JP2014200437A - Game machine - Google Patents

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JP2014200437A
JP2014200437A JP2013078724A JP2013078724A JP2014200437A JP 2014200437 A JP2014200437 A JP 2014200437A JP 2013078724 A JP2013078724 A JP 2013078724A JP 2013078724 A JP2013078724 A JP 2013078724A JP 2014200437 A JP2014200437 A JP 2014200437A
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transmission member
transmission
urging
driving
drive
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JP5799334B2 (en
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真 宮永
Makoto Miyanaga
真 宮永
忠 稲垣
Tadashi Inagaki
忠 稲垣
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Sanei R&D Co Ltd
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Sanei R&D Co Ltd
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Abstract

PROBLEM TO BE SOLVED: To provide a game machine capable of suppressing wobble in a gap between respective teeth of a drive member and a transmission member.SOLUTION: A game machine includes an actuation device 100 having an actuation member 130 actuated via a transmission member 120 that has a tooth part 121 threadedly engaged with a tooth part 111 of a drive member 110. The actuation member 130 is configured to move between a first position and a second position by the drive member 110. The actuation device 100 includes: an energizing member 140 that, when the actuation member 130 moves to the second position, comes into contact with any one of the drive member 110 and the transmission member 120; and wobble suppression means that, when the energizing member 140 comes into contact with any one of the drive member 110 and the transmission member 120 in the second position, energizes any one of the drive member 110 and the transmission member 120 to one side by the energizing force and suppresses the wobble in a gap B formed at an engagement part E between the tooth part 111 of the drive member 110 and the tooth part 121 of the transmission member 120.

Description

この発明は、パチンコ遊技機等の遊技機に関する。   The present invention relates to a gaming machine such as a pachinko gaming machine.

一般に、パチンコ遊技機等の遊技機では、図柄表示装置において当否判定図柄やキャラクタ等の各種演出図柄等を適宜の態様で表示したり、大当たり等の遊技態様に応じて各種ランプ表示器等の発光体を点滅表示させたり、遊技盤上に設けられた風車や各入賞口等の各種役物を適宜の駆動装置を用いて駆動させたりする等、遊技実行中に遊技者の興趣を高める等のために様々な演出が行われる。   In general, in a gaming machine such as a pachinko gaming machine, the symbol display device displays various design symbols such as a pass / fail judgment symbol and a character in an appropriate manner, and light emission from various lamp indicators and the like according to the gaming mode such as a jackpot. Increase the interest of the player during the game, such as flashing the body, driving the windmill provided on the game board, various prizes such as each prize opening using an appropriate drive device, etc. Various productions are performed for this purpose.

この種の遊技機では、遊技中の演出等を実行する役物として、電動モータ等の駆動手段により作動される作動部材を用いることが一般的である(例えば、特許文献1参照。)。上記従来の作動部材は、駆動手段からの駆動力が駆動側歯部を有する駆動部材と、駆動側歯部と歯合する従動側歯部を有する伝達部材とを介して伝達されて作動するように構成されている。   In this type of gaming machine, it is common to use an actuating member that is actuated by a driving means such as an electric motor as an accessory for performing an effect during the game (see, for example, Patent Document 1). The conventional actuating member is operated such that the driving force from the driving means is transmitted via a driving member having a driving side tooth portion and a transmission member having a driven side tooth portion meshing with the driving side tooth portion. It is configured.

従来の作動部材にあっては、駆動部材の駆動側歯部と伝達部材の従動側歯部とが歯合して作動する構成であるため、歯合する各歯部の間にはその運動方向に間隙(バックラッシュ)を設ける必要がある。しかしながら、歯合する各歯部の間に間隙が設けられていることから、作動中の作動部材を停止させるために駆動手段を停止させても、作動部材は直ちに静止せずにがたつきが発生する。そのため、遊技の演出等で作動した役物を静止させる必要がある場合において、静止させるはずの役物がふらつく等して良好な演出が実行されず、遊技者の興趣を低減させてしまう問題があった。   In the conventional actuating member, the driving side tooth portion of the driving member and the driven side tooth portion of the transmission member operate in mesh with each other. It is necessary to provide a gap (backlash). However, since a gap is provided between each tooth portion to be engaged, even if the driving means is stopped in order to stop the operating member that is operating, the operating member does not immediately stop and rattles. Occur. Therefore, in the case where it is necessary to stop the acting that has been actuated in the game production etc., there is a problem that a good production is not executed due to the action that should be stationary and the interest of the player is reduced. there were.

特開2011−120640号公報JP 2011-120640 A

本発明は前記の点に鑑みなされたものであり、駆動部材と伝達部材との各歯部の間隙でのふらつきを抑制することができる遊技機を提供するものである。   The present invention has been made in view of the above points, and provides a gaming machine capable of suppressing the wobbling in the gap between the tooth portions of the drive member and the transmission member.

すなわち、請求項1の発明は、駆動手段によって駆動される歯部を有する駆動部材と、前記駆動部材の歯部と歯合する歯部を有する伝達部材と、前記伝達部材を介して作動される作動部材と、を有する作動装置を備えた遊技機において、前記作動部材は、前記駆動部材によって、第一位置と該第一位置と異なる第二位置との間を移動するように構成されているとともに、前記作動装置には前記作動部材が前記第二位置へ移動したときに前記駆動部材あるいは前記伝達部材のいずれか一方に当接する付勢部材が設けられていて、前記第二位置において、前記付勢部材が前記駆動部材あるいは前記伝達部材のいずれか一方に当接した際にその付勢力によって、前記駆動部材と前記伝達部材のいずれか一方を一側へ付勢して、前記駆動部材の歯部と前記伝達部材の歯部との歯合部に生じる間隙でのふらつきを抑制するふらつき抑制手段を備えたことを特徴とする遊技機に係る。   That is, the invention of claim 1 is operated via the drive member having a tooth portion driven by the drive means, the transmission member having the tooth portion meshing with the tooth portion of the drive member, and the transmission member. In the gaming machine including an operating device having an operating member, the operating member is configured to move between a first position and a second position different from the first position by the driving member. In addition, the actuating device is provided with a biasing member that comes into contact with either the drive member or the transmission member when the actuating member moves to the second position. When the urging member abuts either one of the drive member or the transmission member, the urging force urges either the drive member or the transmission member to one side, and the drive member Teeth and Further comprising a restraining means wander suppressing fluctuation in gap occurring meshing portion of the tooth portion of the serial transmission member according to the gaming machine according to claim.

請求項2の発明は、前記作動部材は、前記駆動部材によって、前記第二位置と移動限界位置となる第三位置との間で移動するように構成されているとともに、前記第二位置から前記第三位置への移動において、前記付勢部材がその付勢力によって、前記駆動部材と前記伝達部材のいずれか一方を一側へ常時付勢して、前記第三位置到達時の衝撃を緩衝することを特徴とする請求項1に記載の遊技機に係る。   According to a second aspect of the present invention, the actuating member is configured to move between the second position and a third position serving as a movement limit position by the driving member, and the second position from the second position. In the movement to the third position, the urging member constantly urges one of the drive member and the transmission member to one side by the urging force to buffer the impact when reaching the third position. The gaming machine according to claim 1, wherein:

請求項3の発明は、前記伝達部材は、前記作動部材に連動して同方向に移動するように構成され、前記付勢部材は、前記伝達部材を前記作動部材の前記第一位置からの移動方向と反対方向に付勢することを特徴とする請求項1又は2に記載の遊技機に係る。   The invention according to claim 3 is configured such that the transmission member moves in the same direction in conjunction with the operation member, and the biasing member moves the transmission member from the first position of the operation member. 3. The gaming machine according to claim 1, wherein the game machine is biased in a direction opposite to the direction.

請求項4の発明は、前記伝達部材が側面の縁部近傍に突部を有する歯車部材からなり、前記付勢部材は、一端に前記伝達部材の突部との当接部を有し回動可能に軸支された付勢片と、該付勢片の他端に設けられて前記当接部に前記突部が当接した際の前記付勢片の回動方向と反対方向に付勢するバネとからなることを特徴とする請求項3に記載の遊技機に係る。   According to a fourth aspect of the present invention, the transmission member comprises a gear member having a protrusion in the vicinity of the edge of the side surface, and the biasing member has a contact portion with the protrusion of the transmission member at one end and rotates. A biasing piece that is pivotally supported, and a biasing piece that is provided at the other end of the biasing piece and biased in a direction opposite to the rotation direction of the biasing piece when the protrusion comes into contact with the contact portion. The game machine according to claim 3, wherein the game machine is a spring.

請求項1の発明に係る遊技機は、駆動手段によって駆動される歯部を有する駆動部材と、前記駆動部材の歯部と歯合する歯部を有する伝達部材と、前記伝達部材を介して作動される作動部材と、を有する作動装置を備えた遊技機において、前記作動部材は、前記駆動部材によって、第一位置と該第一位置と異なる第二位置との間を移動するように構成されているとともに、前記作動装置には前記作動部材が前記第二位置へ移動したときに前記駆動部材あるいは前記伝達部材のいずれか一方に当接する付勢部材が設けられていて、前記第二位置において、前記付勢部材が前記駆動部材あるいは前記伝達部材のいずれか一方に当接した際にその付勢力によって、前記駆動部材と前記伝達部材のいずれか一方を一側へ付勢して、前記駆動部材の歯部と前記伝達部材の歯部との歯合部に生じる間隙でのふらつきを抑制するふらつき抑制手段を備えたため、各歯部の間隙でのふらつきを抑制することができ、作動部材を直ちに静止させて良好な演出を実行することが可能となる。   The gaming machine according to claim 1 operates through a drive member having a tooth portion driven by a drive means, a transmission member having a tooth portion meshing with the tooth portion of the drive member, and the transmission member. In the gaming machine having an actuating device, the actuating member is configured to move between a first position and a second position different from the first position by the driving member. In addition, the actuating device is provided with a biasing member that comes into contact with either the drive member or the transmission member when the actuating member moves to the second position. When the biasing member comes into contact with either the drive member or the transmission member, the biasing force biases either the drive member or the transmission member to one side, and the drive Tooth part of member Since it is provided with the wobbling suppression means for suppressing the wobbling in the gap generated at the meshing portion with the tooth portion of the transmission member, the wobbling in the gap of each tooth portion can be suppressed, and the operation member can be stopped immediately and good. It is possible to perform various effects.

請求項2の発明は、請求項1において、前記作動部材は、前記駆動部材によって、前記第二位置と移動限界位置となる第三位置との間で移動するように構成されているとともに、前記第二位置から前記第三位置への移動において、前記付勢部材がその付勢力によって、前記駆動部材と前記伝達部材のいずれか一方を一側へ常時付勢して、前記第三位置到達時の衝撃を緩衝するため、第三位置到達時の衝突による作動部材の破損等を抑制することが可能となる。   According to a second aspect of the present invention, in the first aspect, the actuating member is configured to move between the second position and a third position serving as a movement limit position by the driving member. When moving from the second position to the third position, the urging member constantly urges one of the drive member and the transmission member to one side by the urging force to reach the third position. Therefore, it is possible to suppress the breakage of the operating member due to the collision when reaching the third position.

請求項3の発明は、請求項1又は2において、前記伝達部材は、前記作動部材に連動して同方向に移動するように構成され、前記付勢部材は、前記伝達部材を前記作動部材の前記第一位置からの移動方向と反対方向に付勢するため、作動部材を簡便に付勢することが可能となって、各歯部の間隙でのふらつきの抑制が容易となる。   According to a third aspect of the present invention, in the first or second aspect, the transmission member is configured to move in the same direction in conjunction with the operation member, and the biasing member moves the transmission member to the operation member. Since the biasing is performed in the direction opposite to the moving direction from the first position, the actuating member can be easily biased, and it is easy to suppress the wobbling in the gap between the tooth portions.

請求項4の発明は、請求項3において、前記伝達部材が側面の縁部近傍に突部を有する歯車部材からなり、前記付勢部材は、一端に前記伝達部材の突部との当接部を有し回動可能に軸支された付勢片と、該付勢片の他端に設けられて前記当接部に前記突部が当接した際の前記付勢片の回動方向と反対方向に付勢するバネとからなるため、伝達部材及び付勢部材を比較的小さな部材で構成することが可能となり、省スペース化を図ることが容易となる。   According to a fourth aspect of the present invention, in the third aspect, the transmission member includes a gear member having a protrusion in the vicinity of the edge of the side surface, and the biasing member is in contact with the protrusion of the transmission member at one end. And an urging piece pivotally supported so as to be rotatable, and a rotation direction of the urging piece provided at the other end of the urging piece when the protrusion comes into contact with the abutting portion. Since the spring is biased in the opposite direction, the transmission member and the biasing member can be configured with relatively small members, and space saving is facilitated.

本発明の一実施例に係る遊技機の正面図である。It is a front view of a gaming machine according to an embodiment of the present invention. 作動装置が取り付けられた遊技台の正面図である。It is a front view of the game stand with which the operating device was attached. 第一位置における作動装置の正面図である。It is a front view of the actuator in a 1st position. 第一位置における作動装置の裏面図である。It is a reverse view of the actuator in a 1st position. 第二位置における作動装置の正面図である。It is a front view of the actuator in a 2nd position. 第二位置における作動装置の裏面図である。It is a reverse view of the actuator in a 2nd position. 第三位置における作動装置の正面図である。It is a front view of the actuator in a 3rd position. 第三位置における作動装置の裏面図である。It is a back view of the actuator in a 3rd position. 駆動側歯部と従動側歯部との歯合部の部分拡大図である。It is the elements on larger scale of the meshing part of a drive side tooth part and a driven side tooth part.

図1に示す実施例の遊技機1は、この発明の一実施形態に係るパチンコ遊技機(弾球遊技機)である。遊技機1では、遊技台(外枠)2の内側に遊技盤3が着脱交換可能に収容されており、その遊技盤3に遊技球(遊技媒体)の内側ガイドレール4及び外側ガイドレール5が略円形に立設され、前記内側ガイドレール4によって囲まれて遊技球が流下可能な遊技領域6に、遊技球の入賞可能な入賞領域である入賞口等の役物が設けられている。なお、遊技盤3に備えられた釘は省略している。   A gaming machine 1 of the example shown in FIG. 1 is a pachinko gaming machine (bullet ball gaming machine) according to an embodiment of the present invention. In the gaming machine 1, a game board 3 is detachably exchanged inside a game table (outer frame) 2, and an inner guide rail 4 and an outer guide rail 5 of a game ball (game medium) are accommodated in the game board 3. In the game area 6 which is erected in a substantially circular shape and is surrounded by the inner guide rail 4 and where the game ball can flow down, an accessory such as a prize opening which is a prize area where the game ball can be won is provided. Note that nails provided in the game board 3 are omitted.

まず、遊技領域6の中心線上に設けられた表示装置9の下方に、普通電動役物である始動入賞口10が配設され、その下方にはアウト口17が配設されている。また、表示装置9の右側には普通図柄変動開始用左ゲート19、その下方に特別電動役物である遊技特典付与装置として大入賞装置(大入賞口とも称される。)15が設けられており、表示装置9の左側には風車22が設けられており、その下方に袖入賞口23,25,27が配設されている。この実施例において、始動入賞口10は、遊技領域6を流下する遊技球を受け入れ可能とすると共に、その入球(入賞)に起因して特別遊技状態(大当たり状態)に移行するか否かの判定を開始するための入球口に相当する。   First, a start winning opening 10 which is a normal electric accessory is disposed below a display device 9 provided on the center line of the game area 6, and an out opening 17 is disposed below the start winning opening 10. Also, a normal symbol variation start left gate 19 is provided on the right side of the display device 9, and a special winning device (also referred to as a grand prize opening) 15 is provided as a gaming privilege granting device as a special electric accessory below that. A windmill 22 is provided on the left side of the display device 9, and sleeve winning awards 23, 25, and 27 are disposed below the windmill 22. In this embodiment, the start winning opening 10 can accept a game ball flowing down the game area 6 and whether or not to shift to a special game state (hit state) due to the ball (winning). It corresponds to the entrance for starting the determination.

また、遊技機1の前面側には、遊技状態を報知する枠飾りランプ35,36、払い出された遊技球を受けるための上側球受け皿32、上側球受け皿32の飽和時に遊技球を受けるための下側球受け皿34、音声や効果音を発して遊技状態を遊技者に報知するスピーカ37、遊技者の遊技操作によって適宜の演出等を操作可能な操作手段60、遊技者による操作ハンドルH1(操作手段)の発射操作に応じて遊技球を遊技領域6に向けて弾発発射する発射装置H等がそれぞれ組み付けられている。   Further, on the front side of the gaming machine 1, frame decoration lamps 35 and 36 for notifying the game state, the upper ball receiving tray 32 for receiving the paid out game balls, and receiving the game balls when the upper ball receiving tray 32 is saturated. A lower ball receiving tray 34, a speaker 37 that emits voice and sound effects to inform the player of the game state, an operation means 60 that can operate an appropriate effect by the player's game operation, an operation handle H1 ( A launching device H that shoots and fires a game ball toward the game area 6 in accordance with the launch operation of the operation means) is assembled.

図中の表示装置9(図柄表示手段、判定結果報知手段等を兼ねる。)において、符号43は数字,アルファベット,記号あるいは絵(キャラクタ)等の図柄を変動表示及び停止表示(最終的に確定表示する前の仮停止表示を含む、以下同じ)可能な図柄表示装置、49はセンター飾りを有する表示装置9の窓枠部、50は図柄表示装置43の液晶表示器(TFT−LCDモジュール)等からなる表示領域である。また、表示領域50は、特別図柄の変動中に、該特別図柄に加えて背景(建物、風景等)、キャラクタ(人物、動物、植物、物等)、文字等の装飾図柄を表示し、該装飾図柄は前記特別図柄の変動開始等の所定始動条件に起因して変動表示可能となっている。図柄表示装置43については、表示領域50が前記したように液晶表示器に限られるものではなく、有機EL、CRT、その他の表示手段で構成されていてもよい。   In the display device 9 (also serving as symbol display means, determination result notifying means, etc.) in the figure, reference numeral 43 designates symbols such as numbers, alphabets, symbols or pictures (characters) in a variable display and a stop display (finally confirmed display). The following is possible), including a temporary stop display before starting, 49 is a window frame portion of the display device 9 having a center decoration, 50 is a liquid crystal display (TFT-LCD module) of the symbol display device 43, etc. Display area. The display area 50 displays decorative symbols such as backgrounds (buildings, landscapes, etc.), characters (persons, animals, plants, objects, etc.), characters, etc. in addition to the special symbols during the change of special symbols. The decorative symbol can be displayed in a variable manner due to a predetermined starting condition such as the variation start of the special symbol. As for the symbol display device 43, the display area 50 is not limited to the liquid crystal display as described above, and may be composed of organic EL, CRT, or other display means.

この実施例の表示領域50は、横に並ぶ左特別図柄表示部、中特別図柄表示部、右特別図柄表示部で構成される図柄表示部を有し、それぞれの図柄表示部で判定図柄(当否判定情報)である特別図柄が変動表示及び停止表示される。加えて、表示領域50には普通図柄表示部(図示せず)が設けられており、普通図柄が変動表示及び停止表示可能とされている。また、表示領域50には、特別図柄等に加えて背景画像(キャラクタ,背景,文字等を含む。)が表示されることもあり、背景画像が特別図柄の変動開始等の所定条件に起因して変動表示可能となっている場合もある。なお、この実施例において表示領域50に表示される左、中、右特別図柄は、各々『0,1,2,3,4,5,6,7,8,9,10,11』の12通りの数字からなる図柄である。なお、図示しないが、表示領域50は、特別図柄保留記憶数表示部、普通図柄変動数記憶領域を有する。   The display area 50 of this embodiment has a symbol display unit composed of a left special symbol display unit, a middle special symbol display unit, and a right special symbol display unit arranged side by side. The special symbol (determination information) is displayed in a variable manner and stopped. In addition, a normal symbol display unit (not shown) is provided in the display area 50, and the normal symbol can be displayed in a variable manner and stopped. In addition to the special symbol or the like, a background image (including characters, background, characters, etc.) may be displayed in the display area 50. The background image is caused by a predetermined condition such as the start of fluctuation of the special symbol. In some cases, variable display is possible. In this embodiment, the left, middle and right special symbols displayed in the display area 50 are 12 of “0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11”, respectively. It is a pattern consisting of street numbers. Although not shown, the display area 50 includes a special symbol reserved storage number display section and a normal symbol variation number storage area.

遊技盤3の背面(裏面)には、入賞口への遊技球の入賞を検出する入賞口用検出スイッチ(遊技球検出手段に相当する。)等が設けられている。この実施例では、検出スイッチが各入賞口に対してそれぞれ設けられている。始動入賞口10に入賞(入球口に入球)した遊技球を検出する特別図柄変動開始スイッチは入賞球の通路に設けられており、入賞球の検出によって図柄表示装置43の図柄変動は開始される。その際、特別図柄変動中に始動入賞口10に入賞した遊技球の個数、すなわち特別図柄の変動を開始する回数については、現在変動中のものを除いて保留回数(この例では最高4回)を特別図柄保留記憶数表示部に表示し、記憶数の減少によって前記表示部内の特別図柄保留記憶数の表示個数を減らす。その他、袖入賞口23,25,27の入賞球を検出する各袖入賞口用検出スイッチが、それぞれ対応する遊技盤3背面に設けられている。   On the back surface (back surface) of the game board 3, a winning port detection switch (corresponding to a game ball detecting means) for detecting the winning of the gaming ball to the winning port is provided. In this embodiment, a detection switch is provided for each winning opening. A special symbol variation start switch for detecting a game ball that has won a prize at the start winning port 10 (entered in the ball entrance) is provided in the path of the winning ball, and the symbol variation of the symbol display device 43 is started by detecting the winning ball. Is done. At that time, the number of game balls won in the start winning slot 10 during the special symbol variation, that is, the number of times the special symbol variation is started is the number of holdings (up to four in this example) except for the currently varying symbol. Is displayed on the special symbol reserved memory number display unit, and the number of display of the special symbol reserved memory number in the display unit is reduced by reducing the memory number. In addition, each sleeve winning opening detection switch for detecting the winning balls of the sleeve winning openings 23, 25, 27 is provided on the back of the corresponding game board 3.

前述のとおり、始動入賞口10に入賞した遊技球を検出する特別図柄変動開始スイッチ(始動入賞口センサ)が入賞球用通路に設けられており、前記特別図柄変動開始スイッチによって入賞球が検出(図柄変動条件の契機)されると、図柄表示装置43における表示領域50の左,中,右特別図柄表示部で各特別図柄が変動を開始し、所定時間変動後、予め設定された順で特別図柄が変動停止して、停止図柄の組合せが確定表示される。なお、図柄変動パターン等によっては、特別図柄の確定表示以前に、いわゆるリーチ状態となったり、リーチ予告、当たり予告等が行われる。そして、前記確定表示された停止図柄の組合せが、予め決められた特別図柄組合せである特定の大当たり図柄組合せ、例えば、同一の特別図柄の組合せからなる通称ぞろ目であると、大当たり状態(特別遊技状態)に移行する。大当たり状態になると、大入賞装置15の開閉板が開いて遊技領域6表面を落下してくる遊技球を受け止め、大入賞装置15内へ入賞可能にする。   As described above, a special symbol variation start switch (start prize port sensor) for detecting a game ball won in the start winning port 10 is provided in the winning ball passage, and the special symbol variation start switch detects the winning ball ( When the symbol change condition is triggered), each special symbol starts to change in the left, middle, and right special symbol display portions of the display area 50 in the symbol display device 43, and after a predetermined time change, the special symbols are changed in a preset order. The symbols stop fluctuating and the combination of the stopped symbols is fixedly displayed. Depending on the symbol variation pattern or the like, a so-called reach state, a reach notice, a hit notice or the like is performed before the special symbol is fixedly displayed. Then, if the combination of the stop symbol that is confirmed and displayed is a specific jackpot symbol combination that is a predetermined special symbol combination, for example, a common jackpot symbol consisting of a combination of the same special symbols, Transition to gaming state. When the big win state is reached, the open / close plate of the grand prize winning device 15 is opened and the game ball falling on the surface of the gaming area 6 is received, and the prize winning device 15 can be awarded.

ここで、リーチ状態とは、表示領域50の左,中,右特別図柄表示部において、特別図柄の変動表示が開始された後、表示制御が進行して表示結果が停止表示される前段階において、特定の表示態様、つまり大当たり図柄の組合せ(同一図柄の組合せ)が表示されやすい可変表示態様となったと遊技者に思わせるための表示態様をいう。この実施例では、リーチ状態の1つとして、前記表示領域50の左,中,右特別図柄表示部のうち、最終停止図柄(ここでは右特別図柄)を表示する表示部(ここでは右特別図柄表示部)だけを残して、残りの2つの表示部で図柄が特定の組合せ(例えば同一図柄)となるように仮停止するリーチ変動表示処理がなされている。   Here, the reach state refers to a stage before the display control is advanced and the display result is stopped and displayed after the special symbol variation display is started in the left, middle and right special symbol display portions of the display area 50. A specific display mode, that is, a display mode for making the player think that a variable display mode in which a combination of jackpot symbols (a combination of the same symbols) is easily displayed is displayed. In this embodiment, as one of the reach states, among the left, middle, and right special symbol display portions of the display area 50, a display portion (here, the right special symbol) that displays the final stop symbol (here, the right special symbol). Reach fluctuation display processing is performed in which only the display unit) is left and the remaining two display units temporarily stop so that the symbols become a specific combination (for example, the same symbol).

また、リーチ状態時には、表示領域50における特別図柄(主に最終停止特別図柄)の変動時間を長くしたり、表示領域50における特別図柄を利用した図柄利用演出や特別図柄の背後に表示されるキャラクタや背景等を表示してリーチアクションが演出される。なお、リーチ状態になる前に、リーチ状態になる可能性または大当たりになる可能性が高いことを報知する予告(予兆)が演出されるようにしてもよい。前記の予告としては、表示領域50上へのキャラクタの表示や残像表示等が挙げられる。   Further, in the reach state, the special symbol (mainly the final stop special symbol) in the display area 50 is lengthened, or the symbol use effect using the special symbol in the display area 50 or the character displayed behind the special symbol is displayed. Reach action is produced by displaying and background. In addition, before entering the reach state, a notice (predictor) for notifying that there is a high possibility of reaching the reach state or a big hit may be produced. Examples of the advance notice include character display and afterimage display on the display area 50.

遊技盤3の大入賞装置15の背面側には、大入賞装置15への入賞球を検出する入賞球検出スイッチが設けられている。前記各入賞口への遊技球の入賞を各検出スイッチが検出するとき、すなわち遊技における入賞条件が成立すると、賞球払出装置によって、入賞球数に応じて予め設定されている所定数の遊技球が賞品球として払い出される。開閉板は、所定時間(例えば30秒)経過した時点で閉鎖される。これにより、遊技者はより多くの賞球を得ることが可能となる。一連の遊技は特別遊技(大当たり遊技)であり、その状態は特別遊技状態である。   A winning ball detection switch for detecting a winning ball to the big winning device 15 is provided on the back side of the big winning device 15 of the game board 3. When each detection switch detects a winning of a game ball to each winning opening, that is, when a winning condition in the game is established, a predetermined number of game balls set in advance according to the number of winning balls by the winning ball payout device Will be paid out as a prize ball. The opening / closing plate is closed when a predetermined time (for example, 30 seconds) elapses. Thereby, the player can obtain more prize balls. A series of games is a special game (a jackpot game), and its state is a special game state.

前記した入賞口用検出スイッチの他に遊技盤背面に設けられている装置としては、始動入賞口10の可動片を開閉する始動入賞口用ソレノイドと、大入賞装置15の開閉板を開閉する大入賞口開放用ソレノイド等があり、普通図柄変動開始用ゲート19には通過する遊技球を検出するゲート検出スイッチがある。   In addition to the above-described winning port detection switch, devices provided on the back of the game board include a starting winning port solenoid for opening and closing the movable piece of the starting winning port 10 and a large opening / closing plate for the large winning device 15. There is a prize opening opening solenoid or the like, and the normal symbol variation start gate 19 has a gate detection switch for detecting a passing game ball.

普通図柄変動開始スイッチでゲート19を通過する遊技球を検出することによって、普通図柄表示部における普通図柄の変動は開始する。そして、普通図柄表示部において図柄変動した後に確定表示された図柄が予め設定されている特定の図柄であった場合には、小当たり(普通図柄当たり)となり、始動入賞口用ソレノイドにより始動入賞口10の可動片の拡開開放が後記する所定時間行われ、賞球が払い出される。普通図柄の変動を開始する回数については、現在変動中のものを除いて保留回数(この例では最高4回)を普通図柄変動数記憶領域に表示するようになっている。   By detecting the game ball passing through the gate 19 with the normal symbol variation start switch, the variation of the normal symbol on the normal symbol display unit is started. When the symbol that has been confirmed and displayed in the normal symbol display section after the symbol change is a specific symbol that has been set in advance, a small hit (per normal symbol) is made, and the start winning port is set by the start winning port solenoid. Ten movable pieces are expanded and opened for a predetermined time to be described later, and a prize ball is paid out. As for the number of times of starting the change of the normal symbol, the number of holdings (up to 4 times in this example) is displayed in the normal symbol change number storage area except for the currently changing one.

この遊技機1は、図1〜図8に示すように、駆動部材110と、伝達部材120と、作動部材130とを有する作動装置100を備える。図中の符号2Aは図柄表示装置43を取り付けるために遊技台2に形成された開口部、101は作動装置100を遊技台2に取り付けるための支持板、102は支持板101に設けられた作動部材130のためのガイド溝部である。   As shown in FIGS. 1 to 8, the gaming machine 1 includes an operating device 100 having a driving member 110, a transmission member 120, and an operating member 130. Reference numeral 2A in the figure denotes an opening formed in the game table 2 for attaching the symbol display device 43, 101 denotes a support plate for attaching the operating device 100 to the game table 2, and 102 denotes an operation provided in the support plate 101. This is a guide groove for the member 130.

駆動部材110は、図3〜図8に示すように、ステッピングモータやサーボモータ等の公知の回転駆動装置からなる駆動手段115によって駆動される歯部(駆動側歯部)111を有するものであって、円形の歯車部材や平板状のラック部材等からなる。この駆動部材110は、単一または複数の部材(110a〜110d)によって構成される。実施例では、複数の歯車部材である駆動部材110a,110b,110c,110dが互いに駆動側歯部111を歯合させたり、カム部材112を介して連結されたりする等により、駆動手段115の駆動力を伝達している。なお、図において、符号111aは駆動部材110aの歯部、111bは駆動部材110bの歯部、111cは駆動部材110cの歯部、111dは駆動部材110dの歯部である。   As shown in FIGS. 3 to 8, the driving member 110 has a toothed portion (driving side toothed portion) 111 driven by a driving means 115 made of a known rotational driving device such as a stepping motor or a servomotor. And a circular gear member, a flat rack member, and the like. This drive member 110 is comprised by the single or several member (110a-110d). In the embodiment, the driving members 115a, 110b, 110c, 110d, which are a plurality of gear members, are driven by the driving means 115 by engaging the driving-side tooth portions 111 with each other or being connected via the cam member 112. Transmitting power. In the figure, reference numeral 111a denotes a tooth portion of the driving member 110a, 111b denotes a tooth portion of the driving member 110b, 111c denotes a tooth portion of the driving member 110c, and 111d denotes a tooth portion of the driving member 110d.

伝達部材120は、駆動部材110の歯部(駆動側歯部)111と歯合する歯部(従動側歯部)121を有するものであって、円形の歯車部材や平板状のラック部材等からなる。この伝達部材120では、駆動部材110といずれか一方を歯車部材とし、他方をラック部材とすることにより、ラックアンドピニオン機構を構成することが可能である。実施例の伝達部材120は、歯車部材からなる駆動部材110dと歯合するとともに、側面122の縁部近傍に突部125を有する歯車部材であり、作動部材110に連動して同方向に移動するように構成される。図において、符号123は歯車部材である伝達部材120の回転軸部である。   The transmission member 120 has a tooth portion (driven side tooth portion) 121 that meshes with a tooth portion (drive side tooth portion) 111 of the drive member 110, and includes a circular gear member, a flat rack member, and the like. Become. In this transmission member 120, a rack and pinion mechanism can be configured by using one of the drive member 110 and the gear member and the other as a rack member. The transmission member 120 according to the embodiment is a gear member that meshes with a driving member 110 d made of a gear member and has a protrusion 125 in the vicinity of the edge of the side surface 122, and moves in the same direction in conjunction with the operation member 110. Configured as follows. In the figure, reference numeral 123 denotes a rotating shaft portion of the transmission member 120 which is a gear member.

作動部材130は、遊技の演出を実行するための役物であって、図3〜図8に示すように、駆動手段115により駆動された駆動部材110と歯合する伝達部材120を介して作動される。実施例の作動部材130は、駆動手段115により主体的に作動される作動本体131と、演出体駆動手段135により駆動手段115による作動とは異なる作動を行う演出体132を有する。演出体駆動手段135は、ステッピングモータやサーボモータ等の公知の回転駆動装置からなる。図において、符号133は演出体駆動手段135の駆動力を演出体131へ伝達する演出体伝達部材、134は支持板101のガイド溝部102に移動可能に係合して作動部材130を支持する支持部材である。   The actuating member 130 is an accessory for executing a game effect, and is actuated through a transmission member 120 that meshes with the driving member 110 driven by the driving means 115 as shown in FIGS. Is done. The actuating member 130 of the embodiment includes an actuating body 131 that is actuated mainly by the driving means 115 and an effector 132 that performs an action different from the action of the driving means 115 by the effector driving means 135. The effect body driving means 135 includes a known rotation driving device such as a stepping motor or a servo motor. In the figure, reference numeral 133 is a production body transmission member that transmits the driving force of the production body drive means 135 to the production body 131, and 134 is a support that movably engages the guide groove portion 102 of the support plate 101 to support the operation member 130. It is a member.

この作動部材130は、駆動部材110によって、第一位置と該第一位置と異なる第二位置との間を移動するように構成されている。実施例では、図3〜図6に示すように、伝達部材120の回転軸部123を軸中心として円弧状に移動する。   The actuating member 130 is configured to move between a first position and a second position different from the first position by the driving member 110. In an Example, as shown in FIGS. 3-6, it moves to circular arc shape centering | focusing on the rotating shaft part 123 of the transmission member 120. As shown in FIG.

実施例の第一位置は、図2〜図4に示すように、作動部材130の支持部材134が支持板101のガイド溝部102の一端側(図4の例では右側端部)に係合して、作動部材130の作動本体131が横倒しされて図柄表示装置43が取り付けられる遊技台2の開口部2A側へ突出しない移動開始位置であり、遊技中に遊技者から視認できない状態となっている。   In the first position of the embodiment, as shown in FIGS. 2 to 4, the support member 134 of the operating member 130 is engaged with one end side (right end portion in the example of FIG. 4) of the guide groove portion 102 of the support plate 101. Thus, the operation main body 131 of the operation member 130 is laid down so that it does not protrude toward the opening 2A side of the game table 2 to which the symbol display device 43 is attached, and is not visible to the player during the game. .

一方、第二位置は、図5,6に示すように、作動部材130の支持部材134が支持板101のガイド溝部102内を摺動し、作動部材130の作動本体11が略直立されて遊技台2の開口部2A側へ突出した演出位置であり、遊技中に遊技者から視認可能な状態となっている。   On the other hand, in the second position, as shown in FIGS. 5 and 6, the support member 134 of the operation member 130 slides in the guide groove 102 of the support plate 101, and the operation main body 11 of the operation member 130 is substantially upright. It is the production position that protrudes toward the opening 2A side of the base 2, and is in a state that is visible to the player during the game.

ここで、作動装置100には、図6に示すように、作動部材130が第二位置へ移動したときに駆動部材110あるいは伝達部材120のいずれか一方(実施例では伝達部材120の突部125)に当接する付勢部材140が設けられている。この付勢部材140は、図9に示すように、第二位置において、駆動部材110あるいは伝達部材120のいずれか一方に当接した際にその付勢力によって、駆動部材110と伝達部材120のいずれか一方を一側へ付勢して、駆動部材110の歯部111と伝達部材120の歯部121との歯合部Eに生じる間隙(バックラッシュ)Bでのふらつきを抑制するふらつき抑制手段に相当する。   Here, as shown in FIG. 6, the actuating device 100 includes either the drive member 110 or the transmission member 120 when the actuating member 130 moves to the second position (in the embodiment, the protrusion 125 of the transmission member 120. ) Is provided. As shown in FIG. 9, when the biasing member 140 comes into contact with either the driving member 110 or the transmission member 120 in the second position, either of the driving member 110 or the transmission member 120 is caused by the biasing force. One of them is biased to one side, and the fluctuation suppressing means for suppressing the fluctuation in the gap (backlash) B generated in the engagement portion E between the tooth portion 111 of the driving member 110 and the tooth portion 121 of the transmission member 120 is used. Equivalent to.

実施例の付勢部材140は、図6に示すように、一端に伝達部材120の突部125との当接部142を有し回動可能に軸支された付勢片141と、該付勢片141の他端に設けられて当接部142に伝達部材120の突部125が当接した際の付勢片141の回動方向と反対方向Fに付勢するバネ145とからなり、伝達部材120を作動部材130の第一位置からの移動方向Dと反対方向に付勢(押圧)する。この付勢(押圧)によって、図9(a)に示す駆動部材110の歯部111と伝達部材120の歯部121との歯合部Eの両側に生じる間隙(バックラッシュ)Bの一側を図9(b)に示す歯合部Eのように詰めることで、作動部材130のふらつきを抑制することが可能となる。図において、符号103は支持板101に設けられたてバネ145の他端が固定されるバネ固定部、143は付勢片141の回動軸部、Tは伝達部材120の回転方向である。   As shown in FIG. 6, the biasing member 140 of the embodiment includes a biasing piece 141 that has a contact portion 142 with a projection 125 of the transmission member 120 at one end and is pivotally supported. A spring 145 that is provided at the other end of the urging piece 141 and urges in the direction F opposite to the rotation direction of the urging piece 141 when the protrusion 125 of the transmission member 120 abuts against the abutting portion 142; The transmission member 120 is urged (pressed) in the direction opposite to the moving direction D from the first position of the operating member 130. By this urging (pressing), one side of a gap (backlash) B generated on both sides of the meshing portion E between the tooth portion 111 of the driving member 110 and the tooth portion 121 of the transmission member 120 shown in FIG. Staggering of the actuating member 130 can be suppressed by packing like the meshing portion E shown in FIG. 9B. In the figure, reference numeral 103 is a spring fixing portion provided on the support plate 101 to which the other end of the spring 145 is fixed, 143 is a rotating shaft portion of the urging piece 141, and T is a rotation direction of the transmission member 120.

また、この作動装置100では、図7,8に示すように、作動部材130が、駆動部材110によって、第二位置と第三位置との間で移動するように構成されている。実施例の第三位置は、作動部材130の支持部材134が支持板101のガイド溝部102の他端側(図8の例では左側端部)に係合して、作動部材130の作動本体131が遊技台2の開口部2A側へ突出した状態において第二位置に対して第一位置と反対方向へ傾倒されて該第一位置の反対方向への移動が不可能な移動限界位置であり、第二位置と同様に遊技中に遊技者から視認可能な状態となっている。なお、作動部材130が第三位置まで移動する場合は、第一位置から第二位置への移動と同様に、伝達部材120の回転軸部123を軸中心として円弧状に移動する。   Moreover, in this operating device 100, as shown in FIGS. 7 and 8, the operating member 130 is configured to move between the second position and the third position by the drive member 110. In the third position of the embodiment, the support member 134 of the operation member 130 is engaged with the other end side (the left end portion in the example of FIG. 8) of the guide groove portion 102 of the support plate 101, and the operation main body 131 of the operation member 130. Is a movement limit position that is tilted in the direction opposite to the first position with respect to the second position in a state of protruding toward the opening 2A side of the game table 2 and cannot move in the opposite direction of the first position, Like the second position, the player can visually recognize the game. In addition, when the operation member 130 moves to the third position, it moves in an arc shape around the rotation shaft portion 123 of the transmission member 120 as in the same manner as the movement from the first position to the second position.

作動部材130の第二位置から第三位置への移動において、付勢部材140は、その付勢力によって、駆動部材110と伝達部材120のいずれか一方を一側へ常時付勢(押圧)して、第三位置到達時の衝撃(勢い)を緩衝(吸収)する緩衝手段に相当する。   When the actuating member 130 is moved from the second position to the third position, the biasing member 140 constantly biases (presses) one of the drive member 110 and the transmission member 120 to one side by the biasing force. This corresponds to a buffer means for buffering (absorbing) an impact (momentum) when reaching the third position.

次に、作動装置100の作動について、より具体的に説明する。まず、図4に示すように、駆動部材110は、駆動手段115により駆動する4つの円形歯車110a,110b,110c,110dからなり、伝達部材120は、駆動部材110dの歯部(駆動側歯部)111dと歯合する歯部(従動側歯部)121を有する円形歯車からなる。   Next, the operation of the operating device 100 will be described more specifically. First, as shown in FIG. 4, the drive member 110 is composed of four circular gears 110a, 110b, 110c, 110d driven by the drive means 115, and the transmission member 120 is a tooth portion (drive side tooth portion of the drive member 110d). ) It consists of a circular gear having a tooth part (driven tooth part) 121 that meshes with 111d.

図3,4に示す作動部材130の移動開始位置となる第一位置では、作動部材130の支持部材134が支持板101のガイド溝部102の一端側(図4の例では右側端部)に係合して、作動部材130の作動本体131が横倒しされて遊技中に遊技者から視認できない状態となっている。また、第一位置において、駆動部材110dの歯部111dと伝達部材120の歯部121との歯合部Eでは、図9(a)に示すように、各歯部111d,121との間に間隙(バックラッシュ)Bが設けられていることにより、駆動部材110dと伝達部材120とがそれぞれ間隙Bの間をわずかに移動する(ふらつく)状態となっている。なお、第一位置では、図4に示すように、伝達部材120の突部125と付勢部材140の付勢片141の当接部142とが離隔されている。   3 and 4, the support member 134 of the operation member 130 is engaged with one end side of the guide groove portion 102 of the support plate 101 (the right end portion in the example of FIG. 4). In addition, the operation main body 131 of the operation member 130 is laid down and cannot be visually recognized by the player during the game. Further, in the first position, at the meshing portion E between the tooth portion 111d of the driving member 110d and the tooth portion 121 of the transmission member 120, as shown in FIG. Since the gap (backlash) B is provided, the drive member 110d and the transmission member 120 are in a state of slightly moving (flickering) between the gaps B, respectively. In the first position, as shown in FIG. 4, the protrusion 125 of the transmission member 120 and the contact portion 142 of the biasing piece 141 of the biasing member 140 are separated from each other.

ここで、図5,6に示すように、駆動手段115を駆動させることにより各駆動部材110a,110b,110c,110dが駆動され、駆動部材110dと歯合する伝達部材120を介して作動部材130が第一位置から第二位置へ向かって円弧状に移動(D)され、作動部材130の作動本体131が略直立されて遊技者から視認可能な第二位置において停止される。この時、作動部材130の支持部材134が支持板101のガイド溝部102内を摺動することにより、作動部材130の移動中に歯部111,121の間隙Bによるがたつきとは異なる前後方向(遊技盤3の盤面方向)へのがたつきが抑制されて、円滑に移動させることが可能となる。   Here, as shown in FIGS. 5 and 6, the driving members 115a, 110b, 110c, and 110d are driven by driving the driving means 115, and the operating members 130 are connected via the transmission members 120 that mesh with the driving members 110d. Is moved in an arc shape from the first position to the second position (D), and the operation main body 131 of the operation member 130 is substantially upright and stopped at the second position visible to the player. At this time, the support member 134 of the operating member 130 slides in the guide groove 102 of the support plate 101, so that the back and forth direction is different from the rattling caused by the gap B between the tooth portions 111 and 121 during the movement of the operating member 130. The backlash to (the board surface direction of the game board 3) is suppressed, and it becomes possible to move smoothly.

上記作動部材130の第二位置への移動に際し、伝達部材120は、図6に示すように、回転軸部123を軸中心として作動部材130の移動方向Dと同方向Tに回転し、作動部材130が第二位置へ到達した時点またはその直前で突部125が付勢部材140の付勢片141の当接部142と当接される。この時、伝達部材120は、その回転方向Tと反対方向Fに付勢部材140のバネ145によって付勢(押圧)される。そのため、図9(b)に示すように、駆動部材110dの歯部111dと伝達部材120の歯部121との歯合部Eにおいて、伝達部材120の歯部121が駆動部材110dの歯部111d側へ押圧された状態で保持される。従って、作動部材130を第二位置で停止させた際に駆動部材110dと伝達部材120との各歯部111d,121の間隙Bでのふらつきが抑制され、作動部材130を直ちに静止させることが可能となる。   When the actuating member 130 is moved to the second position, the transmission member 120 rotates in the same direction T as the moving direction D of the actuating member 130 around the rotating shaft 123 as shown in FIG. The protrusion 125 is brought into contact with the contact portion 142 of the biasing piece 141 of the biasing member 140 at the time when the 130 reaches the second position or immediately before. At this time, the transmission member 120 is biased (pressed) by the spring 145 of the biasing member 140 in the direction F opposite to the rotation direction T thereof. Therefore, as shown in FIG. 9B, in the meshing portion E between the tooth portion 111d of the driving member 110d and the tooth portion 121 of the transmission member 120, the tooth portion 121 of the transmission member 120 is the tooth portion 111d of the driving member 110d. It is held in a state of being pressed to the side. Therefore, when the operating member 130 is stopped at the second position, the wobbling in the gap B between the tooth portions 111d and 121 of the driving member 110d and the transmission member 120 is suppressed, and the operating member 130 can be immediately stopped. It becomes.

続いて、図7,8に示すように、駆動手段115をさらに駆動させることにより、作動部材130が伝達部材120を介して第二位置から第三位置へ向かって円弧状に移動(D)され、作動部材130の作動本体131が第二位置に対して第一位置と反対方向へ傾倒されて遊技者から視認可能な移動限界位置となる第三位置において停止される。この時、作動部材130の支持部材134は、支持板101のガイド溝部102内を摺動した後、ガイド溝部102の他端側(図8の例では左側端部)に係合して停止される。   Subsequently, as shown in FIGS. 7 and 8, by further driving the driving means 115, the actuating member 130 is moved (D) in an arc shape from the second position to the third position via the transmission member 120. The operation main body 131 of the operation member 130 is tilted in the opposite direction to the first position with respect to the second position, and is stopped at the third position which is the movement limit position visible to the player. At this time, the support member 134 of the operating member 130 slides in the guide groove portion 102 of the support plate 101 and then engages with the other end side (the left end portion in the example of FIG. 8) of the guide groove portion 102 and is stopped. The

上記作動部材130の第三位置への移動に際し、伝達部材120は、図8に示すように、突部125が付勢部材140の付勢片141の当接部142と当接したまま、付勢部材140の付勢力に抗して回転軸部123を軸中心として作動部材130の移動方向Dと同方向Tに回転される。そのため、伝達部材120は、付勢部材140により回転方向Tの反対方向Fへ常時付勢された状態のまま回転することとなり、作動部材130の支持部材134がガイド溝部102の他端側に係合する際の衝撃を吸収すること可能となる。従って、作動部材130の第三位置到達時の衝撃が緩衝されて、衝突による作動部材130の破損等を抑制することが可能となる。   When the actuating member 130 is moved to the third position, the transmission member 120 is attached to the transmission member 120 while the projection 125 is in contact with the contact portion 142 of the biasing piece 141 of the biasing member 140 as shown in FIG. The rotating member 123 is rotated in the same direction T as the moving direction D of the actuating member 130 around the rotating shaft 123 against the urging force of the urging member 140. Therefore, the transmission member 120 rotates while being constantly urged in the direction F opposite to the rotation direction T by the urging member 140, and the support member 134 of the operating member 130 is engaged with the other end side of the guide groove portion 102. It is possible to absorb the impact when combining. Therefore, the impact when the operating member 130 reaches the third position is buffered, and it is possible to suppress damage to the operating member 130 due to a collision.

なお、作動部材130の第三位置到達後は、駆動手段115により逆方向に駆動されて、第三位置から第二位置を経て第一位置まで移動される。その際、第三位置から第二位置へ移動する間は、伝達部材120の突部125が付勢部材140の付勢片141の当接部142と常時当接状態となっているため、作動部材120は付勢部材140の付勢方向Fに付勢されてがたつきが抑制される。   After the operating member 130 reaches the third position, it is driven in the reverse direction by the driving means 115 and moved from the third position to the first position via the second position. At that time, the protrusion 125 of the transmission member 120 is always in contact with the contact portion 142 of the biasing piece 141 of the biasing member 140 while moving from the third position to the second position. The member 120 is urged in the urging direction F of the urging member 140 to suppress backlash.

以上図示し説明したように、本発明の遊技機1では、駆動手段115によって駆動される歯部111を有する駆動部材110と、駆動部材110の歯部111と歯合する歯部121を有する伝達部材120と、伝達部材120を介して作動される作動部材130と、を有する作動装置100を備え、作動部材130は、駆動部材110によって、第一位置と該第一位置と異なる第二位置との間を移動するように構成されているとともに、作動装置100には作動部材130が第二位置へ移動したときに駆動部材110あるいは伝達部材120のいずれか一方に当接する付勢部材140が設けられていて、第二位置において、付勢部材140が駆動部材110あるいは伝達部材120のいずれか一方に当接した際にその付勢力によって、駆動部材110と伝達部材120のいずれか一方を一側へ付勢して、駆動部材110の歯部111と伝達部材120の歯部121との歯合部Eに生じる間隙Bでのふらつきを抑制するふらつき抑制手段を備えたため、第二位置において伝達部材120の歯部121が駆動部材110dの歯部111d側へ押圧された状態で保持されて各歯部111d,121の間隙Bでのふらつきを抑制することができ、作動部材130を直ちに静止させて良好な演出を実行することが可能となる。   As shown and described above, in the gaming machine 1 of the present invention, the drive member 110 having the tooth portion 111 driven by the drive means 115 and the transmission having the tooth portion 121 that meshes with the tooth portion 111 of the drive member 110. The actuating device 100 includes a member 120 and an actuating member 130 actuated via the transmission member 120, and the actuating member 130 has a first position and a second position different from the first position by the drive member 110. The actuating device 100 is provided with a biasing member 140 that contacts either the drive member 110 or the transmission member 120 when the actuating member 130 moves to the second position. In the second position, when the urging member 140 contacts either the driving member 110 or the transmission member 120, the urging force causes the driving unit 110 or the transmission member 120 is biased to one side so as to suppress the fluctuation at the gap B generated in the engagement portion E between the tooth portion 111 of the driving member 110 and the tooth portion 121 of the transmission member 120. Since the suppression means is provided, the tooth portion 121 of the transmission member 120 is held in the second position while being pressed toward the tooth portion 111d side of the driving member 110d, and the wobbling in the gap B between the tooth portions 111d and 121 is suppressed. Therefore, it is possible to immediately stop the operating member 130 to execute a good performance.

また、作動部材130は、駆動部材110によって、第二位置と移動限界位置となる第三位置との間で移動するように構成されているとともに、第二位置から第三位置への移動において、付勢部材140がその付勢力によって、駆動部材110と伝達部材120のいずれか一方を一側へ常時付勢して、第三位置到達時の衝撃を緩衝するため、作動部材の第三位置到達時の衝撃を吸収して作動部材の破損等を抑制することが可能となる。   In addition, the actuating member 130 is configured to move between the second position and the third position that is the movement limit position by the driving member 110, and in the movement from the second position to the third position, The biasing member 140 constantly biases one of the driving member 110 and the transmission member 120 to one side by the biasing force to buffer the impact when the third position is reached. It is possible to absorb the impact at the time and suppress the breakage of the operating member.

さらに、伝達部材120は、作動部材130に連動して同方向に移動するように構成され、付勢部材140は、伝達部材120を作動部材130の第一位置からの移動方向Dと反対方向に付勢するため、作動部材130を簡便に付勢することが可能となって、作動部材130を簡便に付勢することが可能となって、ふらつきの抑制が容易となる。   Further, the transmission member 120 is configured to move in the same direction in conjunction with the operation member 130, and the urging member 140 moves the transmission member 120 in a direction opposite to the moving direction D from the first position of the operation member 130. Therefore, the actuating member 130 can be easily energized, and the actuating member 130 can be easily energized, thereby facilitating the suppression of wobbling.

加えて、伝達部材120が側面122の縁部近傍に突部125を有する歯車部材からなり、付勢部材140は、一端に伝達部材120の突部125との当接部142を有し回動可能に軸支された付勢片141と、該付勢片141の他端に設けられて当接部142に突部125が当接した際の付勢片141の回動方向と反対方向Fに付勢するバネ145とからなるため、伝達部材120及び付勢部材140を比較的小さな部材で構成することが可能となり、省スペース化を図ることが容易となる。   In addition, the transmission member 120 includes a gear member having a protrusion 125 near the edge of the side surface 122, and the biasing member 140 has a contact portion 142 with the protrusion 125 of the transmission member 120 at one end and rotates. An urging piece 141 that is pivotally supported, and a direction F opposite to the rotation direction of the urging piece 141 provided at the other end of the urging piece 141 when the protrusion 125 abuts against the abutting portion 142. Therefore, the transmission member 120 and the urging member 140 can be formed of relatively small members, and it is easy to save space.

なお、本発明の遊技機は、前述の実施例のみに限定されるものではなく、発明の趣旨を逸脱しない範囲において構成の一部を適宜に変更して実施することが可能である。例えば、実施例では、付勢部材が伝達部材を付勢するように構成したが、駆動部材を付勢するように構成してもよい。駆動部材を付勢する場合、伝達部材と歯合する駆動部材が付勢される。   Note that the gaming machine of the present invention is not limited to the above-described embodiment, and can be implemented by appropriately changing a part of the configuration without departing from the spirit of the invention. For example, in the embodiment, the urging member is configured to urge the transmission member, but may be configured to urge the drive member. When the drive member is biased, the drive member that meshes with the transmission member is biased.

また、実施例では駆動部材と伝達部材をそれぞれ円形歯車としたが、いずれか一方をラック部材とするラックアンドピニオン機構とすることも可能である。ラック部材を付勢部材によって付勢する場合、例えば、ラック部材の移動方向に直列状にバネ等の付勢部材を配置して、第二位置でラック部材と当接させる等のように構成するとよい。   In the embodiment, the drive member and the transmission member are circular gears, respectively, but a rack and pinion mechanism in which one of them is a rack member is also possible. When the rack member is urged by the urging member, for example, an urging member such as a spring is arranged in series in the movement direction of the rack member, and the rack member is brought into contact with the rack member at the second position. Good.

1 遊技機
100 作動装置
110 駆動部材
111 歯部
115 駆動手段
120 伝達部材
121 歯部
125 突部
130 作動部材
140 付勢部材
141 付勢片
145 バネ
B 間隙
E 歯合部
DESCRIPTION OF SYMBOLS 1 Game machine 100 Actuator 110 Drive member 111 Tooth part 115 Drive means 120 Transmission member 121 Tooth part 125 Protrusion part 130 Actuation member 140 Energizing member 141 Energizing piece 145 Spring B Gap E Intergrated part

Claims (4)

駆動手段によって駆動される歯部を有する駆動部材と、
前記駆動部材の歯部と歯合する歯部を有する伝達部材と、
前記伝達部材を介して作動される作動部材と、
を有する作動装置を備えた遊技機において、
前記作動部材は、前記駆動部材によって、第一位置と該第一位置と異なる第二位置との間を移動するように構成されているとともに、
前記作動装置には前記作動部材が前記第二位置へ移動したときに前記駆動部材あるいは前記伝達部材のいずれか一方に当接する付勢部材が設けられていて、
前記第二位置において、前記付勢部材が前記駆動部材あるいは前記伝達部材のいずれか一方に当接した際にその付勢力によって、前記駆動部材と前記伝達部材のいずれか一方を一側へ付勢して、前記駆動部材の歯部と前記伝達部材の歯部との歯合部に生じる間隙でのふらつきを抑制するふらつき抑制手段を備えた
ことを特徴とする遊技機。
A drive member having a tooth portion driven by the drive means;
A transmission member having teeth that mesh with the teeth of the drive member;
An actuating member actuated via the transmission member;
In a gaming machine equipped with an actuating device having
The actuating member is configured to move between a first position and a second position different from the first position by the driving member,
The actuating device is provided with a biasing member that comes into contact with either the drive member or the transmission member when the actuating member moves to the second position,
In the second position, when the biasing member comes into contact with either the driving member or the transmission member, the biasing force biases either the driving member or the transmission member to one side. Then, the game machine is characterized by comprising a wobbling suppression means for suppressing wobbling in a gap generated at a meshing portion between the tooth portion of the driving member and the tooth portion of the transmission member.
前記作動部材は、前記駆動部材によって、前記第二位置と移動限界位置となる第三位置との間で移動するように構成されているとともに、
前記第二位置から前記第三位置への移動において、前記付勢部材がその付勢力によって、前記駆動部材と前記伝達部材のいずれか一方を一側へ常時付勢して、前記第三位置到達時の衝撃を緩衝することを特徴とする請求項1に記載の遊技機。
The actuating member is configured to move between the second position and a third position which is a movement limit position by the driving member,
In the movement from the second position to the third position, the urging member constantly urges one of the drive member and the transmission member to one side by the urging force to reach the third position. The gaming machine according to claim 1, wherein a shock at the time is buffered.
前記伝達部材は、前記作動部材に連動して同方向に移動するように構成され、
前記付勢部材は、前記伝達部材を前記作動部材の前記第一位置からの移動方向と反対方向に付勢することを特徴とする請求項1又は2に記載の遊技機。
The transmission member is configured to move in the same direction in conjunction with the operation member;
The gaming machine according to claim 1, wherein the biasing member biases the transmission member in a direction opposite to a moving direction of the operating member from the first position.
前記伝達部材が側面の縁部近傍に突部を有する歯車部材からなり、
前記付勢部材は、一端に前記伝達部材の突部との当接部を有し回動可能に軸支された付勢片と、該付勢片の他端に設けられて前記当接部に前記突部が当接した際の前記付勢片の回動方向と反対方向に付勢するバネとからなることを特徴とする請求項3に記載の遊技機。
The transmission member comprises a gear member having a protrusion in the vicinity of the side edge,
The urging member has an abutting portion that is in contact with the projecting portion of the transmission member at one end, and is pivotally supported by the urging piece, and the abutting portion provided at the other end of the urging piece. The game machine according to claim 3, further comprising a spring that urges the urging piece in a direction opposite to a rotation direction of the urging piece when the protrusion comes into contact with the urging member.
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Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009136331A (en) * 2007-12-03 2009-06-25 Kyoraku Sangyo Kk Game machine
JP2012110432A (en) * 2010-11-22 2012-06-14 Heiwa Corp Game machine
JP2013005844A (en) * 2011-06-22 2013-01-10 Kyoraku Sangyo Kk Game machine

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009136331A (en) * 2007-12-03 2009-06-25 Kyoraku Sangyo Kk Game machine
JP2012110432A (en) * 2010-11-22 2012-06-14 Heiwa Corp Game machine
JP2013005844A (en) * 2011-06-22 2013-01-10 Kyoraku Sangyo Kk Game machine

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