JP2012000447A5 - - Google Patents
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- JP2012000447A5 JP2012000447A5 JP2011036177A JP2011036177A JP2012000447A5 JP 2012000447 A5 JP2012000447 A5 JP 2012000447A5 JP 2011036177 A JP2011036177 A JP 2011036177A JP 2011036177 A JP2011036177 A JP 2011036177A JP 2012000447 A5 JP2012000447 A5 JP 2012000447A5
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Claims (8)
各キャラクタそれぞれに対応づけて、当該キャラクタに関するオブジェクトに付与されたオブジェクト固有のID(以下「オブジェクトID」という。)を記憶するID記憶手段と、
プレーヤ端末からの操作入力に従って前記オブジェクトIDの使用登録要求を受け付ける使用登録受付手段と、
前記使用登録受付手段により受け付けられたオブジェクトIDが、既に登録済みであった場合には使用登録を不許可とし、未登録であった場合には使用登録を許可として、各オブジェクトIDの使用登録の有無を管理する登録管理手段と、
各プレーヤチームを構成するキャラクタを記憶する記憶手段に、前記登録管理手段により使用登録されたオブジェクトIDに対応するキャラクタを、対応するプレーヤチームの所属キャラクタとして記憶させることと、貸し付けられるレンタルキャラクタを、対応するプレーヤチームの所属キャラクタとして記憶させることを行う登録構成手段と、
少なくともスタメン及び交代要員を編成してキャラクタ数が前記規定数となるようにチーム編成を行うチーム編成手段と、
を備え、前記スタメンとして登録されるキャラクタの登録可能数及び前記交代要員として登録されるキャラクタの登録可能数が各々設定されている、
コンピュータシステム。 A computer system for executing a game in which player teams composed of a prescribed number of characters play against each other,
ID storage means for storing an object-specific ID (hereinafter referred to as “object ID”) assigned to an object related to the character in association with each character;
Use registration accepting means for accepting a use registration request for the object ID in accordance with an operation input from a player terminal;
If the object ID received by the use registration receiving means has already been registered, use registration is not permitted. If the object ID has not been registered, use registration is permitted. A registration management means for managing presence or absence;
In the storage means for storing the characters constituting each player team, the character corresponding to the object ID used and registered by the registration management means is stored as the belonging character of the corresponding player team, and the rental character to be lent is Registration composition means for storing as a belonging character of the corresponding player team ;
Team organization means for organizing teams so that at least the staff members and substitutes are organized and the number of characters is equal to the prescribed number;
The number of characters that can be registered as the starter and the number of characters that can be registered as the substitute are set, respectively.
Computer system.
前記プール手段によりプールされたキャラクタの中から、順番にキャラクタを選択していくことで各プレーヤチームを新たに構成するチーム構成更新手段と、Team composition update means for newly configuring each player team by sequentially selecting characters from the characters pooled by the pool means;
前記新たに構成されたプレーヤチームを用いてゲーム進行を制御する進行制御手段と、Progress control means for controlling the progress of the game using the newly configured player team;
を備えた請求項1に記載のコンピュータシステム。The computer system according to claim 1, comprising:
キャラクタの選択権を、一巡ごとに順番を変更して前記各プレーヤチームに巡回的に付与する選択権付与手段と、
前記選択権付与手段により選択権が付与されたプレーヤチームのプレーヤの選択指示に従ってキャラクタを選択する選択手段と、
を有する請求項2に記載のコンピュータシステム。 The team composition updating means
A selection right granting means for cyclically granting the selection right of the character to each player team by changing the order every round;
Selecting means for selecting a character in accordance with a player's selection instruction of the player team to which the selection right is given by the selection right giving means;
The computer system according to claim 2 .
前記選択手段は、対応するプレーヤ端末から送信された選択指示信号に従ってキャラクタを選択し、所定の制限時間以内に選択指示信号を受信しなかった場合には、当該選択権に係るキャラクタの選択を自動的に行う、
請求項3に記載のコンピュータシステム。 Communication means for communicating with the player terminal of each player;
The selection means selects a character according to the selection instruction signal transmitted from the corresponding player terminal, and automatically selects a character related to the selection right when the selection instruction signal is not received within a predetermined time limit. To do,
The computer system according to claim 3 .
前記選択手段は、前記自動選択指示受信手段により前記自動選択指示信号を受信したプレーヤについてはキャラクタの選択を自動的に行う、
請求項4に記載のコンピュータシステム。 An automatic selection instruction receiving means for receiving an automatic selection instruction signal from the player terminal;
The selection means automatically selects a character for the player that has received the automatic selection instruction signal by the automatic selection instruction reception means.
The computer system according to claim 4 .
請求項2〜5の何れか一項に記載のコンピュータシステム。 The pool means pools the character as a different character when a character common to a plurality of player teams belongs.
The computer system according to any one of claims 2 to 5 .
請求項2〜6の何れか一項に記載のコンピュータシステム。 The registration composition means includes additional registration means for additionally belonging a character corresponding to the object ID registered for use to the player team newly constituted by the team composition update means.
The computer system according to any one of claims 2 to 6.
プレーヤ端末からの操作入力に従って前記オブジェクトIDの使用登録要求を受け付ける使用登録受付手段、
前記使用登録受付手段により受け付けられたオブジェクトIDが、既に登録済みであった場合には使用登録を不許可とし、未登録であった場合には使用登録を許可として、各オブジェクトIDの使用登録の有無を管理する登録管理手段、
各プレーヤチームを構成するキャラクタを記憶する記憶手段に、前記登録管理手段により使用登録されたオブジェクトIDに対応するキャラクタを、対応するプレーヤチームの所属キャラクタとして記憶させることと、貸し付けられるレンタルキャラクタを、対応するプレーヤチームの所属キャラクタとして記憶させることを行う登録構成手段、
登録可能数が定められたスタメンとするキャラクタと、登録可能数が定められた交代要員とするキャラクタとを編成してキャラクタ数が前記規定数となるようにチーム編成を行うチーム編成手段、
として前記コンピュータを機能させるためのプログラム。 A program for causing a computer equipped with an ID storage means for storing an object ID assigned to an object related to the character to execute a game in which a player team composed of a prescribed number of characters competes with each other. Because
Use registration receiving means for receiving a use registration request for the object ID in accordance with an operation input from a player terminal;
If the object ID received by the use registration receiving means has already been registered, use registration is not permitted. If the object ID has not been registered, use registration is permitted. Registration management means for managing presence or absence,
In the storage means for storing the characters constituting each player team, the character corresponding to the object ID used and registered by the registration management means is stored as the belonging character of the corresponding player team, and the rental character to be lent is Registration configuration means for storing as a belonging character of the corresponding player team ;
A team organizing means for organizing a character to be a starter having a predetermined number of registrations and a character to be a substitute member having a predetermined number of registrations so that the number of characters becomes the prescribed number;
A program for causing the computer to function as
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2011036177A JP5658054B2 (en) | 2011-02-22 | 2011-02-22 | Computer system and program |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2011036177A JP5658054B2 (en) | 2011-02-22 | 2011-02-22 | Computer system and program |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2010137126A Division JP4693936B1 (en) | 2010-06-16 | 2010-06-16 | Computer system and program |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2012000447A JP2012000447A (en) | 2012-01-05 |
JP2012000447A5 true JP2012000447A5 (en) | 2013-08-01 |
JP5658054B2 JP5658054B2 (en) | 2015-01-21 |
Family
ID=45533110
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2011036177A Active JP5658054B2 (en) | 2011-02-22 | 2011-02-22 | Computer system and program |
Country Status (1)
Country | Link |
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JP (1) | JP5658054B2 (en) |
Families Citing this family (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5313372B2 (en) | 2012-02-06 | 2013-10-09 | 株式会社コナミデジタルエンタテインメント | Application system, application installation method, application server, program |
JP5436595B2 (en) * | 2012-02-27 | 2014-03-05 | 株式会社コナミデジタルエンタテインメント | GAME CONTROL DEVICE, GAME CONTROL METHOD, PROGRAM, GAME SYSTEM |
JP5860025B2 (en) * | 2013-12-06 | 2016-02-16 | 株式会社コナミデジタルエンタテインメント | GAME CONTROL DEVICE, PROGRAM, GAME SYSTEM |
JP5911632B1 (en) | 2015-10-05 | 2016-04-27 | グリー株式会社 | Program, game control method, and information processing apparatus |
JP6885590B2 (en) * | 2017-06-30 | 2021-06-16 | 株式会社 ディー・エヌ・エー | Information processing equipment, game programs, and information processing methods |
JP6422088B1 (en) * | 2018-03-23 | 2018-11-14 | 株式会社ドリコム | Game system, item distribution method, and program |
JP7424936B2 (en) | 2018-09-14 | 2024-01-30 | 株式会社Cygames | Information processing program, information processing method, information processing device, and information processing system |
JP2020168461A (en) * | 2020-07-07 | 2020-10-15 | 株式会社セガ | program |
JP6978709B1 (en) * | 2020-08-04 | 2021-12-08 | 株式会社ミクシィ | Information processing equipment, information processing methods, and programs |
JP7397345B2 (en) * | 2021-09-22 | 2023-12-13 | 株式会社Mixi | Information processing device, information processing method and program |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3559028B2 (en) * | 2002-09-30 | 2004-08-25 | 株式会社コナミコンピュータエンタテインメント東京 | GAME DEVICE AND PROGRAM |
JP4602745B2 (en) * | 2004-12-01 | 2010-12-22 | 株式会社バンダイナムコゲームス | PROGRAM, INFORMATION STORAGE MEDIUM, AND GAME DEVICE |
JP4074321B2 (en) * | 2006-06-15 | 2008-04-09 | 株式会社コナミデジタルエンタテインメント | GAME PROGRAM, GAME DEVICE, AND GAME CONTROL METHOD |
JP2008188194A (en) * | 2007-02-05 | 2008-08-21 | Konami Digital Entertainment:Kk | Game system and game management method |
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2011
- 2011-02-22 JP JP2011036177A patent/JP5658054B2/en active Active
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