JP2013165959A5 - - Google Patents

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JP2013165959A5
JP2013165959A5 JP2013007741A JP2013007741A JP2013165959A5 JP 2013165959 A5 JP2013165959 A5 JP 2013165959A5 JP 2013007741 A JP2013007741 A JP 2013007741A JP 2013007741 A JP2013007741 A JP 2013007741A JP 2013165959 A5 JP2013165959 A5 JP 2013165959A5
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effect
notice
notice effect
stage
advantageous state
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JP6205134B2 (en
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上記目的を達成するため、本発明の遊技機は、
可変表示を行い、遊技者にとって有利な有利状態に制御する遊技機であって、
前記有利状態となる可能性を予告する予告演出を実行する予告演出実行手段を備え、
前記予告演出実行手段は、前記予告演出として、互いに異なる演出態様に対応して前記有利状態となる可能性の段階を異ならせた複数の第1予告演出のいずれかを実行可能であるとともに、互いに異なる演出態様に対応して前記有利状態となる可能性の段階を異ならせた複数の第2予告演出のいずれかを実行可能であり、
前記予告演出実行手段は、
前記複数の第1予告演出のうちで前記有利状態となる可能性が低い段階に対応した演出態様の前記第1予告演出を実行する場合に、前記複数の第2予告演出のうちで前記有利状態となる可能性が低い段階に対応した演出態様の前記第2予告演出の実行が制限されるように、前記予告演出を実行し、
前記複数の第1予告演出のうちで前記有利状態となる可能性が低い段階に対応した演出態様の前記第1予告演出が実行される場合に、前記複数の第2予告演出のうちで前記有利状態となる可能性が低い段階に対応した演出態様以外の前記第2予告演出は実行され、前記複数の第2予告演出のうちで前記有利状態となる可能性が低い段階に対応した演出態様の前記第2予告演出が実行される場合に、前記複数の第1予告演出のうちで前記有利状態となる可能性が低い段階に対応した演出態様以外の前記第1予告演出は実行されるように、前記予告演出を実行する。
本発明の他の遊技機は、
(1)各々を識別可能な複数種類の識別情報(例えば特別図柄や飾り図柄など)の可変表示を行い表示結果を導出する可変表示手段(例えば第1、第2特別図柄表示装置4A、4Bや画像表示装置5など)を備え、識別情報の表示結果として予め定められた特定表示結果(例えば大当り図柄となる確定特別図柄や大当り組合せとなる確定飾り図柄など)が導出されたときに、遊技者にとって有利な特定遊技状態(例えば大当り遊技状態など)に制御する遊技機(例えばパチンコ遊技機1など)であって、前記特定遊技状態となる可能性を予告する予告演出を実行する予告演出実行手段(例えばステップS717、S720、S721の処理を実行する演出制御用CPU120など)と、前記予告演出実行手段により前記予告演出を実行するか否かと実行する場合の前記予告演出の演出態様とを決定する予告演出決定手段(例えばステップS710、S713、S714の処理を実行する演出制御用CPU120など)と、をさらに備え、前記予告演出実行手段は、前記予告演出として、互いに異なる演出態様に対応して前記特定遊技状態となる可能性の段階を異ならせた複数の第1予告演出(例えば第1先読み予告演出、第1変動中予告演出など)のいずれかを実行可能であるとともに、互いに異なる演出態様に対応して前記特定遊技状態となる可能性の段階を異ならせた複数の第2予告演出(例えば第2先読み予告演出、第2変動中予告演出など)のいずれかを実行可能であり、前記予告演出実行手段は、前記複数の第1予告演出のうちで前記特定遊技状態となる可能性が低い段階に対応した演出態様(例えば先読み予告パターンSYP1−1など)の前記第1予告演出を実行する場合に、前記複数の第2予告演出のうちで前記特定遊技状態となる可能性が低い段階に対応した演出態様(例えば先読み予告パターンSYP2−1など)の前記第2予告演出の実行が制限されるように、前記予告演出を実行する(例えばステップS712における判定結果に基づいて、ステップS713またはS714の処理を実行する演出制御用CPU120など)ことを特徴とする。
このような構成によれば、特定表示結果となる期待度が低い予告演出が重複して実行されることを制限できるので、予告演出によって遊技者の期待感を損なうことを防止でき、遊技の興趣が向上する。
In order to achieve the above object, the gaming machine of the present invention provides:
A gaming machine that performs variable display and controls it to an advantageous state advantageous to the player,
A notice effect execution means for executing a notice effect for notifying the possibility of the advantageous state,
The notice effect executing means can execute any one of a plurality of first notice effects that differ in the stage of the possibility of being in an advantageous state corresponding to different effect modes as the notice effect. It is possible to execute any one of a plurality of second notice effects that differ in the stage of the possibility of being in the advantageous state corresponding to different effect modes,
The notice effect execution means includes:
Among the plurality of second notice effects, when the first notice effect is executed in an effect mode corresponding to a stage that is unlikely to become the advantageous state among the plurality of first notice effects, the advantageous state among the plurality of second notice effects. The notice effect is executed so that the execution of the second notice effect in the effect mode corresponding to the stage that is unlikely to become is restricted,
Among the plurality of second notice effects, when the first notice effect is executed in an effect mode corresponding to a stage that is unlikely to be in the advantageous state among the plurality of first notice effects. The second notice effect other than the effect form corresponding to the stage with a low possibility of being in a state is executed, and the effect form corresponding to the stage with a low possibility of being in the advantageous state among the plurality of second notice effects. When the second notice effect is executed, the first notice effect other than the effect mode corresponding to the stage that is unlikely to be in the advantageous state among the plurality of first notice effects is executed. The notice effect is executed.
Another gaming machine of the present invention is
(1) Variable display means (for example, the first and second special symbol display devices 4A and 4B) for variably displaying a plurality of types of identification information (for example, special symbols and decorative symbols) that can identify each of them and deriving the display result When a specific display result (for example, a definite special symbol that becomes a big hit symbol or a definite decorative symbol that becomes a big hit combination) is derived as a display result of the identification information. A game machine (for example, pachinko gaming machine 1 or the like) that controls to a specific game state (for example, a big hit game state) that is advantageous to the player, and performs a notice effect execution means for notifying the possibility of entering the specific game state (For example, the effect control CPU 120 that executes the processes of steps S717, S720, and S721) and whether the notice effect is executed by the notice effect executing means. A notice effect determining means (for example, an effect control CPU 120 that executes the processes of steps S710, S713, and S714) for determining the effect mode of the notice effect when the heel is executed. A plurality of first notice effects (for example, a first look-ahead notice effect, a first changing notice effect, etc.) in which the stage of possibility of entering the specific gaming state is changed corresponding to different effect modes as the notice effect. Can be executed, and a plurality of second notice effects (for example, second look-ahead notice effect, second variation in progress) in which the stage of possibility of entering the specific gaming state is different corresponding to different effect modes. Any one of the plurality of first notice effects, and is less likely to enter the specific gaming state. Corresponding to a stage in which the possibility of entering the specific gaming state among the plurality of second notice effects is low when executing the first notice effect of the effect mode (for example, the prefetch notice pattern SYP1-1) corresponding to The notice effect is executed so that the execution of the second notice effect in the effect mode (for example, the pre-read notice pattern SYP2-1) is restricted (for example, based on the determination result in step S712, step S713 or S714) A CPU 120 for effect control for executing the process).
According to such a configuration, since it is possible to limit the execution of a preliminary announcement effect with a low degree of expectation as a specific display result, it is possible to prevent the player's expectation from being impaired by the preliminary announcement effect, and to enhance the interest of the game. Will improve.

Claims (1)

変表示を行い遊技者にとって有利な有利状態に制御する遊技機であって、
前記有利状態となる可能性を予告する予告演出を実行する予告演出実行手段備え、
前記予告演出実行手段は、前記予告演出として、互いに異なる演出態様に対応して前記有利状態となる可能性の段階を異ならせた複数の第1予告演出のいずれかを実行可能であるとともに、互いに異なる演出態様に対応して前記有利状態となる可能性の段階を異ならせた複数の第2予告演出のいずれかを実行可能であり、
前記予告演出実行手段は、
記複数の第1予告演出のうちで前記有利状態となる可能性が低い段階に対応した演出態様の前記第1予告演出を実行する場合に、前記複数の第2予告演出のうちで前記有利状態となる可能性が低い段階に対応した演出態様の前記第2予告演出の実行が制限されるように、前記予告演出を実行し、
前記複数の第1予告演出のうちで前記有利状態となる可能性が低い段階に対応した演出態様の前記第1予告演出が実行される場合に、前記複数の第2予告演出のうちで前記有利状態となる可能性が低い段階に対応した演出態様以外の前記第2予告演出は実行され、前記複数の第2予告演出のうちで前記有利状態となる可能性が低い段階に対応した演出態様の前記第2予告演出が実行される場合に、前記複数の第1予告演出のうちで前記有利状態となる可能性が低い段階に対応した演出態様以外の前記第1予告演出は実行されるように、前記予告演出を実行する
ことを特徴とする遊技機。
It performs a variable display, a game machine to control to an advantageous advantageous state for the player,
A notice effect execution means for executing a notice effect for notifying the possibility of the advantageous state ,
The notice effect executing means can execute any one of a plurality of first notice effects that differ in the stage of the possibility of being in an advantageous state corresponding to different effect modes as the notice effect. It is possible to execute any one of a plurality of second notice effects that differ in the stage of the possibility of being in the advantageous state corresponding to different effect modes,
The notice effect execution means includes:
When executing the first announcement attraction before Symbol representation embodiment corresponding to the not likely to be advantageous state stage among the plurality of first announcement attraction, advantageously the among the plurality of second announcement attraction The notice effect is executed so that the execution of the second notice effect of the effect mode corresponding to the stage that is unlikely to become a state is restricted ,
Among the plurality of second notice effects, when the first notice effect is executed in an effect mode corresponding to a stage that is unlikely to be in the advantageous state among the plurality of first notice effects. The second notice effect other than the effect form corresponding to the stage with a low possibility of being in a state is executed, and the effect form corresponding to the stage with a low possibility of being in the advantageous state among the plurality of second notice effects. When the second notice effect is executed, the first notice effect other than the effect mode corresponding to the stage that is unlikely to be in the advantageous state among the plurality of first notice effects is executed. A gaming machine that executes the notice effect .
JP2013007741A 2012-01-20 2013-01-18 Game machine Expired - Fee Related JP6205134B2 (en)

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JP2012010496 2012-01-20
JP2012010496 2012-01-20
JP2013007741A JP6205134B2 (en) 2012-01-20 2013-01-18 Game machine

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JP2013165959A JP2013165959A (en) 2013-08-29
JP2013165959A5 true JP2013165959A5 (en) 2016-07-07
JP6205134B2 JP6205134B2 (en) 2017-09-27

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5477799B2 (en) * 2007-10-24 2014-04-23 株式会社平和 Game machine
JP4912427B2 (en) * 2009-05-29 2012-04-11 タイヨーエレック株式会社 Bullet ball machine
JP5290892B2 (en) * 2009-07-16 2013-09-18 株式会社ニューギン Game machine
JP5220805B2 (en) * 2010-06-15 2013-06-26 京楽産業.株式会社 Pachinko machine

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