JP2014200388A - Game machine - Google Patents

Game machine Download PDF

Info

Publication number
JP2014200388A
JP2014200388A JP2013077227A JP2013077227A JP2014200388A JP 2014200388 A JP2014200388 A JP 2014200388A JP 2013077227 A JP2013077227 A JP 2013077227A JP 2013077227 A JP2013077227 A JP 2013077227A JP 2014200388 A JP2014200388 A JP 2014200388A
Authority
JP
Japan
Prior art keywords
effect
display
hold
pattern
special
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2013077227A
Other languages
Japanese (ja)
Other versions
JP6507405B2 (en
Inventor
小倉 敏男
Toshio Ogura
敏男 小倉
径 有澤
Kei Arisawa
径 有澤
恒平 重松
Tsunehei Shigematsu
恒平 重松
昌経 浦川
Masatsune Urakawa
昌経 浦川
康太 森本
Kota Morimoto
康太 森本
Original Assignee
株式会社三共
Sankyo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社三共, Sankyo Co Ltd filed Critical 株式会社三共
Priority to JP2013077227A priority Critical patent/JP6507405B2/en
Publication of JP2014200388A publication Critical patent/JP2014200388A/en
Application granted granted Critical
Publication of JP6507405B2 publication Critical patent/JP6507405B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Abstract

[PROBLEMS] To improve game entertainment. A gaming machine includes a notice effect determination means, a hold change execution means for changing a display mode of a hold display to a notice mode, a hold change effect execution means for executing a hold change effect when changing to a notice mode, A hold change effect determining means for determining which of the variable display of the identification information executed until the variable display of the identification information corresponding to the hold display changed to the notice mode is executed, and the hold change effect A hold change effect pattern determination means for determining a hold change effect pattern of the hold change effect when variable display of the identification information determined by the hold change effect determination means is started as a variable display of the identification information to be executed; The holding change determined by the hold change effect pattern determination means is executed without executing the notice effect determined to be executed by the effect determination means. And a execution control means for controlling to execute a pending change effect due to the change effect pattern. [Selection] Figure 27

Description

  The present invention relates to a gaming machine such as a pachinko gaming machine.
  As a gaming machine, when a game medium such as a game ball is launched into a game area by a launching device, and the game medium wins a prize area such as a prize opening provided in the game area, a prize game medium such as a predetermined number of prize balls is obtained. Some are given to players. In addition, a variable display device is provided that can variably display identification information (also referred to as “variation”) when a game medium wins in a predetermined winning area (start winning opening) (start condition is established). There are some which are configured to be able to control to a specific gaming state advantageous to the player when the display result of the variable display of the identification information becomes the specific display result (big hit symbol).
  In addition, as a gaming machine as described above, there is a gaming machine that changes the display mode of the holding display by executing an effect effect that the character or the like acts on the holding display during the change (see, for example, Patent Document 1).
JP 2012-245158 A
  However, since there are other effects (general notice effects such as step-up notice effects) in addition to the effect effects, when the effect effect is determined independently of other effects, It is difficult to align with the production.
  The present invention has been made in view of the above circumstances, and in the case where the action effect is determined independently of other effects, the action effect (holding change effect) can be easily matched with the other effects. An object is to provide a game machine that can be used.
(1) In order to achieve the above object, a gaming machine which is one embodiment of the present invention,
A variable display means for variably displaying a plurality of types of identification information in response to the establishment of a predetermined start condition and deriving a display result is provided, and the derived display results (for example, a confirmed decorative symbol, a confirmed special symbol, etc.) are specifically displayed. A gaming machine (for example, a game) that is controlled to a specific gaming state (for example, a big hit gaming state) that is advantageous to the player when a result (for example, a fixed special symbol for a big hit symbol or a finalized decorative symbol for a big hit combination) is obtained. 1), a storage unit for storing storage information corresponding to variable display of identification information that has not yet been executed (for example, a first special figure storage unit 151A, a second special figure storage unit 151B, A reception command buffer 194A at the time of winning and the like, and prior to determining whether or not the display result is to be the specific display result based on the hold information when the variable display of the identification information is started Determining means (for example, in the special symbol normal process of step S110 by the CPU 103, a process of determining a confirmed special symbol using the random value MR1 for determining the special figure display result, the random value MR2 for determining the big hit type, etc.); Variable display pattern determination means (for example, in the variation pattern setting process of step S111 by the CPU 103) that determines a variable display pattern (for example, variation category or variation pattern) of variable display of identification information based on the determination result of the prior determination means. Then, based on the special figure display result and the number of reserved memories, a variation category determination table to be used is selected from the plurality of variation category determination tables shown in FIG. 17, and the selected variation category determination table and the variation category determination table are selected. The variation category is determined based on the random value MR3, and the variation that is the determination result Based on the category, a variation pattern determination table to be used is selected from the plurality of variation pattern determination tables shown in FIG. 19, and the variation pattern is determined based on the selected variation pattern determination table and the variation pattern determination random number MR5. Display control means (for example, a display control command designated by display control data included in the effect control pattern) is transmitted to the VDP of the display control unit 123, etc. The process of starting the variation of the decorative design on the screen of the image display device 5), and the display control means together with the variable display of the identification information and the notice effect (for example, the main notice effect shown by the main notice effect pattern in FIG. 28) For example, the main notice effect selection processing (schedule by the effect control CPU 120). Step S601)) and a hold display means for displaying a hold display corresponding to the hold information stored in the hold storage means on a hold display unit (eg start winning storage display area 5H, etc.) (for example, hold addition in step S162) In the process, a process of adding a hold display to the start winning storage display area 5H and the like, and a display form of the hold display displayed on the hold display unit are changed to a notice form (for example, blue, yellow, red, etc. in FIG. 24). Thus, in the hold change execution means (for example, step S607 of the effect execution setting process (FIG. 27)) that suggests that the variable display of the identification information corresponding to the hold display may result in the specific display, the first start winning memory is stored. The display mode of the hold display displayed in the display area 5HL is, for example, one level higher display mode (for example, white → blue, blue → yellow, yellow → red ) Is set as a use pattern, and in step S535 by the effect control CPU 120, a display control command designated by the display control data included in the set effect control pattern is set to VDP of the display control unit 123 or the like. And the display mode of the hold display displayed on the hold display unit is changed to the notice mode, for example, the process of changing the hold display displayed in the first start winning storage display area 5HL to the notice mode) In doing so, a hold change effect execution means (for example, a hold change effect selection process in step S607 by the effect control CPU 120) that executes a predetermined change change effect (such as a hold change effect by the hold change effect pattern of FIG. 29A). On-hold change effect pattern selected in (step S605) In step S535 by the effect control CPU 120, a display control command designated by the display control data included in the set effect control pattern is set as a VDP or the like of the display control unit 123. To change the display mode of the hold display displayed in the first start winning memory display area 5HL to the notice mode, the hold change effect determined in the hold change effect selection process (step S605) is executed. And the variable change display of the identification information executed before the variable display of the identification information corresponding to the hold display changed to the notice mode by the hold change execution means. Hold change effect determination means for determining (for example, CPU 12 for effect control) 23 in FIG. 23 on hold effect determination processing (step S160) and the like, processing for determining the execution place (timing) of the hold change effect, etc.) and the hold change effect determination as variable display of identification information for executing the hold change effect When variable display of the identification information determined by the means is started (for example, when it is determined in step S603 in FIG. 27 that the hold change effect is executed with the change), the hold change of the hold change effect is held. Hold change effect pattern determining means for determining the effect pattern (for example, a process of selecting a hold change effect pattern in the hold change effect selection process (step S604) of FIG. 27 by the effect control CPU 120) and the variable display pattern determination The variable display of the identification information based on the variable display pattern determined by the means And an execution control means for controlling execution of the notice effect and the hold change effect (for example, the effect control pattern based on the selection result of the variation pattern and the main notice effect in step S602 of FIG. 27 by the effect control CPU 120) And a process of resetting the effect control pattern based on the selection result of the main notice effect and the hold change effect in step S607), and the execution control means identifies the execution of the hold change effect. When the variable display of the identification information determined by the hold change effect determination means is started as the variable display of information (for example, when it is determined in step S603 that the hold change effect is executed with the change) Do not execute the notice effect determined to be executed by the notice effect determination means. Then, control is performed to execute the on-hold change effect by the on-hold change effect pattern determined by the on-hold change effect pattern determining means (for example, in the process of step S607 in FIG. 27, main notice effect selection processing (step S601)) The main notice effect pattern determined in step 1 may be rewritten to the hold change effect pattern determined in the hold change effect selection process (step S604).
  According to such a configuration, in the variable display in which the hold change effect is executed, the hold change effect is executed instead of the main notice effect. Therefore, it is possible to determine whether or not to execute the main notice effect, and to determine the main notice effect pattern to be executed regardless of whether or not the hold change effect is performed in the variable display. In other words, since the above-described processing related to the main notice effect can be simplified in the case where the hold change effect is executed and not executed, even if the hold change effect is determined independently of other effects, It is possible to easily match the hold change effect with other effects.
(2) In the gaming machine of (1) above,
The execution control means (such as the effect execution setting process in FIG. 27 by the effect control CPU 120) replaces the notice effect pattern (main notice effect pattern or the like) of the notice effect with the hold change effect according to the notice effect pattern. The execution of the pattern may be controlled (for example, in the effect execution setting process of FIG. 27, the main notice effect pattern may be rewritten to a hold change effect pattern corresponding to the main notice effect pattern).
  According to such a configuration, the hold change effect pattern corresponding to the main notice effect pattern is executed. Therefore, the appearance rate in the hold change effect can be controlled so as to correspond to the appearance rate in the main notice effect pattern. In other words, it can be maintained as much as possible by the appearance rate of the pending change effect that rewrites the appearance rate of the main notice effect pattern. As little as possible).
(3) In the gaming machine of the above (1) or (2), the execution control means (such as the effect execution setting process of FIG. 27 by the effect control CPU 120) is a variable display of identification information for executing the hold change effect. When the variable display of the identification information determined by the hold change effect determination means is started (for example, when it is determined in step S603 that the hold change effect is executed with the change), the notice effect determination means When it is determined that the notice effect is not executed (for example, when “no execution” is determined in the main notice effect selection process (step S601) by the effect control CPU 120), the hold change effect pattern determination is performed. Controlling execution of the on-hold change effect based on any of the on-hold change effect patterns determined by the means. It may be so.
  According to such a configuration, when the main notice effect is not executed, execution of the hold change effect is controlled based on any hold change effect pattern. Therefore, the hold change effect can be suitably executed.
(4) In any of the gaming machines (1) to (3) above,
The hold change effect pattern determining means (for example, the effect execution setting process (step S532) by the effect control CPU 120) does not change the display mode of the hold display displayed on the hold display unit to the notice mode (for example, When it is determined in step S603 that the change change effect is not executed due to the variation, the change display pattern of the hold display displayed on the hold display unit is not changed to the notice mode (for example, FIG. C) may be determined.
  According to such a configuration, when the hold change effect is executed during variable display, the hold display display mode may or may not change to the notice mode. Can last.
(5) In any of the above gaming machines (1) to (4),
The execution control means starts the variable display of the identification information determined by the hold change effect determination means as the variable display of the identification information for executing the hold change effect (for example, the change is held with the change in step S603). When it is determined that a change effect is to be executed (for example, when it is determined that the change effect is to be executed), the hold change effect corresponding to the notice effect (for example, the main notice effect selected in step S601) determined to be executed by the notice effect determination unit cannot be executed. When (for example, when it is determined in step S606 that it cannot be executed), the execution of the hold change effect is controlled in the variable display of other identification information executed after the variable display of the identification information (for example, In the process of step S608, the received command bar at the time of start winning corresponding to the change hold information is The received command buffer at the time of starting winning a prize corresponding to the hold information of the first starting prize that changes the contents stored in association with the buffer number of the prefetching advance notice buffer 194B corresponding to the buffer number in the file 194A. By storing (transferring) the information in association with the buffer number of the prefetch notice buffer 194B corresponding to the buffer number in 194A, the execution of the hold change effect in the next variable display of the identification information is controlled).
  According to such a configuration, when the hold change effect corresponding to the main notice effect cannot be executed in the variable display, the hold change effect is preferably executed because the hold change effect is executed in the next variable display. be able to. In addition, in the process of step S608, it may be controlled that the stored change effect is executed in the variable display of the identification information after the next time by transferring the stored contents to the buffer number of the prefetch notice buffer 194B after the next time.
1 is a front view of a pachinko gaming machine according to one embodiment of the present invention. It is a block diagram which shows the various control boards etc. which were mounted in the pachinko game machine. It is explanatory drawing which shows an example of the content of an effect control command. It is explanatory drawing which illustrates the random number for game counted on the main board side. It is a figure which illustrates a change category and a change pattern. It is a figure which shows the structural example of a special figure display result determination table. It is a figure which shows the structural example of a big hit classification determination table. It is a block diagram which shows the structural example of the data holding area for game control. It is a figure which shows the structural example etc. of an effect control pattern. FIG. 40 is a block diagram showing a configuration example of an effect control data holding area. It is a flowchart which shows an example of the timer interruption process for game control. It is a flowchart which shows an example of a special symbol process process. It is a flowchart which shows an example of the start winning determination process in a special symbol process process. It is a flowchart which shows an example of a start time winning process. It is the flowchart etc. which show an example of a random value determination process at the time of winning. It is a figure which shows the example of selection of a fluctuation category determination table. It is a figure which shows the example of a setting of the determination ratio of a fluctuation | variation category. It is a flowchart which shows an example of a special symbol normal process. It is a figure which shows the example of a setting of the determination ratio of a fluctuation pattern. It is a flowchart which shows an example of production control main processing. It is a flowchart which shows an example of a command analysis process. It is a flowchart which shows production control process processing. It is a flowchart which shows an example of the start winning determination process in an effect control process process. It is a figure which shows the example of a setting of the determination rate of the display mode of a hold display. It is a figure which shows the example of a setting of the determination ratio regarding a pending | holding change effect. It is a flowchart which shows an example of a variable display start setting process. It is a flowchart which shows an example of production execution setting processing. It is a figure which shows the example of a setting of the determination ratio of the main announcement effect. It is a figure which shows the example of a setting of the determination ratio of a pending | holding change effect. 6 is a diagram illustrating an example of a display operation in the image display device 5. FIG. 6 is a diagram illustrating an example of a display operation in the image display device 5. FIG. 6 is a diagram illustrating an example of a display operation in the image display device 5. FIG. It is a flowchart which shows an example of production execution setting processing.
  Hereinafter, embodiments of the present invention will be described in detail with reference to the drawings. FIG. 1 is a front view of a pachinko gaming machine according to an embodiment of the present invention, and shows an arrangement layout of main members. The pachinko gaming machine (gaming machine) 1 is roughly composed of a gaming board (gauge board) 2 constituting a gaming board surface and a gaming machine frame (base frame) 3 for supporting and fixing the gaming board 2. The game board 2 is formed with a substantially circular game area surrounded by guide rails. In this game area, a game ball as a game medium is launched from a predetermined hitting ball launching device and driven.
  A normal winning ball device 6A and a normal variable winning ball device 6B are provided in the lower part of the game area of the game board 2. The normal winning ball device 6A forms a first starting winning opening as a starting area (first starting area) that is always kept in a constant open state by a predetermined ball receiving member, for example. The normal variable winning ball apparatus 6B has an electric motor having a pair of movable wing pieces that are changed into a normal open state as a vertical position and an expanded open state as a tilt position by a solenoid 81 for a normal electric accessory shown in FIG. A tulip-shaped accessory (ordinary electric accessory) is provided, and a start area (second start area) and a second start winning opening are formed.
  As an example, in the normally variable winning ball apparatus 6B, the movable wing piece is in the vertical position when the solenoid 81 for the normal electric accessory is in the OFF state, so that the game ball passes (enters) the second starting winning opening. It is difficult to open normally. On the other hand, in the normal variable winning ball apparatus 6B, the game ball passes through the second start winning opening by the tilt control in which the movable blade piece is tilted when the solenoid 81 for the normal electric accessory is in the ON state ( It will be in an expanded open state that is easy to enter. In the normal variable winning ball apparatus 6B, although the game ball can enter the second start winning opening even in the normal open state, there is a possibility that the game ball may enter more than in the expanded open state. You may comprise so that it may become low. Alternatively, the normally variable winning ball apparatus 6B may be configured so that the game ball does not enter the second starting winning opening in the normally open state, for example, by closing the second starting winning opening. In this way, the second start winning port as the second start area is in an expanded open state in which game balls easily pass (enter) and in a normally open state in which game balls are difficult to pass (enter) or cannot pass (enter). To change.
  A game ball that has passed (entered) a first start winning opening formed by the normal winning ball apparatus 6A is detected by, for example, a first start opening switch 22A shown in FIG. A game ball that has passed (entered) a second start winning opening formed by the normal variable winning ball apparatus 6B is detected by, for example, a second start opening switch 22B shown in FIG. Note that a winning when the game ball that has passed (entered) the first starting winning opening is detected by the first starting opening switch 22A is referred to as a first starting winning. Further, a winning when a game ball that has passed (entered) the second starting winning opening is detected by the second starting opening switch 22B is referred to as a second starting winning.
  A predetermined number (for example, three) of game balls based on the fact that a game ball that has passed (entered) the first start winning opening is detected by the first start opening switch 22A (based on the occurrence of the first start winning combination). Is paid out as a prize ball, and the first special figure display device 4A executes the first special figure game if the first special figure reservation storage number (described later) is equal to or smaller than a predetermined upper limit value (for example, “4”). A first start condition (also referred to as a first execution condition) for executing a variable display game such as a variable display (described later) executed on the image display device 5 (described later) is established. Further, a predetermined number (for example, three) of game balls that have passed (entered) the second starting winning opening are detected by the second starting opening switch 22B (based on the occurrence of the second starting winning prize). If the game ball is paid out as a prize ball and the second special figure holding memory number (described later) is equal to or less than a predetermined upper limit value (for example, “4”), the second special symbol display device 4B executes the second special symbol display device 4B. A second start condition (also referred to as a second execution condition) for executing a variable display game such as a graphic game (described later) or a variable display of decorative symbols (described later) executed in the image display device 5 is established. The number of prize balls to be paid out based on the first start prize and the number of prize balls to be paid out based on the second start prize may be the same number or different numbers. Good.
  The first special figure reserved memory number is the number of variable display games (variable display games due to the occurrence of the first start winning) that are not immediately executed at the time of occurrence of the first start winning and are temporarily suspended. Even if the first start condition for executing the variable display game such as the first special figure game (described later) and the decorative symbol variable display (described later) is satisfied by the occurrence of the first start winning prize, When the first start condition that permits the start of the above-described variable display game due to the occurrence of a winning is not satisfied (for example, the variable display game based on the first start condition or the second start condition that is satisfied first is being executed) If the pachinko gaming machine 1 is controlled to the big hit gaming state), the execution of the variable display game is put on hold (the variable display game is in a waiting state). That is, the first special figure reserved memory number is the number of games of the variable display game due to the occurrence of the first start winning that is in a waiting state. The number of first special figure holding memory decreases by one every time one first start condition is satisfied.
  In addition, although the first start condition by a certain first start winning is satisfied, the variable display corresponding to the first start winning in which the first start condition permitting the start of the variable display game by the first starting winning is not satisfied. Is stored (held) as hold data (first special figure hold information) until the first start condition for allowing the start of the variable display game by the first start winning is satisfied. In other words, the held first special figure hold information is digested one by one every time the first start condition is satisfied, and a variable display game based on the digested first special figure hold information is executed.
  The second special figure reserved memory number is the number of variable display games (variable display games due to the occurrence of the second start winning) that are not immediately executed when the second start winning occurs but are temporarily suspended. Even if the second start condition for executing the variable display game such as the second special figure game (described later) or the variable display of decorative symbols (described later) is satisfied by the occurrence of the second start winning prize, When the second start condition permitting the start of the above-described variable display game due to the occurrence of a prize is not satisfied (for example, the variable display game based on the first start condition or the second start condition established previously is being executed) If the pachinko gaming machine 1 is controlled to the big hit gaming state), the execution of the variable display game is put on hold (the variable display game is in a waiting state). In other words, the second special figure holding memory number is the number of games of the variable display game due to the occurrence of the second start winning that is in the waiting state for execution. The number of second special figure reservation storage decreases by one every time one second start condition is satisfied.
  In addition, although the 2nd start condition by a certain 2nd start prize is satisfied, the variable display corresponding to the 2nd start prize which does not satisfy the 2nd start condition which permits the start of the variable display game by the 2nd start prize Is stored (held) as hold data (second special figure hold information) until a second start condition permitting the start of the variable display game by the second start winning is satisfied. In other words, the second special figure hold information that has been put on hold is digested one by one every time the second start condition is satisfied, and a variable display game based on the second special figure hold information that is digested is executed.
  In addition, when there is no particular distinction between the first start winning opening and the second starting winning opening, they are also simply referred to as “start winning opening”. Further, when there is no particular distinction between the first start prize and the second start prize, they are also simply referred to as “start prize”. Further, the reserved memory number obtained by adding the first special figure reserved memory number and the second special figure reserved memory number is referred to as a “total reserved memory number”. When there is no particular distinction between the first special figure reserved memory number, the second special figure reserved memory number, and the total reserved memory number, it is usually simply referred to as “special figure reserved memory number”. When it is referred to as “the number of memories”, it may indicate any one or two of the first special figure reserved memory number, the second special figure reserved memory number, and the total reserved memory number. In addition, when the first start condition and the second start condition are not particularly distinguished, they are also simply referred to as “start condition” or “execution condition”. In addition, when the first start condition and the second start condition are not particularly distinguished, they are also simply referred to as “start condition”. The first special figure hold information and the second special figure hold information are also simply referred to as “special figure hold information” unless otherwise distinguished.
  A special variable winning ball device 7 is provided in the lower part of the gaming area of the game board 2 (below the normal winning ball device 6A and the normal variable winning ball device 6B). The special variable winning ball apparatus 7 includes a special winning opening door that is opened and closed by a solenoid 82 for the special winning opening door shown in FIG. 2, and the specific region that changes between an open state and a closed state by the special winning opening door. As a big prize opening.
  As an example, in the special variable winning ball apparatus 7, when the solenoid 82 for the special prize opening door is in the OFF state, the special prize opening door closes the big winning prize opening, and the game ball passes (enters) the big winning prize opening. Make it impossible. On the other hand, in the special variable winning ball apparatus 7, when the solenoid 82 for the big prize opening door is in the ON state, the big winning opening door opens the big winning opening and the game ball passes through the big winning opening (entrance). ) Make it easier. In this way, the special prize opening as a specific area changes into an open state in which a game ball easily passes (enters) and is advantageous to the player, and a closed state in which the game ball cannot pass (enters) and is disadvantageous to the player To do. Instead of the closed state where the game ball cannot pass (enter) through the big prize opening, or in addition to the closed state, a partially opened state where the game ball hardly passes (enters) through the big prize port may be provided.
  A game ball that has passed (entered) a special winning opening formed by the special variable winning ball apparatus 7 is detected by, for example, a count switch 23 shown in FIG. Based on the detection of game balls by the count switch 23, a predetermined number (for example, 15) of game balls are paid out as prize balls. In this way, when the game ball passes (enters) through the large winning opening opened in the special variable winning ball apparatus 7, the gaming ball passes through other winning openings such as the first starting winning opening and the second starting winning opening, for example. More prize balls are paid out than when passing (entering). Accordingly, when the special winning ball apparatus 7 is in the open state, the game ball can enter the special winning hole, which is advantageous to the player. On the other hand, if the special prize winning device 7 is closed in the special variable prize winning ball device 7, it becomes impossible or difficult to obtain a prize ball by passing (entering) the game ball to the special prize winning port. The second state is disadvantageous to the person.
  A first special symbol display device 4A and a second special symbol display device 4B are provided on the right side of the game area in the game board 2. The first special symbol display device 4A includes, for example, 7-segment or dot matrix LEDs (light emitting diodes). The same applies to the second special symbol display device 4B. The first special symbol display device 4A displays (variably displays) a special symbol (also referred to as “special symbol”) that is a plurality of types of identification information (special identification information) that can be identified. The same applies to the second special symbol display device 4B. The special symbol (special symbol) variably displayed on the first special symbol display device 4A is also referred to as “first special symbol”, and the special symbol (special symbol) variably displayed on the second special symbol display device 4B is “ Also referred to as “second special figure”. A game executed with variable display of identification information (or variable display of identification information itself) is referred to as a variable display game. In particular, a variable display game executed by the first special symbol display device 4A (variable display game for variably displaying the first special symbol) is also referred to as a first special symbol game, and the variable display game executed by the second special symbol display device 4B. (Variable display game for variably displaying the second special figure) is also referred to as a second special figure game. Further, when the first special figure game and the second special figure game are not distinguished, they are also simply referred to as “special figure games”.
  The first special symbol display device 4A (the same applies to the second special symbol display device 4B) has a plurality of types of special symbols such as numbers indicating "0" to "9" and symbols indicating "-". Variable display of special symbols. Each special symbol is given a symbol number corresponding to each special symbol. As an example, each number indicating “0” to “9” is assigned with a symbol number “0” to “9”, and the symbol indicating “−” is assigned a symbol number “10”. That's fine. Note that the special symbols are not limited to those composed of numbers indicating “0” to “9”, symbols indicating “−”, and the like. For example, a plurality of types of lighting patterns (for example, lighting patterns such as L and E in the alphabet) in which the combination of the LED to be turned on and the LED to be turned off in a 7-segment LED are set in advance, as a special design It may be displayed.
  A first hold indicator 25A and a second hold indicator 25B are provided on the right side of the game area in the game board 2 (upper portions of the first special symbol display device 4A and the second special symbol display device 4B). . The first hold indicator 25A includes, for example, four LEDs, and specifies the first special figure hold memory number (the hold number of the first special figure game) based on the hold data (first special figure hold information). A hold display is displayed to enable display. For example, the first hold indicator 25A displays the first special figure hold memory number so that it can be specified by the number of LEDs to be lit. For example, if the number of holdings of the first special figure game increases by 1 due to the establishment of a new first start condition, the number of lighting is increased by one, and the holding of the first special figure game is established by the establishment of a new first start condition. When the number decreases by one, the number of lighting may be decreased by one. The second hold indicator 25B includes, for example, four LEDs, and specifies the second special figure hold memory number (the hold number of the second special figure game) based on the hold data (second special figure hold information). A hold display is displayed to enable display. For example, the second hold indicator 25B displays the second special figure hold memory number so that it can be specified by the number of LEDs to be lit. For example, if the number of holdings of the second special figure game increases by 1 due to the establishment of a new second starting condition, the number of lighting is increased by one, and the holding of the second special figure game is held by the establishment of a new second starting condition When the number decreases by one, the number of lighting may be decreased by one.
  On the left side of the game area on the game board 2, a passing gate 41, a normal symbol display device 20, and a general figure hold display device 25 </ b> C are provided. The game ball that has passed through the passage gate 41 is detected by, for example, the gate switch 21 shown in FIG. Based on the fact that the game ball that has passed through the passage gate 41 is detected by the gate switch 21, if the number of common figure reservations (described later) is less than or equal to a predetermined upper limit value (for example, “4”), the normal symbol display 20 A normal start condition for executing a general game (to be described later) executed at the above is established.
  The normal symbol display 20 is composed of 7 segments, dot matrix LEDs, and the like, like the first special symbol display device 4A and the second special symbol display device 4B. The normal symbol display 20 displays (variably displays) variable symbols of ordinary symbols (also referred to as “ordinary symbols” or “ordinary symbols”), which are a plurality of types of identification information different from the special symbols. Note that a variable display game that variably displays a normal symbol is also referred to as a general game (or “normal game”). Note that information about a general game in which a general chart start condition is satisfied but a general chart start condition (described later) is not satisfied is stored (held) as on-hold data (general map hold information).
  The general figure hold indicator 25C includes, for example, four LEDs, and displays the general figure hold storage number based on the hold data (general hold information) by, for example, the number of LEDs to be lit. The number of stored customary figures is the number of usual-purpose games that are temporarily executed without being executed immediately when a game ball that has passed through the passing gate 41 is detected by the gate switch 21. Even if the general chart start condition for executing the general game is satisfied by the detection of the game ball by the gate switch 21, the general chart start condition for allowing the start of the general game is not satisfied ( For example, if the previously established ordinary game is being executed), the execution of the ordinary game is put on hold (the ordinary game is waiting to be executed). In other words, the number of usual-pending memories is the number of usual-purpose games that are in a waiting state. The number of stored ordinary maps is decremented by 1 each time one of the ordinary diagram start conditions is satisfied.
  An image display device 5 is provided near the center of the game area on the game board 2. The image display device 5 is composed of, for example, an LCD (liquid crystal display device) or the like, and forms a display area for displaying various effect images.
  In the display area of the image display device 5, a decorative symbol display area is arranged. In the decorative symbol display area, decorative symbols, which are a plurality of types of identification information (decorative identification information) that can be identified, are variably displayed. Variable display of decoration identification information (decorative symbols) is also included in the variable display game. The image display device 5 is a first special symbol game (a special game using the first special symbol) executed by the first special symbol display device 4A or a second special symbol executed by the second special symbol display device 4B. Corresponding to the game (special game using the second special diagram), variable display of a plurality of types of decorative symbols is executed in the display area (decorative symbol display area).
  As an example, as shown in FIG. 1, “left”, “middle”, and “right” decorative symbol display areas 5L, 5C, and 5R are arranged in the display area of the image display device 5. Corresponding to the start of any special figure game of the first special figure game or the second special figure game, that is, corresponding to the start of fluctuation of any special figure of the first special figure or the second special figure game Then, in each of the decorative symbol display areas 5L, 5C, and 5R, the decorative symbol variation (for example, vertical scroll display) is started. After that, in response to the end of the special symbol game, that is, in response to the special symbol stop display, the decorative symbols (determined decorative symbols, final symbols) that are variable display results in the decorative symbol display areas 5L, 5C, and 5R, respectively. Stop symbol) is also displayed. That is, in the display area (decorative symbol display areas 5L, 5C, 5R) of the image display device 5, the variation of the ornamental symbol is started in conjunction with (corresponding to) the first special symbol game (or the second special symbol game). Then, the fixed decoration symbol (also referred to as the final stop symbol) is stopped and displayed.
  For example, there are eight kinds of decorative patterns (alphanumeric characters “1” to “8”, Chinese numerals, English characters, eight character images related to a predetermined motif, a combination of numbers, letters, symbols, and character images. The character image may be composed of, for example, a person or an animal, an object other than these, a symbol such as a character, or a decorative image showing any other figure). Each decorative symbol is given a symbol number corresponding to the symbol. As an example, symbol numbers “1” to “8” may be attached to the alphanumeric characters indicating “1” to “8”. Note that the number of decorative symbols is not limited to eight, and may be any number as long as an appropriate number of combinations such as a jackpot combination or a combination that is lost can be configured (for example, seven types or nine types).
  In addition, the stop display which stops the fixed special symbol which is a variable symbol display result (also referred to as a special symbol display result) and terminates the variable display, and the fixed symbol symbol which is a variable symbol display result (final stop) Stop display to stop the variable display and stop display to stop the variable display by stopping display of the fixed normal symbol that is the variable display result of the normal symbol (also referred to as the normal figure display result) Also referred to as a complete stop display, a final stop display, or a derived display (or simply “derived”). It should be noted that the variation start timing and variation end timing of the decorative symbol do not necessarily coincide with the variation start timing and variation end timing of the special symbol, and within the variation time (special symbol variation time) of the special symbol, It suffices if the fluctuation time is within. That is, the variation start timing of the decorative symbol may be later than the variation start timing of the special symbol, or the variation end timing of the special symbol (the stop display timing of the confirmed special symbol) It may be later than (stop display timing). For example, the execution of the predetermined effect may be started after the display of the confirmed decorative symbol is stopped, and the final special symbol may be stopped and displayed when the execution of the predetermined effect is completed. An example of the predetermined effect is a simple hold change effect (described later) which is an aspect of the hold change effect (described later).
  Further, a stop display different from the complete stop display (final stop display, derived display) may be performed. For example, the decorative design may be temporarily stopped during the variable display from the start of the variable display of the decorative design until the fixed decorative design is derived and displayed. In the temporary stop display, a decorative pattern with a fluctuation speed of “0” is displayed while being stopped, for example, causing slight shaking or expansion / contraction, or shorter than a predetermined time (for example, 1 second). This includes things that stop and display without causing time, slight shaking or expansion / contraction.
  Further, in the display area of the image display device 5, a first start prize storage display area 5HL and a second start prize storage display area 5HR are arranged. In the first start winning memory display area 5HL, as in the case of the first hold indicator 25A, a hold display for displaying the first special figure hold memory number in an identifiable manner is performed. That is, the number of the first special figure games that are currently suspended is displayed in an identifiable manner. In the first start winning memory display area 5HL, as in the second hold indicator 25B, a hold display for displaying the second special figure hold memory number in an identifiable manner is performed. In other words, the number of second special figure games that are currently suspended is displayed in an identifiable manner.
  In the first start winning storage display area 5HL, for example, the hold display may be performed right-justified. In other words, when the number of holds of the first special figure game increases due to the establishment of a new first start condition, if there is no other hold display in the first start win storage display area 5HL, the first start win storage display area 5HL A new hold display is added as a hold display corresponding to the incremented first special figure hold information on the right side (the center side of the display area of the image display device 5), and another hold is added to the first start winning storage display area 5HL. If there is a display, the new hold display may be added to the left side of the other hold display (the left side of the leftmost hold display if there are a plurality of other hold displays). In addition, when there are a plurality of hold indications in the first start winning memory display area 5HL, if the number of holds of the first special figure game decreases due to the establishment of a new first start condition, the first special figure corresponding to the decrease The hold display (the hold display displayed from the oldest) displayed on the rightmost side of the first start winning memory display area 5HL corresponding to the hold display corresponding to the hold information is erased, and each of the other hold displays is displayed. Is moved (shifted) to the erased hold display side (right side).
  Further, in the second start winning prize storage display area 5HR, for example, the hold display may be performed left-justified. That is, when the number of holds of the second special figure game increases due to the establishment of a new second start condition, if there is no other hold display in the second start prize storage display area 5HR, the second start prize storage display area 5HR Is added to the left side (center side of the display area of the image display device 5) as a hold display corresponding to the increased second special figure hold information, and another hold is added to the second start winning storage display area 5HR. If there is a display, the new hold display may be added to the right side of the other hold display (the right side of the rightmost hold display if there are a plurality of other hold displays). In addition, when there are a plurality of hold indications in the second start winning memory display area 5HR, if the number of holds of the second special figure game decreases due to the establishment of a new second start condition, the second special figure corresponding to the decrease is displayed. The hold display displayed on the leftmost side of the second start winning memory display area 5HR corresponding to the hold information corresponding to the hold information (the hold display displayed from the oldest) is erased, and each of the other hold displays is displayed. Is moved (shifted) to the erased hold display side (left side). Note that the first start prize storage display area 5HL and the second start prize storage display area 5HR are also simply referred to as “start prize storage display area 5H” unless otherwise distinguished.
  Further, in the display area of the image display device 5, in addition to the first start-winning memory display area 5HL and the second start-winning memory display area 5HR, the first start-winning memory display area 5HL and the second as the hold display area. The hold display erased from the start winning memory display area 5HR (that is, the first special figure hold information digested when the first start condition is satisfied and the second special figure hold information digested when the second start condition is satisfied) An area (not shown in FIG. 1, this time holding display area, also referred to as a digestion display section) for displaying a decorative display variable display executed based on the display may be arranged. For example, the current hold display area may be arranged between the first start prize storage display area 5HL and the second start prize storage display area 5HR.
  In addition to the above configuration, the game area of the game board 2 is provided with a windmill and a number of obstacle nails that change the flow direction and speed of the game ball. In addition, as a winning opening different from the first starting winning opening, the second starting winning opening, and the large winning opening, for example, a single or a plurality of general winning openings that are always kept open by a predetermined ball receiving member are provided. May be. In this case, a predetermined number (for example, 10) of game balls may be paid out as a prize ball based on the fact that a game ball that has entered any of the general prize opening is detected by a predetermined general prize ball switch. In the lowermost part of the game area, there is provided an out port through which game balls that have not entered any winning port are taken.
  At the lower right position of the gaming machine frame 3, there is provided a hitting operation handle (operation knob) operated by a player or the like to launch a game ball as a game medium toward the game area. For example, the hitting operation handle adjusts the resilience of the game ball according to the operation amount (rotation amount) by the player or the like. The hitting operation handle only needs to be provided with a single shot switch or a touch ring (touch sensor) for stopping the driving of a shooting motor included in the hitting ball shooting device.
  At a predetermined position of the gaming machine frame 3 below the gaming area, a game ball paid out as a prize ball or a game ball lent out by a predetermined ball lending machine is held (stored) so as to be supplied to a ball hitting device. )) Is provided. Below the gaming machine frame 3, there is provided a lower plate that holds (stores) surplus balls overflowing from the upper plate so as to be discharged to the outside of the pachinko gaming machine 1.
  For example, a stick controller 31A that can be held and tilted by the player is attached to a member that forms the lower plate, for example, at a predetermined position on the front side of the upper surface of the lower plate main body (for example, a central portion of the lower plate). Yes. The stick controller 31A includes an operation stick that the player holds, and a trigger button is provided at a predetermined position of the operation stick (for example, a position where the index finger of the operator is hooked when the player holds the operation stick). Yes. The trigger button can be operated in a predetermined direction by performing a push-pull operation with a predetermined operation finger (for example, an index finger) in a state where the player holds the operation stick of the stick controller 31A with an operation hand (for example, the left hand). What is necessary is just to be comprised. A trigger sensor that detects a predetermined instruction operation such as a push / pull operation on the trigger button may be incorporated in the operation rod.
  A tilt direction sensor unit for detecting a tilting operation with respect to the operating rod may be provided inside the main body of the lower plate below the stick controller 31A. For example, the tilt direction sensor unit includes two transmissive photosensors (parallel sensors) arranged in parallel to the board surface of the game board 2 on the left side of the center position of the operation pole when viewed from the player side facing the pachinko gaming machine 1. And a pair of transmissive photosensors (vertical sensor pairs) arranged perpendicularly to the surface of the game board 2 on the right side of the center position of the operation rod when viewed from the player side. What is necessary is just to be comprised including the photo sensor.
  The member that forms the upper plate includes, for example, a push button 31B that allows a player to perform a predetermined instruction operation by a pressing operation or the like at a predetermined position on the front side of the upper surface of the upper plate body (for example, above the stick controller 31A). Is provided. The push button 31B only needs to be configured to be able to detect a predetermined instruction operation such as a pressing operation from a player mechanically, electrically, or electromagnetically. A push sensor for detecting the player's operation act on the push button 31B may be provided inside the main body of the upper plate at the installation position of the push button 31B.
  An audio output member is provided in the periphery of the gaming area of the gaming machine frame 3. In the example shown in FIG. 1, the speaker 8UL and the speaker 8UR are installed at the upper left and right positions of the gaming machine frame 3, and the speaker 8LL and the speaker 8LR are installed at the lower left and right oblique parts of the upper plate (the upper left and right oblique parts of the lower plate). It is installed. Hereinafter, the speakers 8UL, 8UR, 8LL, and 8LR will be simply referred to as speakers 8 unless otherwise distinguished. The speaker 8 outputs (reproduces) voice (sound and voice). For example, the speaker 8 outputs a production sound (also referred to as a sound effect) according to the game progress status of the gaming machine 1 and outputs a warning sound according to the status of the gaming machine 1.
  The production sound includes music, detection sound, response sound, notification sound, and the like. The music in the production sound is, for example, BGM, a song, etc. that are output according to the progress of the game. The detection sound in the effect sound is, for example, a sound, voice (serif, message), or the like that is output in accordance with a detection result by a switch or a sensor (for example, detection of winning at the first start winning award etc.). The response sound in the effect sound is, for example, a sound or a voice that is output in response to an operation action on the push button 31B. Since the operation action on the push button 31B is also detected by the push sensor, the response sound output in response to the operation action on the push button 31B is also a detection sound. The notification sound in the production sound is, for example, a sound or voice that is notified to request an operation action on the push button 31B, or a sound, voice, or the like that notifies the shift to the reach state when the reach state (described later) is shifted. Sound, voice, or the like that notifies or suggests that the game will shift to the jackpot gaming state before the transition to the jackpot gaming state.
  An example of the warning sound is a warning sound that is output when the game ball is excessively held (stored) in the lower plate, a warning sound that is output when the glass door (not shown) is open, or the like. .
  A light emitting member (light emitting body) that emits light as an effect or decoration is provided inside and around the gaming area of the gaming machine frame 3. In the example shown in FIG. 1, the light emitting member 9CC is installed at the upper position of the image display device 5, the light emitting member 9CL and the light emitting member 9CR are installed at the left and right positions of the image display device 5, and the light emitting member is installed at the upper position of the frame 3 for the gaming machine. The light emitting member 9SL and the light emitting member 9SR are installed on the left and right positions of the frame 3 for the gaming machine 9U. Hereinafter, the light emitting members 9CC, 9CL, 9CR, 9U, 9SL, and 9SR are collectively referred to as a lamp 9 unless particularly distinguished. For example, the lamp 9 may be composed of one or more LEDs, or may be composed of a flash lamp. The light emitting member 9U may be a rotating lamp (for example, a patrol lamp) having a rotating portion. In addition to the above, for example, various light emitting members may be installed around each structure (for example, the special variable winning ball device 7) in the game area.
  The image display device 5, the speaker 8, the lamp 9, and the like described above are rendering devices that perform rendering, but the gaming machine 1 may include other rendering devices such as a rendering model having a drive unit as the rendering device. Good.
  In addition, the arrangement position (installation position) of each component is an example, and may be arranged at other positions. For example, the first special symbol display device 4A, the second special symbol display device 4B, and the normal symbol display device 20 may be provided on the same side (right side portion or left side portion) of the game area. Further, for example, the first hold indicator 25A, the second hold indicator 25B, and the general-purpose hold indicator 25C may be provided on the same side (right side portion or left side portion) of the game area.
  Next, the progress of the game in the pachinko gaming machine 1 will be schematically described.
  In the pachinko gaming machine 1, the general symbol display 20 starts the general game based on the fact that the general diagram start condition is satisfied after the general diagram start condition is satisfied. In the regular game, after the variable display of the normal symbol is started (after the change of the normal symbol is started), the fixed normal symbol which becomes the variable display result of the normal symbol after a predetermined time as the normal symbol change time has elapsed. Is stopped (derived display). At this time, if a specific normal symbol (a symbol per ordinary symbol), such as a number indicating “7”, is stopped and displayed as the fixed ordinary symbol, the variable symbol display result of the ordinary symbol becomes “per ordinary symbol”. On the other hand, if a normal symbol other than the symbol per symbol such as a number or symbol other than the number indicating “7” is stopped and displayed as the fixed ordinary symbol, the variable symbol display result of the normal symbol is “ordinary loss”. Become. Corresponding to the fact that the normal symbol variable display result is “per standard”, the expansion / release control (tilt control) is performed in which the movable tulip of the electric tulip constituting the normal variable winning ball apparatus 6B is tilted. The normal opening control is performed to return to the vertical position when a predetermined time has elapsed.
  In the pachinko gaming machine 1, a special game (first special game) is started by the first special symbol display device 4A based on the fact that the first start condition is satisfied after the first start condition is satisfied. A special game (second special game) is started by the second special symbol display device 4B on the basis that the second start condition is satisfied after the start condition is satisfied. In the special figure game, after the variable display of the special symbol is started (after the change of the special symbol is started), when the variable display time as the special figure change time elapses, the fixed special that becomes the variable display result of the special symbol Derives and displays a symbol (special image display result). At this time, if a specific special symbol (big hit symbol) is stopped and displayed as a confirmed special symbol, it becomes a “big hit” as the specific display result, and a predetermined special symbol (small bonus symbol) different from the big hit symbol is stopped and displayed. Then, it becomes “small hit” as a predetermined display result. Further, if a special symbol different from the big hit symbol or the small hit symbol is stopped and displayed as the confirmed special symbol, the game is “lost”.
  After the variable display result in the special figure game becomes “big hit”, the game is controlled to the big hit gaming state as a specific gaming state in which a round advantageous to the player (also referred to as “round game”) is executed a predetermined number of times. After the variable display result in the special figure game becomes “small hit”, the small hit game state is controlled as a special game state different from the big hit game state.
  In the pachinko gaming machine 1 in the present embodiment, as an example, a special symbol indicating the numbers “3”, “5”, and “7” is a big hit symbol, and a special symbol indicating the number “2” is a small hit symbol, The special symbol indicating the symbol “−” is a lost symbol. Each symbol such as a big hit symbol, a small hit symbol, and a lost symbol in the first special symbol game by the first special symbol display device 4A is different from each symbol in the second special symbol game by the second special symbol display device 4B. The symbol may be a symbol, or the special symbol common to both special symbol games may be a big hit symbol, a small hit symbol, or a lost symbol.
  After the jackpot symbol is stopped and displayed as a specific symbol in the special game, and the result of the specific display is “big hit”, the big winning door of the special variable winning ball device 7 is in a predetermined upper limit time in the big hit gaming state. The large winning opening is opened in a period until (for example, 29 seconds or 0.1 second) elapses or a period until a predetermined number (for example, 9) of winning balls are generated. Thereby, the round which makes the special variable winning ball apparatus 7 the 1st state (open state) advantageous for a player is performed.
  A special prize-winning ball device that receives a game ball falling on the surface of the game board 2 and then closes the big prize-winning slot, with the grand prize-winning door that has opened the grand prize-winning port during the round. 7 is changed to the second state (closed state) disadvantageous to the player, and one round is completed. The round that is the opening cycle of the big prize opening can be repeatedly executed until the number of executions reaches a predetermined upper limit number (for example, “15” or the like). Even before the number of rounds has reached the upper limit, the execution of the round may be terminated when a predetermined condition is satisfied (for example, a game ball has not won a big prize opening). .
  Of the rounds in the big hit gaming state, the round in which the upper limit time for which the special variable winning ball apparatus 7 is in the first state (open state) advantageous for the player is relatively long (for example, 29 seconds) is normally opened. Also called round. On the other hand, a round in which the upper limit time during which the special variable winning ball apparatus 7 is in the first state (open state) is relatively short (for example, 0.1 seconds) is also referred to as a short-term open round.
  Of the special symbols showing the numbers "3", "5", and "7" that are jackpot symbols, the special symbols showing the numbers "3" and "7" are normally open round jackpot symbols and the number "5" The special symbol indicating is a short-term open round jackpot symbol. In the big hit game state (normal open big hit state) as the normal open round specific game state controlled after the normal open round big hit symbol is derived as the fixed special symbol in the special figure game, the big winning opening of the special variable winning ball apparatus 7 The door is in the open state in a period until a predetermined upper limit time (for example, 29 seconds) that is the first period elapses or until a predetermined number (for example, 9) of winning balls are generated. By doing so, the round which changes the special variable winning ball apparatus 7 to the 1st state (open state) advantageous to a player is performed. The normal open big hit state is also referred to as a first specific game state.
  In the big hit game state (short-term open big hit state) as the short-term open round specific game state controlled after the short-term open round big hit symbol is derived as the final special symbol in the special figure game, the special variable winning ball apparatus 7 is set in each round. A second time period (for example, 0) that the upper limit time for changing to the first state advantageous to the player (the upper limit of the period during which the big prize opening is opened by the big prize opening door) is shorter than the first period in the normal opening big hit state. 1 second). Note that in the short-term open big hit state, it is only necessary to control the opening period of the big prize opening to be the second period, and other control may be performed in the same manner as the normal open big hit state. Alternatively, in the short-term open big hit state, the number of rounds may be set to a second round number (eg, “2”) that is smaller than the first round number (eg, “15”) in the normal open big hit state.
  In such a short-term open big hit state, a predetermined number (for example, 15 balls) of balls (prize balls) can be obtained if a game ball wins a big winning opening. However, the opening period of the special winning opening is the second period (such as 0.1 second) and is very short. For this reason, the short-term open big hit state is a big hit gaming state in which a ball (prize ball) cannot be obtained substantially. The short-term open big hit state is also called a second specific game state.
  In addition, the jackpot gaming state as the short-term opening round specific gaming state is not limited to the one with a short winning opening period compared to the big hit gaming state as the normal opening round specific gaming state, for example, the opening of the big winning mouth The period (upper limit time) is the same in the short-term open round specific game state and the normal open round specific game state, but in the short-term open round specific game state, there is an upper limit number of times (for example, two times) that makes the big prize opening state open. It may be less than the upper limit number of times (for example, 15 times) in the normal open round specific game state. That is, in the big hit gaming state as the short-term opening round specific gaming state, the period during which the game ball is changed to the first state in which the game ball easily passes (enters) in each round is longer than the first period in the normal opening round specific gaming state. As long as it is at least one of the short second period and the second round number being less than the first round number in the normal open round specific gaming state. .
  After the special symbol indicating the number “2” as the small hit symbol is derived as the confirmed special symbol in the special symbol game, the small hit gaming state as the special gaming state is controlled. In this small hit game state, similarly to the short-term open big hit state, the special variable winning ball apparatus 7 performs a variable winning operation for changing the big winning opening to the first state (open state) advantageous to the player. That is, in the small hit gaming state, for example, the operation of setting the special variable winning ball device 7 to the first state (open state) over the second period is repeatedly executed.
  In the decorative symbol display areas 5L, 5C, and 5R arranged in the display area of the image display device 5, the first special symbol game by the first special symbol display device 4A and the second special symbol by the second special symbol display device 4B. Corresponding to the start of one of the special game games, the decorative display variable display is started. In the decorative symbol display areas 5L, 5C, and 5R, the variable symbol display state of the decorative symbol is a predetermined reach during the period from the start of variable display of the decorative symbol to the end of variable display due to the stop display of the confirmed decorative symbol. It may become a state.
  The reach state is a decorative design that is not yet stopped when the decorative symbols that are stopped and displayed in the display area of the image display device 5 constitute a part of the jackpot combination (also referred to as “reach variation”). Is a display state in which the variation continues, or a display state in which all or part of the decorative symbols change synchronously while constituting all or part of the jackpot combination.
  Further, in response to the reach state, the variation speed of the decorative design is reduced, or a character image (an effect image simulating a person) different from the decorative design is displayed in the display area of the image display device 5. Or changing the display mode of the background image, playing and displaying a moving image that is different from the decorative design, or changing the variation mode of the decorative design, performing a different rendering operation than before reaching the reach state May be. Such effect operations such as the display of the character image, the change of the display mode of the background image, the reproduction display of the moving image, and the change of the variation mode of the decorative pattern are referred to as reach effect (or reach effect display). The reach effect includes not only the display operation in the image display device 5 but also the sound output operation by the speaker 8 and the light emission operation (lighting operation, blinking operation, extinguishing operation) of the lamp 9 and the like before reaching the reach state. It may be included that the operation mode is different from the operation mode.
  As an effect operation in the reach effect, a plurality of types of effect patterns (also referred to as “reach patterns”) having different operation modes (reach modes) may be prepared in advance. Then, depending on the production pattern, the possibility that the jackpot combination or the like is finally stopped and displayed after the reach production may be varied (also referred to as “hit expectation” or “hit reliability”). As a result, the jackpot expectation can be made different depending on which of a plurality of types of reach effects is executed, that is, depending on which reach effect appears. As an example, in the present embodiment, the reach mode of normal reach and the reach mode of super reach that has a higher expectation degree of big hits than normal reach are set (prepared) in advance.
  Note that the degree of expectation of jackpot is, for example, (probability that the effect will be executed at the time of the big hit) × (probability of becoming the big hit) / {(probability that the effect will be executed at the time of the big hit) × (probability of being the big hit) + (the jackpot (Probability that the effect is executed at times other than time) × (probability of not winning the jackpot)} (when the expectation degree of jackpot is “1”, the variable display result is always “hit”).
  In addition, during the variable display of the decorative design, a slide effect or a pseudo-continuous effect realized by a variable display operation of the decorative design or the like can be executed as one aspect of the variable display effect. In the slide effect, the decorative symbols are changed in all of the decorative symbol display areas 5L, 5C, and 5R, and then a plurality of decorative symbol display areas (for example, “left” and “right” decorative symbol display areas 5L and 5R) are displayed. After temporarily displaying the decorative symbols at, a predetermined number (for example, “1” or “2”) of the decorative symbol display areas (for example, “left” decorative symbol display area) in the temporarily stopped display of the decorative symbols display area 5L and the “right” decorative symbol display area 5R, or both), the decorative symbol is changed again, and then the stop symbol is displayed, thereby performing the effect display for changing the decorative symbol to be stopped and displayed. Thus, in the slide effect, a plurality of decorative symbols are temporarily stopped and displayed until a fixed decorative symbol that is a variable display result is derived and displayed after variable display of the decorative symbols is started, and then variable for a predetermined number of decorative symbols. By executing the display again, there are a case where the variable display state of the decorative symbol becomes the reach state and a case where the decorative symbol constituting the non-reach combination is stopped and displayed without reaching the reach state.
  In the pseudo-continuous production, in response to the fact that one of the first start condition and the second start condition of the special figure game is satisfied once, the fixed decoration that becomes a variable display result after the variable display of the decorative symbols is started. Until the symbols are derived and displayed, all the ornament symbols (for example, predetermined pseudo consecutive chances) are temporarily displayed in the ornament symbol display areas 5L, 5C, and 5R, and then all ornament symbols are displayed. It is possible to perform the effect display in which the decorative symbols are changed again (pseudo continuous change) in the areas 5L, 5C, and 5R a predetermined number of times (for example, up to three times). The number of quasi-continuous fluctuations is the total number of decorative symbols in the decorative symbol display areas 5L, 5C, and 5R, excluding the initial variation from when the decorative symbol variable display is started until all the decorative symbols are temporarily stopped temporarily. Is the number of times that changes again. In the quasi-continuous production, the quasi-continuous variation (re-variation) is performed once to three times, so that the decorative symbol variable display is performed twice as long as the first start condition or the second start condition is satisfied once. Can appear as if it were started 4 times in a row.
  The slip effect (similar to the pseudo-ream effect) is a notice or suggestion to the player that there is a possibility that any reach effect or a certain reach effect may be executed, or that the expectation level of the big hit is high. Also good. Hereinafter, an effect for giving a notice or suggestion to a player that there is a possibility that any reach effect or a certain reach effect may be executed or that the degree of expectation of jackpot is high may be collectively referred to as a notice effect. In addition to the slip effect and the pseudo-continuous effect, the notice effect may use a variable display operation different from the slide effect and the pseudo-continuous effect. For example, a background image display, a message window display, etc. There may be those that use an effect operation different from the variable display effect, such as hold display, audio output, and light emission (lighting, blinking, extinguishing).
  The notice effect may be executed (started) before the player can determine (actually confirm) whether the notice effect or the content suggested by the notice effect is realized. For example, a notice effect that notifies or suggests to a player that the variable display state of a decorative pattern due to winning of a certain game ball may become a reach state has at least a variable display state of the decorative pattern due to winning of the game ball. What is necessary is just to be executed (started) before entering the reach state (or the non-reach state). In addition, the notice effect that notifies or suggests to the player that the variable display result due to winning of a certain game ball may be a “hit” is because at least the confirmed decorative pattern due to winning of the game ball is stopped and displayed May be executed (started) before.
  It is sufficient for the notice effect to include a pre-read notice effect (also referred to as “pre-judgment notice effect”). The pre-reading notice effect is a variable display that is subject to advance notice, such as whether or not the variable display subject to advance notice is in a reach state and whether or not the variable display result of the variable display subject to advance notice is a “big hit”. Is determined based on the variable display hold information (special drawing hold information) that is subject to advance notice, and the variable display that is subject to advance notice is reached based on the determination result. This is a notice effect that informs or suggests to the player, for example, the possibility that the variable display result of the variable display subject to the advance notice will be a “big hit” before the variable display subject to the advance notice starts. . In the following description, the pre-read special figure hold information is also referred to as target hold information (hold data), and variable display corresponding to the target hold information (hold data) (variable display to be notified) is variable display of the target. Also, the hold display corresponding to the target hold information is also referred to as the target hold display.
  When a special symbol that becomes a lost symbol is stopped (derived) as a confirmed special symbol in the special symbol game, the variable symbol display state is not changed to the reach state after the variable symbol variable display is started. In addition, a fixed decorative pattern that is a predetermined non-reach combination may be stopped and displayed. Such a decorative display variable display mode is referred to as a “non-reach” (also referred to as “normal loss”) variable display mode when the variable display result is “losing”.
  When a special symbol that becomes a losing symbol is stopped (derived) as a confirmed special symbol in the special symbol game, the decorative symbol variable display state is reached after the decorative symbol variable display starts. Correspondingly, after the reach effect is executed, a fixed decorative pattern that is a predetermined reach-losing combination may be stopped and displayed. Such a variable display result of the decorative design is referred to as a variable display mode of “reach” (also referred to as “reach lose”) when the variable display result is “losing”.
  When the special big win symbol such as the special symbol indicating the number “3” is stopped and displayed as a special symbol for the special opening game as a special symbol for the special opening game, the variable display state of the decorative symbol is changed. Corresponding decoration that becomes a predetermined normal big hit combination (also referred to as “non-probability variable big hit combination”) among a plurality of types of big hit combinations after a predetermined reach production is executed in response to the reach state. The symbol is stopped and displayed. The predetermined normal jackpot combination is, for example, a normal symbol of the same type (also referred to as “non-probability variable symbol”) on a predetermined effective line (for example, a straight line horizontally) formed by the decorative symbol display areas 5L, 5C, and 5R. Is a combination that displays the final stop. As an example of the normal symbol, among the eight types of decorative symbols having symbol numbers “1” to “8”, four types of decorative symbols having even symbol numbers “2”, “4”, “6”, and “8” It is.
  Corresponding to the fact that the confirmed special symbol in the special figure game becomes the normal jackpot symbol, after the predetermined reach effect is executed, the fixed display symbol of the regular jackpot combination is stopped and displayed. This is referred to as a variable display mode (also referred to as “big hit type”) of “non-probable change” (also referred to as “normal big hit”) when the variable display result is “big hit”. Based on the fact that the variable display result is “big hit” for the big hit type of “non-probable change”, the normal open big hit state is controlled, and after the end, time reduction control (time reduction control) is performed. By performing the time-shortening control, the special symbol variable display time (special symbol variation time) in the special symbol game is shortened compared to the normal state. The normal state is a normal game state that is different from a specific game state such as a big hit game state, and is an initial setting state of the pachinko gaming machine 1 (for example, an initialization process after power-on, such as when a system reset is performed) The same control as in the state in which is executed. In the time-saving control, one of the conditions is established first, that is, a special game is executed a predetermined number of times (for example, 100 times) after the big hit gaming state ends, and the variable display result is “big hit”. Sometimes it just needs to end.
  As a confirmed special symbol in the special symbol game, among the special symbols that are normally open round jackpot symbols, when the probability variable bonus symbol such as a special symbol indicating the number “7” is stopped and displayed, the decorative symbol variable display state is Corresponding to having reached the reach state, after a reach effect similar to the case where the decorative symbol variable display mode is “normal” is executed, among the multiple types of big hit combinations, a predetermined probability variation big hit combination May be displayed in a stopped manner. In other words, when the probability variation jackpot symbol is finally stopped and displayed in the special figure game, the decoration symbol that becomes the predetermined probability variation jackpot combination is finally stopped, and the decoration symbol that becomes the predetermined normal jackpot combination is stopped and displayed. May be. The predetermined probability variation big hit combination is, for example, a combination in which the same type of certain probability variation symbols are aligned on the effective line and are finally stopped and displayed. An example of a probabilistic design is the four types of decorative symbols with odd numbers “1”, “3”, “5”, and “7” among the eight types of decorative symbols with symbol numbers “1” to “8”. It is.
  Regardless of whether the confirmed decorative symbol is a normal jackpot combination or a promiscuous jackpot combination, the variable display mode in which the probable jackpot symbol is stopped and displayed as a confirmed special symbol in the special figure game has a variable display result of “big hit” This is referred to as a variable display mode of “probability change” (also referred to as “big hit type”). Based on the fact that the variable display result is “big hit” in the “big change” big hit type, the normal open big hit state is controlled, and after the end, the probability variation control (probability change control) is performed together with the time reduction control. By performing the probability variation control, the probability that the variable display result (special display result) becomes “big hit” in each special figure game is improved so as to be higher than in the normal state. The certainty control may be ended when the condition that the variable display result is “big hit” and the game is controlled again in the big hit gaming state after the big hit gaming state is ended. Similar to the time-saving control, the probability variation control may be ended when a special number of games (for example, 100 times) is executed after the end of the big hit gaming state. In addition, even if the probability variation control is ended when the probability variation control is ended by the probability variation control lottery executed every time the special game is started after the big hit gaming state is ended, the probability variation control is terminated. Good.
  When the time reduction control is performed, the normal symbol display unit 20 uses the normal symbol display unit 20 to make the normal symbol change time (normal symbol change time) shorter than that in the normal state, or to change the normal symbol in each time the normal symbol game. Control for improving the probability that the display result is “per normal figure” than in the normal state, and tilt control of the movable blade piece in the normal variable winning ball apparatus 6B based on the fact that the variable display result is “per normal figure”. The game ball can easily pass (enter) the second start winning opening, such as a control to make the tilt control time for performing longer than that in the normal state, and a control to increase the number of tilts than in the normal state. Control that is advantageous to the player is performed by increasing the possibility that the start condition is satisfied. In this way, the control that facilitates the entry of the game ball into the second start winning opening in accordance with the time-shortening control and is advantageous to the player is also referred to as high opening control. As the high opening control, any one of these controls may be performed, or a plurality of controls may be combined.
  By performing the high opening control, the frequency at which the second start winning opening becomes the expanded opening state is higher than when the high opening control is not performed. Therefore, the second start condition for executing the second special figure game by the second special symbol display device 4B is easily established, and the second special figure game can be executed frequently, so that the variable display result Is reduced to become a “big hit”. The period during which the high opening control can be performed is also referred to as a high opening control period, and this period may be the same as the period during which the time reduction control is performed.
  The gaming state in which both the short time control and the high opening control are performed is also referred to as a short time state or a high base state. The gaming state in which the probability variation control is performed is also referred to as a probability variation state or a high probability state. A gaming state in which the time-shortening control or the high opening control is performed together with the probability variation control is also referred to as a high probability high base state. The probability variation state in which only the probability variation control is performed and the short time control or the high opening control is not performed is also referred to as a high probability low base state. It should be noted that only the gaming state in which the time-shortening control or the high opening control is performed together with the probability variation control is sometimes referred to as a “probability variation state”, and may be referred to as a time variation probability variation state in order to be distinguished from the high probability low base state. On the other hand, a probability variation state (high probability low base state) in which only time variation control is performed and time reduction control or high opening control is not performed is sometimes referred to as a time variation probability variation state in order to be distinguished from a high accuracy high base state. The short time state in which the short time control or the high opening control is performed without performing the probability variation control is also referred to as a low probability high base state. The normal state in which neither the probability variation control, the time reduction control, nor the high opening control is performed is also referred to as a low probability low base state. When at least one of the time reduction control and the probability change control is performed in a game state other than the normal state, the special game (second special game) can be frequently executed, and each special game (first special game) The probability that the variable display result in the figure game or the second special figure game will be a “big hit” is increased, which is advantageous to the player. A gaming state advantageous to a player different from the big hit gaming state is also referred to as a special gaming state.
  As a confirmed special symbol in the special symbol game, when a short-term open round jackpot symbol such as a special symbol indicating “5” is stopped or displayed, or a small bonus symbol such as a special symbol indicating “2” is stopped or displayed. In some cases, the variable display state of the decorative symbol does not reach the reach state, and any one of a combination of a plurality of types of fixed decorative symbols determined in advance as the chance of opening may be stopped and displayed. In addition, when the short-term opening round jackpot symbol is stopped and displayed as a confirmed special symbol in the special symbol game, a predetermined reach effect is executed in response to the variable symbol display state of the ornament symbol being reached. In some cases, a fixed decorative pattern that is a predetermined reach combination is stopped and displayed.
  Corresponding to the fact that the confirmed special symbol in the special figure game becomes a short-term open round jackpot symbol, the variable display mode of the decorative symbol in which various fixed ornament symbols are stopped and displayed is when the variable display result is "big hit" This is referred to as a variable display mode (also referred to as a “big hit type”) of “surprise accuracy” (also referred to as “surprise probability big hit” or “sudden probability change big hit”). Based on the fact that the variable display result is “big hit” in the “surprise” big hit type, the short-term open big hit state is controlled, and after the end, the probability variation control may be performed together with the short time control.
  Based on the fact that the small hit symbol such as the special symbol indicating the number “2” is stopped and the variable display result is “small hit” as the confirmed special symbol in the special figure game, the small hit game state is controlled. After that, the gaming state is not changed, and the gaming state before the variable display result is “small hit” is continuously controlled. However, if the number of executions of the special figure game in the special gaming state has reached a predetermined number when the special figure game whose variable display result is “small hit” is executed, after the end of the small hit gaming state, The special gaming state may end and return to the normal state.
  A re-lottery effect may be executed during the variable display of the decorative symbols in which the determined decorative symbol is a non-probabilistic big hit combination or a probable big hit combination. For example, as a re-lottery effect, in the decorative symbol display areas 5L, 5C, and 5R, after temporarily displaying a decorative symbol that is a normal jackpot combination, it is changed again in a state where the same decorative symbol is aligned, The decorative symbol (probable variation symbol) and the decorative symbol (normal symbol) that is a normal jackpot combination may be finally stopped and displayed as a finalized decorative symbol.
  After the decisive decorative symbol that is normally a big hit combination is derived and displayed, the next round starts after one round ends in the big hit gaming state at the start of the big hit gaming state or during the round in the big hit gaming state During the big hit that will be a promising change notification effect whether or not to control to the probable change state, such as the period from the end of the last round in the big hit gaming state until the start of the next variable display game A promotion effect may be executed. Note that a notification effect similar to the jackpot promotion effect may be executed during the first variable display game after the end of the jackpot gaming state. The jackpot promotion effect that is executed after the last round in the jackpot game state is particularly called “ending promotion effect”.
  Various control boards such as a main board 11, an effect control board 12, an audio control board 13, and a lamp control board 14 as shown in FIG. 2 are mounted on the pachinko gaming machine 1. The pachinko gaming machine 1 is also equipped with a relay board 15 for relaying various control signals transmitted between the main board 11 and the effect control board 12. In addition, various boards such as a payout control board, an information terminal board, a launch control board, and an interface board are disposed on the back surface of the game board 2 in the pachinko gaming machine 1.
  The main board 11 is a main-side control board on which various circuits for controlling the progress of the game in the pachinko gaming machine 1 are mounted. The main board 11 is mainly directed to a sub-side control board including a random number setting function used in a special game, a function of inputting a signal from a switch or the like disposed at a predetermined position, and an effect control board 12. A function of outputting and transmitting a control command as an example of command information as a control signal, a function of outputting various information to a hall management computer, and the like are provided. In addition, the main board 11 performs on / off control of each LED (for example, segment LED) constituting the first special symbol display device 4A and the second special symbol display device 4B, and thereby the first special diagram and the second special diagram. Variable display of predetermined identification information, such as controlling the variable display of the normal symbol display 20 or controlling the variable symbol display of the normal symbol display 20 by controlling the lighting / extinction / coloring control of the normal symbol display 20. It also has a function to control.
  The main board 11 includes, for example, a game control microcomputer 100, a switch circuit 110 that receives detection signals from various switches for game ball detection and transmits the detection signals to the game control microcomputer 100, and the game control microcomputer 100. A solenoid circuit 111 for transmitting a solenoid drive signal to the solenoids 81 and 82 is mounted.
  The effect control board 12 is a sub-side control board independent of the main board 11, receives a control signal transmitted from the main board 11 via the relay board 15, and receives the image display device 5, the speaker 8, and the lamp. Various circuits for controlling the rendering operation by the electrical component for rendering such as 9 are mounted. That is, the effect control board 12 is an electrical component for effects such as display operation in the image display device 5, all or part of the sound output operation from the speaker 8, and all or part of the on / off operation in the lamp 9. Is provided with a function of determining the control content for causing a predetermined performance operation to be executed.
  The sound control board 13 is a control board for sound output control provided separately from the effect control board 12, and outputs sound from the speaker 8 based on a command, control data, etc. from the effect control board 12. A processing circuit for executing audio signal processing is mounted. The lamp control board 14 is a control board for lamp output control provided separately from the effect control board 12, and performs lighting / extinguishing driving in the lamp 9 and the like based on commands and control data from the effect control board 12. The lamp driver circuit to perform is installed.
  As shown in FIG. 2, wiring for transmitting detection signals from the gate switch 21, the first start port switch 22 </ b> A, the second start port switch 22 </ b> B, and the count switch 23 is connected to the main board 11. The gate switch 21, the first start port switch 22A, the second start port switch 22B, and the count switch 23 have an arbitrary configuration capable of detecting a game ball as a game medium, such as a sensor. If it is. In addition to the gate switch 21, the first start port switch 22A, the second start port switch 22B, and the count switch 23, the gaming machine 1 similarly has other switches (for example, a glass door (not shown) connected to the main board 11. ), A switch for detecting the open / closed state of the game board 2 itself, a switch for detecting unauthorized vibrations, and a switch for detecting unauthorized electromagnetic waves. In addition, the main board 11 includes a first special symbol display device 4A, a second special symbol display device 4B, a normal symbol display device 20, a first hold display device 25A, a second hold display device 25B, and a general drawing hold display device 25C. Wiring for transmitting a command signal for performing display control such as is connected.
  A control signal transmitted from the main board 11 toward the effect control board 12 is relayed by the relay board 15. The control command transmitted from the main board 11 to the effect control board 12 via the relay board 15 is, for example, an effect control command transmitted and received as an electric signal.
  FIG. 3A is an explanatory diagram showing an example of the contents of the effect control command used in the present embodiment. The effect control command has, for example, a 2-byte structure, and the first byte indicates MODE (command classification), and the second byte indicates EXT (command type). The first bit (bit 7) of the MODE data is always “1”, and the first bit of the EXT data is “0”. Note that the command form shown in FIG. 3A is an example, and other command forms may be used. In this example, the control command is constituted by two control signals, but the number of control signals constituting the control command may be one or may be three or more.
  In the example shown in FIG. 3A, a command 8001H is a first change start command for designating start of change in the first special figure game by the first special symbol display device 4A. The command 8002H is a second change start command that specifies the start of change in the second special figure game by the second special symbol display device 4B. The command 81XXH is a variation pattern designation command for designating a variation pattern such as a decoration symbol variably displayed in each of the decoration symbol display areas 5L, 5C, and 5R corresponding to the variable display of the special symbol in the special symbol game. Here, XXH indicates an unspecified hexadecimal number, and may be a value arbitrarily set according to the instruction content by the effect control command. In the variation pattern designation command, different EXT data is set according to the variation pattern to be designated.
  Command 8CXXH is a variable display result notification command for designating a variable display result such as a special symbol or a decorative symbol. In the variable display result notification command, for example, as shown in FIG. 3B, different EXT data depending on the determination result of whether the variable display result is “losing” or “big hit” or the big hit type determination result. Is set.
  The command 8F00H is a symbol confirmation command for designating a final stop symbol in each of the decorative symbol display areas 5L, 5C, and 5R. The command 95XXH is a gaming state designation command for designating the current gaming state in the pachinko gaming machine 1. In the gaming state designation command, for example, different EXT data is set according to the current gaming state in the pachinko gaming machine 1.
  The command A0XXH is a hit start designation command (also referred to as a “fanfare command”) that designates display of an effect image indicating the start of a big hit gaming state or a small hit gaming state. The command A1XXH is a big winning opening releasing notification command for notifying that the big winning opening is a period in the big winning gaming state or the small winning gaming state. The command A2XXH is a notification command after opening the big winning opening that notifies that the big winning opening has changed from the open state to the closed state in the big hit gaming state or the small hit gaming state. The command A3XXH is a hit end designation command for designating display of an effect image at the end of the big hit gaming state or the small hit gaming state.
  In the hit start designation command or the hit end designation command, for example, EXT data similar to that of the variable display result notification command is set, so that different EXT data may be set according to the predetermined determination result or the big hit type determination result. . Alternatively, in the hit start designation command and the hit end designation command, the correspondence relationship between the pre-determined result and the big hit type determination result and the set EXT data may be different from the correspondence relationship in the variable display result notification command. . In the notification command during the opening of the big winning opening and the notification command after the opening of the big winning opening, for example, different EXT data corresponding to the number of round executions (for example, “1” to “15”) in the normal opening big hit state or the short opening big hit state. Is set.
  The command B100H is based on the fact that the first start prize is generated when the game ball that has passed (entered) the first start prize port formed by the normal prize ball device 6A is detected by the first start port switch 22A. This is a first start opening prize designation command for notifying that the first start condition for executing the first special figure game by the symbol display device 4A is satisfied.
  The command B200H is based on the fact that the game ball that has passed (entered) the second start winning opening formed by the normally variable winning ball apparatus 6B is detected by the second start opening switch 22B and the second start winning is generated. This is a second start opening prize designation command for notifying that the second start condition for executing the second special figure game by the special symbol display device 4B is established.
  The command C1XXH is a first reserved memory number notification command for notifying the first special figure reserved memory number so that the first special figure reserved memory number can be specified in the first start winning memory display area 5HL or the like. . The command C2XXH is a second reserved memory number notification command for notifying the second special figure reserved memory number in order to display the special figure reserved memory number in the second start winning memory display area 5HR or the like.
  In the present embodiment, as the stored storage information, a first start opening prize specifying command or a second starting opening prize specifying command for designating whether the start winning prize is given to the first starting prize opening or the second winning prize opening is designated. In addition to transmission, a first reserved memory number notification command and a second reserved memory number notification command for designating the first special figure reserved memory number and the second special figure reserved memory number are transmitted. It should be noted that when the number of reserved memories increases, a reserved memory number addition designation command (a first reserved memory number addition designation command or a second one) indicating that the first special figure reserved memory number or the second special figure reserved memory number has increased. When the reserved memory count decreases, the reserved memory count addition designation command (the second reserved figure count designation command) indicates that the first special figure reserved memory count or the second special figure reserved memory count has decreased. 1 reserved memory number subtraction designation command or second reserved memory number subtraction designation command) may be transmitted.
  Instead of the first reserved memory number notification command and the second reserved memory number notification command, a total reserved memory number notification command for notifying the total reserved memory number may be transmitted. Further, a total reserved memory number addition designation command (total reserved memory number subtraction designation command) for notifying an increase (or decrease) in the total reserved memory number may be transmitted.
  The command C4XXH and the command C6XXH are effect control commands (winning determination result designation command) indicating the contents of the winning determination result. Of these, the command C4XXH is a symbol designating command indicating the determination result of whether or not the variable display result is “big hit” or “small hit”, and the determination result of the big hit type as the winning determination result. is there. The command C6XXH is a variation category command that indicates a determination result of a variation category (also referred to as “variation pattern type”) as a winning determination result. The variation category is a name when the variation patterns of decorative symbols are classified (aggregated) by type. In other words, the variation category is a group name of each group including a variation pattern of one or more decorative symbols categorized into a common group.
  In the present embodiment, in the winning random number determination process (see FIG. 15A), the variable display result is determined as “big hit” based on the random value MR1 for determining the special figure display result when the start winning is generated. Whether or not “small hit” is determined. If “big hit” is determined, the big hit type is determined based on the random number MR2 for determining the big hit type, and the variation category The variation category (variation pattern type) is determined based on the random number value MR3 for determination. Then, a value corresponding to the determination result is set in the EXT data of the symbol designating command and the variation category command, and control to transmit to the effect control board 12 is performed. The effect control CPU 120 mounted on the effect control board 12 determines whether or not the variable display result is determined as “big hit” or “small hit” based on the value set in the symbol designating command, and determines the type of big hit. In addition to being able to recognize, the change category can be recognized based on the value set in the change category command.
  The effect control commands such as the change pattern designation command and the variable display result notification command are used when the effect control CPU 120 controls one or more effect devices (image display device 5, speaker 8, lamp 9, etc.). . Hereinafter, an effect control command used for controlling an image display operation in the image display device 5 is a display control command, an effect control command used for controlling audio output from the speaker 8 is an audio control command, and a light emission operation of the lamp 9 ( The effect control command used for controlling the lighting operation, blinking operation, and extinguishing operation is also referred to as a lamp control command. Note that, among the effect control commands, there may be a display control command, a voice control command, and a lamp control command.
  The game control microcomputer 100 mounted on the main board 11 is, for example, a one-chip microcomputer, and includes a ROM (Read Only Memory) 101 for storing a game control program, fixed data, and the like, and a game control work. A RAM (Random Access Memory) 102 that provides an area, a CPU (Central Processing Unit) 103 that executes a control program by executing a game control program, and updates numeric data indicating random values independently of the CPU 103 A random number circuit 104 to perform and an I / O (Input / Output port) 105 are provided.
  As an example, in the game control microcomputer 100, a process for controlling the progress of the game in the pachinko gaming machine 1 is executed by the CPU 103 executing a program read from the ROM 101. At this time, the CPU 103 reads fixed data from the ROM 101, the CPU 103 writes various fluctuation data to the RAM 102 and temporarily stores the fluctuation data, and the CPU 103 temporarily stores the various fluctuation data. The CPU 103 receives the input of various signals from outside the game control microcomputer 100 via the I / O 105, and the CPU 103 goes outside the game control microcomputer 100 via the I / O 105. A transmission operation for outputting various signals is also performed.
  FIG. 4 is an explanatory view illustrating random numbers counted on the main board 11 side. As shown in FIG. 4, in the present embodiment, on the main board 11 side, a random value MR1 for determining a special figure display result, a random value MR2 for determining a jackpot type, a random value MR3 for determining a variation category, Numeric data indicating the random number value MR4 for determining the display result and the random value MR5 for determining the variation pattern are controlled to be countable. In addition, in order to improve a game effect, random numbers other than these may be used. Such random numbers used to control the progress of the game are also referred to as game random numbers.
  The random number circuit 104 only needs to count numerical data indicating some or all of these random number values MR1 to MR5. For example, the CPU 103 uses a random counter different from the random number circuit 104 such as a random counter provided in the game control counter setting unit 154 shown in FIG. Numerical data indicating a part of MR5 may be counted.
  Next, the decorative pattern variation pattern will be described. Hereinafter, the variation pattern corresponding to the case where the variable display result is “losing” is referred to as “losing variation pattern”. The loss variation pattern includes a “non-reach variation pattern” (“non-reach loss variation pattern”, “non-reach” corresponding to the case where the variable display mode of the decorative pattern is “non-reach” among the cases where the variable display result is “loss”. (Also referred to as “(loss) variation pattern”) ”or“ reach variation pattern ”(“ reach loss variation pattern ”) corresponding to the case where the variable display mode of the decorative symbol is“ reach ”among the cases where the variable display result is“ losing ”. Also referred to as).
  A variation pattern corresponding to a case where the variable display result is “big hit” or “small hit” is referred to as a “hit variation pattern”. The hit fluctuation pattern includes a “big hit fluctuation pattern” corresponding to a case where the variable display result is “big hit” and a “small hit fluctuation pattern” corresponding to a case where the variable display result is “small hit”. As the big hit variation pattern, a plurality of fluctuation patterns corresponding to each of the big hit types may be prepared.
  Non-reach variation patterns are prepared with multiple variation patterns with different variation times corresponding to time-short control executed when the total number of pending storage is large, or when the gaming state is in a probabilistic state or a short-time state. Good. As a result, any variation pattern is selected according to the total number of reserved memories and the gaming state, thereby enabling control to shorten the variation time according to the total number of reserved memories and the gaming state.
  For variation patterns including a reach effect such as a big hit variation pattern and a reach variation pattern, a variation pattern corresponding to the reach mode of each reach effect is prepared. Note that the fluctuation pattern in which the reach effect of normal reach is executed is referred to as “normal reach fluctuation pattern”, and the fluctuation pattern in which the reach effect of super reach is executed is referred to as “super reach fluctuation pattern”.
  FIG. 5 shows a specific example of the variation category and the variation pattern in the present embodiment. In FIG. 5, the variation category “PA1” is a shortened / non-reach (loss) variation category. The variation pattern “PA1-1” belongs to the variation category “PA1”. The fluctuation category “PA2” is a non-reach (losing) fluctuation category. Variation patterns “PA2-1” to “PA2-3” belong to the variation category “PA2”. The fluctuation category “PA3” is a normal reach (losing) fluctuation category. The variation categories “PA3-1” and “PA3-2” belong to the variation category “PA3”. The fluctuation category “PA4” is a super reach α (losing) fluctuation category. Variation patterns “PA4-1” to “PA4-4” belong to the variation category “PA4”. The fluctuation category “PA5” is a super reach β (losing) fluctuation category. The variation patterns “PA5-1” to “PA5-4” belong to the variation category “PA5”. The fluctuation category “PB3” is a normal reach (big hit) fluctuation category. The variation patterns “PB3-1” and “PB3-2” belong to the variation category “PB3”. The fluctuation category “PB4” is a super reach α (big hit) fluctuation category. Variation patterns “PB4-1” to “PB4-4” belong to the variation category “PB4”. The fluctuation category “PB5” is a super reach β (big hit) fluctuation category. The variation patterns “PB5-1” to “PB5-4” belong to the variation category “PB5”.
  The variation pattern “PA2-1” belonging to the variation category “PA2” is a non-reach (lack) variation pattern in which the special figure variation time is a normal length as non-reach (lack). The variation pattern “PA2-2” is a non-reach variation pattern in which a slip effect is executed. Note that the special figure fluctuation time of the fluctuation pattern “PA2-2” is longer than the special figure fluctuation time of the fluctuation pattern “PA2-1” because the slip effect is executed. The same applies to other fluctuation patterns in which a slip effect is executed. Further, the fluctuation pattern “PA2-3” is a non-reach (losing) fluctuation pattern in which pseudo continuous fluctuation (effect) is executed once. Note that the special figure fluctuation time of the fluctuation pattern “PA2-3” is longer than the special figure fluctuation time of the fluctuation pattern “PA2-1” because the pseudo continuous fluctuation (effect) is executed. The same applies to other variation patterns in which pseudo continuous variation (effect) is executed. The variation pattern “PA1-1” belonging to the variation category “PA1” is a non-reach variation pattern in which the special figure variation time is shorter than the variation pattern “PA2-1”.
  The variation pattern “PA3-1” belonging to the variation category “PA3” is a normal reach (loss) variation pattern in which the special figure variation time is a normal length as a normal reach (loss). Further, the fluctuation pattern “PA3-2” is a normal reach (lost) fluctuation pattern in which pseudo continuous fluctuation (effect) is executed once. The variation pattern “PA4-1” belonging to the variation category “PA4” is a super reach α (lost) variation pattern in which the special figure variation time is a normal length as the super reach α (lost). The fluctuation pattern “PA4-2” is a super reach α (lost) fluctuation pattern in which pseudo-continuous fluctuation (effect) is executed as a gas. Note that the special figure fluctuation time of the fluctuation pattern “PA4-2” is longer than the special figure fluctuation time of the fluctuation pattern “PA4-1” because the pseudo continuous fluctuation (effect) is executed as a gas. The same applies to other variation patterns in which pseudo-continuous variation (effect) is executed as a gas. The fluctuation pattern “PA4-3” is a super reach α (losing) fluctuation pattern in which pseudo continuous fluctuation (production) is executed once. The fluctuation pattern “PA4-4” is a super reach α (lost) fluctuation pattern in which pseudo-continuous fluctuation (effect) is executed twice. The variation pattern “PA5-1” belonging to the variation category “PA5” is a super reach β (loss) variation pattern in which the special figure variation time is a normal length as the super reach β (loss). The fluctuation pattern “PA5-2” is a super reach β (losing) fluctuation pattern in which pseudo-continuous fluctuation (effect) is executed as a gas. The fluctuation pattern “PA5-3” is a super reach β (losing) fluctuation pattern in which pseudo continuous fluctuation (effect) is executed once. The fluctuation pattern “PA5-4” is a super reach β (loss) fluctuation pattern in which pseudo-continuous fluctuation (effect) is executed twice.
  The fluctuation pattern “PB3-1” belonging to the fluctuation category “PB3” is a normal reach (big hit) fluctuation pattern in which the special figure fluctuation time is a normal length as a normal reach (big hit). Further, the fluctuation pattern “PB3-2” is a normal reach (big hit) fluctuation pattern in which pseudo continuous fluctuation (effect) is executed once. The fluctuation pattern “PB4-1” belonging to the fluctuation category “PB4” is a super reach α (big hit) fluctuation pattern in which the special figure fluctuation time is a normal length as the super reach α (big hit). The fluctuation pattern “PB4-2” is a super reach α (big hit) fluctuation pattern in which pseudo-continuous fluctuation (effect) is executed as a gas. The fluctuation pattern “PB4-3” is a super reach α (big hit) fluctuation pattern in which pseudo continuous fluctuation (effect) is executed once. The fluctuation pattern “PB4-4” is a super reach α (big hit) fluctuation pattern in which pseudo-continuous fluctuation (effect) is executed twice. The fluctuation pattern “PB5-1” belonging to the fluctuation category “PB5” is a super reach β (big hit) fluctuation pattern in which the special figure fluctuation time is a normal length as super reach β (big hit). The fluctuation pattern “PB5-2” is a super reach β (big hit) fluctuation pattern in which pseudo-continuous fluctuation (effect) is executed as a gas. The fluctuation pattern “PB5-3” is a super reach β (big hit) fluctuation pattern in which pseudo continuous fluctuation (effect) is executed once. Further, the fluctuation pattern “PB5-4” is a super reach β (big hit) fluctuation pattern in which pseudo continuous fluctuation (effect) is executed twice.
  In FIG. 5, the description of the fluctuation pattern when the big hit type of the small hit fluctuation pattern and the big hit fluctuation pattern is abrupt is omitted, but the loss fluctuation pattern (non-reach fluctuation pattern, Reach loss variation pattern) and jackpot variation pattern (except when the jackpot type is abrupt).
  In addition to the game control program, the ROM 101 provided in the game control microcomputer 100 shown in FIG. 2 stores various data used for controlling the progress of the game. For example, the ROM 101 stores data constituting a plurality of determination tables, determination tables, setting tables and the like prepared for the CPU 103 to perform various determinations, determinations, and settings. The ROM 101 also includes data (for example, information for specifying the contents of the control command) constituting a plurality of command tables used for the CPU 103 to transmit control signals serving as various control commands from the main board 11, Data constituting a table as shown in FIG.
  FIG. 6 shows a configuration example of the special figure display result determination table stored in the ROM 101. In the present embodiment, as the special figure display result decision table, a first special figure display result decision table 130A shown in FIG. 6A and a second special figure display result decision table 130B shown in FIG. Prepared in advance. In the first special figure display result determination table 130A, a fixed special symbol that is a variable display result in the first special figure game (the special figure game using the first special figure) by the first special symbol display device 4A is derived and displayed. Previously, whether or not the variable display result is controlled as a big hit gaming state with “big hit”, and whether or not the variable display result is controlled as a small hit gaming state with “small hit” for determining the special figure display result It is a table referred in order to determine based on random number value MR1. In the second special figure display result determination table 130B, a fixed special symbol that is a variable display result in the second special figure game (special game using the second special figure) by the second special symbol display device 4B is derived and displayed. Previously, whether or not the variable display result is controlled as a big hit gaming state with “big hit”, and whether or not the variable display result is controlled as a small hit gaming state with “small hit” for determining the special figure display result It is a table referred in order to determine based on random number value MR1.
  In the first special figure display result determination table 130A, a special figure display is made depending on whether the gaming state in the pachinko gaming machine 1 is a normal state, a short time state (low accuracy state), or a probability variation state (high accuracy state). A numerical value (determined value) to be compared with the random number MR1 for determining the result is assigned to the special figure display results of “big hit”, “small hit”, and “losing”. In the second special figure display result determination table 130B, depending on whether the gaming state is a normal state, a short time state (low probability state), or a probability variation state (high probability state), the special figure display result determination table 130B A numerical value (determined value) to be compared with the numerical value MR1 is assigned to the special figure display result of “big hit” or “losing”.
  In each of the first special figure display result determination table 130A and the second special figure display result determination table 130B, when the gaming state is the probability variation state (high probability state), the normal state or the short time state (low probability state). More decision values are assigned to the “big hit” special figure display result. As a result, in the probability variation state (high probability state) in which the probability variation control is performed in the pachinko gaming machine 1, the special figure display result is “big hit” compared to the normal state or the short time state (low probability state). If the state is controlled, the probability of being determined increases.
  In the setting example of the first special figure display result determination table 130A, a predetermined range of determined values (a value in the range of “30000” to “30350”) is assigned to the special figure display result of “small hit”. On the other hand, in the setting example of the second special figure display result determination table 130B, the determination value is not assigned to the special figure display result of “small hit”. With such a setting, since the “special hit” is not achieved in the second special figure game, for example, the normally variable winning ball apparatus 6B such as a short-time state (low-accuracy base state) or a probability variation state (high-accuracy high-base state) is formed. In a gaming state in which a game ball is likely to enter the second starting prize opening, it is possible to avoid the occurrence of a “small hit” that makes it difficult to obtain a prize ball, and to prevent a decrease in game entertainment due to the extended game. .
  In the second special figure display result determination table 130B and the first special figure display result determination table 130A, determination values in different predetermined ranges may be assigned to the “small hit” special figure display results. For example, in the second special figure display result determination table 130B, a smaller determination value than the first special figure display result determination table 130A may be assigned to the “small hit” special figure display result. Accordingly, it is possible to avoid frequent occurrence of “small hits” in a gaming state in which a game ball is likely to enter the second start winning opening formed by the normally variable winning ball apparatus 6B. Or you may make it determine a special figure display result with reference to a common special figure display result determination table with a 1st special figure game and a 2nd special figure game.
  FIG. 7 shows a configuration example of the jackpot type determination table 131 stored in the ROM 101. The jackpot type determination table 131 determines the jackpot type as one of a plurality of types based on the random number MR2 for determining the jackpot type when it is determined that the special figure display result is “big hit” and the game state is controlled to the jackpot game state. This is a table to be referred to. In the big hit type determination table 131, the first special symbol game (special game using the first special symbol) by the first special symbol display device 4A is executed, or the second special symbol game by the second special symbol display device 4B. Depending on whether or not (special game using the second special figure) is executed, the numerical value (determined value) to be compared with the random value MR2 for determining the big hit type is “non-probability change”, “probability change”, “surprising change” Are assigned to a plurality of types of jackpot types.
  In the setting example of the big hit type determination table 131, when the first special figure game is executed, that is, when the special figure to be changed (also referred to as a fluctuation special figure) is the first special figure, a predetermined range of determination values ( When the second special figure game is executed while the variable special figure is the second special figure, the value in the range of “82” to “99” is assigned to the big hit type of “surprise”. No decision value is assigned to the jackpot type of “Accuracy”. With such a setting, the game is not “accurate” in the second special figure game, so that it is possible to obtain a prize ball in a game state in which the game ball easily enters the second starting prize opening formed by the normally variable prize-winning ball device 6B. It is possible to avoid the occurrence of difficult “probability” and to prevent a decrease in gaming interests due to the extended game.
  It should be noted that the determined values in different predetermined ranges may be assigned to the “surprise” jackpot type when the fluctuation special chart is the first special figure and when the fluctuation special figure is the second special figure. . For example, when the fluctuation special chart is the second special figure, a smaller decision value may be assigned to the “surprise” jackpot type than when the fluctuation special figure is the first special figure. Thereby, it is possible to avoid the frequent occurrence of “probability” in a gaming state in which a game ball easily enters the second start winning opening formed by the normally variable winning ball apparatus 6B. Alternatively, the jackpot type may be determined with reference to common table data in the case where the variation special chart is the first special chart and the second special chart.
  Further, the ROM 101 stores a variation category determination table that is referred to in order to determine the variation category as one of a plurality of types. Specifically, the ROM 101 stores a plurality of variation category determination tables having different types of variation categories that can be determined in the variation category determination table and different determination ratios. In the variation category determination table, a numerical value (determination value) to be compared with the random number MR3 for determining the variation category is assigned to each variation category. That is, the ROM 101 stores a plurality of variation category determination tables having different determined values (for example, the range and number of determined values) assigned to at least one variation category among a plurality of types of variation categories. Yes. Instead of a plurality of variation category determination tables, one large variation category determination table including information on all the variation category determination tables may be stored in the ROM 101.
  Further, the ROM 101 stores a variation pattern determination table that is referred to in order to determine a variation pattern as one of a plurality of types. Specifically, the ROM 101 stores a plurality of variation pattern determination tables having different types of variation patterns that can be determined in the variation pattern determination table, different determination ratios, and the like. In the variation pattern determination table, a numerical value (determination value) to be compared with the variation pattern determination random value MR5 is assigned to each variation pattern. That is, the ROM 101 stores a plurality of variation pattern determination tables having different determination values (for example, a range or number of determination values) assigned to at least one variation pattern among a plurality of types of variation patterns. Yes. Note that one large variation pattern determination table including information of each variation pattern determination table may be stored in the ROM 101 instead of the plurality of variation pattern determination tables.
  The RAM 102 provided in the game control microcomputer 100 shown in FIG. 2 may be a backup RAM that is partially or entirely backed up by a backup power source created on a predetermined power supply board. That is, even if the power supply to the pachinko gaming machine 1 is stopped, a part or all of the contents of the RAM 102 is stored for a predetermined period (until the capacitor as the backup power supply is discharged and the backup power supply cannot be supplied). The In particular, at least the data corresponding to the game state, that is, the control state of the game control means and the data indicating the number of unpaid prize balls may be stored in the backup RAM. The data corresponding to the control state of the game control means is data necessary for restoring the control state before the occurrence of a power failure or the like based on the data (for example, a special figure) Process flags). Further, data corresponding to the control state and data indicating the number of unpaid prize balls are defined as data indicating the progress state of the game.
  In such a RAM 102, for example, a game control data holding area 150 as shown in FIG. 8 is provided as an area for holding various data used for controlling the progress of the game in the pachinko gaming machine 1. Yes. The game control data holding area 150 shown in FIG. 8 includes a first special figure hold storage unit 151A, a second special figure hold storage unit 151B, a general figure hold storage unit 151C, a game control flag setting unit 152, and a game. A control timer setting unit 153, a game control counter setting unit 154, and a game control buffer setting unit 155 are provided.
  The first special figure storage unit 151A is a special game (not yet started) even though the game ball has passed (entered) through the first starting winning opening formed by the normal winning ball apparatus 6A and the first starting winning is generated. The holding data (first special figure holding information) of the first special figure game) by the first special symbol display device 4A is stored. As an example, the first special figure reservation storage unit 151A associates a reservation number with a winning order (game ball detection order) to the first start winning opening, and a random number is generated by the CPU 103 based on the passage (entrance) of the game ball. The numerical data indicating the random number values MR1 to MR3 extracted from the circuit 104 and the like are stored as the hold data (first special figure hold information) until the storage number reaches a predetermined upper limit value (for example, “4”).
  The second special figure holding storage unit 151B is a special game that has not yet started, although the game ball has passed (entered) through the second start winning opening formed by the normal variable winning ball apparatus 6B and a second start winning has occurred. Hold data (second special figure hold information) of (second special figure game by the second special symbol display device 4B) is stored. As an example, the second special figure holding storage unit 151B associates a holding number with a winning order (game ball detection order) to the second start winning opening, and makes a random number by the CPU 103 based on the passage (entrance) of the game ball. The numerical data indicating the random number values MR1 to MR3 extracted from the circuit 104 and the like are stored as the hold data (second special figure hold information) until the stored number reaches a predetermined upper limit value (for example, “4”).
  The first special symbol game hold data (first special figure hold information based on the establishment of the first start condition) by the first special symbol display device 4A and the second special symbol game by the second special symbol display device 4B. The hold data (second special figure hold information based on the establishment of the second start winning prize) may be stored in association with the hold number in the common hold storage unit.
  The general-purpose hold storage unit 151C stores on-hold data related to a general-purpose game that has not yet been started by the normal symbol display device 20 even though the game ball that has passed through the passing gate 41 is detected by the gate switch 21. Information). For example, the universal figure storage unit 151C determines the common figure display result extracted from the random number circuit 104 or the like by the CPU 103 based on the passage of the game balls in association with the reservation numbers in the order in which the game balls have passed the passing gate 41. For example, numerical data indicating the random number MR4 is stored as hold data (ordinary hold information) until the stored number reaches a predetermined upper limit (eg, “4”).
  The game control flag setting unit 152 is provided with a plurality of types of flags that can be updated in accordance with the progress of the game in the pachinko gaming machine 1. For example, the game control flag setting unit 152 stores data indicating a flag value and data indicating an on state or an off state for each of a plurality of types of flags.
  The game control timer setting unit 153 is provided with various timers used for controlling the progress of the game in the pachinko gaming machine 1. For example, the game control timer setting unit 153 stores data indicating timer values in each of a plurality of types of timers.
  The game control counter setting unit 154 is provided with a plurality of types of counters for counting the count values used for controlling the progress of the game in the pachinko gaming machine 1. For example, the game control counter setting unit 154 stores the first reserved memory number count value and the second special figure reserved memory number, which are stored values of the first reserved memory number counter for counting the first special figure reserved memory number. The second reserved memory number count value that is the stored value of the second reserved memory number counter for counting, the total reserved memory number count value that is the stored value of the total reserved memory number counter for counting the total reserved memory number, etc. Remembered.
  The game control buffer setting unit 155 is provided with various buffers that temporarily store data used for controlling the progress of the game in the pachinko gaming machine 1. For example, the game control buffer setting unit 155 stores data indicating buffer values in each of a plurality of types of buffers.
  The I / O 105 included in the game control microcomputer 100 shown in FIG. 2 has an input port for receiving various signals transmitted to the game control microcomputer 100, and various signals to the outside of the game control microcomputer 100. And an output port for transmission.
  As shown in FIG. 2, the effect control board 12 is provided with an effect control CPU 120 that performs a control operation according to a program, a ROM 121 that stores an effect control program, fixed data, and the like, and a work area for the effect control CPU 120. Random number for updating numerical data indicating random numbers independently of the RAM 122, the display control unit 123 for executing processing for determining the control content of the display operation in the image display device 5, and the effect control CPU 120 A circuit 124 and an I / O 125 are mounted.
  As an example, in the effect control board 12, when the effect control CPU 120 executes an effect control program read from the ROM 121, a process for controlling the effect operation by the effect electric component is executed. At this time, the effect control CPU 120 reads the fixed data from the ROM 121, the effect control CPU 120 writes the various data to the RAM 122 and temporarily stores the data, and the effect control CPU 120 stores the effect data in the RAM 122. Fluctuation data reading operation for reading out various fluctuation data temporarily stored, the reception control CPU 120 for receiving the input of various signals from the outside of the presentation control board 12 via the I / O 125, and the presentation control CPU 120 for I / O A transmission operation for outputting various signals to the outside of the effect control board 12 via O125 is also performed.
  The effect control CPU 120, the ROM 121, and the RAM 122 may be included in a one-chip effect control microcomputer mounted on the effect control board 12.
  A wiring for transmitting an information signal (video signal) indicating an effect image for the image display device 5 and an information signal (effect sound signal) indicating a command for the audio control board 13 are transmitted to the effect control board 12. Wiring, wiring for transmitting an information signal (electric decoration signal) indicating a command to the lamp control board 14 and the like are connected. Furthermore, on the effect control board 12, wiring for transmitting from the controller sensor unit 35A an information signal (operation detection signal) indicating that the player's operation action on the stick controller 31A has been detected, and a game for the push button 31B. Wiring for transmitting an information signal (operation detection signal) indicating that the user's operation action has been detected from the push sensor 35B is also connected.
  On the effect control board 12, for example, the random number circuit 124 or the like counts the numerical data indicating various random values used for controlling the effect operation so as to be updatable. The random number used for controlling such a production operation is also called a production random number.
  In addition to the effect control program, the ROM 121 mounted on the effect control board 12 shown in FIG. 2 stores various data used to control the progress of the game. For example, the ROM 121 stores data constituting a plurality of determination tables, determination tables, setting tables and the like prepared for the effect control CPU 120 to make various determinations, determinations, and settings.
  For example, the ROM 121 stores a hold display mode determination table that is referred to in order to determine the display mode of the hold display displayed in the first start winning prize storage display area 5H from any of a plurality of types. Specifically, the ROM 121 stores a plurality of hold display mode determination tables that are different from each other in types of display modes that can be determined in the hold display mode determination table. In the hold display mode determination table, a numerical value (determination value) to be compared with a random display value MR6 (not shown) for display mode determination of the hold display is assigned to each display mode of the hold display. Instead of a plurality of hold display mode determination tables, one large hold display mode determination table including information of all the hold display mode determination tables may be stored in the ROM 121.
  Further, the ROM 121 stores a hold change effect execution presence / absence determination table that is referred to in order to determine whether or not to execute a hold change effect (also referred to as an effect effect). Specifically, in the hold change effect execution presence / absence determination table, a numerical value (not shown) to be compared with a random number MR7 (not shown) for determining whether or not the hold change effect is executed, when the hold change effect is not executed and when it is executed. Decision value) is assigned. In the present embodiment, the hold change effect is a pre-reading notice effect that changes the display mode of the hold display displayed in the first start prize storage display area 5H to the notice mode. Note that there are a plurality of types of hold change effects, and there is also a hold change effect in which a character or the like acts on the hold display in the display area of the image display device 5 to change the display mode of the hold display.
  In addition, the ROM 121 stores a hold change effect execution place determination table that is referred to in order to determine the execution place of the hold change effect (timing such as the number of changes to be executed). Specifically, the ROM 121 stores a plurality of hold change effect execution place determination tables that are different from each other in the type of execution place (timing) that can be determined in the hold change effect execution place determination table and the determination ratio thereof. Yes. In the hold change effect execution place determination table, a numerical value (determination value) to be compared with a random value MR8 (not shown) for determining the execution place of the hold change effect is assigned to each execution place (timing). Instead of a plurality of hold change effect execution place determination tables, one large hold change effect execution place determination table including information of all hold change effect execution place determination tables may be stored in the ROM 121.
  In addition, the ROM 121 stores a main notice effect pattern determination table that is referred to in order to determine an effect pattern (effect mode) of the main notice effect as one of a plurality of types. Specifically, the ROM 121 stores a plurality of main notice effect pattern determination tables that are different from each other in the types of main notice effect patterns that can be determined in the main notice effect pattern determination table. In the present embodiment, the main notice effect is an aspect of the notice effect shown in FIG. In the main notice effect pattern determination table, a numerical value (determined value) to be compared with a random value MR9 (not shown) for determining the main notice effect pattern is assigned to each main notice effect pattern. In the present embodiment, for example, a full screen background effect, an expanded symbol effect, or the like selected based on the variation pattern is prepared as the main notice effect. Instead of a plurality of main notice effect pattern determination tables, one large main notice effect pattern determination table including information on all main notice effect pattern determination tables may be stored in the ROM 121.
  Further, the ROM 121 stores a hold change effect pattern determination table that is referred to in order to determine the effect pattern (effect mode) of the hold change effect as one of a plurality of types. Specifically, the ROM 121 has a numerical value (determined value) to be compared with a random number MR10 (not shown) for determining the hold change effect pattern for each hold change effect pattern in the hold change effect pattern determination table. Assigned.
  In addition, the ROM 121 stores a pending change gaze effect execution presence / absence determination table that is referred to in order to determine whether or not the pending change gaze effect is executed. More specifically, the table for determining whether or not to execute the hold change gaze effect is compared with a random value MR11 (not shown) for determining whether or not to execute the hold change gaze effect in the hold change gaze effect execution determination table. A numerical value (decision value) is assigned.
  In addition, the ROM 121 stores a pending change gasset effect pattern determination table that is referred to in order to determine an effect pattern (effect mode) of the pending change gasset effect as one of a plurality of types. Specifically, the ROM 121 has a numerical value (determination) to be compared with a random number MR12 (not shown) for determining the pending change gasset effect pattern for each of the reserved change gasset effect patterns in the reserved change gasset effect pattern determination table. Value).
  In addition, the ROM 121 includes a plurality of effect control patterns used by the effect control CPU 120 to control effect operations performed by various effect devices (for example, the image display device 5, the speaker 8, the lamp 9, and the effect model). Data to be stored is stored. By setting the effect control pattern, various variable display operations such as decorative symbols, notice effects (including pre-read notice effects), and the like are realized.
  The various effect control patterns are composed of data indicating the control contents of various effect operations executed in accordance with the progress of the game in the pachinko gaming machine 1. For example, the effect control pattern is a decoration corresponding to a plurality of types of variation patterns, in the period from when the variation of the special symbol is started in the special game until the finalized special symbol that is the special graphic display result is derived and displayed. It consists of data indicating the control contents of various effect operations such as effect operations in symbol variable display operations, reach effects, re-lottery effects, etc., or various effect operations not accompanied by variable display of decorative symbols.
  FIG. 9A shows a configuration example of the effect control pattern. The effect control pattern is composed of control data for controlling various effect operations such as an effect control process timer determination value, display control data, sound control data, lamp control data, operation detection control data, and an end code. It is only necessary to set the contents of various effects control, the timing of switching the effects control, and the like. In addition, the effect control pattern may include, for example, movable member control data for designating the content of operation control in a movable member provided inside or outside the game area. The effect control process timer determination value is a value (determination value) to be compared with the value of the effect control process timer (effect control process timer value) provided in a predetermined area of the effect control RAM incorporated in the effect control microcomputer 120. ) And a determination value corresponding to the execution time (effect time) of each effect operation is set in advance. In place of the effect control process timer determination value, for example, a predetermined process is executed as a process for controlling the effect operation in the effect control microcomputer 120 when a predetermined effect control command is received from the main board 11. Data indicating the switching timing of effect control or the like may be set corresponding to predetermined control content or processing content.
  The display control data includes data indicating the display mode of the effect image in the display area of the image display device 5, such as data indicating the variation mode of each decorative pattern during variable display of the decorative pattern. That is, the display control data is data that designates the display operation of the effect image in the display area of the image display device 5. The audio control data includes data indicating an audio output mode from the speaker 8 such as data indicating an output mode of a production sound or the like interlocked with a variable display operation of the decorative symbol during variable display of the decorative symbol. That is, the audio control data is data that specifies an audio output operation from the speaker 8. The lamp control data includes, for example, data indicating the light emission operation mode of the lamp 9 (light emitter). That is, the lamp control data is data that designates the light emission operation (lighting operation, blinking operation, and extinguishing operation) of the lamp 9. The operation detection control data includes, for example, data indicating a period during which an operation on the operation unit such as the operation button 30 is effectively detected, control contents of the rendering operation when the operation is detected effectively, and the like. That is, the operation detection control data is data that designates an effect operation corresponding to an operation on the operation unit. Note that these control data do not have to be included in all the effect control patterns, but an effect control pattern configured to include a part of the control data according to the contents of the effect operation by each effect control pattern. There may be.
  FIG. 9B is a diagram for explaining various rendering operations executed according to the contents of the rendering control pattern. The production control CPU 120 determines the control content of the production operation according to various control data included in the production control pattern. For example, when the production control process timer value matches any of the production control process timer determination values, the decorative design is displayed in a manner specified by the display control data associated with the production control process timer determination value, and the character Control is performed to display effect images such as images and background images on the screen of the image display device 5. In addition, control is performed to output sound from the speaker 8 in a mode specified by the voice control data, and control is performed to cause the lamp 9 to emit light in a mode specified by the lamp control data, and an operation specified by the operation detection control data. Control is performed to determine the contents of the effect by accepting an operation on the stick controller 31A and the push button 31B in the effective period. Note that dummy data (data not specifying control) may be set as data corresponding to a production component that is not a control target even though it corresponds to the production control process timer determination value.
  The effect operation shown in FIG. 9B corresponds to the entire period from the start of the change of the decorative design to the final stop, but is not limited to this, and during the variable display of the decorative design An effect control pattern for executing an effect operation corresponding to a part of the period (for example, a period of executing the notice effect) may be provided. Alternatively, the effect operation is executed corresponding to a predetermined period other than the variable display of the decorative symbol (for example, a period in which a round is being executed in the jackpot game state, a period in which an ending effect is executed at the end of the jackpot game state, etc.) The effect control pattern may be provided.
  When setting the production control pattern, the pattern data constituting the relevant production control pattern may be read from the ROM 121 and temporarily stored in a predetermined area of the RAM 122, or the pattern data constituting the relevant production control pattern may be stored. The storage address in the ROM 121 may be temporarily stored in a predetermined area of the RAM 122, and the reading position of the stored data in the ROM 121 may be designated. After that, every time the production control process timer value is updated, it is determined whether or not it matches any of the production control process timer determination values. If the production control process timer value matches, the production operation according to the corresponding various control data is performed. Control. In this way, the effect control CPU 120 performs the effect devices (image display device 5, speaker 8, lamp 9, and the like) according to the contents of process data # 1 to process data #n (n is an arbitrary integer) included in the effect control pattern. The control of the movable member provided in the production model is advanced. In each process data # 1 to process data #n, display control data # 1 to display control data #n and voice control data # 1 to voice control associated with production control process timer determination values # 1 to #n are provided. Data #n, lamp control data # 1 to lamp control data #n, and operation detection control data # 1 to operation detection control data #n indicate the control content of the rendering operation in the rendering device and specify the execution of the rendering control. Control execution data # 1 to production control execution data #n are configured.
  A command according to the effect control pattern set in this way is output from the effect control CPU 120 to the display control unit 123, the sound control board 13, the lamp control board 14, and the like. In the display control unit 123 that has received a command from the effect control CPU 120, for example, a predetermined VDP or the like is developed by reading out image data indicated by the command from an image data memory such as CGROM and temporarily storing it in the VRAM. On the voice control board 13 that has received a command from the effect control CPU 120, for example, the voice synthesis IC reads out the voice data indicated by the command from the voice data ROM and temporarily stores it in the voice RAM or the like. .
  In the RAM 122 mounted on the effect control board 12 shown in FIG. 2, an effect control data holding area 190 as shown in FIG. Is provided. The effect control data holding area 190 shown in FIG. 10A includes an effect control flag setting unit 191, an effect control timer setting unit 192, an effect control counter setting unit 193, and an effect control buffer setting unit 194. Yes.
  The effect control flag setting unit 191 has a plurality of types whose states can be updated according to the effect operation state such as the display state of the effect image on the screen of the image display device 5, the effect control command transmitted from the main board 11, and the like. The flag is provided. For example, the effect control flag setting unit 191 stores data indicating the value of the flag and data indicating the on state or the off state for each of the plurality of types of flags.
  The effect control timer setting unit 192 is provided with a plurality of types of timers used for controlling the progress of various effect operations such as, for example, an effect image display operation on the screen of the image display device 5. For example, the production control timer setting unit 192 stores data indicating timer values in each of a plurality of types of timers.
  The effect control counter setting unit 193 is provided with a plurality of types of counters used for controlling the progress of various effect operations. For example, the production control counter setting unit 193 stores data indicating the count value in each of a plurality of types of counters.
  The effect control buffer setting unit 194 is provided with various buffers that temporarily store data used for controlling the progress of various effect operations. For example, the effect control buffer setting unit 194 stores data indicating buffer values in each of a plurality of types of buffers.
  In the present embodiment, data constituting the start winning reception command buffer 194A as shown in FIG. 10B is stored in a predetermined area of the effect control buffer setting unit 194. The receiving command buffer 194A at the time of starting winning is provided with a storage area (an area corresponding to buffer numbers “1” to “8”) corresponding to the maximum value (for example, “8”) of the total reserved storage number. When there is a start prize at the first start prize opening or the second start prize opening, a start opening prize designation command (a first start slot prize designation command or a second start slot prize designation command), a symbol designation command, a variation category command , A set of four commands called a reserved memory number notification command (first reserved memory number notification command or second reserved memory number notification command) is transmitted from the main board 11 to the effect control board 12. In the start winning reception command buffer 194A, a storage area is secured so that these start opening winning designation commands, symbol designation commands, variable category commands, and pending storage number notification commands can be stored in association with each other.
  The effect control CPU 120 stores the commands in the order received at the start winning prize from the head in the empty area of the start winning reception command buffer 194A. At the time of starting winning a prize, command transmission is performed in the order of a starting opening winning designation command, a symbol designation command, a variable category command, and a reserved memory count notification command. Therefore, if the command is received normally, as shown in FIG. 10B, the start area winning designation command, the symbol designation command, the fluctuation are stored in the storage areas corresponding to the buffer numbers “1” to “8”. The category command and the stored memory number notification command are stored in this order. In FIG. 10B, the commands are stored in the storage areas corresponding to the buffer numbers “1” to “5”.
  The commands stored in the start winning reception command buffer 194A shown in FIG. 10B are deleted one by one every time the decorative symbol variable display is started, and the buffer numbers (in order of winning among the commands) are maintained. However, subsequent commands are shifted. Specifically, when variable display of decorative symbols is started in conjunction with the first special figure game, the area corresponding to the smallest buffer number among the commands associated with the first start opening prize designation command is displayed. One stored command (one set) is deleted, and the command stored in the area corresponding to the buffer number larger than the buffer number of the deleted command (corresponding to the first start opening prize designation command) Command, a command associated with the second start opening winning designation command) is shifted while maintaining the winning order (buffer number magnitude relationship), and the decorative symbol variable display is interlocked with the second special game. When the command is started, the command stored in the area corresponding to the smallest buffer number among the commands associated with the second start opening winning designation command is stored. One (one set) is deleted, and the command stored in the area corresponding to the buffer number larger than the buffer number of the deleted command (the command associated with the first start opening prize designation command, the second The command associated with the start opening winning designation command is shifted while maintaining the winning order (buffer number size relationship). For example, in the storage state shown in FIG. 10B, when the variable display of decorative symbols is started in conjunction with the first special figure game, the command stored in the area corresponding to the buffer number “1” is deleted. , The command stored in the area corresponding to the buffer number “2” is shifted to the buffer number “1”, and the commands stored in the respective areas corresponding to the buffer numbers “3” to “5” are The buffer numbers are shifted to “2” to “4”. When variable display of decorative symbols is started in conjunction with the second special figure game in the storage state shown in FIG. 10B, the command stored in the area corresponding to the buffer number “2” is deleted. , The command stored in the area corresponding to the buffer number “3” is shifted to the buffer number “2”, and the commands stored in the respective areas corresponding to the buffer numbers “4” to “5” are It is shifted to buffer numbers “3” to “4”.
  In the start winning reception command buffer 194A shown in FIG. 10B, for the area corresponding to the buffer number “2”, the command reception cannot be performed normally, and the pending storage number notification command is missed. It is shown. Therefore, in the example shown in FIG. 10B, the content in the fourth storage area where the reserved storage number notification command should be stored is “0000 (H)”, corresponding to the buffer number “2”. It remains.
  In the present embodiment, data constituting the prefetch notice buffer 194B as shown in FIG. 10C is stored in a predetermined area of the effect control buffer setting unit 194. The prefetch notice buffer 194B is provided with storage areas (areas corresponding to buffer numbers “1” to “8”) corresponding to the respective data constituting the start winning reception command buffer 194A. That is, in the prefetching notice buffer 194B, the contents of the prefetching notice effect relating to each hold information determined by the effect control CPU 120 or the like are stored in association with the buffer numbers “1” to “8”. . When pending data (one set of commands) associated with a certain buffer number is deleted in the start winning reception command buffer 194A shown in FIG. In the notice buffer 194B, the contents associated with the buffer number are also deleted. In addition, due to the start of variable display of decorative symbols, etc., the pending data (one set of commands) associated with a certain buffer number is changed to another buffer number in the received command buffer 194A at the start winning prize in FIG. When shifted, the contents associated with the buffer number in the prefetch notice buffer 194B are also shifted to the other buffer number.
  Next, the operation (action) of the pachinko gaming machine 1 in this embodiment will be described.
  In the main board 11, when power supply from a predetermined power supply board is started, the game control microcomputer 100 is activated, and the CPU 103 executes a predetermined process as a game control main process. When the game control main process is started, the CPU 103 performs necessary initial settings after setting the interrupt disabled. In this initial setting, for example, the RAM 102 is cleared. Also, register setting of a CTC (counter / timer circuit) built in the game control microcomputer 100 is performed. Thereby, thereafter, an interrupt request signal is sent from the CTC to the CPU 103 every predetermined time (for example, 2 milliseconds), and the CPU 103 can periodically execute timer interrupt processing. When the initial setting is completed, an interrupt is permitted and then loop processing is started. In the game control main process, a process for returning the internal state of the pachinko gaming machine 1 to the state at the time of the previous power supply stop may be executed before entering the loop process.
  When the CPU 103 executing such a game control main process receives the interrupt request signal from the CTC and receives the interrupt request, it executes the game control timer interrupt process shown in the flowchart of FIG. When the game control timer interrupt process shown in FIG. 11 is started, the CPU 103 first executes a predetermined switch process, thereby causing the gate switch 21, the first start port switch 22A, and the second start port through the switch circuit 110. The state of detection signals input from various switches such as the switch 22B and the count switch 23 is determined (step S11). Subsequently, by executing predetermined main-side error processing, abnormality diagnosis of the pachinko gaming machine 1 is performed, and if necessary, a warning can be generated according to the diagnosis result (step S12). After that, by executing a predetermined information output process, for example, data such as jackpot information, starting information, probability variation information supplied to a hall management computer installed outside the pachinko gaming machine 1 is output (step) S13).
  Following the information output process, a game random number update process for updating at least a part of the game random numbers such as random number values MR1 to MR5 used on the main board 11 side by software is executed (step S14). Thereafter, the CPU 103 executes special symbol process processing (step S15). In the special symbol process, the value of the special symbol process flag provided in the game control flag setting unit 152 is updated according to the progress of the game in the pachinko gaming machine 1, and the first special symbol display device 4A or the second special symbol is processed. Various processes are selected and executed in order to perform control of display operation in the display device 4B and setting of opening / closing operation of the special winning opening in the special variable winning ball device 7 in a predetermined procedure.
  Following the special symbol process, the normal symbol process is executed (step S16). The CPU 103 controls the display operation (for example, turning on / off the segment LED, etc.) on the normal symbol display 20 by executing the normal symbol process, so that the variable display of the normal symbol and the normal variable winning ball apparatus 6B are movable. Enables setting of the tilting movement of the blade.
  After executing the normal symbol process, the CPU 103 transmits a control command from the main board 11 to a sub-side control board such as the effect control board 12 by executing the command control process (step S17). As an example, in the command control process, in response to the setting in the command transmission table specified by the value of the transmission command buffer provided in the game control buffer setting unit 155, among the output ports included in the I / O 105, effect control After setting the control data in the output port for transmitting the effect control command to the board 12, the predetermined control data is set in the output port of the effect control INT signal and the effect control INT signal is turned on for a predetermined time. By changing the state to the off state, the presentation control command can be transmitted based on the setting in the command transmission table. After executing the command control process, the interrupt enable state is set, and then the game control timer interrupt process is terminated.
  FIG. 12 is a flowchart showing an example of processing executed in step S15 shown in FIG. 11 as special symbol process processing. In this special symbol process, the CPU 103 first executes a start winning determination process (step S101). FIG. 13 is a flowchart illustrating an example of a process executed in step S101 of FIG. 12 as the start winning determination process. FIG. 14 is a flowchart illustrating an example of processing executed in steps S208 and S211 in FIG. FIG. 15A is a flowchart illustrating an example of a process executed in step S220 of FIG. 14 as the winning random number determination process.
  In the start winning determination process in the special symbol process shown in FIG. 13, the CPU 103 first detects a detection signal from the first start opening switch 22A provided corresponding to the first start winning opening formed by the normal winning ball apparatus 6A. Based on the above, it is determined whether or not the first start port switch 22A is ON (step S201). At this time, if the first start port switch 22A is on (step S201; Yes), the first special figure holding memory number (the first special figure game holding number) is a predetermined upper limit value (for example, the upper limit storing number). (4)) is determined (step S202). The CPU 103 only needs to be able to specify the first special figure reserved memory number by, for example, reading the first reserved memory number count value that is the stored value of the first reserved memory number counter provided in the game control counter setting unit 154. When the number of first special figure reservation storage is not the upper limit value in step S202 (step S202; No), for example, the stored value of the start port buffer provided in the game control buffer setting unit 155 is set to “1” ( Step S207).
  When the first start opening switch 22A is OFF in step S201 (step S201; No), or when the first special figure reservation storage number reaches the upper limit value in step S202 (step S202; Yes), After executing the process of step S209, the second start port switch 22B is based on the detection signal from the second start port switch 22B provided corresponding to the second start winning port formed by the normal variable winning ball apparatus 6B. It is determined whether or not is on (step S203). At this time, if the second start port switch 22B is on (step S203; Yes), the second special figure holding memory number (the second special figure game holding number) is a predetermined upper limit value (for example, the upper limit memory number). (4)) is determined (step S204). The CPU 103 only needs to be able to specify the second special figure reserved memory number by reading the second reserved memory number count value, which is the stored value of the second reserved memory number counter provided in the game control counter setting unit 154, for example. When the second special figure holding storage number is not the upper limit value in step S204 (step S204; No), for example, the stored value of the start port buffer provided in the game control buffer setting unit 155 is set to “2” ( Step S210).
  After executing the process of step S207, the start winning time process (FIG. 14) is executed (step S208), the stored value of the start port buffer is “0 (initialized)” (step S209), and the process of step S203 is performed. Proceed to After executing the process of step S210, the start winning time process (FIG. 14) is executed (step S211), the stored value of the start port buffer is “0 (initialized)” (step S212), and the start winning determination process Exit. Thereby, even if it is a case where the start winning of a game ball is detected at the same time in the first start port switch 22A and the second start port switch 22B, the processing based on each detection can be completed.
  As the start winning process (steps S208 and S211), the CPU 103 updates the special figure holding storage number corresponding to the start port buffer value, which is the stored value of the start port buffer, by one (step S215 in FIG. 14). . For example, when the starting port buffer value is “1”, the first reserved memory number count value is incremented by 1, while when the starting port buffer value is “2”, the second reserved memory number count value is incremented by one. Thus, the first reserved memory number count value is updated so as to increase by 1 when the game ball passes (enters) the first start winning opening and the first start condition is satisfied. Further, the second reserved memory number count value is updated so as to increase by 1 when the game ball passes (enters) the second start winning opening and the second start condition is satisfied. Following the process of step S215, the total number of reserved storage is updated to be incremented by 1 (step S216). For example, the total reserved memory number count value, which is the stored value of the total reserved memory number counter provided in the game control counter setting unit 154, may be updated to add one.
  After executing the process of step S216, the CPU 103 determines the random value MR1 for determining the special figure display result and the jackpot type determination from the numerical data updated by the random counter of the random number circuit 104 or the game control counter setting unit 154. The numerical data indicating the random number value MR2 and the random number value MR3 for determining the variation category are extracted (step S217). The numerical data indicating each random value extracted in this way is stored by being set as hold information at the head of the empty entry in the special figure hold storage unit corresponding to the start port buffer value (step S218). For example, when the start port buffer value is “1”, numerical data indicating the random number values MR1 to MR3 is set in the first special figure reservation storage unit 151A, while when the start port buffer value is “2”, Numerical data indicating the random number values MR1 to MR3 are set in the second special figure storage unit 151B.
  Subsequent to the processing of step S218, transmission setting of a start opening prize designation command corresponding to the start opening buffer value is performed (step S219). For example, when the starting port buffer value is “1”, the storage address of the first starting port winning designation command table in the ROM 101 is stored in the buffer area designated by the transmission command pointer in the transmission command buffer. 12 is set to transmit a first start opening winning designation command. On the other hand, when the starting port buffer value is “2”, the storage address of the second starting port winning designation command table in the ROM 101 is stored in the buffer area of the transmission command buffer. Setting for transmitting the second start opening winning designation command is performed. The start opening prize designation command set in this way is executed from the main board 11 to the effect control board 12 by executing the command control process of step S17 shown in FIG. Is transmitted.
  Following the process of step S219, a winning random number determination process is executed (step S220). Thereafter, for example, by storing the storage address of the reserved storage number notification command table in the ROM 101 in the buffer area designated by the transmission command pointer in the transmission command buffer, the reserved storage number notification command is transmitted to the effect control board 12. For this purpose (step S221). The reserved memory number notification command set in this way is performed from the main board 11 to the effect control board 12 by executing the command control process of step S17 shown in FIG. Is transmitted.
  As the winning random number determination process (step S220), the CPU 103, for example, confirms the state of the time reduction flag or the probability change flag provided in the game control flag setting unit 152, etc. Is identified (step S401 in FIG. 15A). The CPU 103 identifies the probability variation state when the probability variation flag is on, identifies the time variation state when the probability variation flag is off and the time reduction flag is on, and both the probability variation flag and the time reduction flag are off. Sometimes it is sufficient to identify the normal state.
  Subsequent to the processing of step S401, the starting port buffer value (“1” or “2”) and the current Corresponding to the gaming state, the special figure display result determination table data used for determining the special figure display result is selected (step S402). For example, when the start port buffer value is “1”, the first special figure display result determination table 130A is set in the use table. On the other hand, when the start port buffer value is “2”, the second special figure display result determination table 130B is set in the use table. Thereafter, it is determined whether or not the numerical data indicating the random number value MR1 for determining the special figure display result extracted in step S217 in FIG. 14 is within a predetermined jackpot determination range (step S403). In the big hit determination range, individual decision values assigned to the special figure display result of “big hit” in the special figure display result decision table data selected by the processing of step S402 are set, and the CPU 103 sets the random value MR1 and each It suffices to determine whether or not there is a decision value that matches the random value MR1 by comparing the decision value with each other. Alternatively, a numerical value indicating the minimum value (lower limit value) and the maximum value (upper limit value) of the determination value included in the jackpot determination range is set, and the CPU 103 determines the random number MR1 and the minimum value or maximum value of the jackpot determination range. It is only necessary to determine whether or not the random value MR1 is within the range of the jackpot determination range by comparison. At this time, when it is determined that the random value MR1 is within the range of the jackpot determination range, it is determined that the variable display result based on the pending data including the random value MR1 is determined to be “big hit” (big hit start determination) it can.
  If it is determined in step S403 that it is not within the big hit determination range (step S403; No), it is determined whether or not the numerical data indicating the random value MR1 is within a predetermined small hit determination range (step S403). S404). The CPU 103 executes processing similar to that in the case of the big hit determination range for the decision value assigned to the special figure display result of “small hit” in the special figure display result decision table data selected by the processing in step S402. Thus, it is only necessary to determine whether or not the random value MR1 is within the small hit determination range. If it is determined in step S404 that it is not within the small hit determination range (step S404; No), a symbol designating command corresponding to the case where the variable display result is “lost” is sent to the effect control board 12. Settings for transmission are performed (step S405).
  If it is determined in step S404 that it is within the small hit determination range (step S404; Yes), a symbol designation command corresponding to the case where the variable display result is “small hit” is given to the effect control board 12. Are set for transmission (step S407).
  If it is determined in step S403 that it is within the jackpot determination range (step S403; Yes), the jackpot type is determined based on the random number MR2 for determining the jackpot type (step S409). At this time, the CPU 103 determines in accordance with the fluctuation special figure (“first special figure” corresponding to “1” or “second special figure” corresponding to “2”) specified in correspondence with the start port buffer value. The big hit type determination table data is selected from the table data constituting the big hit type determination table 131. Then, by referring to the selected jackpot type determination table data, it is determined which of the plurality of jackpot types is determined. Settings for transmitting the symbol designation command corresponding to the determination result of the process in step S409 to the effect control board 12 are performed (step S410).
  After executing any of the processes in steps S405, S407, and S410, the variation category is determined (step S412). That is, the variation category is determined as one of a plurality of types shown in FIG. In the process of step S412, the CPU 103 determines a plurality of variable category determination tables stored in the ROM 101 (a plurality of types of variable category determinations that are different from each other, such as the types of variable categories that can be determined in the variable category determination table and their determination ratios). One of the variation category determination tables to be set as the use table is selected from among the tables. Specifically, the CPU 103 displays a special figure display result (for example, the determination result of step S403 or step S404), a reserved memory number (for example, a first reserved memory number counter provided in the game control counter setting unit 154). One of the variable category determination tables to be set as a use table is selected based on the stored value such as the first reserved storage number count value). Subsequently, the CPU 103 converts the variable category determination table set as the use table and numerical data indicating the random number MR3 for determining the variable category extracted from the random counter of the random number circuit 104 or the game control counter setting unit 154, for example. Based on the plurality of types of variation categories, one of the variation categories is determined.
  FIG. 16 is a diagram illustrating a selection example of the variation category determination table. FIG. 17 is a diagram illustrating a setting example of the determination ratio of the variation category. Note that the ROM 101 stores four types of variation category determination tables. FIG. 17A is a setting example (denoted as “C-TBL1” in the figure) of the variation category determination ratio based on a certain variation category determination table of the above four types. FIG. 17B is a setting example of the variation category determination ratio (expressed as “C-TBL2” in the figure) based on another variation category determination table. FIG. 17C is a setting example (denoted as “C-TBL3” in the figure) of the variation category determination ratio by still another variation category determination table. FIG. 17C is a setting example of the variation category determination ratio (indicated as “C-TBL4” in the figure) by still another variation category determination table. For simplification of explanation, the variation category determination table in which the determination ratio is set as shown in FIG. 17A may be simply referred to as the variation category determination table in FIG. The same applies to FIGS. 17B to 17D and other determination tables such as a variation pattern determination table. FIG. 16 shows a selection example in which any setting is selected from the four types (setting “C-TBL1” to setting “C-TBL4”) of FIG. 17A to FIG. This is a selection example in which any one of the variation category determination tables is selected from the four types of variation category determination tables.
  According to FIGS. 16 and 17, when the special figure display result is “big hit”, the variation category (“PA4” or “PB4”) of the super reach α is larger than when the special figure display result is “lost”. ) And the variation category (“PA5” or “PB5”) of the super reach β. Specifically, when the special figure display result is “losing” and the number of reserved memories is “1” (the special figure display result is determined to be “losing” for the first start winning prize on hold). The determination rate of the variable category “PA5 (Super Reach β (Lose))” is 2% (setting “C-TBL1”), the special figure display result is “Lose”, and the number of reserved memories is “ When it is “2” or “3” (when it is determined that the special figure display result is “losing” for the second start or the third start winning prize), the variable category “PA5” When the determination ratio is 1% (setting “C-TBL2”), the special figure display result is “losing” and the number of reserved memories is “4” (the special figure display result for the first start winning prize for the fourth hold) Is determined to be “losing”), the fluctuation category “PA5” The decision rate is 1% (setting “C-TBL3”), whereas when the special figure display result is “big hit”, the decision rate of the variable category “PB5 (super reach β (big hit))” is 40% (Setting “C-TBL4”).
  Further, for example, when the special figure display result is “losing” and the reserved memory number is “4”, the special figure display result is “losing” and the reserved memory number is “2” or “3”. Sometimes, the variation category “PA1 (shortening / non-reach loss)” is more easily determined than when the special figure display result is “losing” and the number of reserved memories is “1”. Specifically, when the special figure display result is “losing” and the number of reserved memories is “1”, the determination rate of the variation category “PA1” is 0% (setting “C-TBL1”), When the special figure display result is “losing” and the number of stored memories is “2” or “3”, the determination rate of the variation category “PA1” is 4% (setting “C-TBL2”) When the special figure display result is “losing” and the reserved storage number is “4”, the determination rate of the variation category “PA1” is 64% (setting “C-TBL3”).
  Then, after performing the setting for transmitting any of the variation category commands shown in FIG. 15B to the effect control board 12 according to the determination result (decision result) by the process of step S412 (step S413), the winning random number determination process is terminated.
  After executing the start winning determination process in step S101 of FIG. 12, the CPU 103 selects one of the processes of steps S110 to S120 according to the value of the special figure process flag provided in the game control flag setting unit 152. And run.
  The special symbol normal process in step S110 is executed when the value of the special symbol process flag is “0”. In this special symbol normal processing, whether or not the variable display result of the special symbol or decoration symbol is “big hit” or “small hit” is determined (predetermined) before the variable display result is derived and displayed. Done. In the special symbol normal process, the value of the special symbol process flag is updated to “1” when the variable display result of the special symbol or the decorative symbol is determined in advance. The special symbol normal process will be described later.
  The variation pattern setting process in step S111 is executed when the value of the special figure process flag is “1”. In this variation pattern setting process, a variation pattern is determined as one of a plurality of types shown in FIG. 5, a first variation start command (or second variation start command), a variation pattern designation command, a variable display result notification command. The transmission setting process for transmitting etc. is included. When the variation pattern setting process is executed and the variable symbol special display is started, the value of the special symbol process flag is updated to “2”. The setting of the variation pattern will be described later.
  The special symbol variation process in step S112 is executed when the value of the special symbol process flag is “2”. This special symbol variation process includes a process for setting the special symbol to be varied in the first special symbol display device 4A and the second special symbol display device 4B, and an elapsed time after the special symbol starts to vary. It includes processing to measure For example, every time the special symbol variation process of step S112 is executed, the special diagram variation timer value, which is the stored value in the special diagram variation timer provided in the game control timer setting unit 153, is subtracted or incremented by one. The first special symbol game (special game using the first special symbol) by the first special symbol display device 4A or the second special symbol game (special game using the second special symbol) by the second special symbol display device 4B The elapsed time is measured by a common timer regardless of whether the game is a graphic game). It is also determined whether or not the measured elapsed time has reached a special figure fluctuation time corresponding to the fluctuation pattern. In this way, the special symbol variation process of step S112 only needs to be a process for controlling the variation of the special symbol in the first special symbol game or the second special symbol game by a common processing routine. When the elapsed time since the start of the special symbol variation reaches the special symbol variation time, the value of the special symbol process flag is updated to “3”.
  The special symbol stop process in step S113 is executed when the value of the special symbol process flag is “3”. In the special symbol stop process, the first special symbol display device 4A or the second special symbol display device 4B stops the variation of the special symbol, and the definite special symbol resulting in the variable symbol variable display result is stopped and displayed (derived). A process for performing the setting is included. Then, it is determined whether or not the jackpot flag provided in the game control flag setting unit 152 is turned on. When the jackpot flag is turned on, the value of the special figure process flag is updated to “4”. Is done. On the other hand, when the big hit flag is off and the small hit flag is on, the value of the special figure process flag is updated to “8”. When both the big hit flag and the small hit flag are off, the value of the special figure process flag is updated to “0”.
  The big hit release pre-processing in step S114 is executed when the value of the special figure process flag is “4”. This big hit release pre-processing includes a process for starting the execution of the round in the big hit gaming state and setting the big prize opening to the open state based on the fact that the variable display result is “big hit”. include. At this time, for example, the upper limit of the period during which the big winning opening is opened may be set according to whether the big hit type is “non-probability change”, “probability change”, or “surprise change”. As an example, the big win type corresponding to “non-probability change” or “probability change” is set to “29 seconds” as the upper limit of the period during which the big winning opening is opened, and the upper prize is the upper limit number of times to execute the round. By setting the number of times of opening the mouth to “15 times”, it is only necessary to set the normal open big hit state. On the other hand, corresponding to the big hit type “surprise”, the upper limit of the period during which the big winning opening is opened is set to “0.1 second”, and the number of opening of the big winning opening that becomes the upper limit number of times to execute the round is set. Is set to “15 times” to set the short-term open big hit state. At this time, the value of the special figure process flag is updated to “5”.
  The big hit release processing in step S115 is executed when the value of the special figure process flag is "5". In the big hit opening process, the winning prize opening is based on the process of measuring the elapsed time since the big winning opening is in the open state, the measured elapsed time, the number of game balls detected by the count switch 23, and the like. The process etc. which determine whether it became the timing which returns to a closed state from an open state are included. Then, when returning the special winning opening to the closed state, after performing processing for stopping the supply of the solenoid driving signal to the special winning opening door solenoid 82, the value of the special figure process flag is updated to “6”. .
  The big hit release post-processing in step S116 is executed when the value of the special figure process flag is “6”. In this post-hit opening process, the process of determining whether or not the number of rounds in which the winning opening is in the open state has reached the maximum number of opening of the big winning opening, or the maximum number of opening of the big winning opening has been reached. In some cases, processing for setting to transmit a jackpot end designation command is included. When the number of round executions has not reached the maximum value of the number of times of winning the special winning opening, the value of the special figure process flag is updated to “5”. The value of the process flag is updated to “7”.
  The big hit end process in step S117 is executed when the value of the special figure process flag is “7”. In this jackpot end process, a waiting time corresponding to a period in which an ending effect as an effect operation for informing the end of the jackpot gaming state is executed by an effect device such as the image display device 5, the speaker 8, or the lamp 9. And a process for performing various settings for starting the probability variation control and the time reduction control in response to the end of the big hit gaming state. When such setting is performed, the value of the special figure process flag is updated to “0”.
  The small hit release pre-processing in step S118 is executed when the value of the special figure process flag is “8”. The pre-opening process for small hits includes a process for setting the big winning opening in the small hit game state based on the fact that the variable display result is “small hit”. As an example, when the variable display result is “small hit”, the upper limit of the period during which the big winning opening is opened is the same as when the variable display result is “big hit” and the big hit type is “surprise”. Setting to “0.1 seconds” and setting the number of times of opening of the big winning opening to “15 times” may be performed so that the small hit gaming state is set. At this time, the value of the special figure process flag is updated to “9”.
  The small hit releasing process in step S119 is executed when the value of the special figure process flag is “9”. In the small hit opening process, the process for measuring the elapsed time since the big prize opening is in the open state, and the timing for returning the big prize opening from the open state to the closed state based on the measured elapsed time, etc. The process etc. which determine whether or not were included are included. When returning the big prize opening to the closed state, a process for stopping the supply of the drive signal to the solenoid 82 for the big prize opening door may be executed. At this time, the value of the special figure process flag is updated to “10”.
  The small hit end process in step S120 is executed when the value of the special figure process flag is “10”. This small hit end process waits until a waiting time corresponding to a period during which an effect operation for informing the end of the small hit gaming state is executed by an effect device such as the image display device 5, the speaker 8, or the lamp 9. Processing to be included. Here, when the small hit gaming state is finished, the state of the pachinko gaming machine 1 before the small hit gaming state is continued without changing the state of the probability change flag and the short time flag. When the waiting time at the end of the small hit gaming state has elapsed, the value of the special figure process flag is updated to “0”.
  FIG. 18 is a flowchart showing an example of the process executed in step S110 of FIG. 12 as the special symbol normal process. In the special symbol normal process shown in FIG. 18, the CPU 103 first determines whether or not the second special figure holding storage number is “0” (step S231). That is, the CPU 103 determines whether or not the second special figure game is put on hold. For example, in the process of step S231, the second reserved storage number count value stored in the game control counter setting unit 154 may be read and it may be determined whether or not the read value is “0”.
  When the second special figure reservation storage number is other than “0” in step S231 (step S231; No), the second special figure reservation storage unit 151B stores the correspondence corresponding to the reservation number “1”. As data, the random number value MR1 for determining the special figure display result and the random value MR2 for determining the jackpot type are read out (step S232). The numerical data read at this time may be stored in a random number buffer for variation, for example, and temporarily stored.
  Subsequent to the processing of step S232, for example, by subtracting and updating the second reserved memory number count value by 1, etc., the second special figure reserved memory number is updated by 1 and the second special figure reserved memory is also updated. The hold data indicating the random number values MR1 to MR3 stored in the entries lower than the hold number “1” (for example, entries corresponding to the hold numbers “2” to “4”) are shifted upward by one entry in the unit 151B. (Step S233). Further, in the process of step S233, the game control counter setting unit 154 may update the total pending storage number count value stored in the total pending storage number counter by one. At this time, the fluctuation special figure designation buffer value which is the stored value of the fluctuation special figure designation buffer is updated to “2” (step S234).
  When the second special figure reserved memory number is “0” in step S231 (step S231; Yes), it is determined whether or not the first special figure reserved memory number is “0” (step S235). That is, the CPU 103 determines whether or not the first special figure game is put on hold. For example, in the process of step S235, the game control counter setting unit 154 reads the first reserved memory number count value stored in the first reserved memory number counter, and determines whether or not the read value is “0”. That's fine.
  As described above, since the process of step S235 is executed when it is determined in step S231 that the second special figure holding memory number is “0”, the first special figure game and the second special figure game are executed. When the figure game is put on hold, the second special figure game is executed with priority over the first special figure game. It should be noted that the second special figure game is not limited to being executed in preference to the first special figure game, and the game ball enters (passes through) the start winning opening (the first starting winning opening, the second starting winning opening). ) And the special game (first special game, second special game) may be executed in the order in which the start prizes (first start prize, second start prize) are generated. In this case, it is only necessary to provide a table for storing data that can specify the order in which the start winnings are generated, and to determine which of the first special game and the second special game is to be executed from the stored data.
  When the first special figure reservation storage number is other than “0” in step S235 (step S235; No), the first special figure reservation storage unit 151A stores the storage corresponding to the reservation number “1”. As the data, numerical data indicating the random number value MR1 for determining the special figure display result and the random value MR2 for determining the jackpot type are read out (step S236). The numerical data read at this time may be stored in a random number buffer for variation, for example, and temporarily stored.
  Subsequent to the process of step S236, for example, by updating the first reserved memory number count value by subtracting 1 and updating the first special figure reserved memory number, the first special figure reserved memory is updated. The hold data indicating the random number values MR1 to MR3 stored in the entry lower than the hold number “1” (for example, the entries corresponding to the hold numbers “2” to “4”) in the unit 151A is shifted upward by one entry. (Step S237). Further, in the process of step S237, the game control counter setting unit 154 may update the total pending storage number count value stored in the total pending storage number counter by one. At this time, the variable special figure designation buffer value is updated to “1” (step S238).
  After executing one of the processes of steps S234 and S238, as a use table for determining whether the special figure display result, which is the variable symbol display result, is “big hit” or “losing”. Similarly to the process of step S402 shown in FIG. 15A, special figure display result determination table data is selected (step S239). That is, in the process of step S402, the first special figure display result determination table 130A or the second special figure display result determination table 130B is set in the use table according to the start port buffer value (“1” or “2”). In the process of step S239, when the variation special figure designation buffer value is “1”, the first special figure display result determination table 130A is set in the use table, and the variation special figure designation buffer value is “2”. In this case, the second special figure display result determination table 130B may be set in the usage table. Subsequently, the numerical data indicating the random number value MR1 for determining the special figure display result stored in the random number buffer for variation is assigned to the special figure display results of “big hit”, “small hit”, and “losing”. Compared with the value, it is determined whether the special figure display result is “big hit”, “small hit”, or “lost” (step S240).
  After determining the special figure display result in step S240, it is determined whether or not the special figure display result is “big hit” (step S241). If it is determined that the game is a “hit” (step S241; Yes), the big hit flag provided in the game control flag setting unit 152 is set to the on state (step S242). At this time, the big hit type determination table 131 is selected and set as a use table for determining the big hit type as one of a plurality of types (step S243). By referring to the big hit type determination table 131 set in this way, numerical data indicating the big hit type determination random number MR2 stored in the random number buffer for fluctuation is changed to “non-probability change”, “probability change”, “surprise change”. Depending on which of the determined values assigned to each jackpot type is matched, it is determined which of the jackpot types is a plurality of types (step S244).
  Corresponding to the jackpot type determined in this way, for example, by setting a jackpot type buffer value that is a stored value of the jackpot type buffer provided in the game control buffer setting unit 155 (step S245), the determined jackpot type Remember. As an example, if the big hit type is “non-probable change”, the big hit type buffer value may be “0”, “probable change” may be “1”, and “surprise” may be “2”.
  When it is determined in step S241 that it is not “big hit” (step S241; No), it is determined whether or not the special figure display result is “small hit” (step S246). When it is determined that the game is “small hit” (step S246; Yes), the small hit flag provided in the game control flag setting unit 152 is set to the on state (step S247).
  If it is determined in step S246 that the game is not “small hit” (step S246; No), or after performing any of the processes in steps S245 and S247, whether to control the big hit gaming state or the small hit gaming state. A determined special symbol is set in accordance with the result of the prior determination as to whether or not, and further, the determination result of the jackpot type when the jackpot game state is set (step S248).
  After the confirmed special symbol is set in step S248, the value of the special symbol process flag is updated to “1” corresponding to the variation pattern setting process (step S249), and then the special symbol normal process is terminated. . In step S235, when the number of reserved memories of the special figure game using the first special figure is “0” (step S235; Yes), after performing a predetermined demonstration display setting (step S250), the special symbol is set. Normal processing ends. In this demonstration display setting, for example, an effect control command (customer waiting demo designation command) for designating a demonstration display (demonstration screen display) by displaying a predetermined effect image on the image display device 5 is effect control from the main board 11. It is determined whether or not transmission to the substrate 12 has been completed. At this time, if the transmission has been completed, the demonstration display setting is ended as it is. On the other hand, if it has not been transmitted, the setting for transmitting the customer waiting demonstration designation command is performed, and then the demonstration display setting is terminated.
  In the variation pattern setting process of step S111, the CPU 103 determines the random value MR3 for determining the variation category and the variation pattern for determining the variation pattern from the numerical data updated by the random counter of the random number circuit 104 or the game control counter setting unit 154. Numerical data indicating the random value MR5 is extracted. Note that the random number value MR3 for determining the variation category related to the variation has already been extracted in the start winning process, and is stored as reserved data in the first special figure reservation storage unit 151A (or the second special figure reservation storage unit 151B). However, in the variation pattern setting process, a new variation is determined without using the random value MR3 for determining the variation category stored in the first special figure reservation storage unit 151A (or the second special figure reservation storage unit 151B). A random value MR3 for category determination is extracted.
  Subsequently, the CPU 103 determines a variation category using the newly extracted random number MR3 for determining the variation category, as in step S412. That is, as shown in FIG. 16, based on the special figure display result and the number of reserved storage, the variation category determination table to be used is selected from the plurality of variation category determination tables shown in FIG. The variation category is determined based on the table and the random number MR3 for determining the variation category. Subsequently, the CPU 103 selects any variation pattern determination table to be set as a use table from among a plurality of variation pattern determination tables stored in the ROM 101, based on the variation category that is the determination result. Subsequently, based on the variation pattern determination table set as the use table and the numerical data indicating the random number value MR5 for determining the variation pattern, the CPU 103 selects any variation pattern from among a plurality of types of variation patterns. To decide.
  FIG. 19 is a diagram illustrating a setting example of the determination ratio of the variation pattern. Note that the ROM 101 stores eight types of variation pattern determination tables corresponding to the variation categories. FIG. 19A is an example of setting a variation pattern determination ratio based on a variation pattern determination table selected when the variation category is “PA1 (shortening / non-reach loss)” among the above eight types. FIG. 19B is a setting example of the variation pattern determination ratio based on the variation pattern determination table selected when the variation category is “PA2 (non-reach (loss))” among the above eight types. FIG. 19C is an example of setting the variation pattern determination ratio by the variation pattern determination table selected when the variation category is “PA3 (normal reach (loss))” among the above eight types. The same applies to FIGS. 19D to 19H.
  As described above, in the main board 11, in the start winning determination process in step S101, transmission setting for transmitting the start opening winning designation command corresponding to the start opening buffer value is performed to the effect control board 12 ( In step S219), transmission settings for transmitting the symbol designation command corresponding to the special figure display result determined in steps S403, S404, S409, etc. are made (steps S405, S407, S410), and determined in step S412. Transmission setting for transmitting a variation category command corresponding to the variation category is performed (step S413), and transmission setting for transmitting a pending storage number notification command is performed (step S221). After these processes are executed, the command control process of step S17 shown in FIG. 11 is executed, so that the game ball passes (enters) through the start winning opening (the first starting winning opening, the second starting winning opening). When the first start condition and the second start condition are satisfied, a start opening prize designation command (first start opening prize designation command or second start opening prize designation command), symbol designation command, variable category command, and reserved memory number notification Four commands called commands (first reserved memory number notification command or second reserved memory number notification command) are transmitted as a set in one timer interrupt. In the main board 11, in the special symbol normal processing in step S110, a fixed special symbol that becomes a variable symbol display result of the special symbol using the random number value MR1 for determining the special symbol display result, the random value MR2 for determining the big hit type, or the like. In the variation pattern setting process in step S111, the variation pattern of the decorative design is determined using the random number value MR3 for determining the variation category, the random value MR5 for determining the variation pattern, and the like. Further, in the variation pattern setting process of step S111, a variable display result notification command for designating the confirmed special symbol determined as described above, a variation pattern designation command for designating the variation pattern of the decorative symbol determined as described above, and the like. Transmission settings for transmission to the effect control board 12 are performed. When the variable display is started by executing the command control process of step S17 shown in FIG. 11 after these processes are executed, the variable display result notification command, the variation pattern designation command, and the like are included in one timer interrupt. Sent in bulk. Note that the commands are not limited to those that are transmitted all at once in one timer interrupt, and commands may be sequentially transmitted one by one by the command control process in step S17 for each timer interrupt.
  In other words, the special symbol display result (variable display result of the special symbol) is set to “big hit” or “small hit” in the special symbol normal processing (step S110) at the timing when the variable symbol or decorative symbol variable display is started. It is determined whether or not to control to the gaming state or the small hit gaming state, and the variable pattern setting process (step S111) determines the specific variable display mode (variation pattern) of the decorative symbols, respectively. The content determined by the effect control command is transmitted to the effect control board 12. Prior to this, at the timing when the game ball is detected at the start winning opening (the first starting winning opening, the second starting winning opening), a “big hit” or “ It is determined whether or not it is controlled as a big hit gaming state or a small hit gaming state as “small hits”, or a rough variable display mode (variation category) of decorative symbols is determined, and determined by each production control command The contents thus transmitted are transmitted to the effect control board 12.
  Next, the operation in the effect control board 12 will be described.
  In the effect control board 12, when the supply of the power supply voltage is received from the power supply board or the like, the effect control CPU 120 is activated to execute the effect control main process as shown in the flowchart of FIG. When the effect control main process shown in FIG. 20 is started, the effect control CPU 120 first executes a predetermined initialization process (step S71), clears the RAM 122, sets various initial values, and displays the effect control board 12. Performs register settings for the mounted CTC (counter / timer circuit). Thereafter, it is determined whether or not the timer interrupt flag is on (step S72). The timer interrupt flag is set to the ON state every time a predetermined time (for example, 2 milliseconds) elapses based on, for example, the CTC register setting. At this time, if the timer interrupt flag is off (step S72; No), the process of step S72 is repeatedly executed and waits.
  On the side of the effect control board 12, an interrupt for receiving an effect control command or the like from the main board 11 is generated separately from the timer interrupt that occurs every time a predetermined time elapses. This interruption is generated when, for example, an effect control INT signal from the main board 11 is turned on. When an interruption occurs due to the turn-on of the effect control INT signal, the effect control CPU 120 automatically sets the interrupt prohibition, but if a CPU that does not automatically enter the interrupt disabled state is used, It is desirable to issue a prohibition instruction (DI instruction). The effect control CPU 120 executes, for example, a predetermined command reception interrupt process in response to an interrupt when the effect control INT signal is turned on. In this command reception interrupt process, control that becomes an effect control command or the like from a predetermined input port that receives a control signal transmitted from the main board 11 via the relay board 15 among the input ports included in the I / O 125. Capture the signal.
  The effect control command captured at this time is stored, for example, in an effect control command reception buffer provided in the effect control buffer setting unit 194. As an example, when the production control command has a 2-byte configuration, the first byte (MODE) and the second byte (EXT) are sequentially received and stored in the production control command reception buffer. Thereafter, the effect control CPU 120 ends the command reception interrupt processing after setting the interrupt permission.
  If the timer interrupt flag is on in step S72 (step S72; Yes), the timer interrupt flag is cleared and turned off (step S73), and command analysis processing is executed (step S74). In the command analysis process executed in step S74, for example, after reading various effect control commands transmitted from the game control microcomputer 100 of the main board 11 and stored in the effect control command reception buffer, the reading is performed. Settings and control corresponding to the issued effect control command are performed.
  After executing the command analysis process in step S74, an effect control process is executed (step S75). In the effect control process in step S75, for example, various effect devices such as an effect image display operation in the display area of the image display device 5, an audio output operation from the speaker 8, a light emission operation in the lamp 9, and a drive operation in the effect model. With respect to the control content of the effect operation using, determination, determination, setting, etc. according to the effect control command and the like transmitted from the main board 11 are performed.
  Following the effect control process of step S75, an effect random number update process is executed (step S76), and the effect random numbers counted by the random counter of the effect control counter setting unit 193 are used as various random values used for effect control. The numerical data indicating is updated by software. Thereafter, the process returns to step S72.
  FIG. 21 is a flowchart showing an example of processing executed in step S74 of FIG. 20 as command analysis processing. In the command analysis process shown in FIG. 21, the effect control CPU 120 first receives a command received from the main board 11 transmitted via the relay board 15 by confirming the storage contents of the effect control command reception buffer. It is determined whether or not there is (step S501). At this time, if there is no received command (step S501; No), the command analysis processing is terminated.
  If there is a received command in step S501 (step S501; Yes), for example, by checking the MODE data of the received command, it is determined whether or not the received command is the first start opening prize designation command. (Step S502). If it is the first start opening winning designation command (step S502; Yes), the first reserved storage number notification waiting time is set (step S503). For example, in the process of step S503, a timer initial value determined in advance corresponding to the reception waiting time of the first pending storage number notification command is set in the command reception control timer provided in the effect control timer setting unit 192. That's fine.
  If the received command is not the first start opening winning designation command in step S502 (step S502; No), it is determined whether or not the received command is the second starting opening winning designation command (step S504). If it is the second start opening winning designation command (step S504; Yes), the second reserved storage number notification waiting time is set (step S505). For example, in the process of step S505, a timer initial value determined in advance corresponding to the reception waiting time of the second pending storage number notification command may be set in the command reception control timer.
  If it is determined in step S504 that the received command is not the second start opening winning designation command (step S504; No), it is determined whether or not the received command is a symbol designation command (step S506). If the received command is not a symbol designating command in step S506 (step S506; No), it is determined whether the received command is a variable category command (step S507). If the received command is not a variable category command in step S507 (step S507; No), it is determined whether or not the received command is a first pending storage number notification command (step S508). When the command is the first pending storage count notification command (step S508; Yes), the first pending storage count notification waiting time is cleared by, for example, initializing the time counting operation by the command reception control timer (step S509). .
  If the received command is not the first reserved memory number notification command in step S508 (step S508; No), it is determined whether or not the received command is the second reserved memory number notification command (step S510). When the command is the second pending storage count notification command (step S510; Yes), the second pending storage count notification waiting time is cleared by, for example, initializing the timing operation by the command reception control timer (step S511). .
  If the received command is a symbol designating command in step S506 (step S506; Yes), the received command is a variable category command in step S507 (step S507; Yes), or steps S503, S505, S509, and S511. After executing any of the above processes, the received command is stored at the head of the empty area in the start winning received command buffer 194A (step S512), and the process returns to the step S501.
  In addition, when the pending storage number notification command (first pending storage number notification command or second pending storage number notification command) is received together with the variation start command (first variation start command or second variation start command), the retention storage is performed. The number notification command may not be stored in the start winning reception command buffer 194A. That is, it is only necessary that the effect control commands received in response to the occurrence of the start winning can be sequentially stored from the beginning of the empty area in the start winning receiving command buffer 194A.
  If the received command is not the second pending storage number notification command in step S510 (step S510; No), after making settings according to other received commands (step S513), the process returns to step S501.
  Start opening winning designation command (first starting opening winning designation command or second starting opening winning designation command), symbol designation command, variation category command, reserved memory number notification command (first reserved memory number notification command, second reserved memory number) An effect control command received from the main board 11 when a start winning is generated as in the case of a notification command) is also referred to as a start winning command. The reserved memory number notification command and the start opening winning designation command are also referred to as reserved memory information. The symbol designation command and the variation category command are also referred to as determination result information. Note that when receiving commands are sequentially stored from the top of the empty area in the start winning reception command buffer 194A, the received command is any one of a start winning designation command, a symbol designation command, a variable category command, and a reserved memory count notification command. May be stored without distinction, or each received command may be distinguished and stored at the head of the free area in the corresponding storage area.
  FIG. 22 is a flowchart illustrating an example of processing executed in step S75 of FIG. 20 as the effect control process. In the effect control process shown in FIG. 22, the effect control CPU 120 first executes a start winning determination process (step S150). FIG. 23 is a flowchart illustrating an example of a process executed in step S150 of FIG. 22 as the start winning determination process.
  In the start winning determination process shown in FIG. 23, the effect control CPU 120 first checks the stored contents in the start winning reception command buffer 194A (step S151), and uses the first start opening winning designation command as a new received command. It is determined whether or not it has been received (step S152). When it is determined in step S152 that the first start opening prize designation command has not been received (step S152; No), it is determined whether or not the second start opening prize designation command has been received as a new received command. (Step S153). When it is determined in step S153 that the second start opening winning designation command has not been received (step S153; No), the start winning determination process is terminated.
  If it is determined in step S152 that the first start opening winning designation command has been received (step S152; Yes), a hold effect determination process is executed (step S160). In the hold effect determination process, a process for determining a display mode (also referred to as a display mode at the time of addition) of a hold display when additionally displaying in the first start winning memory display area 5HL, and whether or not to execute a hold change effect. The process to determine, the process of determining the execution place (timing) of a pending | holding change effect, etc., when it determines to perform a pending | holding change effect are included.
  FIG. 24 is a diagram illustrating a setting example of the determination ratio of the display mode of the hold display. It is assumed that the ROM 121 stores seven types of hold display mode determination tables corresponding to the variation categories. FIG. 24A shows the hold display mode selected when the variation category is “PA1 (abbreviation / non-reach loss)” or the variation category is “PA2 (non-reach (loss))” among the above seven types. It is a setting example of the determination ratio of the display mode of the hold display by a determination table. FIG. 24B is a setting example of the determination ratio of the display mode of the hold display by the hold display mode determination table selected when the variation category is “PA3 (normal reach (loss))” among the above seven types. is there. FIG. 24C shows setting of a display mode determination ratio of a hold display by a hold display mode determination table selected when the variation category is “PA4 (super reach α (lost))” among the above seven types. It is an example. The same applies to FIGS. 24D to 24G.
  According to FIG. 24, for example, in the case of reach, red and yellow are more easily determined than in the case of non-reach, and blue and white (initial color) are less likely to be determined. In addition, in the case of reach, when it becomes hot reach (for example, super reach), it is easier to determine red and yellow, and it is difficult to determine blue and white than when it becomes reach that is not hot (for example, normal reach). Yes. Alternatively, according to FIGS. 16, 17, and 24, when the special figure display result is “big hit”, red and yellow are more easily determined than when the special figure display result is “losing”. The white color is difficult to determine. In other words, the red and yellow display modes have a higher expectation level for executing a hot effect and a big hit rate than the blue and white display modes. More specifically, the expectation that a hot performance will be executed and the expectation that will be a big hit increase in the order of red, yellow, blue, and white.
  That is, in the hold effect determination process (step S160), the effect control CPU 120 uses a plurality of hold display mode determination tables shown in FIG. 24 based on the change category designated by the change category command transmitted from the main board 11. Is selected from the hold display mode determination table to be used, and is additionally displayed in the first start winning memory display area 5HL based on the selected hold display mode determination table and the random number MR6 for determining the display mode of the hold display. The display mode of the hold display (display mode when added) is determined.
  FIG. 25 is a diagram illustrating a setting example of the determination ratio regarding the hold change effect. FIG. 25A is a setting example of the determination ratio of whether or not to execute the hold change effect based on the hold change effect execution presence / absence determination table referred to in order to determine whether or not to execute the hold change effect. That is, in the hold effect determination process (step S160), the effect control CPU 120 is based on the hold change effect execution presence / absence determination table and the random number MR7 for determining whether or not to execute the hold change effect shown in FIG. Then, it is determined whether to execute the hold change effect.
  The effect control CPU 120 may determine not to execute the hold change effect when red (the highest color) is determined as the display mode at the time of addition in the hold effect determination process. Specifically, the effect control CPU 120 determines not to execute the hold change effect without executing a process for determining whether or not to execute the hold change effect when red is determined as the display mode at the time of addition. What is necessary is just to determine not to perform a pending | holding change effect irrespective of the result of having performed the process which determines whether to perform a pending | holding change effect.
  25 (B) to 25 (D) are setting examples of the determination ratio of the execution place of the hold change effect based on the hold change effect execution place determination table referred to in order to determine the execution place (timing) of the hold change effect. It is. It is assumed that the ROM 121 stores three types of hold change effect execution place determination tables corresponding to the hold memory number (first special figure hold memory number). FIG. 25 (B) is based on the hold change effect execution place determination table selected when the hold storage number is 2 (when the first start winning is the second hold) among the above three types. It is a setting example of the determination ratio of the execution place of a pending | holding change effect. FIG. 25C is based on the hold change effect execution place determination table selected when the hold storage number is 3 (when the first start winning prize is the hold 3rd) among the above three types. It is a setting example of the determination ratio of the execution place of a pending | holding change effect. FIG. 25 (D) is based on the hold change effect execution place determination table selected when the hold storage number is 4 (when the first start winning is the 4th hold) among the above three types. It is a setting example of the determination ratio of the execution place of a pending | holding change effect. That is, in the hold effect determination process (step S160), if the effect control CPU 120 determines to execute the hold change effect, the hold memory number notification command (first hold memory number notification command transmitted from the main board 11). ) To select the hold change effect execution place determination table to be used from among the plurality of hold change effect execution place determination tables shown in FIGS. 25 (B) to 25 (D), and execute the selected hold change effect execution. Based on the place determination table and the random number MR8 for determining the execution place of the hold change effect, the execution place of the hold change effect is determined.
  After executing the hold effect determination process (step S160), the effect control CPU 120 stores the determination content of the hold effect determination process based on the determination result of the hold effect determination process (step S161). Specifically, for example, the effect control CPU 120 determines whether or not to execute the hold change effect in the hold effect determination process, or determines not to execute it in the start winning reception command buffer 194A. The determination content (display mode at the time of addition) of the hold effect determination process is stored in association with the buffer number of the prefetch notice buffer 194B corresponding to the buffer number of the first start winning prize. In addition, when the effect control CPU 120 determines to execute the hold change effect in the hold effect determination process, the start prize corresponding to the determination content of the hold effect determination process (execution place when the hold change effect is executed). In association with the buffer number of the pre-read notice buffer 194B corresponding to the buffer number in the reception command buffer 194A, the contents of determination of the hold effect determination process (information (eg, flag) indicating that the hold change effect is executed) and the target Information (for example, corresponding to the buffer number of the first start winning in the start winning reception command buffer 194A) specifying the hold display (that is, the hold display by the first start winning) that is changed by the hold change effect as the hold display. The buffer number of the prefetch preview buffer 194B).
  For example, in the hold effect determination process at the time of the first start winning with the first special figure hold memory number of 3, the addition display mode “white”, the hold change effect “execution performed”, and the execution place “next variation” are determined. If it is, the effect control CPU 120 determines the buffer number of the pre-reading notice buffer 194B corresponding to the buffer number of the first winning prize (for example, the buffer number “3”) in the starting prize reception command buffer 194A. The display mode “white” at the time of addition is stored in association with (buffer number “3”), and the buffer number (buffer number “1”) in the start winning reception command buffer 194A corresponding to the execution place “next variation” is stored. Information indicating that the hold change effect is to be executed in association with the buffer number (buffer number “1”) of the corresponding prefetch notice buffer 194B and the buffer number Stores and "3". In addition, in the hold effect determination process at the time of the first start winning with the first special figure hold memory number 4th, the display mode “white” at the time of addition, the hold change effect “execution”, and the execution place “next fluctuation” are determined. If it is, the effect control CPU 120 determines the buffer number of the pre-reading notice buffer 194B corresponding to the buffer number of the first winning prize (for example, the buffer number “4”) in the starting winning reception command buffer 194A. The display mode “white” at the time of addition is stored in association with (buffer number “4”), and the buffer number (buffer number “1”) in the start winning reception command buffer 194A corresponding to the execution place “next variation” is stored. Information indicating that the hold change effect is to be executed in association with the buffer number (buffer number “1”) of the corresponding prefetch notice buffer 194B and the buffer number 4 "and for storing. In addition, in the hold effect determination process at the time of the first start winning of the 4th first special figure hold memory number, the display mode “blue” at the time of addition, the hold change effect “execution”, the execution place “second order fluctuation” When it is determined, the CPU 120 for effect control stores the prefetch notice buffer 194B corresponding to the buffer number (for example, buffer number “4”) of the first start prize in the reception command buffer 194A at the start prize. The display mode “blue” at the time of addition is stored in association with the buffer number (buffer number “4”), and the buffer number (buffer number “buffer number“ 4 ”) in the start winning reception command buffer 194A corresponding to the execution place“ next variation ”is stored. 3 ”) and information indicating that the hold change effect is to be executed in association with the buffer number (buffer number“ 3 ”) of the prefetch notice buffer 194B corresponding to For storing and § number "4". In addition, in the hold effect determination process at the time of the first start winning of the first special figure hold memory number 2nd, when the addition display mode “yellow” and the hold change effect “no execution” are determined, The control CPU 120 uses the buffer number (buffer number “2”) of the pre-reading advance notice buffer 194B corresponding to the buffer number (for example, buffer number “2”) of the first winning prize in the reception command buffer 194A at the time of the start winning prize. In addition, the display mode “yellow” at the time of addition is stored.
  If the effect control CPU 120 determines to execute the hold change effect in the hold effect determining process, the look-ahead corresponding to the buffer number in the start winning reception command buffer 194A corresponding to the execution place of the hold effect determining process is determined. In association with the buffer number of the advance notice buffer 194B, only information for specifying the target hold display (hold display by the first start winning prize) may be stored (information indicating that the hold change effect is executed is stored). Not required).
  After executing the process of step S161, the effect control CPU 120 determines the display mode determined in the hold effect determination process (step S160) (the destination corresponding to the buffer number of the first start winning in the start winning reception command buffer 194A). On the basis of the display mode at the time of addition stored in association with the buffer number of the reading preview buffer 194B), a hold addition process for adding a new hold display to the first start winning storage display area 5HL is executed (step S162). More specifically, the effect control CPU 120 causes the first start winning storage display area 5HL to display the hold display in the display mode at the time of addition stored in association with the buffer number of the above-described prefetch notice buffer 194B. Is determined as the use pattern, and the display control command specified by the display control data included in the set effect control pattern is transmitted to the VDP of the display control unit 123, etc. The hold display in the added display mode is added to the first start winning storage display area 5HL. Then, the start winning determination process ends.
  When the CPU 120 for effect control determines that the first start opening winning designation command is received in step S152 (step S152; Yes), white (initial color) is displayed as a hold display by winning before the winning. When a hold display of a display mode other than is present in the first start-winning memory display area 5HL, or when a hold change effect is executed targeting a hold display other than the hold display due to a win prior to the win, the win The holding effect determination process (step S160) may be omitted. The effect control CPU 120 refers to the pre-read notice buffer 194B and displays a hold display in a display mode other than white (initial color) as a hold display corresponding to the win prior to the win in the first start winning storage display area 5HL. It is only necessary to determine whether or not the hold change effect is executed with the target being a hold display other than the hold display due to the winning prior to the winning. When the execution of the hold effect determination process is omitted, for example, a “white (initial color)” hold display may be added to the first start winning prize storage display area 5HL.
  When it is determined in step S153 that the second start opening prize designation command has been received (step S153; Yes), the effect control CPU 120 adds a new hold display to the second start prize storage display area 5HR. A hold addition process is executed (step S165). For example, a hold display of “white (initial color)” is added to the second start winning prize storage display area 5HR. Then, the start winning determination process ends.
  After the start winning determination process in step S150 shown in FIGS. 22 and 23, for example, depending on the value of the effect process flag provided in the effect control flag setting unit 191, the following steps S170 to S177 are performed. One of the processes is selected and executed.
  The variable display start waiting process in step S170 is a process executed when the value of the effect process flag is “0” which is an initial value. This variable display start waiting process is based on whether a first variation start command (or second variation start command), a variation pattern designation command, a variable display result notification command, etc. transmitted from the main board 11 are received. This includes processing for determining whether or not to start variable display of decorative symbols on the display device 5. When it is determined that the decorative symbol variable display is started, the value of the effect process flag is updated to “1”.
  The variable display start setting process in step S171 is a process executed when the value of the effect process flag is “1”. This variable display start setting process corresponds to the start of variable display of special symbols in the special symbol game by the first special symbol display device 4A and the second special symbol display device 4B, and the decorative symbols in the image display device 5 In order to perform variable display and other various production operations, a process for determining a definite decorative design according to the variation pattern of the special design and the type of display result, and various productions (for example, main notice production, hold change production, etc.) ) Is determined. Thereafter, the value of the effect process flag is updated to “2”.
  The variable display effect process in step S172 is a process executed when the value of the effect process flag is “2”. In the effect process during variable display, the effect control CPU 120 corresponds to the timer value in the effect control process timer provided in the effect control timer setting unit 192, based on the effect control pattern determined in the variable display start setting process. Various control data are read out, and various effect control (for example, decorative display variable display control during decorative display variable display) is performed. Specifically, the effect control CPU 120 outputs a video signal (effect image) to the image display device 5 based on the read control data and displays it on the screen, and outputs an effect sound signal to the audio control board 13. Then, various kinds of effect control such as control for outputting the effect sound from the speaker 8 and control for turning on / off / flashing the lamp 9 by outputting the illumination signal to the lamp control board 14 are executed. After performing such effect control, for example, it corresponds to the fact that the end code indicating the end of variable display of decorative symbols is read from the effect control pattern, or that the symbol confirmation command transmitted from the main board 11 is received. Then, the finalized decorative symbol as the final stop symbol that is the variable display result of the decorative symbol is completely stopped and displayed. If the final decorative design is displayed in a complete stop in response to the end code being read from the production control pattern, the variable display time corresponding to the variation pattern specified by the variation pattern designation command has elapsed. Even if the production control command from the main board 11 is not used, it is possible to determine and display the variable display result by autonomously deriving and displaying the confirmed decorative pattern on the production control board 12 side. When the definitive decorative symbol is completely stopped and displayed, the value of the effect process flag is updated to “3”.
  The special figure waiting process in step S173 is a process executed when the value of the effect process flag is “3”. In this special figure waiting process, the effect control CPU 120 determines whether or not a hit start designation command transmitted from the main board 11 has been received. When the hit start designation command is received and the hit start designation command designates the start of the big hit gaming state, the value of the production process flag is “6” corresponding to the big hit middle production process. Update to On the other hand, when the hit start designation command is received and the hit start designation command designates the start of the small hit gaming state, the value of the production process flag is a value corresponding to the small hit medium production process. To “4”. Further, when the production control process timer times out without receiving the hit start designation command, it is determined that the special figure display result in the special figure game is “lost”, and the value of the production process flag is the initial value. Update to “0”.
  The small hit effect process in step S174 is a process executed when the value of the effect process flag is “4”. In the small hit effect processing, the effect control CPU 120 sets, for example, an effect control pattern corresponding to the effect content in the small hit gaming state, reads various control data based on the set content, and in step S172 Similar to the variable display effect processing, various effect controls in the small hit gaming state are executed by outputting video signals, effect sound signals, electrical decoration signals, and the like. In the small hit effect processing, for example, the value of the effect process flag is updated to “5”, which is a value corresponding to the small hit end effect, in response to receiving a hit end designation command from the main board 11, for example. .
  The small hit end effect process in step S175 is a process executed when the value of the effect process flag is “5”. In this small hit end effect process, the effect control CPU 120 sets, for example, an effect control pattern corresponding to the end of the small hit gaming state, etc., and reads various control data based on the set contents, and in step S172 Similar to the variable display effect process, various effect controls at the end of the small hit gaming state are executed by outputting a video signal, an effect sound signal, an electrical decoration signal, and the like. Thereafter, the value of the effect process flag is updated to “0” which is an initial value.
  The big hit effect process in step S176 is a process executed when the value of the effect process flag is “6”. In the jackpot effect processing, the effect control CPU 120 sets, for example, an effect control pattern corresponding to the effect content in the big hit gaming state, reads various control data based on the set content, and performs variable display in step S172. Similar to the medium effect process, various effect controls in the big hit gaming state are executed by outputting a video signal, an effect sound signal, an electric decoration signal, and the like. Further, in the big hit effect process, for example, in response to receiving a hit end designation command from the main board 11, the value of the effect process flag is updated to “7” which is a value corresponding to the ending effect process.
  The ending effect process in step S177 is a process executed when the value of the effect process flag is “7”. In this ending effect process, the effect control CPU 120 sets, for example, an effect control pattern corresponding to the end of the big hit gaming state, etc., reads various control data based on the set contents, and is performing variable display in step S172. Similar to the effect processing, various effect controls at the end of the big hit gaming state are executed by outputting a video signal, an effect sound signal, an electric decoration signal, and the like. Thereafter, the value of the effect process flag is updated to “0” which is an initial value.
  FIG. 26 is a flowchart illustrating an example of a process executed in step S171 in FIG. 22 as the variable display start setting process. In the variable display start setting process shown in FIG. 26, the effect control CPU 120 first reads the EXT data in the variable display result notification command transmitted from the main board 11, for example, and the special figure display result is “lost”. It is determined whether or not (step S522). When it is determined that the special figure display result is “lost” (step S522; Yes), for example, by reading the EXT data in the fluctuation pattern designation command transmitted from the main board 11, the designated fluctuation pattern is used. Is a non-reach variation pattern corresponding to a case where the decorative display variable display mode is “non-reach” (ie, “PA1-1”, “PA2-1”, “PA2-2”, “PA2-3” in FIG. 5). It is determined whether or not there is (step S523).
  If it is determined in step S523 that the pattern is a non-reach variation pattern (step S523; Yes), a combination of fixed decorative symbols that is the final stop symbol constituting the non-reach combination is determined (step S524). As an example, in the process of step S524, first, numerical data indicating a random value for determining the left determined symbol updated by a random counter or the like provided in the effect control counter setting unit 193 is extracted and stored in advance in the ROM 121 or the like. By referring to a predetermined left determined symbol determination table, the left determined decorative symbol to be stopped and displayed in the “left” decorative symbol display area 5L in the display area of the image display device 5 is determined among the determined decorative symbols. Next, a predetermined right determined symbol determination table preliminarily stored in the ROM 121 or the like is extracted by extracting numerical data indicating random values for determining the right determined symbol updated by a random counter or the like provided in the effect control counter setting unit 193. , Etc., the right determined decorative symbol to be stopped and displayed in the “right” decorative symbol display area 5R in the display area of the image display device 5 is determined. At this time, the symbol number of the right determined decorative symbol may be determined so as to be different from the symbol number of the left determined decorative symbol by setting in the right determined symbol determining table or the like. Subsequently, numerical data indicating a random number for determining a medium fixed symbol updated by a random counter or the like provided in the effect control counter setting unit 193 is extracted, and a predetermined medium fixed symbol determination table stored in advance in the ROM 121 or the like. , Etc., the middle fixed decorative symbol that is stopped and displayed in the “medium” decorative symbol display area 5C in the display area of the image display device 5 is determined among the fixed decorative symbols. In the process of step S524, a fixed decorative symbol of a non-reach combination that becomes a predetermined chance symbol symbol may be determined in response to the case where the changing symbol notice is being executed.
  If it is determined in step S523 that the pattern is not a non-reach variation pattern (step S523; No), a combination of a confirmed decorative symbol that is a final stop symbol constituting the reach combination is determined (step S525). As an example, in the process of step S525, first, numerical data indicating a random value for determining the left and right determined symbols updated by a random counter or the like provided in the production control counter setting unit 193 is extracted and stored in advance in the ROM 121 or the like. In addition, by referring to a predetermined left / right determined symbol determination table or the like, the “left” and “right” decorative symbol display areas 5L and 5R in the display area of the image display device 5 among the determined decorative symbols are stopped and displayed together. The decorative symbol with the same symbol number is determined. Further, numerical data indicating a random number for determining a medium fixed symbol updated by a random counter or the like provided in the effect control counter setting unit 193 is extracted, and a predetermined medium fixed symbol determination table stored in advance in the ROM 121 or the like is extracted. By referring to this, among the determined decorative symbols, the medium fixed decorative symbol that is stopped and displayed in the “medium” decorative symbol display area 5C in the display area of the image display device 5 is determined. Here, for example, when the confirmed decorative symbol is a jackpot combination, such as when the symbol number of the middle confirmed decorative symbol is the same as the symbol number of the left confirmed decorative symbol and the right confirmed decorative symbol, an arbitrary value (For example, “1”) may be added to or subtracted from the symbol number of the medium-decorated decorative symbol so that the finalized decorative symbol is not a jackpot combination but a reach combination. Alternatively, when determining the medium-decorated decorative symbol, the difference (design difference) between the symbol number of the left confirmed decorative symbol and the right confirmed decorative symbol may be determined, and the medium-decorated decorative symbol corresponding to the symbol difference may be set. .
  When it is determined in step S522 that the special figure display result is not “lost” (step S522; No), the special figure display result is “big hit” and the big hit type is “surprise”, or the special figure display It is determined whether the result is “small hit” or other cases (step S526). When it is determined that it is “Accuracy” or “Small hit” (step S526; Yes), for example, a definite decoration that becomes a final stop symbol corresponding to the case of “Accuracy” or “Small hit” such as an opening chance. A combination of symbols is determined (step S527). In this case, a predetermined chance index determination table preliminarily stored in the ROM 121 or the like is extracted by extracting numerical data indicating random numbers for chance index determination updated by a random counter or the like provided in the effect control counter setting unit 193. It is only necessary to determine a combination of fixed decorative symbols that constitute any of the opening chance eyes by referring to.
  If it is determined in step S526 that it is “non-probability change” or “probability change” other than “probability” or “small hit” (step S526; No), the final decorative symbol that becomes the final stop symbol constituting the big hit combination is displayed. A combination is determined (step S528). As an example, in the process of step S528, first, numerical data indicating a random value for determining the jackpot fixed symbol updated by the random counter of the production control counter setting unit 193 is extracted, and subsequently stored in advance in the ROM 121 or the like. By referring to a predetermined jackpot determined symbol determination table, etc., the display is stopped and aligned in the “left”, “middle”, and “right” decorative symbol display areas 5L, 5C, and 5R on the screen of the image display device 5. A decorative design having the same design number is determined. At this time, depending on whether the jackpot type is “non-probable change” or “probability change”, and whether or not there is a promotion effect during the jackpot, the decision to make a different decorative symbol as a final decorative symbol may be made. Good.
  As a specific example, when the jackpot type is “non-probable variation”, any one of the plural types of normal symbols is selected and determined as the definite decorative symbol constituting the non-probable variation jackpot combination. That's fine. When the jackpot type is “probable variation”, any one of a plurality of types of normal symbols or probability variation symbols is selected, and a definite ornament symbol that constitutes a non-probability variation jackpot combination or a probability variation jackpot combination. You just have to decide. At this time, when it is determined to be a definite decorative combination of a non-probability variable jackpot combination, a notification that it will be controlled to a promiscuous state is not performed in the re-drawing effect during variable display, and is executed corresponding to the jackpot gaming state. What is necessary is just to alert | report that it is controlled to a probable change state by the promotion effect during a big hit. On the other hand, when it is determined to be a definite decorative combination of probability variation big hit combination, a notification that control is made to the probability variation state is performed in the re-lottery effect during variable display or without executing the re-lottery effect.
  After performing any one of the processes of steps S524, S525, S527, and S528, a pending digest process is performed (step S531). Specifically, when the decorative symbol change starts in conjunction with the first special symbol game (when the variable display of the decorative symbol this time is linked to the first special symbol game), the first start prize is awarded. The hold display displayed at the right end of the storage display area 5HL is moved and displayed in the current hold display area. More specifically, the effect control CPU 120 sets, as a use pattern, an effect control pattern for moving and displaying the hold display displayed at the right end of the first start winning memory display area 5HL in the current hold display area. The hold displayed at the right end of the first start winning memory display area 5HL, for example, by transmitting a display control command specified by the display control data to the VDP of the display control unit 123 included in the effect control pattern. Move the display to the hold display area this time. Note that the hold display in the current hold display area may be deleted when the variable display is started, executed, or ended. The same is true when the variation of the decorative symbol is started in conjunction with the second special figure game.
  Further, in the process of step S531, when there is a hold display in addition to the hold display to be digested in the first start prize storage display area 5HL, the effect control CPU 120 displays the other hold display as the first start prize storage display. When there is a hold display in addition to the hold display to be digested in the second start prize storage display area 5HR, the other hold display is shifted in the second start prize storage display area 5HR.
  After executing the process of step S531, an effect execution setting process is executed (step S532). The effect execution setting process includes a process for selecting whether or not to execute the main notice effect in the change, a process for selecting the main notice effect to be executed, and a process for determining whether or not the change is a change for executing the hold change effect. In addition, a process for selecting a hold change effect to be executed when the change is a change for executing a hold change effect, whether or not to execute a hold change effect effect in the change, and selecting a hold change effect effect to be executed. This includes processing, processing for setting (or resetting) an effect control pattern based on the selection result of the main notice effect and the selection result of the hold change effect (or hold change effect). Details will be described later.
  After executing the process of step S532, the execution execution setting during other variable display is performed (step S533). As an example, in the process of step S533, the execution setting of “one-shot notification effect” is performed to immediately notify (definitely notify) that the variable display result is “big hit” by the big hit notification sound or the big hit notification light emission. May be. Examples of jackpot notification sounds are alarm sounds, chime sounds, siren sounds, and the like. An example of the big hit notification light emission is light emission of a flash lamp constituting the light emitting member 9CC. Further, in the process of step S533, it may be set so that a predetermined aspect of the effect is performed for liveliness, for example, regardless of whether or not the variable display result is “big hit”. For example, you may set so that the effect of the aspect which a predetermined lamp 9 (for example, light emission member 9SL, 9SR) light-emits is performed.
  After executing the processing of step S533, for example, the initial value of the effect control process timer provided in the effect control timer setting unit 192 is set corresponding to the change pattern specified by the change pattern specifying command (step S534). . Subsequently, a change display start setting process for making a setting for starting the change of the decorative design or the like in the image display device 5 is executed (step S535). For example, an image display is performed by transmitting a display control command specified by the display control data included in the effect control pattern set as the use pattern in the effect execution setting process in step S532 to the VDP or the like of the display control unit 123. The sound in the speaker 8 is transmitted by setting the setting for starting the variation of the decorative pattern on the screen of the device 5 or transmitting the effect sound signal specified by the sound control data included in the effect control pattern to the sound control board 13. Setting for starting output and setting for starting light emission in the lamp 9 by transmitting an illumination signal designated by lamp control data included in the effect control pattern to the lamp control board 14 are performed. .
  After executing the processing of step S535, the command stored in the start winning reception command buffer 194A is digested (step S536). Specifically, when the variable display of decorative symbols is started in conjunction with the first special figure game, the effect control CPU 120 has the smallest buffer among the commands associated with the first start opening winning designation command. The command (one set) stored in the area corresponding to the number is deleted, and the command stored in the area corresponding to the buffer number larger than the buffer number of the deleted command (in the first start opening prize designation command) The commands associated with each other and the commands associated with the second start opening winning designation command are shifted while maintaining the winning order. The same applies when the variable display of decorative symbols is started in conjunction with the second special figure game. Further, in the process of step S536, deletion or shift of information stored in the prefetch notice buffer 194B provided in the RAM 122 or the like is also performed according to deletion or shift of the command. Thereafter, the value of the effect process flag is updated to “2”, which is a value corresponding to the effect process during variable display (step S537), and the variable display start setting process ends.
  FIG. 27 is a flowchart illustrating an example of the effect execution setting process. The effect control CPU 120 executes main notice effect selection processing (step S601). Specifically, the effect control CPU 120 determines whether or not to execute the main notice effect in the variable display, and the effect mode (main notice effect pattern) of the main notice effect when it is executed.
  FIG. 28 is a diagram illustrating a setting example of the determination ratio of the main notice effect. It is assumed that the ROM 121 stores 24 types of main notice effect pattern determination tables corresponding to the 24 types of variation patterns shown in FIG. FIG. 28A is a setting example of the determination ratio of the main notice effect pattern by the main notice effect pattern determination table selected when the variation pattern is “PA1-1” among the 24 types described above.
  In FIG. 28 (A), the main notice effect pattern “SY1 (full screen background effect)” gives a notice that there is a possibility that any reach effect may be executed, for example, at the start of variable display of decorative symbols. This is a notice effect that displays the suggested full-screen background in cut-in.
  The main notice effect pattern “SY2-1 (development design effect (N))” and the main notice effect pattern “SY2-2 (development design effect (L))” can be used for super-reach while displaying decorative symbols. This is a notice effect that variably displays a development symbol indicating or suggesting that there is a possibility of development. The main notice effect pattern “SY2-2” has a longer development effect than the main notice effect pattern “SY2-1”. When lost (when the variation pattern is “PA1-1” to “PA5-4”), the main notice effect pattern “SY2-1” or the main notice effect pattern “SY2-2” is selected. In some cases, for example, the developed symbol may be stopped and displayed on the active line and developed to super reach, and then lost (the developed symbol may not be stopped and displayed on the active line). On the other hand, when the big hit is made (when the variation pattern is “PB3-1” to “PB5-4”), the main notice effect pattern “SY2-1” or the main notice effect pattern “SY2-2” is selected. In some cases, the development symbol may be stopped on the active line and developed into super reach, and then a big hit.
  Main notice effect pattern “SY3-1 (battle window step-up effect (SU1))”, main notice effect pattern “SY3-2 (battle system window step-up effect (SU2))”, main notice effect pattern “SY3-3” (Battle system window step-up effect (SU3)) "and main notice effect pattern" SY3-4 (Battle system window step-up effect (SU4)) "are either reachable during decorative display of variable symbols. One or more windows that announce or suggest that there is a possibility that the production will be performed, that there is a possibility of development to super reach, or that the expectation level of jackpot is high This is a notice effect to be displayed. In the main notice effect pattern “SY3-1”, up to window 1 is displayed (not displayed after window 2). In the main notice effect pattern “SY3-2”, window 1 → window 2 is displayed (window 3 and later are not displayed). In the main notice effect pattern “SY3-3”, window 1 → window 2 → window 3 is displayed (window 4 is not displayed). In the main notice effect pattern “SY3-4”, window 1 → window 2 → window 3 → window 4 is displayed.
  FIG. 28B is an example of setting the main notice effect pattern determination ratio based on the main notice effect pattern determination table selected when the variation pattern “PA2-1” is selected from the 24 types described above. FIG. 28C is an example of setting the determination ratio of the main notice effect pattern by the main notice effect pattern determination table selected when the variation pattern is “PB5-4” among the 24 types described above. In addition, although the determination ratios in the other 21 types of variation patterns (“PA2-2”, “PA2-3”,..., “PB5-2”, “PB5-3”) are not shown, In the case of such a variation pattern (variation pattern with a long special figure variation time), a main notice effect pattern related to a hot effect (a main notice effect pattern with a long effect time) is easily determined and a variation pattern (special figure) related to an effect that is not hot. In the case of a variation pattern having a short variation time), a main notice effect pattern related to an effect that is not hot (a main notice effect pattern having a short effect time) is easily determined.
  That is, in the main notice effect selection process (step S601), the effect control CPU 120 uses a plurality of main notice effects described in FIG. 28 based on the variation pattern designated by the variation pattern designation command transmitted from the main board 11. Whether or not to execute the main notice effect based on the selected main notice effect pattern determination table and the random number MR9 for determining the main notice effect pattern is selected from the pattern decision table. In other words, an effect mode (main notice effect pattern) of the main notice effect in the case of execution is determined.
  As shown in FIGS. 5 and 28, in the case of the variation pattern “PA1-1” having a special diagram variation time of 3000 ms, the effect time of any main notice effect pattern cannot be ensured sufficiently. In the case of “PA1-1”, the determination rate of “no execution” is 100% (FIG. 28A).
  After executing the main notice effect selection process (step S601), the effect control pattern is set based on the change pattern designated by the change pattern designation command transmitted from the main board 11 and the selection result of the main notice effect selection process. (Step S602). Specifically, the CPU 120 for effect control is designated by the variation pattern designation command when no main notice effect pattern is selected in the main notice effect selection process (when “No execution” is selected). The production control pattern corresponding to the changed pattern is set as the usage pattern. In addition, when any main notice effect pattern is selected in the main notice effect selection process, the effect control CPU 120 sets an effect control pattern corresponding to the variation pattern designated by the variation pattern designation command as a use pattern. In addition, an effect control pattern corresponding to the main notice effect pattern selected in the main notice effect selection process is set as a use pattern. When a plurality of effect control patterns corresponding to the change pattern specified by the change pattern specifying command are prepared, any one is selected and set as a use pattern (the same applies to the main notice effect pattern). .
  After executing the process of step S602, the effect control CPU 120 refers to the prefetch notice buffer 194B and determines whether or not to execute the hold change effect in the change (step S603). Specifically, the effect control CPU 120 executes the hold change effect in association with the buffer number of the prefetch notice buffer 194B corresponding to the buffer number of the start winning reception command buffer 194A corresponding to the change. What is necessary is just to determine whether the information to show or the information which specifies a target is memorize | stored.
  When it is determined to execute the hold change effect (step S603: Yes), the effect control CPU 120 executes a hold change effect selection process (step S604). Specifically, the effect control CPU 120 determines an effect mode (hold change effect pattern) of the hold change effect to be executed in the variable display.
  FIG. 29 is a diagram illustrating a setting example of the determination ratio of the hold change effect. FIG. 29A is a setting example of the determination ratio of the hold change effect pattern based on the hold change effect pattern determination table. In FIG. 29A, the hold change effect pattern “HH1 (simple hold change effect)” indicates that the target hold display is indicated in advance (red, It is a pending change effect (pre-reading notice effect) that is changed to yellow, blue). The hold change effect pattern “HH2 (hold change button effect)” is a button press instruction image (or some action) that indicates that there is a possibility that the hold change effect may be executed during the variable display of the decorative design. When a button is pressed after displaying a button press instruction image that indicates or will be performed) (or when a predetermined time elapses after the button press instruction image is displayed), a target hold display is notified This is a pending change effect that changes the mode.
  The holding change effect pattern “HH3 (holding change symbol effect)” is a hold change symbol (for example, a rectangle, a circle, or the like) that informs or suggests that there is a possibility that the hold change effect may be executed during the variable display of the decorative symbol. Reproduce a moving image that has a shape such as an ellipse and acts on hold display (behaves to work) within or beyond the outline, or a shape such as a character that acts on hold display (It may be something that moves, but it does not necessarily affect the hold display.) This is a pending change effect that changes the mode. In the hold change effect pattern “HH3”, a hold change effect pattern “HH3-1 (hold change change effect (N))” in which the turn effect for stopping and displaying the hold change symbol on the active line has a predetermined length, There is a holding change effect pattern “HH3-2 (holding change symbol effect (L))” that is longer than the holding change effect pattern “HH3-1”.
  The hold change effect pattern “HH4 (hold change window step-up effect)” is a window (for example, a rectangle, a circle, etc.) that informs or suggests that the hold change effect may be executed during the variable display of a decorative design. A window having a shape such as an ellipse may be used to reproduce a moving image that acts on the hold display within or beyond the outline, but it does not necessarily act on the hold display. May be a change effect of changing the target hold display to the notice mode after one or more are displayed in succession. The hold change effect pattern “HH4” includes a hold change effect pattern “HH4-1 (hold change window step-up effect (SU1))” in which the number of displayed windows is 1 (window 1), and the number of windows displayed. Hold change effect pattern “HH4-2 (hold change window step-up effect (SU2))” which is two (window 1 → window 2), and the number of displayed windows is three (window 1 → window 2 → window 3). There is a hold change effect pattern “HH4-3 (hold change window step-up effect (SU3))”.
  In addition, as a method (change mode) for changing the target hold display to the notice mode (red, yellow, blue), for example, when the target hold display is white, the target display is changed to blue (white → blue), and the target When the hold display is blue, it changes to yellow (blue → yellow), and when the target hold display is yellow, it changes to red (yellow → red). May be.
  In other words, in the hold change effect selection process (step S604), the effect control CPU 120 selects the target based on the hold change effect pattern determination table shown in FIG. The effect mode (holding change effect pattern) of the hold change effect to be executed for the hold display is determined. The selection result of the pending change effect selection process is temporarily stored in the RAM 122 or the like.
  After performing the process of step S604, the effect control CPU 120 can execute the hold change effect selected in the hold change effect selection process based on the selection result of the main notice effect and the change result of the hold change effect. It is determined whether or not (step S605).
  Specifically, the effect control CPU 120 does not select any main notice effect in the main notice effect selection process (step S601) (when “no execution” is determined in the main notice effect determination table). Is based on the relationship between the special pattern fluctuation time of the fluctuation pattern designated by the fluctuation pattern designation command transmitted from the main board 11 and the production time of the hold change effect selected in the hold change effect selection process, etc. It is determined whether or not the pending change effect selected in the effect selection process is executable. Specifically, is it possible to sufficiently secure the effect time of the hold change effect pattern selected in the hold change effect selection process in the special pattern change time of the change pattern specified by the change pattern specifying command transmitted from the main board 11? Based on whether or not, it is determined whether or not the hold change effect selected in the hold change effect selection process is executable. As an example, when the variation pattern designated by the variation pattern designation command transmitted from the main board 11 is the variation pattern “PA1-1” having a special diagram variation time of 3000 ms, the presentation time is 1000 ms. With respect to the reserved change effect pattern other than the change effect pattern “HH1”, the effect time cannot be secured sufficiently. Therefore, it is determined that the change effect pattern “HH1” can be executed when the hold change effect pattern “HH1” is selected. When the hold change effect pattern is selected, it is determined that it cannot be executed. As another example, when the variation pattern designated by the variation pattern designation command transmitted from the main board 11 is the variation pattern “PA4-1” having a special figure variation time of 40000 ms, Since the effect time can be sufficiently secured even with the pattern, it is determined that any holding change effect pattern can be executed.
  On the other hand, when any main notice effect is selected in the main notice effect selection process (when any one of “SY1” to “SY3-4” is determined in the main notice effect determination table), the effect control CPU 120 selects. Includes the relationship between the timings at which the main notice effect selected in the main notice effect selection process and the hold change effect selected in the hold change effect selection process are executed, and the contents of each effect. It is determined whether or not the hold change effect selected in the hold change effect selection process is executable based on the relationship and the relationship between the respective effect times.
  Specifically, when the execution timing of the main notice effect selected in the main notice effect selection process and the execution timing of the hold change effect selected in the hold change effect selection process do not overlap, in the hold change effect selection process It is determined that the selected hold change effect can be executed. For example, when the main notice effect pattern “SY1 (full screen background effect)” to be executed at the start of variable display of the decorative symbol is selected in the main notice effect selection process, the confirmed decorative symbol is selected in the hold change effect selection process. When the hold change effect pattern “HH1 (simple hold change effect)” executed after the stop display is selected, the execution timings do not overlap with each other, and therefore the hold change effect pattern “HH1” can be executed. judge.
  Further, even when the execution timing of the main notice effect selected in the notice effect selection process overlaps with the execution timing of the hold change effect selected in the hold change effect selection process, the effect mode and the hold change effect of the main notice effect are overlapped. If there is no competition between the production modes, it is determined that the hold change effect selected in the hold change effect selection process can be executed. For example, the main notice effect pattern “SY2-1 (development design effect (N))” executed during the variable display of the decorative symbol in the main notice effect selection process is selected, and the decorative symbol is variable in the hold change effect selection process. When the hold change effect pattern “HH2 (hold change button effect)” executed during display or the like is selected, the respective change modes do not compete, and therefore it is determined that the hold change effect pattern “HH2” can be executed. . However, even if the effect mode of the main notice effect and the effect mode of the hold change effect do not conflict, if it is difficult for the player to understand the contents of each effect when executed simultaneously, the change of hold It may be determined that the performance cannot be executed.
  For example, the main notice effect pattern “SY3-1 (battle window step-up effect (SU1))” or the main notice effect pattern “SY3-2 (battle) executed during the variable display of decorative symbols in the main notice effect selection process. System window step-up effect (SU2)) "or main notice effect pattern" SY3-3 (battle window step-up effect (SU3)) "or main notice effect pattern" SY3-4 (battle system window step-up effect (SU4)) ) Is selected and “HH3 (holding change symbol effect)” which is executed during the variable display of decorative symbols in the hold change effect selection process is selected, “SY3” and “HH3” are effect modes. Are not competing, but if they are executed at the same time, it is difficult for the player to understand the contents of each production, Distillate change effect pattern "HH3" is determined to not be executed. However, even if it is a case where it is difficult for the player to understand the contents of each production when they are executed at the same time, if each production time matches (or substantially matches), it is determined that it can be executed. Also good. For example, when “SY3-3 (battle window step-up effect (SU3))” is selected in the main notice effect selection process, and “HH3 (hold change symbol effect)” is selected in the hold change effect selection process. , The production time (9000 ms) of “SY3-3” matches the production time (9000 ms) of “HH3-2” of “HH3”, and therefore it is determined that “HH3 (HH3-2)” can be executed. May be. If “SY3-2 (Battle window step-up effect (SU2)”) is selected in the main notice effect selection process and “HH3” is selected in the hold change effect selection process, “HH3-1” Since the production time (3000 ms) and the production time (9000 ms) of “HH3-2” do not coincide with the production time (6000 ms) of the main notice production pattern “SY3-2”, the pending change production pattern “HH3” cannot be executed. judge.
  In addition, when the execution timing of the main notice effect selected in the notice effect selection process overlaps with the execution timing of the hold change effect selected in the hold change effect selection process, and the effect mode and hold change of the main notice effect Even if the effect modes of the effects compete, if the effect time of the main notice effect and the effect time of the hold change effect match (or substantially match), the hold change selected in the hold change effect selection process It is determined that the production can be executed. For example, the main notice effect pattern “SY2-1 (development design effect (N))” executed during the variable display of the decorative symbol in the main notice effect selection process is selected, and the decorative symbol is variable in the hold change effect selection process. When “HH3 (holding change symbol effect)” executed during display or the like is selected, both “SY2-1” and “HH3” compete with each other in terms of changing specific symbols. , The production time (3000 ms) of “SY2-1” and the production time (3000 ms) of “HH3-1 (holding change symbol production (N))” of “HH3” coincide with each other. It is determined that “HH3 (HH3-1)” can be executed. Further, when “SY2-2 (development design effect (L))” is selected in the main notice effect selection process and “HH3” is selected in the hold change effect selection process, “SY2-2” and “HH3” are selected. "" Is different in terms of changing the specific design, but the production time of "SY2-2" (9000ms) and "HH3" of "HH3" (holding change design production (L)) "Is matched with the production time (9000 ms), it is determined that the hold change production pattern" HH3 (HH3-2) "can be executed.
  When it is determined that the hold change effect selected in the hold change effect selection process is executable (step S606: Yes), the effect control CPU 120 sets based on the selection result of the main notice effect and the hold change effect. The finished effect control pattern is reset (step S607).
  Specifically, if no main notice effect pattern has been selected in the main notice effect selection process (step S601) (when "No execution" is selected), it is already set in step S601. In addition to the effect control pattern corresponding to the fluctuation pattern, the effect control pattern corresponding to the hold change effect pattern selected in the hold change effect selection process (step S604) is set as the use pattern. That is, after the process of step S607, the effect control pattern corresponding to the variation pattern and the effect control pattern corresponding to the hold-change effect pattern are set as usage patterns.
  On the other hand, if any main notice effect pattern is selected in the main notice effect selection process (step S601), the effect control corresponding to the main notice effect pattern already set in step S602 is used as the usage pattern. Instead of or in addition to the pattern, an effect control pattern corresponding to the hold change effect pattern selected in the hold change effect selection process (step S604) is set as the use pattern.
  Specifically, with respect to the hold change effect pattern determined to be executable because it does not overlap with the execution timing of the main notice effect, the hold change effect is used as a use pattern in addition to the effect control pattern corresponding to the main notice effect effect pattern. An effect control pattern corresponding to the pattern is set. For example, with respect to the hold change effect pattern “HH1” determined to be executable because it does not overlap with the execution timing of the main notice effect pattern “SY1”, in addition to the effect control pattern corresponding to “SY1”, the usage pattern “HH1” The production control pattern corresponding to “is set. That is, after the process of step S607, the effect control pattern corresponding to the variation pattern, the effect control pattern corresponding to the main notice effect pattern “SY1”, and the effect control pattern corresponding to the hold change effect pattern “HH1” It will be set as a usage pattern.
  In addition, it is determined that it is possible to execute the content of each effect without competing between the effect mode of the main notice effect and the effect state of the hold change effect, and it is difficult for the player to understand the contents of each effect when executed simultaneously. For the change effect pattern, in addition to the effect control pattern corresponding to the main notice effect pattern, the effect control pattern corresponding to the reserved change effect pattern is set as the use pattern. For example, for the main notice effect pattern “SY2-1” and the hold change effect pattern “HH2”, in addition to the effect control pattern corresponding to “SY2-1”, the effect control pattern corresponding to “HH2” is used as the usage pattern. set. That is, after the process of step S607, the effect control pattern corresponding to the variation pattern, the effect control pattern corresponding to the main notice effect pattern “SY2-1”, and the effect control pattern corresponding to the hold change effect pattern “HH2” Will be set as the usage pattern.
  In addition, when the performance mode of the main notice effect and the performance mode of the pending change effect do not conflict, and when it is executed at the same time, it is difficult for the player to understand the content of each effect, the respective effect times are the same. An effect control pattern corresponding to the reserved change effect pattern as a usage pattern instead of the effect control pattern corresponding to the main notice effect effect pattern for the hold change effect pattern determined to be executable (or substantially coincident). Set (rewrite). For example, for the main notice effect pattern “SY3-3 (battle window step-up effect (SU3))” and the hold change effect pattern “HH3 (hold change symbol effect)”, the effect control pattern corresponding to “SY3-3” Instead, an effect control pattern corresponding to “HH3-2” is set as the usage pattern. That is, after the process of step S607, the effect control pattern corresponding to the variation pattern and the effect control pattern corresponding to the hold change effect pattern “HH3-2” are set as usage patterns. That is, the effect control pattern corresponding to “SY3-3” set as the usage pattern is rewritten to the effect control pattern corresponding to “HH3-2”.
  In addition, when the production mode of the main notice effect and the production mode of the hold change effect are in conflict, the production time of the hold change effect pattern determined to be executable because the respective production times match (or substantially match). Instead of the effect control pattern corresponding to the effect pattern, the effect control pattern corresponding to the reserved change effect pattern is set (rewritten) as the use pattern. For example, regarding the main notice effect pattern “SY2-1” and the hold change effect pattern “HH3 (hold change design effect)”, instead of the effect control pattern corresponding to “SY2-1”, the usage pattern “HH3-1” The production control pattern corresponding to “is set. That is, after the process of step S607, the effect control pattern corresponding to the variation pattern and the effect control pattern corresponding to the hold change effect pattern “HH3-1” are set as the usage patterns. That is, the effect control pattern corresponding to “SY2-1” set as the usage pattern is rewritten to the effect control pattern corresponding to “HH3-1”. Then, the effect execution setting process (S532) ends.
  When it is determined that the hold change effect selected in the hold change effect selection process is not executable (step S606: No), the effect control CPU 120 sets information indicating that the hold change effect is executed with the next change. (Step S608). Specifically, the effect control CPU 120 stores the contents stored in association with the buffer number of the pre-reading notice buffer 194B corresponding to the buffer number in the start winning reception command buffer 194A corresponding to the change hold information ( The information indicating that the hold change effect is executed and the information specifying the target hold display) are set in the buffer number in the start winning reception command buffer 194A corresponding to the hold information of the first start winning prize to be changed next to the change. The information is stored (transcribed) in association with the buffer number of the corresponding prefetch notice buffer 194B. For example, the buffer number (buffer number “1”) of the pre-read notice buffer 194B corresponding to the buffer number (for example, buffer number “1”) in the start winning reception command buffer 194A corresponding to the change hold information. When the information indicating that the hold change effect is to be executed and the buffer number “3” for specifying the target hold display are stored, the effect control CPU 120 changes the value after the change. Corresponds to the buffer number (buffer number “2”) of the pre-read notice buffer 194B corresponding to the buffer number (for example, buffer number “2”) in the start winning reception command buffer 194A corresponding to the hold information of one start winning In addition, information indicating that the hold change effect is executed and the buffer number “3” are stored (transcribed). Then, the effect execution setting process (S532) ends. That is, if it is not determined that the hold change effect selected in the hold change effect selection process (step S604) is executable (step S606: No), the hold change effect is not executed with the change. Then, control is performed to execute the hold change effect at the next change. Then, the effect execution setting process (S532) ends.
  On the other hand, if it is determined in step S603 that the hold change effect is not executed (step S603: No), it is determined whether or not the hold change effect is executed in the change (step S610). FIG. 29B is a setting example of the determination ratio of whether or not to execute the pending change gaze effect according to the pending change gaze effect execution presence / absence determination table that is referred to in order to determine whether or not to execute the pending change gaze effect. In other words, the effect control CPU 120 executes the hold change gasset effect based on the hold change gasset effect execution presence / absence determination table shown in FIG. Determine whether or not. Subsequently, the CPU 120 for effect control determines whether or not to execute the hold-change change effect in the change (that is, whether or not it is determined to execute the hold-change change effect in step S610) (step S613). If it is determined not to execute the hold-change change effect (step S613: No), the effect execution setting process (S532) is terminated.
  If it is determined to execute the hold change gaze effect (step S613: Yes), a hold change gaze effect selection process is executed (step S614). Specifically, the effect control CPU 120 determines an effect mode (holding change gasset effect pattern) of the hold change gasset effect to be executed in the variable display.
  FIG. 29C is a setting example of the determination ratio of the pending change gaze effect pattern according to the pending change gaze effect pattern determination table. The hold change effect pattern “HHG1 (simple hold change effect effect)” in FIG. 29C is a effect that corresponds to the hold change effect pattern “HH1 (simple hold change effect)” in FIG. The hold change effect pattern “HHG2 (hold change button effect)” in FIG. 29C is a effect that corresponds to the hold change effect pattern “HH2 (hold change button effect)” in FIG. 29C is a change effect corresponding to the change change effect pattern “HH3 (hold change symbol effect)” in FIG. 29A. The hold change effect effect pattern “HHG3 (hold change symbol effect effect)” in FIG. In “HHG3”, “HHG3-1” corresponding to “HH3-1” exists, but “HHG3-2” corresponding to “HH3-2” does not exist. The hold change effect pattern “HHG4 (hold change window step-up effect display)” in FIG. 29C corresponds to the hold change effect pattern “HH4 (hold change window step-up effect)” in FIG. Production. “HHG4” has “HHG4-1” corresponding to “HH4-1” and “HHG4-2” corresponding to “HH4-2”, but “HH4-3” corresponds to “HH4-3”. “HHG4-3” does not exist.
  After executing the process of step S614, the CPU 120 for effect control performs the hold change gaze effect selected in the hold change gaze effect selection process based on the selection result of the main notice effect and the selection result of the hold change effect effect. It is determined whether or not execution is possible (step S615). In addition, the process (step S615) for determining whether or not the hold change effect selection selected in the hold change effect selection process can be executed determines whether or not the hold change effect selected in the hold change effect selection process can be executed. Since this is the same as the processing (step S605), the description is omitted. Note that, as described above, the number of types of hold change effect effects is smaller than the type of hold change effects, so that although the process is the same, there is a difference in determination results. For example, when the main notice effect pattern “SY2-2” and the hold change effect pattern “HH3” are selected, the effect time of “SY2-2” (9000 ms) and the effect time of “HH3-2” (9000 ms) Is determined to be able to be executed, but when the main notice effect pattern “SY2-2” and the hold change effect pattern “HHG3” are selected. Is determined to be unexecutable because the hold change effect pattern “HHG3-2” corresponding to the hold change effect pattern “HH3-2” does not exist as described above.
  When the CPU 120 for effect control determines that the hold change effect effect selected in the hold change effect effect selection process can be executed (step S616: Yes), it is based on the selection result of the main notice effect and the hold effect change effect effect. Then, similarly to the processing in step S607, the effect control pattern that has been set is reset (step S617). Then, the effect execution setting process (S532) ends. If the CPU 120 for effect control determines that the hold change gaze effect selected in the hold change gasset effect selection process is not executable (step S616: No), the effect execution setting process (step S532) ends. That is, if it is not determined that the pending change gaze effect selected in the pending change gaze effect selection process (step S614) is executable (step S616: No), the pending change gaze effect is executed with the change. Without performing, the execution of the pending change gaze effect is cancelled. Then, the effect execution setting process (S532) ends.
  Next, a specific example of control in the pachinko gaming machine 1 will be described.
  On the main board 11 side of the pachinko gaming machine 1, when the first start condition is satisfied, the CPU 103 updates the first reserved storage number (step S215). The CPU 103 extracts numerical data indicating the random value MR1 for determining the special figure display result, the random value MR2 for determining the jackpot type, and the random value MR3 for determining the variation category (step S217). The CPU 103 determines the special figure display result using the random number MR1 for determining the special figure display result, the random value MR2 for determining the big hit type, and the like (steps S403 and S404). The CPU 103 determines the variation category based on the special figure display result that is the determination result, the number of reserved memories updated in step S215, and the random value MR3 for determining the variation category extracted in step S217 (step S412). . The CPU 103 that has determined the variation category sets transmission of a variation category command that specifies the variation category that is the determination result (step S413), and executes command control processing (step S17). As a result, a variation category command for designating the variation category determined in step S412 is transmitted from the main board 11 to the effect control board 12.
  On the main board 11 side, when the first start condition is satisfied, the CPU 103 first uses the random value MR3 for determining the variation category extracted in step S217 in the variation pattern setting process (step S111). Without this, the random value MR3 for determining the variation category is extracted again, and the numerical data indicating the random value MR5 for determining the variation pattern is extracted. Subsequently, the CPU 103 determines a variation pattern based on numerical data indicating the newly extracted random value MR3 for determining the variation category and numerical data indicating the random value MR5 for determining the variation pattern. The CPU 103 that has determined the variation pattern sets transmission of a variation pattern designation command that designates the variation pattern that is the determination result, and executes command control processing (step S17). Thereby, a variation pattern designation command for designating the variation pattern determined in step S111 is transmitted from the main board 11 to the effect control board 12.
  On the side of the effect control board 12 of the pachinko gaming machine 1, when the first start condition is satisfied, the effect control CPU 120 additionally displays the first start prize storage display area 5HL in the hold effect determination process (step S160). The display mode (display mode at the time of addition) of the hold display at the time is determined, it is determined whether or not the hold change effect is executed, and the execution place (timing) of the hold change effect is determined when it is determined to execute the hold change effect. decide. In addition, the effect control CPU 120 executes the contents of determination of the hold effect determination process based on the determination result of the hold effect determination process (for example, the display mode at the time of addition, information indicating that the hold change effect is executed, and the hold change effect). Is stored in the pre-read notice buffer 194B (step S161), and a hold display is added to the first start winning storage display area 5HL based on the stored contents (display mode at the time of addition) (step S162). ).
  On the side of the production control board 12, when the first start condition is satisfied, the production control CPU 120 is based on the fluctuation pattern designated by the fluctuation pattern designation command transmitted from the main board 11. In the variable display, whether or not to execute the main notice effect and the effect mode (main notice effect pattern) of the main notice effect in the case of execution are determined (step S601), and the change pattern and main notice effect selection process are determined. An effect control pattern is set based on the selection result (step S602). Subsequently, the effect control CPU 120 refers to the prefetch notice buffer 194B and determines whether or not the change is a change that causes the hold change effect to be executed (step S603). When the change is a change for executing the hold change effect (step S603: Yes), the hold change effect is selected (step S604), and selected based on the selection result of the main notice effect and the hold change effect. It is determined whether or not the hold change effect can be executed (step S605). When the selected hold change effect can be executed (step S606: Yes), the notice control effect and the hold change effect are displayed. Based on the selection result, the effect control pattern already set in step S602 is reset (added, rewritten, etc.) (step S607). When the selected hold change effect is not executable (step S606: No), the effect control CPU 120 stores information indicating that the hold change effect is executed in the next fluctuation in the prefetch notice buffer 194B (step S608). When the change is not a change that causes the hold change effect (step S603: No), the effect control CPU 120 executes a process related to the hold change effect effect (step S610 to step S617).
  FIG. 30 is a diagram illustrating a display operation example in the image display device 5. Specifically, (a) to (e) of FIG. 30A are obtained by arranging scenes in the image display device 5 in time series. The same applies to (a) to (e) in FIG. 30B and (a) to (e) in FIGS. 31 and 32. 30 to 32, the arrow “↓” in the image display device 5 indicates that the decorative design is changing.
  In FIG. 30A, (a) shows a hold display M0 (white) in the current hold display area, a hold display M1 (white), a hold display M2 (white) in the first start-winning memory display area 5HL, and This is a scene where the hold display M3 (white) is displayed. Immediately before the hold display M0 is moved and displayed in the current hold display area as shown in FIG. 30A (a), the buffer number “1” in the prefetch notice buffer 194B has an effect corresponding to the hold display M0. The display mode of the hold display M0 determined at the time of starting winning of the hold display M0 (additional display mode “white”) is stored as the content, and the buffer number “2” of the prefetch notice buffer 194B is stored in the hold display M1. The corresponding display contents of the hold display M1 determined at the time of starting winning the hold display M1 (added display form “white”) are stored, and the buffer number “3” of the pre-read notice buffer 194B is held. The display mode of the on-hold display M2 determined at the time of starting winning the on-hold display M1 (additional display mode “white”) is stored as the production content corresponding to the display M2. In the buffer number “4” of the key 194B, the display mode (display mode “white” at the time of addition) of the hold display M3 determined at the time of starting winning of the hold display M1 is stored as the effect content corresponding to the hold display M3. Shall be. The same applies to FIGS. 31A and 32A.
  When starting the variable display of the hold information of the hold display M0, the effect control CPU 120 uses the change pattern “PA5” specified by the change pattern specifying command transmitted from the main board 11 in the main notice effect selection process (step S601). -1 (Super Reach β (disappointment)) based on “Full Reach β! When the main notice effect pattern “SY1 (full-screen background effect)” to be cut-in displayed at the time is selected and it is determined in step S610 that the hold change effect effect is not executed, ((A) in FIG. As shown in b), the full screen background “Next time, notice! Hot battle” is displayed. Note that (c) of FIG. 30 (A) is a state immediately before the final decorative symbols (“1”, “2”, “1”) are stopped and displayed at the end of super reach β. (D) of FIG. 30 (A) is a state in which the confirmed decorative symbols (“1”, “2”, “1”) are stopped and displayed. (E) of FIG. 30 (A) is the state which started the variable display of the hold information of the hold display M1. For the effects as described above, in step S602, an effect control pattern corresponding to the variation pattern “PA5-1” and an effect control pattern corresponding to the main notice effect pattern “SY1” are set as usage patterns. Is realized.
  FIG. 30B (a) is the same scene as FIG. 30A (a), but immediately before the hold display M0 is moved and displayed in the current hold display area, In buffer number “1”, in addition to the display mode (additional display mode “white”) of the hold display M0 determined at the time of starting winning of the hold display M0, the content of the production corresponding to the hold display M0 is held. The difference is that information indicating that the change effect is to be executed and information indicating that the target is the hold display M2 (the buffer number “3” of the prefetch notice buffer 194B corresponding to the hold display M2) are stored.
  When starting the variable display of the hold information of the hold display M0, the effect control CPU 120 uses the change pattern “PA5” specified by the change pattern specifying command transmitted from the main board 11 in the main notice effect selection process (step S601). -1 (Super Reach β (disappointment)) based on “Full Reach β! The main notice effect pattern “SY1 (full-screen background effect)” to be cut-in displayed at the time is selected, and the target hold display is displayed in the hold change effect selection process (step S604) after the display of the fixed decorative symbol is stopped. When the hold change effect pattern “HH1 (simple hold change effect)” to be changed to is selected, (b) in FIG. Similarly, as shown in (b) of FIG. 30B, a full screen background “next time, notice! Hot battle” is displayed. Subsequently, as shown in (c) of FIG. 30B, the hold display M2 is displayed in a state immediately before the finalized decorative symbols (“1”, “2”, “1”) are stopped and displayed at the end of the super reach β. An effect that suggests a change in mode (for example, blinking or vibration; shown by a cross in FIG. 30B) is performed, and the fixed decorative design is stopped and displayed as shown in (d) of FIG. After that, the hold display M2 changes from white to blue. That is, (c) and (d) of FIG. 30 (B) are hold change effects based on the hold change effect pattern “HH1”. Note that the effects as described above are set as usage patterns in step S602, where the effect control pattern corresponding to the variation pattern “PA5-1” and the effect control pattern corresponding to the main notice effect pattern “SY1” are set. In subsequent step S607, in addition to the effect control pattern set as the use pattern in step S602, the effect control pattern corresponding to the hold change effect pattern “HH1” is set as the use pattern.
  In FIG. 30A, the effect control CPU 120 determines in step S610 to execute the hold change gasset effect, and in the hold change gasset effect selection process (step S614), the change change gasset effect pattern “HHG1 (simple hold). In the case of selecting “change gaze effect” ”, as shown in (c) of FIG. 30B, an effect suggesting a change in the display mode of the hold display M2 is performed, but in FIG. 30A (d). Thus, the display mode of the hold display M2 remains white without changing to blue. Note that the effects as described above are set as usage patterns in step S602, where the effect control pattern corresponding to the variation pattern “PA5-1” and the effect control pattern corresponding to the main notice effect pattern “SY1” are set. In subsequent step S617, in addition to the effect control pattern set as the use pattern in step S602, the effect control pattern corresponding to the pending change gaze effect pattern “HHG1” is set as the use pattern.
  In FIG. 31A, (a) shows a hold display M0 (white) in the current hold display area, a hold display M1 (white), a hold display M2 (white) in the first start winning storage display area 5HL, and This is a scene where the hold display M3 (white) is displayed. When starting the variable display of the hold information of the hold display M0, the effect control CPU 120 uses the change pattern “PA4” specified by the change pattern specifying command transmitted from the main board 11 in the main notice effect selection process (step S601). -1 (Super Reach α (Lose)) ”, the main notice effect pattern“ SY2− ”that variably displays a development pattern (for example,“ Development ”) for notifying that there is a possibility of development to Super Reach α. 1 (development symbol effect (N)) "is selected, and if it is determined in step S610 that the pending change effect effect is not to be executed, during variable display as shown in (c) of FIG. The production of the development pattern is performed. In addition, (d) of FIG. 31 (A) is a state in which the developed symbol is stopped and displayed on the active line. (E) of FIG. 31 (A) is an early stage (scene just before development) of super reach α. In step S602, the production control pattern corresponding to the variation pattern “PA4-1” and the production control pattern corresponding to the main notice production pattern “SY2-1” are set as usage patterns in step S602. Is realized.
  (A) of FIG. 31 (B) is the same scene as (a) of FIG. 31 (A), but immediately before the hold display M0 is moved and displayed in the current hold display area, the prefetch notice buffer 194B is displayed. In buffer number “1”, in addition to the display mode (additional display mode “white”) of the hold display M0 determined at the time of starting winning of the hold display M0, the content of the production corresponding to the hold display M0 is held. The difference is that information indicating that the change effect is to be executed and information indicating that the target is the hold display M2 (the buffer number “3” of the prefetch notice buffer 194B corresponding to the hold display M2) are stored.
  When starting the variable display of the hold information of the hold display M0, the effect control CPU 120 uses the change pattern “PA4” specified by the change pattern specifying command transmitted from the main board 11 in the main notice effect selection process (step S601). -1 (Super Reach α (Lose)) ”, variably display a development pattern (for example,“ Development ”) foreseeing the possibility of development to Super Reach α during variable display of decorative designs The main notice effect pattern “SY2-1 (development design effect (N))” to be selected is selected, and in the subsequent hold change effect selection process (step S604), a notice is given that there is a possibility that the hold change effect will be executed. Hold change symbol (designed in the shape of a magical girl character) is variably displayed during decoration variable display, etc., and the hold change symbol is stopped on the active line. When the hold change effect pattern “HH3-1 (hold change symbol effect (N))” for changing the target hold display to the notice mode is selected, (c) and (d) in FIG. Instead, as shown in (c) and (d) of FIG. 31 (B), the magical girl character (holding change symbol) stops on the active line, and the holding display M2 changes from white to blue by the magic of the magical girl character. To change. That is, (c) and (d) in FIG. 31B are hold change effects based on the hold change effect pattern “HH3-1”. In step S602, the production control pattern corresponding to the variation pattern “PA4-1” and the production control pattern corresponding to the main notice production pattern “SY2-1” are set as usage patterns in step S602. In step S607, instead of the effect control pattern corresponding to the main notice effect pattern “SY2-1” set as the use pattern in step S602, the effect control pattern corresponding to the hold change effect pattern “HH3-1”. Is realized as a usage pattern. In other words, in step S607, the effect control pattern corresponding to the main notice effect pattern “SY2-1” set as the usage pattern is rewritten to the effect control pattern corresponding to the hold change effect pattern “HH3-1”. It is realized by.
  In FIG. 31A, the effect control CPU 120 determines in step S610 to execute the hold change gasset effect, and in the hold change gasset effect selection process (step S614), the change change gasset effect pattern “HHG3-1 ( In the case of selecting “Hold change symbol display (N))”, for example, as shown in (c) of FIG. 31B, the hold change symbol is variably displayed but is not stopped on the active line, or Then, after the stop display is made on the active line, the target hold display is made to change to the notice mode, and finally it is not changed. In step S602, the production control pattern corresponding to the variation pattern “PA4-1” and the production control pattern corresponding to the main notice production pattern “SY2-1” are set as usage patterns in step S602. In step S617, instead of the effect control pattern corresponding to the main notice effect pattern “SY2-1” set as the use pattern in step S602, the effect control corresponding to the hold change gasset effect pattern “HHG3-1”. This is realized by setting a pattern as a usage pattern. In other words, in step S617, the effect control pattern corresponding to the main notice effect pattern “SY2-1” set as the use pattern is rewritten to the effect control pattern corresponding to the hold change gasset effect pattern “HHG3-1”. Is realized.
  In FIG. 32A, (a) shows a hold display M0 (white) in the current hold display area, a hold display M1 (white), a hold display M2 (white) in the first start winning storage display area 5HL, and This is a scene where the hold display M3 (white) is displayed. When starting the variable display of the hold information of the hold display M0, the effect control CPU 120 uses the change pattern “PA5” specified by the change pattern specifying command transmitted from the main board 11 in the main notice effect selection process (step S601). -1 (Super Reach β (Lose)) ”, a window informing that there is a possibility of development to Super Reach β is displayed in order, such as during variable display of decorative symbols (Window 1 → Window 2 → When the main notice effect pattern “SY3-3 (Battle window step-up effect (SU3))” to be performed in the window 3) is selected, and it is determined in step S610 that the hold change gaze effect is not executed, FIG. (B), (c), and (d), the windows are displayed in order during variable display, as shown in FIG. 2 (A) (e) is the beginning of Super Reach β.The above-described effects are the effect control pattern corresponding to the variation pattern “PA5-1” and the main notice effect pattern in step S602. An effect control pattern corresponding to “SY3-3” is realized by being set as a usage pattern.
  FIG. 32 (B) (a) is the same scene as FIG. 32 (A) (a), but immediately before the hold display M0 is moved and displayed in the current hold display area, the prefetch notice buffer 194B is displayed. In buffer number “1”, in addition to the display mode (additional display mode “white”) of the hold display M0 determined at the time of starting winning of the hold display M0, the content of the production corresponding to the hold display M0 is held. The difference is that information indicating that the change effect is to be executed and information indicating that the target is the hold display M2 (the buffer number “3” of the prefetch notice buffer 194B corresponding to the hold display M2) are stored.
  When starting the variable display of the hold information of the hold display M0, the effect control CPU 120 uses the change pattern “PA5” specified by the change pattern specifying command transmitted from the main board 11 in the main notice effect selection process (step S601). -1 (Super Reach β (Lose)) ”, a window informing that there is a possibility of development to Super Reach β is displayed in order, such as during variable display of decorative symbols (Window 1 → Window 2 → Window 3) The main notice effect pattern “SY3-3 (battle window step-up effect (SU3))” to be selected is selected, and the hold change effect may be executed in the hold change effect selection process (step S604). A window that reminds you of this (a window in which a still image or a moving image of a girl warrior character is played) When the hold change effect pattern “HH4-3 (hold change window step-up effect (SU3))” to be displayed in order (window 1 → window 2 → window 3) during the variable display of decorative symbols, etc. is selected. Instead of 32 (A) (b) (c) (d), as shown in (b) (c) (d) of FIG. 32 (B), the windows of the girl warrior characters are displayed in order, The hold display M2 changes from white to blue by the warrior character's sword. That is, (b), (c), and (d) in FIG. 32B are hold change effects based on the hold change effect pattern “HH4-3”. Note that the effect as described above is set as a use pattern in step S602, where the effect control pattern corresponding to the variation pattern “PA5-1” and the effect control pattern corresponding to the main notice effect pattern “SY3-3” are set. In step S607, instead of the effect control pattern corresponding to the main notice effect pattern “SY3-3” set as the use pattern in step S602, the effect control pattern corresponding to the hold change effect pattern “HH4-3” Is realized as a usage pattern. In other words, in step S607, the effect control pattern corresponding to the main notice effect pattern “SY3-3” set as the use pattern is rewritten to the effect control pattern corresponding to the hold change effect pattern “HH4-3”. It is realized by.
  FIG. 33 is a flowchart illustrating an example of the effect execution setting process. The effect control CPU 120 may execute the effect execution setting process shown in FIG. 33 instead of the effect execution setting process shown in FIG. The effect control CPU 120 executes main notice effect selection processing (step S701), similarly to step S601 in FIG. Subsequently, the effect control CPU 120 performs effect control based on the variation pattern designated by the variation pattern designation command transmitted from the main board 11 and the selection result of the main announcement effect selection process, as in step S602 of FIG. A pattern is set (step S702). Subsequently, similarly to step S603 in FIG. 27, the effect control CPU 120 refers to the prefetch notice buffer 194B and determines whether or not to execute the hold change effect in the change (step S703).
  When it is determined that the hold change effect is to be executed (step S703: Yes), the effect control CPU 120 determines whether or not there is a hold change effect corresponding to the selection result of the main notice effect selection process (step S701). (Step S704). Specifically, the effect control CPU 120 does not select any main notice effect in the main notice effect selection process (step S701) (when “no execution” is determined in the main notice effect determination table). Corresponds to the selection result of the main notice effect selection process based on the relationship between the special pattern change time of the change pattern specified by the change pattern specification command transmitted from the main board 11 and the effect time of the hold change effect, etc. It is determined whether there is a pending change effect to be performed. In the case of the present embodiment, the special pattern of the variation pattern designated by the variation pattern designation command transmitted from the main board 11 as the hold variation effect corresponding to the selection result of the main notice effect selection process (“no effect”). It is determined that there is any pending change effect pattern according to the variation time. For example, in the case of the variation pattern “PA1-1”, the special pattern variation time of the variation pattern variation pattern “PA1-1” is used as the hold variation effect corresponding to the selection result (“no effect”) of the main notice effect selection process. If there is a hold change effect pattern “HH1” corresponding to (3000 ms) and the change pattern is other than “PA1-1”, it may be determined that hold change effect patterns “HH1” to “HH4” exist.
  On the other hand, when any main notice effect is selected in the main notice effect selection process (step S701) (any one of “SY1” to “SY3-4” is determined in the main notice effect determination table). In the case where the main notice effect selected in the main notice effect selection process and the hold change effect selected in the hold change effect selection process, It is determined whether there is a pending change effect corresponding to the selection result of the main notice effect selection process based on the relationship between the effect contents and the relationship between the effect times. For example, when “SY1 (full screen background effect)” is selected in the main notice effect selection process, for example, a hold change effect (HH2 (hold change button) corresponding to the selection result (SY1) of the main notice effect selection process) It is determined that there is a production)). When “SY2-1 (development design effect (N))” is selected in the main notice effect selection process, for example, the hold change effect (HH3) corresponding to the selection result (SY2-1) of the main notice effect selection process -1 (holding change symbol effect (N))) is determined to exist. When “SY2-2 (development design effect (L))” is selected in the main notice effect selection process, for example, the hold change effect (HH3) corresponding to the selection result (SY2-2) of the main notice effect selection process -2 (holding change symbol effect (L))). When “SY3-1 (battle window step-up effect (SU1))” is selected in the main notice effect selection process, for example, the pending change corresponding to the selection result (SY3-1) of the main notice effect selection process It is determined that there is an effect (HH4-1 (holding change window step-up effect (SU1))). When “SY3-2 (battle window step-up effect (SU2))” is selected in the main notice effect selection process, for example, the pending change corresponding to the selection result (SY3-2) of the main notice effect selection process It is determined that there is an effect (HH4-2 (holding change window step-up effect (SU2))). When “SY3-3 (battle window step-up effect (SU3))” is selected in the main notice effect selection process, for example, the pending change corresponding to the selection result (SY3-3) of the main notice effect selection process It is determined that there is an effect (HH4-3 (holding change window step-up effect (SU3))). When “SY3-4 (battle window step-up effect (SU3))” is selected in the main notice effect selection process, a pending change effect corresponding to the selection result (SY3-4) of the main notice effect selection process is displayed. Judge that it does not exist.
  That is, the CPU 120 for effect control determines that there is no hold change effect corresponding to the selection result of the main notice effect selection process when the main notice effect pattern “SY3-4” is selected in the main notice effect selection process, Corresponds to the selection result of the main notice effect selection process when no main notice effect pattern is selected in the main notice effect selection process or when a main notice effect pattern other than the main notice effect pattern “SY3-4” is selected. It is determined that there is a pending change effect.
  When it is determined that there is a hold change effect corresponding to the selection result of the main notice effect selection process (step S704: Yes), the effect control CPU 120 determines a hold change effect corresponding to the result of selection of the notice effect (step S704). Step S705). For example, when the main notice effect pattern “SY1” is selected, the hold change effect pattern “HH2” is determined, and when the main notice effect pattern “SY2-1” is selected, the hold change effect pattern “H2” is selected. HH3-1 ”is determined, and when the main notice effect pattern“ SY2-2 ”is selected, the hold change effect pattern“ HH3-2 ”is determined, and the main notice effect pattern“ SY3-1 ”is selected. If it is, the hold change effect pattern “HH4-1” is determined. If the main notice effect pattern “SY3-2” is selected, the hold change effect pattern “HH4-2” is determined, and the main notice is determined. If the production pattern “SY3-3” has been selected, the hold change production pattern “HH4-3” is determined. If no main notice production pattern has been selected, the hold change production pattern “HH”. To determine ".
  Subsequent to step S705, the effect control CPU 120 resets the effect control pattern that has been set based on the selection result of the main notice effect and the determined hold change effect, as in step S607 of FIG. Step S707). Then, the effect execution setting process (S532) ends.
  That is, when no main notice effect pattern is selected in the main notice effect selection process (step S701) (when "No execution" is selected), the variation pattern already set in step S702 is selected. In addition to the effect control pattern corresponding to, the effect control pattern corresponding to the hold change effect pattern “HH1” determined in step S705 is set as the use pattern. When the main notice effect pattern “SY1” is selected in the main notice effect selection process (step S701), an effect control pattern corresponding to the variation pattern already set in step S702 is used as the use pattern. In addition to the effect control pattern corresponding to the main notice effect pattern “SY1”, the effect control pattern corresponding to the hold change effect pattern “HH1” determined in step S705 is set. When the main notice effect pattern “SY2-1” is selected in the main notice effect selection process (step S701), the effect control corresponding to the variation pattern already set in step S702 is used as the use pattern. Instead of the pattern and the effect control pattern corresponding to the main notice effect pattern “SY2-1”, the effect control pattern corresponding to the hold change effect pattern “HH3-1” determined in step S705 is set (rewritten). . When the main notice effect pattern “SY2-2”, main notice effect pattern “SY3-1”, main notice effect pattern “SY3-2”, and main notice effect pattern “SY3-3” are selected, the main notice effect This is the same as when the pattern “SY2-1” is selected.
  On the other hand, when it is determined that there is no hold change effect corresponding to the selection result of the main notice effect selection process (step S704: No), the effect control CPU 120 holds the next change as in step S608 of FIG. Information indicating that the change effect is to be executed is set (step S708). Then, the effect execution setting process (S532) ends.
  On the other hand, if it is determined in step S703 that the hold change effect is not to be executed (step S703: No), it is determined whether or not the hold change effect effect is to be executed in the variation, as in step S610 of FIG. (Step S710). Subsequently, the effect control CPU 120 determines whether or not to execute the hold-change change effect effect in the variation, similarly to step S613 of FIG. 27 (step S713). If it is determined not to execute the on-hold change gaze effect (step S713: No), the effect execution setting process (S532) is terminated.
  If it is determined to execute the hold change gaze effect (step S713: Yes), similarly to the process of step S704, whether there is a hold change gaze effect corresponding to the selection result of the main notice effect selection process (step S701). Is determined (step S714). As described above, the number of types of hold change effect is less than the type of hold change effect. Therefore, although the process is the same as the process of step S704, there is a difference in determination results. For example, when “SY2-2 (development symbol effect (L))” is selected in the main notice effect selection process, there is no hold change change effect corresponding to the effect time of “SY2-2”. It is determined that there is no pending change gaze effect corresponding to the selection result (SY2-2) of the notice effect selection process.
  If the CPU 120 for effect control determines that there is a pending change effect effect corresponding to the selection result of the main notice effect selection process (step S714: Yes), the action corresponding to the result of selection of the notice effect in step S705 is reserved. Similar to the case where the change effect is determined, the pending change gasse effect corresponding to the selection result of the notice effect is determined (step S715). For example, if the main notice effect pattern “SY1” has been selected, the hold change change effect pattern “HHG2” is determined, and if the main notice effect effect pattern “SY2-1” has been selected, the change notice change effect effect is shown. When the pattern “HHG3-1” is determined and the main notice effect pattern “SY3-1” has been selected, the pending change gasset effect pattern “HHG4-1” is determined, and the main notice effect pattern “SY3-2”. Is selected, the pending change gasset effect pattern “HHG4-2” is determined, and if no main notice effect pattern is selected, the hold change gasset effect pattern “HH1” is determined.
  Subsequent to step S715, the effect control CPU 120 resets the effect control pattern that has been set, similar to the process of step S707, based on the selection result of the main notice effect and the determined hold change effect effect (step S707) (step S715). S717). Then, the effect execution setting process (S532) ends. If the CPU 120 for effect control determines that there is no pending change gaze effect corresponding to the selection result of the main notice effect selection process (step S701) (step S714: No), the effect execution setting process (step S532) ends. That is, the execution execution setting process (step S532) is terminated without executing the pending change gaze effect due to the change.
  As described above, the gaming machine 1 according to the above-described embodiment includes variable display means for variably displaying a plurality of types of identification information in accordance with establishment of a predetermined start condition and deriving a display result. Specified game state (for example, jackpot game state) that is advantageous to the player when a decorative display, a confirmed special symbol, etc.) becomes a specific display result (for example, a confirmed special symbol that becomes a jackpot symbol or a confirmed ornament symbol that becomes a jackpot combination) A holding storage means (for example, the first special figure holding storage unit 151A) that stores the holding information corresponding to the variable display of the identification information that has not yet been executed. , The second special figure hold storage unit 151B, the start winning received command buffer 194A, etc.), and when the variable display of the identification information is started, the display result is specified based on the hold information. Predetermining means for determining whether or not the display result is to be used (for example, in the special symbol normal processing of step S110 by the CPU 103, using the random value MR1 for determining the special figure display result, the random value MR2 for determining the jackpot type, etc. A variable display pattern determining unit (for example, a variable display pattern determining unit) that determines a variable display pattern (for example, a variable category or a variable pattern) for variable display of identification information based on the determination result of the pre-determining unit. In the variation pattern setting process of step S111 by the CPU 103, the variation category determination table to be used is selected from the plurality of variation category determination tables shown in FIG. Based on the determined variation category determination table and the random number MR3 for determining the variation category The category is determined, and the variation pattern determination table to be used is selected from the plurality of variation pattern determination tables shown in FIG. 19 based on the variation category as the determination result, and the selected variation pattern determination table and the variation pattern determination Display control means (for example, a display control command designated by display control data included in the effect control pattern) is displayed. 28, a process for starting the variation of the decorative design on the screen of the image display device 5) and the display control means with variable display of the identification information and a notice effect (for example, FIG. 28). A notice effect determination means (for example, effect control CP) for determining whether to execute a main notice effect indicated by the main notice effect pattern. A main display effect selection process (step S601) by U120) and a hold display means for displaying a hold display corresponding to the hold information stored in the hold storage means on a hold display section (for example, start winning storage display area 5H). (For example, a process of adding a hold display to the start winning storage display area 5H in the hold addition process in step S162) and a display mode of the hold display displayed on the hold display unit are a notice mode (for example, blue in FIG. 24, Steps of hold change execution means (for example, effect execution setting process (FIG. 27)) suggesting that the variable display of the identification information corresponding to the hold display may result in a specific display result by changing to yellow, red, etc. In S607, the display mode of the hold display displayed in the first start-winning memory display area 5HL is, for example, a display mode one level higher (for example, In step S535 by the effect control CPU 120, the display control data included in the set effect control pattern is designated. The effect control pattern to be changed from color to blue, blue to yellow, yellow to red, etc. is set as a use pattern. A display control command to be transmitted to the VDP or the like of the display control unit 123 to display the hold display displayed in the first start winning memory display area 5HL in a notice mode, and the like on the hold display unit. When changing the display mode of the held display to the notice mode, a hold change effect execution means (for example, effect control) that executes a predetermined hold change effect (such as a hold change effect by the hold change effect pattern in FIG. 29A). In step S607 by the CPU 120, the change change effect selection process (step S605) is performed. In step S535 by the effect control CPU 120, a display control command designated by the display control data included in the set effect control pattern is set. By changing the display mode of the hold display displayed in the first start winning memory display area 5HL to the notice mode by transmitting to the VDP or the like of the display control unit 123, a decision is made in the hold change effect selection process (step S605). In the variable display of the identification information executed until the variable display of the identification information corresponding to the hold display changed to the notice mode by the hold change execution means. Pending change effect judgment to determine whether or not change effect is executed 23, for example, processing for determining the execution location (timing) of the hold change effect in the hold effect determination process (step S160) of FIG. 23 by the effect control CPU 120, and identification information for executing the hold change effect. When the variable display of the identification information determined by the hold change effect determination means is started as a variable display (for example, when it is determined in step S603 in FIG. 27 that the hold change effect is executed with the change). A hold change effect pattern determining means for determining a hold change effect pattern of the hold change effect (for example, a process of selecting a hold change effect pattern in the hold change effect selection process (step S604) of FIG. 27 by the effect control CPU 120) ) And the variable display pattern determined by the variable display pattern determining means The execution control means for controlling the execution of the variable display of the identification information based on the event information and the execution of the notice effect and the hold change effect (for example, in step S602 in FIG. A process of setting an effect control pattern based on the selection result of the notice effect, a process of resetting the effect control pattern based on the selection result of the main notice effect and the hold change effect in step S607), and the execution control. When the variable display of the identification information determined by the hold change effect determination means is started as the variable display of the identification information for executing the hold change effect (for example, in step S603, the means displays the hold change effect with the change). When it is determined to be executed), it is determined that the notice effect determination means executes. 27. Control is performed to execute the on-hold change effect by the on-hold change effect pattern determined by the on-hold change effect pattern determination means (for example, in the process of step S607 in FIG. 27) without executing the preliminary announcement effect. The main notice effect display pattern determined in the main notice effect selection process (step S601) is controlled to be rewritten to the hold change effect pattern determined in the hold change effect selection process (step S604)).
  According to the above configuration, in the variable display in which the hold change effect is executed, the hold change effect is executed instead of the main notice effect. Therefore, it is possible to determine whether or not to execute the main notice effect, and to determine the main notice effect pattern to be executed regardless of whether or not the hold change effect is performed in the variable display. That is, the above-described processing related to the main notice effect can be made common between the case where the hold change effect is executed and the case where the hold change effect is not executed, thereby simplifying the process.
  Further, in the gaming machine 1, the execution control means (such as the effect execution setting process in FIG. 27 by the effect control CPU 120) is replaced with the notice effect pattern of the notice effect (the main notice effect pattern or the like). The execution of the on-hold change effect pattern corresponding to is controlled. Specifically, in the effect execution setting process of FIG. 27, control is performed so that the main notice effect pattern is rewritten to a pending change effect pattern corresponding to the main notice effect pattern. More specifically, when the hold change effect “HH3” is selected in the hold change effect selection process (step S604), the main notice effect pattern “SY2-1” is selected in the main notice effect selection process (step S601). When it is set, the effect control pattern corresponding to the main notice effect pattern “SY2-1” set as the use pattern is changed to the hold change effect pattern “HH3” whose effect time is the same as the main notice effect effect pattern “SY2-1”. -1 ”is rewritten, and when the main notice effect pattern“ SY2-2 ”is selected in the main notice effect selection process (step S601), the main notice effect pattern“ SY2 ”set as the use pattern is selected. -2 ", the main notice effect pattern" SY2-2 " During rewrites the effect control pattern corresponding to the same pending change demonstration pattern "HH3-2".
  According to the above configuration, the pending change effect pattern corresponding to the main notice effect pattern is executed. Therefore, the appearance rate in the hold change effect can be controlled so as to correspond to the appearance rate in the main notice effect pattern. In other words, it can be maintained as much as possible by the appearance rate of the pending change effect that rewrites the appearance rate of the main notice effect pattern. As little as possible).
  In addition, the gaming machine 1 includes, as another aspect, variable display means for variably displaying a plurality of types of identification information in accordance with establishment of a predetermined start condition and deriving a display result, and the derived display result (for example, A specific game state (for example, jackpot game) that is advantageous to the player when a specific display result (for example, a fixed special symbol that becomes a big hit symbol or a finalized symbol that becomes a big hit combination) becomes a specific display result A holding storage means (for example, a first special figure holding memory) that stores holding information corresponding to a variable display of identification information that has not yet been executed. 151A, second special figure reservation storage unit 151B, start winning reception command buffer 194A, etc.), and when the variable display of identification information is started, display results based on the hold information are displayed. Predetermining means for determining whether or not to obtain a constant display result (for example, in the special symbol normal process of step S110 by the CPU 103, a random value MR1 for determining a special figure display result, a random value MR2 for determining a jackpot type, or the like is used. And a variable display pattern determining means for determining a variable display pattern (for example, a variable category and a variable pattern) for variable display of identification information based on the determination result of the prior determination means. For example, in the variation pattern setting process of step S111 by the CPU 103, a variation category determination table to be used is selected from the plurality of variation category determination tables shown in FIG. Based on the selected variation category determination table and the random number MR3 for determining the variation category A category is determined, a variation pattern determination table to be used is selected from the plurality of variation pattern determination tables shown in FIG. 19 based on the variation category as a determination result, and the selected variation pattern determination table and variation pattern determination are selected. Display control means (for example, a display control command designated by display control data included in the effect control pattern) is displayed. A process for transmitting to the VDP or the like of the unit 123 and starting the variation of the decorative pattern on the screen of the image display device 5), and a hold display corresponding to the hold information stored in the hold storage means The hold display means (for example, the start input in the hold addition process in step S162) displayed in (for example, the start winning memory display area 5H). By changing the display mode of the hold display displayed on the hold display unit to the notice mode (for example, blue, yellow, red, etc. in FIG. 24) by adding the hold display to the prize storage display area 5H) On hold change execution means that suggests that the variable display of the identification information corresponding to the hold display may result in a specific display (for example, in step S707 of the effect execution setting process (FIG. 33), the first start winning storage display area 5HL In addition to setting an effect control pattern for changing the display mode of the hold display displayed on the screen to, for example, a display mode one level higher (for example, white → blue, blue → yellow, yellow → red, etc.), the effect control In step S535 by the CPU 120, the display control command designated by the display control data included in the set presentation control pattern is displayed. And a display mode of the hold display displayed on the hold display unit), by transmitting to the VDP or the like of the unit 123 to change the hold display displayed in the first start winning memory display area 5HL to the notice mode) Is changed to a notice mode, hold change effect execution means (for example, step S707 by the effect control CPU 120) that executes a predetermined hold change effect (such as a hold change effect by the hold change effect pattern of FIG. 29A), An effect control pattern corresponding to the pending change effect pattern determined in the process of step S705 is set as a use pattern, and display control data included in the set effect control pattern is designated in step S535 by the effect control CPU 120. Display control command is sent to display control unit 123 such as VDP By changing the display mode of the hold display displayed in the first start winning memory display area 5HL to the notice mode by transmitting, a process of executing the hold change effect determined in the process of step S705), Hold change effect determination for determining in which variable display of identification information executed until the variable display of identification information corresponding to the hold display changed to the notice mode by the hold change execution means, the hold change effect is executed. Means (for example, processing for determining the execution location (timing) of the hold change effect in the hold effect determination process (step S160) in FIG. 23 by the effect control CPU 120) and the variable of the identification information for executing the hold change effect. As the display, variable display of the identification information determined by the hold change effect determination means is started. The variable display pattern of the variable display of the identification information determined by the variable display pattern determination means (for example, when it is determined in step S703 in FIG. 33 that the hold change effect is executed with the change). 33, a hold change effect pattern determining means for determining a hold change effect pattern (for example, a hold change effect pattern in FIG. 29A) of the hold change effect (for example, the hold change in FIG. 33 by the CPU 120 for effect control). In the process of determining the effect (step S705), the variable display pattern determining unit determines the hold change effect pattern corresponding to the main notice effect selected in the main notice effect selection process (step S701) and the variable display pattern determining means. Controlling execution of variable display of identification information based on the variable display pattern Furthermore, execution control means for controlling execution of the hold change effect based on the hold change effect pattern determined by the hold change effect pattern determination means (for example, the variation pattern in step S702 of FIG. 33 by the effect control CPU 120). And a process of setting an effect control pattern based on the selection result of the main notice effect, and a process of resetting the effect control pattern based on the selection result of the main notice effect and the hold change effect in step S707).
  According to the above configuration, the hold change effect pattern executed in the variable display of certain identification information is determined based on the variable display pattern determined at the start of variable display of the identification information. Therefore, it is possible to suitably execute the hold change effect according to the variable display pattern determined when performing variable display.
  In the gaming machine 1, the execution control unit is configured to perform identification information when variable display of the identification information determined by the hold change effect determination unit is started as variable display of the identification information for executing the hold change effect. The hold change effect by the hold change effect pattern determined by the hold change effect pattern determination means without executing the notice effect (e.g., the main notice effect selected in step S701) executed with the variable display of It is controlled to execute. Specifically, in the same manner as the processing in step S707 in FIG. 33, as in the processing in step S607 in FIG. 27, in the processing in step S707 in FIG. 33, the main notice effect selection processing (step S701) determined in Control is performed so that the notice effect pattern is rewritten to the on-hold change effect pattern determined in the process of step S705. For example, similar to the processing in step S607 in FIG. 27, etc., in the processing in step S707 in FIG. According to the above configuration, the hold change effect is executed instead of the main notice effect. Therefore, it is possible to match with the effect executed by variable display.
  In addition, the gaming machine 1 has a plurality of types of hold display notice modes (for example, red, yellow, blue, etc.) that suggest the possibility of different specific display results. High). The hold change effect determination means (for example, hold effect determination processing (step S160, etc.)) determines whether to hold the hold change effect in the variable display of the identification information corresponding to which hold information, and the hold change It is determined which notice mode of a plurality of types is changed in the effect, and the hold change effect pattern determining means (for example, the process of determining the hold change effect (step S705)) is the variable display pattern determining means. The on-hold change effect pattern may be determined based on the variable display pattern determined on the basis of the above-described variable display pattern and a determination result on which of the notice modes determined by the on-hold change effect determination means. Specifically, the CPU 120 for effect control performs the process of determining the display mode at the time of addition, the process of determining whether or not to execute the hold change effect, and the hold change effect in the hold effect determining process (step S160). In addition to the process of determining the execution location of the hold change effect when it is determined to execute, the process of determining whether to change to blue, yellow or red when executing the hold change effect is executed. In addition, if it is determined to execute the hold change effect, in step S161, it is associated with the buffer number of the prefetch notice buffer 194B corresponding to the buffer number in the start winning reception command buffer 194A corresponding to the execution place, In addition to information that identifies the target hold display, change to blue or yellow or red Information indicating the determination result to change may be stored. Further, the effect control CPU 120 selects the main notice effect pattern based on the change pattern in the main notice effect selection process (step S701), and selects based on the change pattern in the process of determining the hold change effect (step S705). The pending change effect pattern is determined on the basis of the information indicating the result of determining whether to change to blue, yellow, or red, which is stored in the prefetching notice buffer 194B. You may do it. For example, a determination table for a pending change effect pattern may be provided for each main notice effect pattern and for each color. As an example of determining the hold change effect pattern, for example, when the main notice effect effect pattern is the same, for example, a predetermined hold change effect pattern (for example, hold change effect pattern “HH3”, hold change effect pattern “HH4”). The determination ratio may be increased in the order of changing to red, changing to yellow, and changing to blue. As another determination example, when the main notice effect pattern is assumed to be the same, when changing to yellow, a change effect pattern (hot hold change with a longer effect time) than when changing to blue. In the case where the effect pattern is determined to be changed to red, the on-hold change effect pattern (hot hold change effect pattern) having a longer effect time is determined than on the change to yellow. Good.
  According to the above configuration, the pending change effect pattern executed in the variable display of certain identification information changes to the variable display pattern determined at the start of the variable display of the identification information and any of the notice modes of the plurality of types. It is determined based on the determination result of whether or not to perform. Therefore, it is possible to suitably execute the hold change effect according to the variable display pattern determined at the time of change or to which of the plurality of types of notice modes.
  Further, in the gaming machine 1, the execution control means (such as the effect execution setting process of FIG. 27 by the effect control CPU 120) is determined by the hold change effect determining means as a variable display of identification information for executing the hold change effect. When the variable display of the identification information is started (for example, when it is determined in step S603 that it is determined to execute the hold change effect due to the change), the notification effect determination unit determines that the notification effect is not executed. (For example, when “no execution” is determined in the main notice effect selection process (step S601) by the effect control CPU 120), any one of the above-described change-decision effect pattern determining means determines the The execution of the hold change effect is controlled based on the hold change effect pattern. For example, in the main notice effect selection process (step S605), if the change pattern “PA1-1” has a special figure change time of 3000 ms, the hold other than the hold change effect pattern “HH1” whose effect time is 1000 ms. Since the effect time cannot be sufficiently secured for the change effect pattern, it is determined that the change effect pattern can be executed when the hold change effect pattern “HH1” is selected, and when a change effect pattern other than the hold change effect pattern “HH1” is selected. It is determined that it cannot be executed. As another example, when the variation pattern designated by the variation pattern designation command transmitted from the main board 11 is the variation pattern “PA4-1” having a special figure variation time of 40000 ms, Since the effect time can be sufficiently secured even with the pattern, it is determined that any holding change effect pattern can be executed.
  According to the above configuration, when the main notice effect is not executed, the execution of the hold change effect is controlled based on any hold change effect pattern. Therefore, the hold change effect can be suitably executed.
  Further, in the gaming machine 1, the on-hold change effect pattern determination means (for example, the effect execution setting process (step S532) by the effect control CPU 120) determines the display mode of the on-hold display displayed on the on-hold display unit as a notice mode. (For example, when it is determined in step S603 (step S703) that the change change effect is not executed due to the change), the display mode of the hold display displayed on the hold display unit is changed to the notice mode. There is a case where a reserved change effect pattern (for example, a reserved change effect pattern shown in FIG. 29C) is determined.
  According to the above configuration, when the hold change effect (or hold change change effect) is executed during variable display, the display mode of the hold display may change to the notice mode and may not change. Since there is a case where a hold change effect in which the display mode of the hold display is changed to the notice mode is executed, and a case where a hold change display effect that the display mode of the hold display is not changed to the notice mode is executed, the player expects A feeling can be suitably maintained. In addition to the case where the hold change effect is executed in which the display mode of the hold display is changed to the notice mode, and the case where the hold change display effect that the display mode of the hold display is not changed to the notice mode is executed, the change in hold is performed. There may be a case where the display mode of the hold display changes to the notice mode without executing the effect.
  In the above description, as shown in FIG. 27 and FIG. 33, whether or not to execute the hold change gaze effect is determined at the time of variation disclosure. . In the above description, as shown in FIGS. 29 (A) and 29 (C), a group of high hold change effects (simple hold change effect, hold change button effect) with a high ratio (gase ratio) , There is a group of low change change production (hold change design production, hold change window step-up production), but the ratio of the gaze production may be different for each hold change production, or they are all the same It is good also as a ratio.
  Further, in the gaming machine 1, the execution control means starts the variable display of the identification information determined by the hold change effect determination means as the variable display of the identification information for executing the hold change effect (for example, A notice effect (for example, main notice selected in step S601 (step S701) executed together with variable display of the identification information) (when it is determined in step S603 (step S703) that the hold change effect is executed with the change). When the on-hold change effect corresponding to the effect or the like cannot be executed (for example, when it is determined that the change cannot be executed in step S606 (step S706)), the other change information is executed after the variable display of the identification information. In the variable display of the identification information, the execution of the hold change effect is controlled (for example, step S6). 8 (step S708), the contents stored in association with the buffer number of the prefetch notice buffer 194B corresponding to the buffer number in the start winning reception command buffer 194A corresponding to the pending information of the change are By storing (transcription) in association with the buffer number of the pre-read notice buffer 194B corresponding to the buffer number in the start winning reception command buffer 194A corresponding to the first start winning hold information to be changed next to the change, the next time The execution of the hold change effect in the variable display of the identification information is controlled).
  According to the above configuration, in the variable display, when the hold change effect corresponding to the main notice effect cannot be executed, the hold change effect is executed in the next variable display. it can. In the above-described embodiment, when the hold change effect cannot be executed, the next change display of the identification information is controlled to execute the hold change effect, but in the process of step S608 (step S708) It may be controlled that the stored change effect is executed in the variable display of the identification information after the next time by transferring the stored contents to the buffer number of the prefetch notice buffer 194B.
  In the above description, as a method (change mode) of changing the target hold display in the hold change effect to the notice mode (change mode), a one-step change (white → blue, blue → yellow, yellow → red) is illustrated. It may be a step change (white → yellow, blue → red) or a three step change (white → red). In addition, for example, in the hold change effect selection process (step S604), the effect control CPU 120 may determine how many steps to change in consideration of the display color before the target change. If the number of stages to be changed is not limited to one, the effect control CPU 120, in the process of step S161, prefetching advance notice buffer corresponding to the buffer number in the start winning reception command buffer 194A corresponding to the execution place. Information indicating the number of stages to be changed may be stored in association with the buffer number of 194B.
  In the above description, the place (timing) for executing the hold change effect for one hold display is one place, but the hold change effect may be executed at two or more places. In other words, the effect control CPU 120 may determine two or more execution locations of the hold change effect when it is determined in the hold effect determination process (step S160) to execute the hold change effect. When the execution control CPU 120 determines two or more execution locations, in the process of step S161, the pre-read notice buffer 194B corresponding to the buffer number in the start winning reception command buffer 194A corresponding to each execution location. It is good to memorize | store the information etc. which identify the holding | maintenance display (holding display by the said 1st start winning prize) etc. which are changed by the holding | maintenance change effect as a target's holding | maintenance display in association with this buffer number.
  In the description of FIG. 27, after selecting the main notice effect pattern (step S601), setting the effect control pattern corresponding to the main notice effect pattern (step S602), and selecting the hold change effect pattern (step S605). The effect control pattern corresponding to the hold change effect pattern is reset (step S607), but after selecting the main notice effect pattern and the hold change effect pattern, the result is the same as the result of the process of step S607. As described above, an effect control pattern corresponding to the main notice effect pattern and an effect control pattern corresponding to the hold change effect pattern may be set, or an effect control corresponding to the hold change effect pattern is selected by selecting the hold change effect pattern. After setting the pattern and selecting the main notice effect pattern, the process of step S607 As the same result may be re-set the effect control pattern corresponding to the main announcement attraction pattern.
  33, the main notice effect pattern is selected (step S701), the effect control pattern corresponding to the main notice effect pattern is set (step S702), and the hold change effect pattern corresponding to the main notice effect pattern is selected. After the determination (step S705), the effect control pattern corresponding to the hold change effect pattern is reset (step S707). After the main notice effect pattern and the hold change effect pattern are set, the process of step S707 is performed. An effect control pattern corresponding to the main notice effect pattern and an effect control pattern corresponding to the hold change effect pattern may be set so that the result is the same as the result of the processing.
  In the above description, as shown in the start winning determination process (FIG. 23), the hold change effect determining process (step S160) and the like are executed for the hold display displayed in the second start winning memory display area 5HR. However, as with the hold display displayed in the first start-winning memory display area 5HL, the hold change effect determination process or the like may be executed for the hold display displayed in the second start-winning memory display area 5HR. In the above description, the display mode of the hold display has changed in the first start prize storage display area 5HL, but in addition to the above, from the first start prize storage display area 5HL (or the second start prize storage display area 5HR). The display mode of the hold display may be changed when moving to the hold display area this time. Note that the display mode of the hold display when moving and displaying in the current hold display area may be determined based on the display mode of the hold display immediately before being moved and displayed in the current hold display area.
  As described above, the embodiment of the present invention has been described. However, the device configuration of the pachinko gaming machine 1, the data configuration, the processing shown in the flowchart, various rendering operations including the rendering operation of the rendering image in the display area of the image display device 5, and the like. Can be arbitrarily changed and modified without departing from the spirit of the present invention.
  For example, in the above description, four colors {“white”, “blue”, “yellow”, “red”}} are used as the display mode of the hold display, but other four colors may be used, two colors, three colors You may use five colors or more. The type of display mode is not limited to the color of the hold display, and may be a drawn character or symbol (for example, ““ heat ””, ““ re ””, ““ !!! ”, etc.). The shape of the hold display (for example, heart shape, star shape, character type, etc.), the movement of the hold display (for example, the action pattern of the character in the character type hold display, etc.) may be used. Similarly, the variation pattern, the main notice effect, the hold change effect, the hold change effect, etc. are not limited to those illustrated in FIG. 5, FIG. 28, and FIG.
  In the above description, the variation category is determined on the main substrate 11 side using the random value MR3 for determining the variation category, but the variation category may be determined on the effect control substrate 12 side. The same applies to the determination of the variation pattern. In the above description, the display mode of the hold display is determined using the random display MR6 for determining the display mode of the hold display on the effect control board 12 side, but the display mode of the hold display is determined on the main board 11 side. May be. The same applies to the determination of whether or not to execute the hold change effect.
  In the above description, whether or not to execute the hold change effect is determined using the random value MR7 for determining whether or not to execute the hold change effect, and using the random value MR8 for determining the execution location of the hold change effect. Although the execution location is determined, the presence / absence of execution of the pending change effect and the execution location may be determined using one random value. Also, in the above description, whether or not to execute the pending change gaze effect is determined using the random value MR11 for determining whether or not to execute the pending change gaze effect, and the execution content ( (Pending change gaze effect pattern) is determined, but whether or not to execute the hold change gaze effect may be determined using one random value.
  In addition, the device configuration of the pachinko gaming machine 1, the data configuration, the processing shown in the flowchart, the various display operations including the display operation of the display image in the display area of the image display device 5, etc. depart from the spirit of the present invention. Changes and modifications can be made arbitrarily without departing from the scope.
  For example, a game score for use in a game is given using the number of game values having a size specified by the record information of a game recording medium such as a prepaid card or a membership card, and the given game The present invention can also be applied to a gaming machine in which a player plays a game by driving a game ball enclosed in the gaming machine using a score or a game score given by winning a game.
  That is, based on the fact that the game medium has passed through the start area provided in the game area, variable display means is provided for variably displaying a plurality of types of identification information that can each be identified and for deriving and displaying the display results. A gaming machine that controls to a specific gaming state advantageous to the player when a predetermined specific display result is derived and displayed on the display means, but when the gaming score is not zero, The game ball enclosed in the game is driven into the game area, the game is performed, the game score is subtracted according to the game ball being driven, and the game score is awarded according to the game ball winning in the winning area provided in the game area The present invention can also be applied to a gaming machine that adds the values. Such a gaming machine includes a gaming recording medium insertion slot for inserting a gaming recording medium in which information capable of specifying the magnitude of gaming value that can be used to add gaming scores, and a gaming recording You may provide the game recording medium processing means which reads the recording information currently recorded on the game recording medium inserted in the medium insertion port.
  The program and data for realizing the present invention are not limited to a form distributed and provided by a detachable recording medium with respect to the computer device or the like included in the pachinko gaming machine 1; It is also possible to adopt a form that is distributed by pre-installing the storage device. Furthermore, the program and data for realizing the present invention are distributed by downloading from other devices on a network connected via a communication line or the like by providing a communication processing unit. It doesn't matter.
  The game execution mode is not only executed by attaching a detachable recording medium, but can also be executed by temporarily storing a program and data downloaded via a communication line or the like in an internal memory or the like. It is also possible to execute directly using hardware resources on the other device side on a network connected via a communication line or the like. Furthermore, the game can be executed by exchanging data with other computer devices or the like via a network.
DESCRIPTION OF SYMBOLS 1 ... Pachinko machine 2 ... Game board 3 ... Gaming machine frame 4A, 4B ... Special symbol display device 5 ... Image display device 5HL ... 1st start prize memory display area 5HR ... 2nd start prize memory display area 5H ... Start prize Memory display area 6A ... Normal winning ball device 6B ... Normal variable winning ball device 7 ... Special variable winning ball device 8 ... Speaker 9 ... Lamp 11 ... Main board 12 ... Production control board 13 ... Audio control board 14 ... Lamp control board 15 ... Relay board 20 ... Normal symbol display 21 ... Gate switch 22A ... First start port switch 22B ... Second start port switch 23 ... Count switch 31A ... Stick controller 31B ... Push button 100 ... Microcomputer 101, 121 for game control ROM
102, 122 ... RAM
103 ... CPU
104, 124 ... random number circuit 105, 125 ... I / O
120 ... CPU for effect control
123 ... Display control unit

Claims (1)

  1. A variable display means for variably displaying a plurality of types of identification information in accordance with the establishment of a predetermined start condition and deriving the display result, and specifying that is advantageous for the player when the derived display result becomes a specific display result A gaming machine that controls the gaming state,
    Hold storage means for storing hold information corresponding to variable display of identification information that has not yet been executed;
    A pre-determining unit that determines whether or not the display result is a specific display result based on the hold information when variable display of the identification information is started;
    Variable display pattern determination means for determining a variable display pattern of variable display of identification information based on a determination result of the prior determination means;
    Display control means for performing variable display of identification information;
    A notice effect determining means for determining whether to cause the display control means to execute a notice effect together with a variable display of identification information;
    A hold display means for displaying a hold display corresponding to the hold information stored in the hold storage means on the hold display unit;
    By changing the display mode of the hold display displayed on the hold display section to the notice mode, the hold change execution means for suggesting the possibility that the variable display of the identification information corresponding to the hold display becomes a specific display result;
    On changing the display mode of the hold display displayed on the hold display unit to the notice mode, the hold change effect executing means for executing a predetermined hold change effect;
    Hold change effect determination for determining in which variable display of identification information executed until the variable display of identification information corresponding to the hold display changed to the notice mode by the hold change execution means, the hold change effect is executed. Means,
    The hold change effect that determines the hold change effect pattern of the hold change effect when the variable display of the identification information determined by the hold change effect determination means is started as the variable display of the identification information for executing the hold change effect. Pattern determining means;
    Controlling execution of variable display of identification information based on the variable display pattern determined by the variable display pattern determining means, and including execution control means for controlling execution of the notice effect and the hold change effect,
    The execution control means includes
    When the variable display of the identification information determined by the hold change effect determining means is started as the variable display of the identification information for executing the hold change effect, the notice effect determined to be executed by the notice effect determining means is started. A game machine that controls to execute the hold change effect by the hold change effect pattern determined by the hold change effect pattern determination means without executing.
JP2013077227A 2013-04-02 2013-04-02 Gaming machine Active JP6507405B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2013077227A JP6507405B2 (en) 2013-04-02 2013-04-02 Gaming machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2013077227A JP6507405B2 (en) 2013-04-02 2013-04-02 Gaming machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2017178555A Division JP2017213467A (en) 2017-09-19 2017-09-19 Game machine

Publications (2)

Publication Number Publication Date
JP2014200388A true JP2014200388A (en) 2014-10-27
JP6507405B2 JP6507405B2 (en) 2019-05-08

Family

ID=52351401

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2013077227A Active JP6507405B2 (en) 2013-04-02 2013-04-02 Gaming machine

Country Status (1)

Country Link
JP (1) JP6507405B2 (en)

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2016137025A (en) * 2015-01-26 2016-08-04 サミー株式会社 Pinball game machine
JP2016159060A (en) * 2015-03-04 2016-09-05 京楽産業.株式会社 Game machine
JP2016214624A (en) * 2015-05-21 2016-12-22 株式会社ニューギン Game machine
JP2017144262A (en) * 2017-04-19 2017-08-24 京楽産業.株式会社 Game machine
JP2018038730A (en) * 2016-09-09 2018-03-15 株式会社ソフイア Game machine
JP2020058678A (en) * 2018-10-12 2020-04-16 株式会社三共 Game machine

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004174075A (en) * 2002-11-28 2004-06-24 Sankyo Kk Game machine

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004174075A (en) * 2002-11-28 2004-06-24 Sankyo Kk Game machine

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2016137025A (en) * 2015-01-26 2016-08-04 サミー株式会社 Pinball game machine
JP2016159060A (en) * 2015-03-04 2016-09-05 京楽産業.株式会社 Game machine
JP2016214624A (en) * 2015-05-21 2016-12-22 株式会社ニューギン Game machine
JP2018038730A (en) * 2016-09-09 2018-03-15 株式会社ソフイア Game machine
JP2017144262A (en) * 2017-04-19 2017-08-24 京楽産業.株式会社 Game machine
JP2020058678A (en) * 2018-10-12 2020-04-16 株式会社三共 Game machine

Also Published As

Publication number Publication date
JP6507405B2 (en) 2019-05-08

Similar Documents

Publication Publication Date Title
JP6206665B2 (en) Game machine
JP5940478B2 (en) Game machine
JP2015085033A (en) Game machine
JP2014200388A (en) Game machine
JP2014226391A (en) Game machine
JP2014217573A (en) Game machine
JP6476444B2 (en) Game machine
JP5940477B2 (en) Game machine
JP5940476B2 (en) Game machine
JP2015188545A (en) Game machine
JP6577301B2 (en) Game machine
JP6349596B2 (en) Game machine
JP6286747B2 (en) Game machine
JP2017012328A (en) Game machine
JP2016214289A (en) Game machine
JP6103762B2 (en) Game machine
JP2017213467A (en) Game machine
JP6581647B2 (en) Game machine
JP6128360B2 (en) Game machine
JP6442026B2 (en) Game machine
JP6225402B2 (en) Game machine
JP6225403B2 (en) Game machine
JP6588771B2 (en) Game machine
JP6417365B2 (en) Game machine
JP6054560B2 (en) Game machine

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20160301

A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20161209

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20161220

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20170217

A02 Decision of refusal

Free format text: JAPANESE INTERMEDIATE CODE: A02

Effective date: 20170620

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20170914

A911 Transfer of reconsideration by examiner before appeal (zenchi)

Free format text: JAPANESE INTERMEDIATE CODE: A911

Effective date: 20170920

A912 Removal of reconsideration by examiner before appeal (zenchi)

Free format text: JAPANESE INTERMEDIATE CODE: A912

Effective date: 20171013

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20180731

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20181212

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20190312

R150 Certificate of patent or registration of utility model

Ref document number: 6507405

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150