When the communication unit receives a battle request including one piece of the identification information from the communication terminal, the communication unit relates to one or more users selected based on strength according to the user information associated with the identification information Transmitting the opponent list to the communication terminal;
を含むことを特徴とする対戦ゲームサーバの制御方法。A control method for a battle game server, comprising:
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2014238065A JP6415270B2 (en) | 2012-06-07 | 2014-11-25 | Program, battle game server, and control method thereof |
JP2017171341A JP7310052B2 (en) | 2012-06-07 | 2017-09-06 | Program, match game server and control method thereof |
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2012130158 | 2012-06-07 | ||
JP2012130158 | 2012-06-07 | ||
JP2014238065A JP6415270B2 (en) | 2012-06-07 | 2014-11-25 | Program, battle game server, and control method thereof |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2013544607A Division JP5795808B2 (en) | 2012-06-07 | 2013-06-06 | Battle game server, battle game server control method, and program |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2017171341A Division JP7310052B2 (en) | 2012-06-07 | 2017-09-06 | Program, match game server and control method thereof |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2015061639A JP2015061639A (en) | 2015-04-02 |
JP2015061639A5 true JP2015061639A5 (en) | 2016-07-21 |
JP6415270B2 JP6415270B2 (en) | 2018-10-31 |
Family
ID=49711703
Family Applications (4)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2013544607A Expired - Fee Related JP5795808B2 (en) | 2012-06-07 | 2013-06-06 | Battle game server, battle game server control method, and program |
JP2014238065A Active JP6415270B2 (en) | 2012-06-07 | 2014-11-25 | Program, battle game server, and control method thereof |
JP2017171341A Active JP7310052B2 (en) | 2012-06-07 | 2017-09-06 | Program, match game server and control method thereof |
JP2020074541A Active JP6968928B2 (en) | 2012-06-07 | 2020-04-20 | Program, competitive game server and its control method |
Family Applications Before (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2013544607A Expired - Fee Related JP5795808B2 (en) | 2012-06-07 | 2013-06-06 | Battle game server, battle game server control method, and program |
Family Applications After (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2017171341A Active JP7310052B2 (en) | 2012-06-07 | 2017-09-06 | Program, match game server and control method thereof |
JP2020074541A Active JP6968928B2 (en) | 2012-06-07 | 2020-04-20 | Program, competitive game server and its control method |
Country Status (2)
Country | Link |
---|---|
JP (4) | JP5795808B2 (en) |
WO (1) | WO2013183297A1 (en) |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2013183297A1 (en) * | 2012-06-07 | 2013-12-12 | グリー株式会社 | Battle game server, control method for battle game server, and program |
EP3190550A1 (en) * | 2016-01-11 | 2017-07-12 | Nintendo Co., Ltd. | Method and device for refining selection of items as a function of a multicomponent score criterion |
CN107823887A (en) * | 2017-10-25 | 2018-03-23 | 广州南瞻部洲互动娱乐有限公司 | A kind of game object matching process |
Family Cites Families (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4192401B2 (en) * | 2000-05-15 | 2008-12-10 | カシオ計算機株式会社 | Communication battle system and server device |
JP2002253864A (en) * | 2000-12-28 | 2002-09-10 | Aruze Corp | Game method using communication line, server executable of the method, and storage medium |
JP4889070B2 (en) * | 2001-06-07 | 2012-02-29 | 株式会社バンダイナムコゲームス | Game system |
JP5016763B2 (en) * | 2001-09-28 | 2012-09-05 | 株式会社バンダイナムコゲームス | Network game system |
US20100197408A1 (en) * | 2007-06-22 | 2010-08-05 | Youichi Tsurisaki | Match-up game system |
JP5107405B2 (en) * | 2010-08-06 | 2012-12-26 | 株式会社コナミデジタルエンタテインメント | GAME SYSTEM, GAME SYSTEM CONTROL METHOD AND PROGRAM |
JP4855549B1 (en) * | 2011-03-09 | 2012-01-18 | 株式会社コナミデジタルエンタテインメント | GAME CONTROL DEVICE, GAME PROGRAM, GAME CONTROL METHOD, GAME SYSTEM |
WO2013183297A1 (en) * | 2012-06-07 | 2013-12-12 | グリー株式会社 | Battle game server, control method for battle game server, and program |
-
2013
- 2013-06-06 WO PCT/JP2013/003576 patent/WO2013183297A1/en active Application Filing
- 2013-06-06 JP JP2013544607A patent/JP5795808B2/en not_active Expired - Fee Related
-
2014
- 2014-11-25 JP JP2014238065A patent/JP6415270B2/en active Active
-
2017
- 2017-09-06 JP JP2017171341A patent/JP7310052B2/en active Active
-
2020
- 2020-04-20 JP JP2020074541A patent/JP6968928B2/en active Active
Similar Documents
Publication | Publication Date | Title |
---|---|---|
JP2011110139A5 (en) | ||
JP2015180085A5 (en) | ||
MX2017005187A (en) | Social scores for network elements. | |
JP2016052574A5 (en) | ||
CN105722564B (en) | It is stored with the storage medium and game device of games | |
JP2019526191A5 (en) | ||
JP2016174927A5 (en) | ||
JP2015226792A5 (en) | Program, server device, and game control method | |
WO2014081430A3 (en) | Conditional disclosure of a response to content posted in a social network | |
JP2019516144A5 (en) | ||
JP2015061639A5 (en) | Program, battle game server, and control method thereof | |
CN104606884B (en) | Matching process and device in a kind of game fighting | |
WO2014194184A1 (en) | Forwarding virtual event notifications to a user device | |
US9578094B1 (en) | Platform and game agnostic social graph | |
WO2013012238A3 (en) | Location-based social network gaming method and system | |
JP2017124189A5 (en) | ||
WO2019141252A1 (en) | Running result transmission method and device, storage medium, and electronic device | |
JP2017209542A5 (en) | ||
WO2016100941A3 (en) | System for managing direct challenges between users and player substitutions in fantasy sports and other games | |
JP6116533B2 (en) | GAME CONTROL METHOD, COMPUTER AND CONTROL PROGRAM | |
JP2016137270A5 (en) | ||
JP5882521B2 (en) | Server, control method and control program | |
JP2016055182A (en) | Game control method, computer and control program | |
JP2015003053A5 (en) | ||
JP6117955B2 (en) | Server, control method and control program |