JP2010124892A - Generator device for game machine - Google Patents

Generator device for game machine Download PDF

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Publication number
JP2010124892A
JP2010124892A JP2008299901A JP2008299901A JP2010124892A JP 2010124892 A JP2010124892 A JP 2010124892A JP 2008299901 A JP2008299901 A JP 2008299901A JP 2008299901 A JP2008299901 A JP 2008299901A JP 2010124892 A JP2010124892 A JP 2010124892A
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Japan
Prior art keywords
movable
sword
gear
accessory
drive unit
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JP2008299901A
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Japanese (ja)
Inventor
Masakazu Matsui
政和 松井
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Kyoraku Sangyo Kk
京楽産業.株式会社
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Priority to JP2008299901A priority Critical patent/JP2010124892A/en
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Abstract

[PROBLEMS] To reduce the manufacturing cost and reduce the size of an accessory device with respect to the accessory device including a plurality of movable bodies.
An accessory device is disposed for each of a plurality of sword members and a single electric motor (power source), a plurality of sword members (movable bodies) driven by the power of the electric motor. And a movable body drive unit 48 that transmits power to each sword member. A switching mechanism 61 for switching power transmission destinations is disposed between the electric motor and the plurality of movable body driving units. The switching mechanism includes the electric motor side and the plurality of movable body driving units (first movable body driving unit). 48A and the second movable body drive unit 48B), a coupling gear 62 that couples the selected movable body drive unit (the first movable body drive unit 48A or the second movable body drive unit 48B), and the coupling gear. And an electromagnetic solenoid 63 that moves between positions connectable to each movable body drive unit. When the electromagnetic solenoid is actuated, the connecting gear moves and the power transmission destination is switched.
[Selection] Figure 6

Description

  The present invention relates to an accessory device for a gaming machine, and more particularly to an accessory device provided with a plurality of movable bodies.

  As an accessory device of a gaming machine having a plurality of movable bodies, as shown in Patent Document 1 below, a sword member (movable body) and a hand ornament (movable body) are provided. There is known an accessory device for a gaming machine in which a motor is arranged one by one and a movable body is driven by the power of the motor (FIGS. 1, 2, 17, paragraphs [0024], [ 0029]).

  Such an accessory device of a gaming machine is used for the production of a game together with the production by an image, etc., giving a novel surprise to the player and increasing the interest of the game.

In addition to the background art described above, there is one shown in Patent Document 2 below as an accessory device for a gaming machine including a plurality of movable bodies.
JP 2008-200193 A JP 2007-31847 A

  However, in order to move a plurality of movable bodies, the above-mentioned game machine accessory device is configured to provide a driving motor as a power source for each movable body individually. It is necessary to provide a number of driving motors corresponding to the number. Therefore, along with the addition of the movable body, the manufacturing cost of the accessory device increases, the accessory device increases in size, and it is difficult to secure a space for disposing the power source.

  Therefore, the present invention drives a plurality of movable bodies based on a single power source, thereby reducing the manufacturing cost of the accessory device for a gaming machine having a plurality of movable bodies, and The purpose is to reduce the size.

  The accessory device of the gaming machine of the present invention is provided with a single power source, a plurality of movable bodies driven by the power of the power source, and each of the plurality of movable bodies. A movable body drive unit for transmitting a game machine accessory device, wherein a switching mechanism for switching a power transmission destination is disposed between the power source and the plurality of movable body drive units, The switching mechanism includes a connection member that connects the power source side and one movable body drive unit selected from the plurality of movable body drive units, and each connection member that connects the connection member to each of the movable body drive units. And a connecting member moving means for moving between the positions.

  In the accessory device of the gaming machine of the present invention, when the connecting member is moved by the connecting member moving means, the connecting member releases the connection with the movable body driving unit that has been connected so far, and the other movable body is driven. Connect with the part. Thereby, the transmission destination of power switches from the movable body drive part connected until now to another movable body drive part. Therefore, the power generated by a single power source can be selectively transmitted to each movable body via each movable body drive unit.

  Therefore, according to the present invention, it is possible to drive a plurality of movable bodies based on a single power source, and there is no need to provide a number of power sources corresponding to the number of movable bodies as in the prior art. Therefore, it is possible to prevent an increase in the manufacturing cost of the accessory device and an increase in the size of the accessory device by providing a plurality of power sources.

  Therefore, according to the accessory device of the gaming machine of the present invention, the manufacturing cost of the accessory device including a plurality of movable bodies can be reduced, and the accessory device can be downsized.

  Here, in the accessory device of the gaming machine of the present invention, the connecting member can be a connecting gear, and the connecting member moving means can be an electromagnetic solenoid.

  With such a configuration, the connecting gear that connects the power source side and the movable body drive unit is moved using an electromagnetic solenoid, and the movable body drive unit that transmits power is switched. The generated power can be selectively transmitted to each movable body via each movable body drive unit.

  Therefore, according to the present invention, there is no need to provide a plurality of power sources for driving a plurality of movable bodies, and a single power source and an electromagnetic solenoid that is cheaper and more compact than a power source (for example, an electric motor) By using this, it is possible to drive a plurality of movable bodies. Therefore, the manufacturing cost of the accessory device can be reduced and the accessory device can be downsized.

  In addition, in the accessory device for a gaming machine according to the present invention, the connecting member can be a connecting gear, and the connecting member moving means can be a stepping motor.

  With such a configuration, the connecting gear that connects the power source side and the movable body drive unit is moved using the stepping motor, and the movable body drive unit that transmits the power is switched. The connecting gear can be moved to a plurality of arbitrary positions. Therefore, even when the number of movable bodies provided in the accessory device is large (for example, four or more), all the movable body drive units and the power source can be connected.

  Therefore, according to this invention, even if it is an accessory apparatus provided with many movable bodies (for example, four or more) by using a single power source and the stepping motor for moving a connection gear, All movable bodies can be driven. Therefore, it is not necessary to provide the number of power sources corresponding to the number of movable bodies, the manufacturing cost of the accessory device can be reduced, and the accessory device can be downsized.

  Hereinafter, embodiments of the present invention will be described with reference to the drawings. 1 to FIG. 7 show the accessory device of the first embodiment of the present invention, FIG. 8 shows a block diagram of the electric system, and FIG. 9 shows the present invention. The accessory apparatus of 2nd Embodiment is shown, FIG. 10 has shown the example of a change of the accessory apparatus which concerns on this invention.

1. First Embodiment As shown in FIG. 1, the pachinko gaming machine according to the first embodiment includes a game board 1, and a game ball launched by a player's handle (not shown) operation is rolled on the game board 1. A game area 2 falling while moving is formed surrounded by rails 3. In this specification, “upper and lower” means up and down toward the game area 2, “left and right” means right and left toward the game area 2, and “front and rear” refers to the front direction toward the game area 2 and the back direction. It will be later.

  An image display device 4 having a display screen 4a is disposed at the center of the game area 2. The image display device 4 is composed of a liquid crystal display or the like, and displays a known demonstration display, symbol variation display, reach effect, jackpot effect, etc. on the display screen 4a.

  A decorative member 5 is disposed in front of the peripheral edge of the display screen 4a. The decorative member 5 has a frame shape, and an upper decorative portion 6 expressing a character “Kabuki sword” is arranged on the front surface of the upper portion. On the right side 5a of the decorative member 5, a translucent doll member 7 imitating the face or head and hand of a Kabuki actor is provided. The lower part of the decorative member 5 constitutes a stage 8 that gives the game ball mainly a change in fluid movement in the lateral direction.

  Below the central portion of the stage 8 in the left-right direction, there is a start winning opening 9 (hereinafter also referred to as “start opening”) that triggers a jackpot lottery, and an electric tulip 10 that invites a game ball to the starting winning opening 9 when it is opened (hereinafter referred to as “start winning opening 9” "Electric Chu") is provided. Below the start winning opening 9, a large winning opening 11 opened at the time of the big hit is arranged. In the pachinko gaming machine according to the embodiment, a random number is acquired in the main board 30 (see FIG. 10) when a game ball wins the start winning opening 9, and the acquired random number is determined, so that the jackpot Make a lottery.

  In the lower part of the game area 2, an out port 12 and four normal winning ports 13 are arranged. A gate 14 through which a game ball can pass is disposed on the left side of the display screen 4a. Note that a large number of nails (not shown) protrude from the game area 2.

  In addition, the game board 1 is provided with a special symbol holding lamp 15, a normal symbol holding lamp 16, a special symbol indicator 17, a normal symbol indicator 18, and the like.

  An accessory device 40 is disposed on the right side 5 a of the decorative member 5, that is, on the back side of the doll member 7. As shown in FIGS. 2 and 3, the accessory device 40 includes a sword member 41 imitating a sword, that is, a long thin plate-shaped movable body, and an electric motor 42 as a power source for driving the sword member 41. . The accessory device 40 is a device that performs an effect as if the sword was shaken off by rotating the sword member 41 from the retracted position to the exposed position by the power of the electric motor 42 (see FIG. 4). Here, the storage position refers to a position where the sword member 41 is hidden behind the doll member 7 and cannot be seen from the front (see A in FIG. 4 and A in FIG. 5). Further, the exposure position means that the sword member 41 in the retracted position rotates counterclockwise on the virtual vertical plane in front of the display screen 4a around the lower end portion of the right side portion 5a of the decorative member 5 as the rotation center. This refers to the position that appears in front of the display screen 4a (see B in FIG. 4 and B in FIG. 5).

  Two sword members 41 are arranged in parallel in the front-rear direction (see FIG. 6). The sword member 41 disposed rearward is referred to as a first sword member 41A, and the sword member 41 disposed forward is referred to as a second sword member 41B. The first sword member 41A and the second sword member 41B are configured similarly. Hereinafter, the first sword member 41A will be described, and the second sword member 41B will be denoted by the same reference numeral as the first sword member 41A, and description thereof will be omitted.

  As shown in FIGS. 2 and 3, the shaft portion 43 provided on the decorative member 5 side, that is, the fixed side is inserted into the root portion of the first sword member 41 </ b> A, and the first sword member 41 </ b> A includes the shaft portion 43. It can rotate around the center. Moreover, the recessed part 44 is formed in the site | part vicinity of the base part of 41 A of 1st sword members. The concave portion 44 engages with an elastic receiving member 45 provided on the decorative member 5 side when the first sword member 41A is rotated to the exposed position. Further, a locking claw 46 is provided at the root of the first sword member 41A, and the locking claw 46 has an elastic force in a direction in which the first sword member 41A is rotated on the first sword member 41A. One end of the spring 47 that is constantly applied is locked. The other end of the spring 47 is locked to the decorative member 5 side.

  As shown in FIGS. 2 and 3, each sword member 41 is provided with a movable body drive unit 48 for transmitting the power of the electric motor 42 to the sword member 41. The movable body drive unit 48 disposed on the first sword member 41A is referred to as a first movable body drive unit 48A, and the movable body drive unit 48 disposed on the second sword member 41B is referred to as a second movable body drive unit. 48B (see FIG. 6). 48 A of 1st movable body drive parts and the 2nd movable body drive part 48B are comprised similarly. Hereinafter, the configuration of the first movable body drive unit 48A will be described, and the second movable body drive unit 48B will be denoted by the same reference numerals as the first movable body drive unit 48A, and description thereof will be omitted.

  48 A of 1st movable body drive parts are provided with the lever 49 fixed to the base part of 41 A of 1st sword members. One end portion of the lever 49 is rotatably mounted on the shaft portion 43 together with the first sword member 41A. The lever 49 extends in a direction away from the locking claw 46, and a pin 50 is provided at the other end of the lever 49. The pin 50 is inserted into a long hole 51a formed at one end of the crank 51 so as to be movable in the longitudinal direction. The other end of the crank 51 is rotatably attached to a shaft 52 provided on the decorative member 5 side. The crank 51 has a cam contact portion 53 at an intermediate portion between the one end portion and the other end portion. The cam contact portion 53 is in contact with the cam surface of the cam 55 fixed to the cam gear 54. The cam gear 54 meshes with a driven gear 60 connected to the electric motor 42 side. The cam surface includes a large-diameter arc surface 56, a small-diameter arc surface 57, a vertical surface 58 that connects one end of the large-diameter arc surface 56 and one end of the small-diameter arc surface 57, and the other end of the large-diameter arc surface 56. It is comprised by the convex curved surface 59 which connects the other end part of the small diameter circular arc surface 57. FIG. In addition, in order to detect the rotational angle position of the cam 55, a position detection unit (not shown) (for example, a photo sensor) is provided on the decorative member 5 side.

  Each movable body drive part 48A, 48B and the electric motor 42 are connected via the switching mechanism 61 (refer FIG. 7). The switching mechanism 61 switches the transmission destination of the power generated by the electric motor 42, and has a connecting gear 62 that meshes with the driven gear 60 of the movable body drive unit 48, as shown in FIGS. The connecting gear 62 is fixed to the movable iron core 64 of the electromagnetic solenoid 63. When the electromagnetic solenoid 63 is actuated, the connecting gear 62 moves forward together with the movable iron core 64 to switch the meshed driven gear 60. That is, when the electromagnetic solenoid 63 is off, the coupling gear 62 is meshed with the driven gear 60 (hereinafter referred to as “first driven gear 60A”) of the first movable body drive unit 48A, as shown in FIG. When the electromagnetic solenoid 63 is turned on, the electromagnetic solenoid 63 is moved from the position meshed with the first driven gear 60A to the position meshed with the driven gear 60 of the second movable body drive unit 48B (hereinafter referred to as “second driven gear 60B”). As shown in FIG. 7B, the second driven gear 60B meshes with the second driven gear 60B.

  The connecting gear 62 meshes with a drive gear 65 fixed to the output shaft 42 a of the electric motor 42. The drive gear 65 is formed long in the direction in which the connecting gear 62 moves (the direction of the output shaft 42a), and the connecting gear 62 is connected to any movable body drive unit 48A, 48B. 62 is always engaged. That is, when the electromagnetic solenoid 63 is off, the gears mesh with each other in the order of the drive gear 65, the coupling gear 62, and the first driven gear 60A as shown in FIG. Therefore, the power of the electric motor 42 can be transmitted to the first movable body drive unit 48A, and the first sword member 41A can be driven via the first movable body drive unit 48A. On the other hand, when the electromagnetic solenoid 63 is turned on, the coupling gear 62 moves together with the movable iron core 64, and the gears mesh with each other in the order of the drive gear 65, the coupling gear 62, and the second driven gear 60B as shown in FIG. . Therefore, the power of the electric motor 42 can be transmitted to the second movable body drive unit 48B, and the second sword member 41B can be driven via the second movable body drive unit 48B. The electric motor 42 and the electromagnetic solenoid 63 are fixed to the decorative member 5 side. The connecting gear 62 and the movable iron core 64 are rotatable with respect to the frame 66 of the electromagnetic solenoid 63.

  Next, the operation of the accessory device 40 configured as described above will be described. In a normal state, the first sword member 41A and the second sword member 41B are in a substantially vertical state as shown in FIG. 4A and are in the retracted position on the back side of the decorative member 5. When the blade member 41 is in the retracted position, the cam contact portion 53 of the crank 51 is in contact with a portion 59a (see FIG. 3) on the convex curved surface 59 close to the large-diameter arc surface 56 of the cam 55, and the spring 47 is applied to the sword member 41 through the crank 51 and the lever 49, and the torque in the direction B shown in FIG. The sword member 41 is stopped.

  The switching mechanism 61 is in the state shown in FIG. 7A, that is, in a state where the electromagnetic solenoid 63 is off and the coupling gear 62 is engaged with the first driven gear 60A. When the electric motor 42 starts rotating in this state, the driving gear 65, the coupling gear 62, the first driven gear 60A, the cam gear 54, and the cam 55 start rotating in the directions indicated by arrows in FIG. To do.

  When the cam contact portion 53 of the crank 51 moves on the cam surface in the order of the convex surface 59, the large-diameter arc surface 56, the vertical surface 58, and the small-diameter arc surface 57 with the rotation of the cam 55, the cam The contact portion 53 is separated from the large-diameter arc surface 56 of the cam 55 and immediately approaches the small-diameter arc surface 57 via the vertical surface 58 (see the state of the cam 55 and the crank 51 shown in FIG. 3). Due to the displacement of the cam contact portion 53, the balance between the torque in the direction A shown in FIG. 4A and the torque (holding force) in the direction B shown in FIG. Since the torque in the direction A shown in FIG. 4A due to the elastic force of the spring 47 wins, the first blade member 41A rotates about 90 ° to the exposed position instantaneously or in a relatively short time as shown in FIG. 4B. To do. In other words, the first sword member 41A is instantaneously swung down from the retracted position to the exposed position, resulting in a state shown in FIG. At this time, the recess 44 of the first sword member 41A comes into pressure contact with the elastic receiving member 45, and the impact force of the first sword member 41A is relieved by the elastic receiving member 45, so the first sword member 41A bounces. It can move stably to the exposure position without. In addition, the state which looked at the accessory apparatus 40 at this time from the bottom is shown to A of FIG.

  Thereafter, when the cam 55 further rotates, the cam contact portion 53 of the crank 51 moves away from the small-diameter arc surface 57 of the cam 55 and contacts the convex curved surface 59. Accordingly, the first sword member 41A is swung up relatively slowly against the elastic force of the spring 47 in the direction of B in FIG. 4A, and returns to the storage position shown in FIG. When the photo sensor (not shown) detects the stop position, the electric motor 42 stops rotating. In addition, the state which looked at the accessory apparatus 40 at this time from the bottom is shown to B of FIG.

  When driving the second sword member 41B, the electromagnetic solenoid 63 is operated to switch the power transmission destination of the electric motor 42. When the electromagnetic solenoid 63 is actuated, the connecting gear 62 moves from the position meshing with the first driven gear 60A to the position meshing with the second driven gear 60B as the movable iron core 64 moves, to FIG. As shown, it is in a state of meshing with the second driven gear 60B. When the electric motor 42 starts rotating in this state, the driving gear 65, the coupling gear 62, the second driven gear 60B, the cam gear 54, and the cam 55 start rotating in the directions indicated by arrows in FIG. To do.

  The subsequent operation is the same as the operation of the first sword member 41A described above. As the cam 55 rotates, the cam abutting portion 53 eventually separates from the large-diameter arc surface 56 of the cam 55 and the vertical surface 58. Then, the second sword member 41B rotates about 90 ° to the exposure position instantaneously or in a relatively short time as shown in FIG. 5B. That is, the second sword member 41B is instantaneously swung down from the retracted position to the exposed position, resulting in a state shown in FIG. In addition, the state which looked at the accessory apparatus 40 at this time from the bottom is shown to C of FIG. As the cam 55 further rotates, the second sword member 41B returns to the storage position shown in FIG. 5A, and when the photo sensor (not shown) detects the stop position, the electric motor 42 stops rotating. To do.

  When the first sword member 41A is driven again, if the electromagnetic solenoid 63 is turned off, the connecting gear 62 is engaged with the second driven gear 60B as the movable iron core 64 moves. 7 to the position where the first driven gear 60A is engaged with the first driven gear 60A, the state returns to the state where the first driven gear 60A shown in FIG. 7A is engaged, and the first blade member 41A can be driven.

  Next, the electrical system of the pachinko gaming machine according to the embodiment will be described with reference to FIG. In FIG. 8, the electrical system of the pachinko gaming machine includes a main board (game control board) 30, a payout control board 31, an effect control board 32, an image control board 33, and a lamp control board 34. The effect control board 32 is connected to the main board 30, and the image control board 33 and the lamp control board 34 are connected to the effect control board 32. In the present specification, the effect control board 32, the image control board 33, and the lamp control board 34 are collectively referred to as a sub board 35. As shown in FIG. 8, each board includes a CPU, a ROM, a RAM, and the like, and the effect control board 32 includes an RTC (real time clock) that continuously measures the date and time.

  The main board (game control board) 30 has determination means for determining a big hit and performs control related to profit. The main board 30 is provided in the start winning opening 9 and provided in a start opening SW (switch) 19 for detecting a game ball won in the start winning opening 9, an electric chew solenoid 20 for opening the electric chew 10, and a gate 14. The gate switch 21 that detects the game ball that has passed through the gate 14 and the large winning opening SW22 that is provided in the large winning opening 11 and detects the gaming ball that has won the large winning opening 11, and the large winning opening 11 is opened. A prize opening solenoid 23, a normal prize opening SW 24 that is provided in each of the normal prize openings 13 and detects a game ball won in each of the normal prize openings 13, a special symbol hold lamp 15, a normal symbol hold lamp 16, and a special symbol display 17 and the normal symbol display 18 are connected to each other, and as indicated by arrows in FIG. 8, a signal is input to the main board 30 from each switch, and to each solenoid and lamp. Signal is output from the main board 30.

  Further, as shown in FIG. 8, the main board 30 transmits various commands to the payout control board 31 and receives signals from the payout control board 31 for monitoring payout. A payout drive motor 25 that drives a payout device (not shown) is connected to the payout control board 31, and the payout control board 31 operates the payout drive motor 25 in accordance with a command received from the main board 30 to pay out a prize ball. Make it.

  Further, as shown in FIG. 8, the main board 30 transmits various commands to the effect control board 32, and the effect control board 32 transmits and receives commands and signals to and from the image control board 33. The image display board 4 and the speaker 26 are connected to the image control board 33, and the image control board 33 displays an image on the display screen 4 a of the image display apparatus 4 according to the command received from the effect control board 32, and the sound from the speaker 26. Is output.

  In addition, the effect control board 32 transmits a command to the lamp control board 34. A frame lamp 27, a panel lamp 28, an electric motor 42, and an electromagnetic solenoid 63 are connected to the lamp control board 34. The lamp control board 34 turns on and off the frame lamp 27 and the panel lamp 28 according to the command received from the effect control board 32. The lamp control board 34 operates the electric motor 42 and the electromagnetic solenoid 63 according to the command received from the effect control board 32. When the electric motor 42 is operated, the sword member 41 rotates as described above. When the electromagnetic solenoid 63 is actuated, as described above, the connecting gear 62 moves and changes the meshed driven gear 60, so that the power transmission destination of the electric motor 42 is switched.

  As described above, the accessory device 40 according to the first embodiment includes a single electric motor 42 (power source) and a plurality of sword members 41 (movable bodies) driven by the power of the electric motor 42 (power source). ) And a movable body drive unit 48 that is disposed for each of the plurality of sword members 41 (movable body) and transmits power to the sword member 41 (movable body). A switching mechanism 61 for switching power transmission destinations is disposed between the electric motor 42 (power source) and the plurality of movable body driving units 48. The switching mechanism 61 is on the electric motor 42 (power source) side. And a plurality of movable body drive sections 48 (first movable body drive section 48A and second movable body drive section 48B), one movable body drive section 48 (first movable body drive section 48A or second movable body). A connecting gear 62 (connecting member) for connecting the drive unit 48B), and an electromagnetic solenoid 63 (connecting member moving unit) for moving the connecting gear 62 (connecting member) between the respective positions connecting to each movable body driving unit 48. And is configured.

  Therefore, when the connection gear 62 (connection member) is moved by the electromagnetic solenoid 63 (connection member moving means), the connection gear 62 (connection member) is moved to the movable body drive unit 48 (first movable body) that has been connected so far. The connection with the drive unit 48A or the second movable body drive unit 48B) is released, and the connection with the other movable body drive unit 48 (the first movable body drive unit 48A or the second movable body drive unit 48B) is made. As a result, the power transmission destination is changed from the movable body drive unit 48 (the first movable body drive unit 48A or the second movable body drive unit 48B) that has been connected to the other movable body drive unit 48 (the first movable body). Switching to the drive unit 48A or the second movable body drive unit 48B). Therefore, the power generated by the single electric motor 42 (power source) is transmitted to each sword member 41 (the first movable body drive unit 48A or the second movable body drive unit 48B) via each movable body drive unit 48 (first movable body drive unit 48A or second movable body drive unit 48B). The first sword member 41A or the second sword member 41B) can be selectively transmitted.

  Therefore, according to the accessory device 40 of the gaming machine of the embodiment, the plurality of sword members 41 (the first sword member 41A and the second sword member 41B) are driven based on the single electric motor 42 (power source). Therefore, it is not necessary to provide the number of electric motors 42 (power sources) corresponding to the number of sword members 41 (movable bodies). That is, a plurality of sword members 41 (movable bodies) can be driven by using a single electric motor 42 (power source) and an electromagnetic solenoid 63 that is cheaper and more compact than the electric motor 42 (power source). it can. Therefore, the manufacturing cost of the accessory device 40 can be reduced, and the accessory device 40 can be downsized.

2. 2nd Embodiment Next, based on FIG. 9, the accessory apparatus 70 of 2nd Embodiment is demonstrated. In the accessory device 40 of the first embodiment described above, the switching mechanism 61 is configured to move the connecting gear 62 by the electromagnetic solenoid 63. However, in the accessory device 70 of the second embodiment shown in FIG. 78 is configured to move the connecting gear 85 using a stepping motor 79. In addition, in the accessory device 70 of 2nd Embodiment, about the structure similar to the accessory device 40 of 1st Embodiment, the code | symbol similar to the accessory device 40 of 1st Embodiment is attached | subjected and description is abbreviate | omitted. .

  Like the accessory device 40 of the first embodiment, the accessory device 70 of the second embodiment is arranged on the back side of the decorative member 5 in the pachinko gaming machine, and a sword member 71 as a movable body, and a sword member And an electric motor 72 as a power source for driving 71.

  The sword members 71 are formed in a thin plate shape, and four sword members 71 are arranged in parallel in the front-rear direction. Each sword member 71 is similarly configured, and includes a sword main body 73 and a root 74. An insertion hole 75 is provided in the root part 74, and a shaft part 76 provided on the decorative member 5 side is inserted into the insertion hole 75. Each sword member 71 is rotatable about the shaft portion 76. On the outer periphery of the root portion 74, a tooth portion 77 that meshes with the connecting gear 85 of the switching mechanism 78, that is, a movable body driving portion is formed. Each sword member 71 is maintained at a predetermined interval by a spacer (not shown).

  A switching mechanism 78 is disposed between the sword member 71 and the electric motor 72. The switching mechanism 78 includes a stepping motor 79 that can rotate forward and backward. A worm gear 80 is fixed to the output shaft 79 a of the stepping motor 79. The worm gear 80 meshes with a rack 81 having teeth formed on the upper surface. As shown by arrows in FIG. 9, the rack 81 is moved forward when the stepping motor 79 rotates forward, and the rack 81 when the stepping motor 79 rotates reversely. 81 is moved backward.

  In the rear end portion 81a of the rack 81, two wall portions 82 (an outer wall portion 82A and an inner wall portion 82B) are extended upward at a predetermined interval. Between the outer wall portion 82A and the inner wall portion 82B, a connecting gear 85 that meshes with the tooth portion 77 of the sword member 71 is disposed, a shaft hole (not shown) provided in the connecting gear 85, and both walls A pin 84 is inserted into insertion holes 83 and 83 drilled in the upper portions of the portions 82A and 82B, and the connecting gear 85 is pivotally supported between both wall portions 82A and 82B. The interval between the wall portions 82A and 82B is formed longer than the width dimension of the connecting gear 85, and the teeth of the connecting gear 85 are larger than the width of the wall portion 82 in the left-right direction when assembled to the rack 81. Is also set on the outside so that it can mesh with other gears.

  When the stepping motor 79 rotates and the rack 81 meshed with the worm moves in the front-rear direction, the connecting gear 85 assembled to the rack 81 also moves in the front-rear direction. Thereby, the connection gear 85 can switch the sword member 71 which meshes. For example, in the state shown in FIG. 9, the coupling gear 85 is engaged with the tooth portion 77 of the sword member 71 arranged second from the rear, but a predetermined pulse is input and the stepping motor 79 rotates by a predetermined angle. Then, the connecting gear 85 moves forward or rearward and meshes with the teeth 77 of the other sword member 71.

  The connecting gear 85 meshes with a drive gear 86 fixed to the output shaft 72 a of the electric motor 72. The drive gear 86 is formed long in the direction in which the connection gear 85 moves (the direction of the output shaft 72a), and the connection gear 85 is in a case where the connection gear 85 meshes with the tooth portion 77 of any sword member 71. Are always engaged. For this reason, when the electric motor 72 is driven, the sword member 71 connected to the connecting gear 85 rotates from the retracted position to the exposed position (see the arrow in FIG. 9). The electric motor 72 is a reversible motor that can rotate forward and backward. When the electric motor 72 is rotated reversely, the sword member 71 is rotated and returned from the exposed position to the retracted position.

  The electrical system of the pachinko gaming machine in the second embodiment is the same as the electrical system of the first embodiment except that a stepping motor 79 is connected to the lamp control board 34 shown in FIG. 8 instead of the electromagnetic solenoid 63. Configured. That is, the lamp control board 34 operates the stepping motor 79 in accordance with the command received from the effect control board 32.

  As described above, the accessory device 70 of the gaming machine according to the second embodiment has a single electric motor 72 (power source) and a plurality of sword members 71 driven by the power of the electric motor 72 (power source). (Movable body) and a movable body driving portion (tooth portion 77 of the sword member 71) disposed for each of the plurality of sword members 71 (movable body) and transmitting power to the sword member 71 (movable body). A switching mechanism 78 for switching the power transmission destination is disposed between the electric motor 72 (power source) and the plurality of movable body driving units (tooth portions 77 of the blade member 71). A connecting gear that connects the electric motor 72 (power source) side and one movable body drive portion (tooth portion 77 of the sword member 71) selected from the plurality of movable body drive portions (tooth portion 77 of the sword member 71). 85 (connecting member) and a stepping motor 79 (connecting member moving means) that moves the connecting gear 85 (connecting member) between each position where the movable body driving unit (tooth portion 77 of the blade member 71) is connected. It is configured.

  Therefore, in the accessory device 70 of the gaming machine according to the second embodiment, by operating the stepping motor 79 capable of rotating at a predetermined angle according to the input pulse, the connecting gear 85 assembled to the rack 81 is connected to each sword. It can stop at each position connectable with the member 71. Therefore, by moving the connecting gear 85 and switching the power transmission destination of the electric motor 72, the arbitrary sword member 71 is driven from the sword member 71 disposed in the front to the sword member 71 disposed in the rear. Can do.

  Therefore, according to the accessory device 70 of the second embodiment, the sword member 71 (movable body) is obtained by using the single electric motor 72 (power source) and the stepping motor 79 for moving the connecting gear 85. ) Can be driven even when the number of sword members 71 is large (four in the embodiment). Therefore, it is not necessary to provide the number of electric motors 72 (power sources) corresponding to the number of sword members 71 (movable bodies), the manufacturing cost of the accessory device 70 can be reduced, and the accessory device 70 can be reduced in size. Can be achieved.

3. Modifications As described above, the embodiments of the present invention have been described. However, the present invention is not limited to the above-described embodiments, and various configurations can be adopted without departing from the scope of the claims.

  For example, in the accessory device 40 of the first embodiment, the switching mechanism 61 includes a connecting gear 62 fixed to the movable iron core 64 of the electromagnetic solenoid 63 and a drive gear 65 fixed to the output shaft 42 a of the electric motor 42. In the configuration, like the switching mechanism 90 shown in FIG. 10, the coupling gear 91 is inserted so as to be movable in the axial direction with respect to the output shaft 92 a of the electric motor 92, and the coupling gear 91 is inserted into the movable iron core of the electromagnetic solenoid 93. When the electromagnetic solenoid 93 is actuated by grasping by the grasping portion 95 fixed to 94, the connecting gear 91 may be configured to move on the output shaft 92a of the electric motor 92 (see the arrow in FIG. 10). In this case, the output shaft 92a of the electric motor 92 and the shaft hole 91a of the connecting gear 91 are formed in a polygonal shape (for example, a quadrangle), and the connecting gear 91 has a gap that can move with respect to the output shaft 92a of the electric motor 92. Even when the electric motor 92 is operated, the connecting gear 91 is configured to rotate together with the output shaft 92a. Further, the grip portion 95 is configured to have a substantially U shape in a side view as shown in FIG. 10, and is configured to grip the connecting gear 91 between the wall portion 96 and the wall portion 96 in a rotatable manner. An attachment hole 97 for fixing the grip portion 95 to the movable iron core 94 of the electromagnetic solenoid 93 is formed in the wall portion 96 of the grip portion 95. In FIG. 10, the connecting gear 91 meshes with a tooth portion (movable body drive portion) 99 formed on the outer periphery of the root portion of the sword member 98 as a movable body, and an electric motor 92 that can rotate forward and backward is provided. When reversely rotated, the sword member 98 is rotated to the exposed position, and when rotated forward, the sword member 98 is rotated to the retracted position.

  In the first embodiment, the accessory device 40 is configured using the push-type electromagnetic solenoid 63 as the connecting member moving means. However, the connecting member moving means includes a pull-type electromagnetic solenoid and a push-pull type electromagnetic solenoid. An arbitrary actuator such as a three-position solenoid or a proportional solenoid can be used. In the second embodiment, the accessory device 70 is configured using the electric motor 72 capable of rotating in the forward and reverse directions as a power source. However, the power source can be configured using a rotary solenoid or the like.

  Further, in the accessory devices 40 and 70 according to the embodiment, the movable body is configured as the sword members 41 and 71 imitating a sword. Can be configured.

It is a front view of the game board of the pachinko gaming machine with which the accessory device of the first embodiment of the present invention is assembled. It is a front view of the accessory apparatus in a state where the first sword member is in the exposed position and the second sword member is in the retracted position. It is a rear view of the accessory device in a state where the first sword member is in the exposed position and the second sword member is in the retracted position. It is a front view showing the operation | movement which a 1st sword member moves from a storage position to an exposure position. It is a front view showing the operation | movement which a 2nd sword member moves from a storage position to an exposure position. It is a bottom view of an accessory apparatus, Comprising: It is a figure showing operation | movement of a switching mechanism and operation | movement of a sword member. It is a principal part perspective view which shows the motive power source, switching mechanism, and movable body drive part in an accessory apparatus, Comprising: It is a figure showing operation | movement of a switching mechanism. It is a block diagram which shows the electric system of the pachinko game machine with which the accessory device of 1st Embodiment was assembled | attached. It is a figure which shows the accessory apparatus of 2nd Embodiment of this invention. It is a figure which shows the example of a change of the accessory apparatus which concerns on this invention.

Explanation of symbols

40, 70 Accessory device 41, 71 Sword member (movable body)
41A First sword member (movable body)
41B 2nd sword member (movable body)
42,72 Electric motor (power source)
48, 77 Movable body drive unit 48A First movable body drive unit 48B Second movable body drive unit 61, 78 Switching mechanism 62, 85 Connection gear (connection member)
63 Electromagnetic solenoid (connecting member moving means)
79 Stepping motor (connecting member moving means)

Claims (3)

  1. A game comprising a single power source, a plurality of movable bodies driven by the power of the power source, and a movable body drive unit arranged for each of the plurality of movable bodies and transmitting power to the movable bodies A machine accessory device,
    A switching mechanism for switching power transmission destinations is disposed between the power source and the plurality of movable body drive units,
    The switching mechanism connects the power source side and one movable body drive unit selected from the plurality of movable body drive units, and connects the connection member to each movable body drive unit. And a connecting member moving means for moving between the positions.
  2.   2. The accessory device for a gaming machine according to claim 1, wherein the connecting member is a connecting gear, and the connecting member moving means is an electromagnetic solenoid.
  3.   The gaming machine accessory device according to claim 1, wherein the connecting member is a connecting gear, and the connecting member moving means is a stepping motor.
JP2008299901A 2008-11-25 2008-11-25 Generator device for game machine Pending JP2010124892A (en)

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Cited By (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2012024118A (en) * 2010-07-20 2012-02-09 Kyoraku Sangyo Kk Pachinko gaming machine
JP2012200563A (en) * 2011-03-28 2012-10-22 Kyoraku Sangyo Kk Pachinko game machine
JP2012200564A (en) * 2011-03-28 2012-10-22 Kyoraku Sangyo Kk Pachinko game machine
JP2012200565A (en) * 2011-03-28 2012-10-22 Kyoraku Sangyo Kk Pachinko game machine
JP2012200566A (en) * 2011-03-28 2012-10-22 Kyoraku Sangyo Kk Pachinko game machine
JP2014073327A (en) * 2012-10-05 2014-04-24 Sammy Corp Game machine
JP2015091531A (en) * 2015-02-18 2015-05-14 京楽産業.株式会社 Pachinko game machine
JP2015091530A (en) * 2015-02-18 2015-05-14 京楽産業.株式会社 Pachinko game machine
JP2015091529A (en) * 2015-02-18 2015-05-14 京楽産業.株式会社 Pachinko game machine
JP2015128623A (en) * 2015-02-18 2015-07-16 京楽産業.株式会社 Pachinko game machine
JP2016025983A (en) * 2015-10-19 2016-02-12 京楽産業.株式会社 Game machine
JP2016025984A (en) * 2015-10-19 2016-02-12 京楽産業.株式会社 Game machine
JP2016064244A (en) * 2015-12-22 2016-04-28 京楽産業.株式会社 Game machine
JP2016064245A (en) * 2015-12-22 2016-04-28 京楽産業.株式会社 Game machine

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Publication number Priority date Publication date Assignee Title
JPH04103843U (en) * 1991-01-25 1992-09-08
JP2003217224A (en) * 2002-01-17 2003-07-31 Alpine Electronics Inc Disk drive
JP2003236088A (en) * 2002-02-21 2003-08-26 Daiichi Shokai Co Ltd Game machine

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH04103843U (en) * 1991-01-25 1992-09-08
JP2003217224A (en) * 2002-01-17 2003-07-31 Alpine Electronics Inc Disk drive
JP2003236088A (en) * 2002-02-21 2003-08-26 Daiichi Shokai Co Ltd Game machine

Cited By (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2012024118A (en) * 2010-07-20 2012-02-09 Kyoraku Sangyo Kk Pachinko gaming machine
JP2012200563A (en) * 2011-03-28 2012-10-22 Kyoraku Sangyo Kk Pachinko game machine
JP2012200564A (en) * 2011-03-28 2012-10-22 Kyoraku Sangyo Kk Pachinko game machine
JP2012200565A (en) * 2011-03-28 2012-10-22 Kyoraku Sangyo Kk Pachinko game machine
JP2012200566A (en) * 2011-03-28 2012-10-22 Kyoraku Sangyo Kk Pachinko game machine
JP2014073327A (en) * 2012-10-05 2014-04-24 Sammy Corp Game machine
JP2015091530A (en) * 2015-02-18 2015-05-14 京楽産業.株式会社 Pachinko game machine
JP2015091531A (en) * 2015-02-18 2015-05-14 京楽産業.株式会社 Pachinko game machine
JP2015091529A (en) * 2015-02-18 2015-05-14 京楽産業.株式会社 Pachinko game machine
JP2015128623A (en) * 2015-02-18 2015-07-16 京楽産業.株式会社 Pachinko game machine
JP2016025983A (en) * 2015-10-19 2016-02-12 京楽産業.株式会社 Game machine
JP2016025984A (en) * 2015-10-19 2016-02-12 京楽産業.株式会社 Game machine
JP2016064244A (en) * 2015-12-22 2016-04-28 京楽産業.株式会社 Game machine
JP2016064245A (en) * 2015-12-22 2016-04-28 京楽産業.株式会社 Game machine

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