JP2010234104A5 - - Google Patents

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Publication number
JP2010234104A5
JP2010234104A5 JP2010168041A JP2010168041A JP2010234104A5 JP 2010234104 A5 JP2010234104 A5 JP 2010234104A5 JP 2010168041 A JP2010168041 A JP 2010168041A JP 2010168041 A JP2010168041 A JP 2010168041A JP 2010234104 A5 JP2010234104 A5 JP 2010234104A5
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JP
Japan
Prior art keywords
control means
game
effect mode
variable display
identification information
Prior art date
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Application number
JP2010168041A
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Japanese (ja)
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JP5015298B2 (en
JP2010234104A (en
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Priority to JP2010168041A priority Critical patent/JP5015298B2/en
Priority claimed from JP2010168041A external-priority patent/JP5015298B2/en
Publication of JP2010234104A publication Critical patent/JP2010234104A/en
Publication of JP2010234104A5 publication Critical patent/JP2010234104A5/ja
Application granted granted Critical
Publication of JP5015298B2 publication Critical patent/JP5015298B2/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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Claims (1)

複数種類の識別情報を可変表示可能な可変表示装置を有し、該可変表示装置の表示結果が予め定められた特定の表示態様となった場合に遊技者にとって有利な特定遊技状態に制御可能となる遊技機であって、
前記遊技機の遊技状態を制御する遊技制御手段と、
該遊技制御手段と別体に設けられ、遊技状態に応じて前記遊技制御手段から出力される指令情報に対応する演出制御を行なう演出制御手段と、
遊技に関わる制御のために用いられ遊技媒体の通過を検出する検出手段とを含み、
前記遊技制御手段は、前記演出制御手段に対して、識別情報の可変表示の開始から終了までの期間である可変表示期間を特定可能な指令情報を可変表示を開始するときに出力し、可変表示期間が終了したときに、識別情報の停止を示す指令情報を出力し、
前記演出制御手段は、
前記可変表示期間を特定可能な指令情報が入力されると前記識別情報の可変制御を行ない、前記識別情報の停止を示す指令情報が入力されると識別情報を停止させ、
遊技状態に対応する演出態様を予め記憶している複数種類の中から選択して設定する手段であって、所定の設定可能条件が成立している期間内において、前記検出手段での検出に起因して前記遊技制御手段から出力される指令情報の入力状態に応じて遊技に用いる演出態様の種類を設定する演出態様設定手段を含み、
該演出態様設定手段は、第1種類に属する複数のキャラクタによる演出を行なう第1の演出態様と、第2種類に属する複数のキャラクタによる演出を行なう第2の演出態様とを含む、複数種類の演出態様の中から遊技に用いる演出態様を設定することを特徴とする、遊技機。
It has a variable display device capable of variably displaying a plurality of types of identification information, and can be controlled to a specific gaming state advantageous to the player when the display result of the variable display device is in a predetermined specific display mode. A gaming machine
Game control means for controlling the gaming state of the gaming machine;
Effect control means provided separately from the game control means, for effect control corresponding to command information output from the game control means according to the game state;
Detecting means used for controlling the game and detecting the passage of the game medium,
The game control means outputs to the effect control means command information capable of specifying a variable display period, which is a period from the start to the end of variable display of identification information, when variable display is started. When the period ends, output command information indicating the stop of identification information,
The production control means includes
When command information that can specify the variable display period is input, variable control of the identification information is performed, and when command information indicating stop of the identification information is input, the identification information is stopped.
A means for selecting and setting an effect mode corresponding to a gaming state from a plurality of pre-stored types, which is caused by detection by the detection means within a period during which a predetermined settable condition is satisfied. And effect mode setting means for setting the type of effect mode used for the game according to the input state of the command information output from the game control means ,
The effect mode setting means includes a plurality of types of effects including a first effect mode for performing effects by a plurality of characters belonging to the first type and a second effect mode for performing effects by a plurality of characters belonging to the second type. A gaming machine, wherein an effect mode used for a game is set from the effect modes .
JP2010168041A 2010-07-27 2010-07-27 Game machine Expired - Lifetime JP5015298B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2010168041A JP5015298B2 (en) 2010-07-27 2010-07-27 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2010168041A JP5015298B2 (en) 2010-07-27 2010-07-27 Game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2009289302A Division JP5015228B2 (en) 2009-12-21 2009-12-21 Game machine

Publications (3)

Publication Number Publication Date
JP2010234104A JP2010234104A (en) 2010-10-21
JP2010234104A5 true JP2010234104A5 (en) 2011-07-14
JP5015298B2 JP5015298B2 (en) 2012-08-29

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Family Applications (1)

Application Number Title Priority Date Filing Date
JP2010168041A Expired - Lifetime JP5015298B2 (en) 2010-07-27 2010-07-27 Game machine

Country Status (1)

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JP (1) JP5015298B2 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5769067B2 (en) 2010-08-27 2015-08-26 株式会社リコー Developing device and image forming apparatus having the same

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH05300980A (en) * 1992-04-28 1993-11-16 Sophia Co Ltd Game machine
JP4057655B2 (en) * 1993-10-12 2008-03-05 株式会社三共 Game machine

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