JP2011224130A5 - - Google Patents

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JP2011224130A5
JP2011224130A5 JP2010096462A JP2010096462A JP2011224130A5 JP 2011224130 A5 JP2011224130 A5 JP 2011224130A5 JP 2010096462 A JP2010096462 A JP 2010096462A JP 2010096462 A JP2010096462 A JP 2010096462A JP 2011224130 A5 JP2011224130 A5 JP 2011224130A5
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Prior art keywords
result
gaming state
variable display
game result
identification information
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JP2010096462A
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Japanese (ja)
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JP2011224130A (en
JP5495916B2 (en
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Priority to JP2010096462A priority Critical patent/JP5495916B2/en
Priority claimed from JP2010096462A external-priority patent/JP5495916B2/en
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Publication of JP2011224130A5 publication Critical patent/JP2011224130A5/ja
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Description

本発明の手段1に記載の遊技機は、請求項1に記載の遊技機であって、
前記予め定められた設定回数(周期変数T、例えば100回等)に到達するまでの前記識別情報(第1特別図柄、第2特別図柄)の可変表示の残り実行回数を特定可能に報知する報知手段(演出制御用マイクロコンピュータ100において、周期演出用カウンタのカウンタ値が0になるまでの変動回数を演出表示装置9にて表示する部分、図46参照)を備える、
ことを特徴としている。
この特徴によれば、示唆演出が実行されるまでの期間を把握しやすくなるため、遊技者の遊技意欲を高めることができる。
A gaming machine according to means 1 of the present invention is the gaming machine according to claim 1,
Notification that informs the remaining number of executions of the variable display of the identification information (first special symbol, second special symbol) until the predetermined set number of times (periodic variable T, for example, 100 times) is reached. Means (in the effect control microcomputer 100, the effect display device 9 displays the number of fluctuations until the counter value of the periodic effect counter reaches 0, see FIG. 46).
It is characterized by that.
According to this feature, it becomes easy to grasp the period until the suggestion effect is executed, so that it is possible to increase the player's willingness to play.

本発明の手段2に記載の遊技機は、請求項1または手段1に記載の遊技機であって、
前記示唆演出実行手段(演出制御用マイクロコンピュータ100において、演出図柄変動開始処理のステップS811〜817を実行する部分(図47〜図50参照))は、前記示唆演出(周期演出)として、複数回(例えば20〜30回)の前記識別情報(第1特別図柄、第2特別図柄)の可変表示が実行される期間にわたり継続する連続示唆演出(周期演出パターンA〜E)を実行可能である、
ことを特徴としている。
この特徴によれば、遊技者の期待感を持続させることができる。
The gaming machine according to means 2 of the present invention is the gaming machine according to claim 1 or means 1 , wherein
The suggestion effect execution means (in the effect control microcomputer 100, the portion (see FIGS. 47 to 50) for executing the effect symbol variation start process in steps S811 to 817) is performed a plurality of times as the suggestion effect (periodic effect). It is possible to execute continuous suggestion effects (periodic effect patterns A to E) that continue over a period in which variable display of the identification information (for example, 20 to 30 times) (first special symbol, second special symbol) is executed,
It is characterized by that.
According to this feature, the player's expectation can be maintained.

本発明の手段3に記載の遊技機は、請求項1、手段1、手段2のいずれかに記載の遊技機であって、
前記遊技制御手段は、前記特別遊技状態(確変状態(高確率状態))に移行してからの前記識別情報(第1特別図柄、第2特別図柄)の可変表示の実行回数が所定回数(例えば、78回)に到達したときに遊技状態を前記通常遊技状態(通常状態)に移行させ(遊技制御用マイクロコンピュータ560において、特別図柄停止処理のステップS155〜157を実行する部分)、
前記示唆演出実行手段は、
複数種類の示唆演出態様(周期演出パターンA〜E)のうちから選択された示唆演出態様で前記示唆演出を実行し(演出制御用マイクロコンピュータ100において、演出図柄変動開始処理のステップS811〜817を実行する部分(図47〜図50参照))、
前記特別遊技状態において前記示唆演出を実行する際に、前記所定回数に到達するまでの前記識別情報の可変表示の残り実行回数に応じて異なる割合で前記複数種類のうちから実行すべき示唆演出の示唆演出態様を選択する(演出制御用マイクロコンピュータ100において、演出図柄変動開始処理のステップS815を実行する部分)、
ことを特徴としている。
この特徴によれば、選択された示唆演出の態様と実際の特定遊技状態の発生状況とにずれが生じにくくなるため、遊技者に違和感を与えることがない。
The gaming machine according to means 3 of the present invention is the gaming machine according to any one of claim 1 , means 1, and means 2 ,
The game control means has a predetermined number of times (for example, the number of executions of variable display of the identification information (first special symbol, second special symbol) after transitioning to the special gaming state (probability variation state (high probability state)). , 78 times), the gaming state is shifted to the normal gaming state (normal state) (the part for executing the special symbol stop processing steps S155 to 157 in the gaming control microcomputer 560),
The suggestion effect execution means includes:
The suggestion effect is executed in the suggestion effect mode selected from a plurality of types of suggestion effect modes (periodic effect patterns A to E). Part to be executed (see FIGS. 47 to 50)),
When executing the suggestion effect in the special gaming state, the suggestion effect to be executed from among the plurality of types at a different rate according to the remaining number of execution times of the variable display of the identification information until the predetermined number of times is reached. Select the suggestive effect mode (the part that executes step S815 of the effect symbol variation start process in the effect control microcomputer 100),
It is characterized by that.
According to this feature, the difference between the selected suggestive effect mode and the actual occurrence state of the specific gaming state is less likely to occur, so that the player does not feel uncomfortable.

Claims (1)

始動条件の成立にもとづいて、各々を識別可能な複数種類の識別情報の可変表示を行う可変表示手段を備え、前記可変表示手段に表示結果を導出することで遊技の結果を確定し、遊技の結果が特定遊技結果となったときに遊技者にとって有利な特定遊技状態となる遊技機において、
前記始動条件の成立にもとづいて、前記識別情報の可変表示を行う権利を所定の上限数を限度として記憶する保留記憶手段と、
前記保留記憶手段に記憶された1の権利により行われる前記識別情報の可変表示の表示結果が導出されるまでに、前記遊技の結果を特定遊技結果とするか否かを決定する事前決定手段と、
前記事前決定手段により前記特定遊技結果とする旨が決定されたときに、該決定にもとづいて制御される特定遊技状態において第1の価値または該第1の価値よりも小さい第2の価値を付与するかを決定する付与価値決定手段と、
前記保留記憶手段に1の権利が記憶された後、該1の権利により行われる前記識別情報の可変表示が開始されるまでに、該識別情報の可変表示による遊技の結果が前記特定遊技結果となる可能性を報知する予告演出を実行する予告演出実行手段と、
前記1の権利にもとづいて前記予告演出を実行するか否かを決定する手段であって、該1の権利にもとづく遊技の結果が前記特定遊技結果となるが前記付与価値決定手段が前記第2の価値を付与する旨を決定するときには、該1の権利にもとづく遊技の結果が前記特定遊技結果とならないものとして、前記予告演出を実行するか否かを決定する予告演出決定手段と、
遊技の結果において所定の潜伏条件が成立したときに、前記事前決定手段が前記特定遊技結果とする旨を所定の通常確率で決定する通常遊技状態と、該通常遊技状態と始動条件の成立状況が共通する遊技状態であって前記事前決定手段が前記特定遊技結果とする旨を前記通常確率よりも高い確率で決定する特別遊技状態と、のいずれかに遊技状態を移行させる遊技状態制御手段と、
遊技状態が前記通常遊技状態であるか前記特別遊技状態であるかを示唆する示唆演出を実行する示唆演出実行手段と、を備え、
前記示唆演出実行手段は、前記特定遊技状態となったことにもとづいて設定される開始条件が成立してからの前記識別情報の可変表示の実行回数が予め定められた設定回数に到達するごとに、前記示唆演出を実行する、
ことを特徴とする遊技機。
Based on the establishment of the start condition, it is provided with variable display means for variably displaying a plurality of types of identification information that can each be identified, and the result of the game is determined by deriving the display result to the variable display means. In a gaming machine that is in a specific gaming state advantageous to the player when the result is a specific gaming result,
On-hold storage means for storing a right to perform variable display of the identification information based on establishment of the start condition, up to a predetermined upper limit number;
Pre-decision means for deciding whether or not to make the game result a specific game result until the display result of the variable display of the identification information performed by one right stored in the holding storage means is derived; ,
When the pre-determining means determines that the specific game result is to be obtained, the first value or the second value smaller than the first value in the specific game state controlled based on the determination is obtained. A value determining means for determining whether to grant,
After the one right is stored in the holding storage means and before the variable display of the identification information performed with the one right is started, the game result by the variable display of the identification information is the specific game result. Notice effect execution means for executing a notice effect that informs the possibility of becoming,
A means for determining whether or not to execute the notice effect based on the one right, wherein a game result based on the one right becomes the specific game result, but the value-added determining means is the second value determining means. When determining that the value of the game is to be given, a notice effect determining means for determining whether or not to execute the notice effect, assuming that the result of the game based on the right is not the specific game result;
When a predetermined latent condition is satisfied in the game result, a normal gaming state in which the prior determination means determines with a predetermined normal probability that the specific game result is to be established, and a state of establishment of the normal gaming state and the start condition Gaming state control means for transferring the gaming state to any one of a special gaming state in which the game state is common and the predetermination means determines that the specific gaming result is higher than the normal probability When,
A suggestion effect executing means for executing an suggestion effect indicating whether the gaming state is the normal gaming state or the special gaming state,
The suggestion effect execution means each time the number of executions of the variable display of the identification information after the start condition set based on the fact that the specific gaming state has been reached reaches a predetermined number of times. , Execute the suggestion effect,
A gaming machine characterized by that.
JP2010096462A 2010-04-19 2010-04-19 Game machine Expired - Fee Related JP5495916B2 (en)

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JP2013106810A (en) * 2011-11-21 2013-06-06 Daiichi Shokai Co Ltd Game machine
JP5754434B2 (en) * 2012-11-14 2015-07-29 タイヨーエレック株式会社 Game machine
JP5863852B2 (en) * 2014-02-18 2016-02-17 京楽産業.株式会社 Game machine
JP5863851B2 (en) * 2014-02-18 2016-02-17 京楽産業.株式会社 Game machine
JP6283545B2 (en) * 2014-03-25 2018-02-21 株式会社平和 Game machine
JP6231544B2 (en) * 2015-12-22 2017-11-15 京楽産業.株式会社 Game machine
JP6231543B2 (en) * 2015-12-22 2017-11-15 京楽産業.株式会社 Game machine
JP2018166567A (en) * 2017-03-29 2018-11-01 株式会社サンセイアールアンドディ Game machine
JP7471633B2 (en) 2020-05-07 2024-04-22 株式会社高尾 Gaming Machines
JP2022179854A (en) * 2021-05-24 2022-12-06 株式会社ソフイア game machine

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JP2001178904A (en) * 1999-12-27 2001-07-03 Takao:Kk Game machine
JP4368097B2 (en) * 2002-08-28 2009-11-18 株式会社平和 Pachinko machine
JP4590971B2 (en) * 2004-07-29 2010-12-01 株式会社竹屋 Game machine
JP4996051B2 (en) * 2004-12-24 2012-08-08 株式会社平和 Game machine

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